package aurelienribon.tweenengine;
|
|
/**
|
* BaseTween is the base class of Tween and Timeline. It defines the
|
* iteration engine used to play animations for any number of times, and in
|
* any direction, at any speed.
|
* <p/>
|
*
|
* It is responsible for calling the different callbacks at the right moments,
|
* and for making sure that every callbacks are triggered, even if the update
|
* engine gets a big delta time at once.
|
*
|
* @see Tween
|
* @see Timeline
|
* @author Aurelien Ribon | http://www.aurelienribon.com/
|
*/
|
public abstract class BaseTween<T> {
|
// General
|
private int step;
|
private int repeatCnt;
|
private boolean isIterationStep;
|
private boolean isYoyo;
|
|
// Timings
|
protected float delay;
|
protected float duration;
|
private float repeatDelay;
|
private float currentTime;
|
private float deltaTime;
|
private boolean isStarted; // true when the object is started
|
private boolean isInitialized; // true after the delay
|
private boolean isFinished; // true when all repetitions are done
|
private boolean isKilled; // true if kill() was called
|
private boolean isPaused; // true if pause() was called
|
|
// Misc
|
private TweenCallback callback;
|
private int callbackTriggers;
|
private Object userData;
|
|
// Package access
|
boolean isAutoRemoveEnabled;
|
boolean isAutoStartEnabled;
|
|
// -------------------------------------------------------------------------
|
|
protected void reset() {
|
step = -2;
|
repeatCnt = 0;
|
isIterationStep = isYoyo = false;
|
|
delay = duration = repeatDelay = currentTime = deltaTime = 0;
|
isStarted = isInitialized = isFinished = isKilled = isPaused = false;
|
|
callback = null;
|
callbackTriggers = 0;
|
userData = null;
|
|
isAutoRemoveEnabled = isAutoStartEnabled = true;
|
}
|
|
// -------------------------------------------------------------------------
|
// Public API
|
// -------------------------------------------------------------------------
|
|
/**
|
* Builds and validates the object. Only needed if you want to finalize a
|
* tween or timeline without starting it, since a call to ".start()" also
|
* calls this method.
|
*
|
* @return The current object, for chaining instructions.
|
*/
|
public T build() {
|
return (T) this;
|
}
|
|
/**
|
* Starts or restarts the object unmanaged. You will need to take care of
|
* its life-cycle. If you want the tween to be managed for you, use a
|
* {@link TweenManager}.
|
*
|
* @return The current object, for chaining instructions.
|
*/
|
public T start() {
|
build();
|
currentTime = 0;
|
isStarted = true;
|
return (T) this;
|
}
|
|
/**
|
* Convenience method to add an object to a manager. Its life-cycle will be
|
* handled for you. Relax and enjoy the animation.
|
*
|
* @return The current object, for chaining instructions.
|
*/
|
public T start(TweenManager manager) {
|
manager.add(this);
|
return (T) this;
|
}
|
|
/**
|
* Adds a delay to the tween or timeline.
|
*
|
* @param delay A duration.
|
* @return The current object, for chaining instructions.
|
*/
|
public T delay(float delay) {
|
this.delay += delay;
|
return (T) this;
|
}
|
|
/**
|
* Kills the tween or timeline. If you are using a TweenManager, this object
|
* will be removed automatically.
|
*/
|
public void kill() {
|
isKilled = true;
|
}
|
|
/**
|
* Stops and resets the tween or timeline, and sends it to its pool, for
|
+ * later reuse. Note that if you use a {@link TweenManager}, this method
|
+ * is automatically called once the animation is finished.
|
*/
|
public void free() {
|
}
|
|
/**
|
* Pauses the tween or timeline. Further update calls won't have any effect.
|
*/
|
public void pause() {
|
isPaused = true;
|
}
|
|
/**
|
* Resumes the tween or timeline. Has no effect is it was no already paused.
|
*/
|
public void resume() {
|
isPaused = false;
|
}
|
|
/**
|
* Repeats the tween or timeline for a given number of times.
|
* @param count The number of repetitions. For infinite repetition,
|
* use Tween.INFINITY, or a negative number.
