/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Stan Melax Convex Hull Computation
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* Copyright (c) 2008 Stan Melax http://www.melax.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.linearmath.convexhull;
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import com.bulletphysics.util.IntArrayList;
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import com.bulletphysics.util.ObjectArrayList;
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import javax.vecmath.Vector3f;
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/**
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* Contains resulting polygonal representation.<p>
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*
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* Depending on the {@link #polygons} flag, array of indices consists of:<br>
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* <b>for triangles:</b> indices are array indexes into the vertex list<br>
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* <b>for polygons:</b> indices are in the form (number of points in face) (p1, p2, p3, ...)
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*
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* @author jezek2
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*/
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public class HullResult {
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/** True if indices represents polygons, false indices are triangles. */
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public boolean polygons = true;
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/** Number of vertices in the output hull. */
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public int numOutputVertices = 0;
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/** Array of vertices. */
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public final ObjectArrayList<Vector3f> outputVertices = new ObjectArrayList<Vector3f>();
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/** Number of faces produced. */
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public int numFaces = 0;
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/** Total number of indices. */
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public int numIndices = 0;
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/** Array of indices. */
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public final IntArrayList indices = new IntArrayList();
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}
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