/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* This source file is part of GIMPACT Library.
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*
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* For the latest info, see http://gimpact.sourceforge.net/
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*
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* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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* email: projectileman@yahoo.com
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.extras.gimpact;
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import com.bulletphysics.collision.dispatch.CollisionObject;
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import com.bulletphysics.collision.shapes.TriangleCallback;
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import javax.vecmath.Vector3f;
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/**
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*
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* @author jezek2
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*/
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class GImpactTriangleCallback extends TriangleCallback {
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public GImpactCollisionAlgorithm algorithm;
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public CollisionObject body0;
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public CollisionObject body1;
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public GImpactShapeInterface gimpactshape0;
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public boolean swapped;
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public float margin;
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public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) {
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TriangleShapeEx tri1 = new TriangleShapeEx(triangle[0], triangle[1], triangle[2]);
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tri1.setMargin(margin);
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if (swapped) {
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algorithm.setPart0(partId);
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algorithm.setFace0(triangleIndex);
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}
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else {
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algorithm.setPart1(partId);
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algorithm.setFace1(triangleIndex);
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}
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algorithm.gimpact_vs_shape(body0, body1, gimpactshape0, tri1, swapped);
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}
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}
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