|
*
|
* @param delay A delay between each iteration.
|
* @return The current tween or timeline, for chaining instructions.
|
*/
|
public T repeat(int count, float delay) {
|
if (isStarted) throw new RuntimeException("You can't change the repetitions of a tween or timeline once it is started");
|
repeatCnt = count;
|
repeatDelay = delay >= 0 ? delay : 0;
|
isYoyo = false;
|
return (T) this;
|
}
|
|
/**
|
* Repeats the tween or timeline for a given number of times.
|
* Every two iterations, it will be played backwards.
|
*
|
* @param count The number of repetitions. For infinite repetition,
|
* use Tween.INFINITY, or '-1'.
|
* @param delay A delay before each repetition.
|
* @return The current tween or timeline, for chaining instructions.
|
*/
|
public T repeatYoyo(int count, float delay) {
|
if (isStarted) throw new RuntimeException("You can't change the repetitions of a tween or timeline once it is started");
|
repeatCnt = count;
|
repeatDelay = delay >= 0 ? delay : 0;
|
isYoyo = true;
|
return (T) this;
|
}
|
|
/**
|
* Sets the callback. By default, it will be fired at the completion of the
|
* tween or timeline (event COMPLETE). If you want to change this behavior
|
* and add more triggers, use the {@link setCallbackTriggers()} method.
|
*
|
* @see TweenCallback
|
*/
|
public T setCallback(TweenCallback callback) {
|
this.callback = callback;
|
this.callbackTriggers = TweenCallback.COMPLETE;
|
return (T) this;
|
}
|
|
/**
|
* Changes the triggers of the callback. The available triggers, listed as
|
* members of the {@link TweenCallback} interface, are:
|
* <p/>
|
*
|
* <b>BEGIN</b>: right after the delay (if any)<br/>
|
* <b>START</b>: at each iteration beginning<br/>
|
* <b>END</b>: at each iteration ending, before the repeat delay<br/>
|
* <b>COMPLETE</b>: at last END event<br/>
|
* <b>BACK_BEGIN</b>: at the beginning of the first backward iteration<br/>
|
* <b>BACK_START</b>: at each backward iteration beginning, after the repeat delay<br/>
|
* <b>BACK_END</b>: at each backward iteration ending<br/>
|
* <b>BACK_COMPLETE</b>: at last BACK_END event
|
* <p/>
|
*
|
* <pre> {@code
|
* forward : BEGIN COMPLETE
|
* forward : START END START END START END
|
* |--------------[XXXXXXXXXX]------[XXXXXXXXXX]------[XXXXXXXXXX]
|
* backward: bEND bSTART bEND bSTART bEND bSTART
|
* backward: bCOMPLETE bBEGIN
|
* }</pre>
|
*
|
* @param flags one or more triggers, separated by the '|' operator.
|
* @see TweenCallback
|
*/
|
public T setCallbackTriggers(int flags) {
|
this.callbackTriggers = flags;
|
return (T) this;
|
}
|
|
/**
|
* Attaches an object to this tween or timeline. It can be useful in order
|
* to retrieve some data from a TweenCallback.
|
*
|
* @param data Any kind of object.
|
* @return The current tween or timeline, for chaining instructions.
|
*/
|
public T setUserData(Object data) {
|
userData = data;
|
return (T) this;
|
}
|
|
// -------------------------------------------------------------------------
|
// Getters
|
// -------------------------------------------------------------------------
|
|
/**
|
* Gets the delay of the tween or timeline. Nothing will happen before
|
* this delay.
|
*/
|
public float getDelay() {
|
return delay;
|
}
|
|
/**
|
* Gets the duration of a single iteration.
|
*/
|
public float getDuration() {
|
return duration;
|
}
|
|
/**
|
* Gets the number of iterations that will be played.
|
*/
|
public int getRepeatCount() {
|
return repeatCnt;
|
}
|
|
/**
|
* Gets the delay occuring between two iterations.
|
*/
|
public float getRepeatDelay() {
|
return repeatDelay;
|
}
|
|
/**
|
* Returns the complete duration, including initial delay and repetitions.
|
* The formula is as follows:
|
* <pre>
|
* fullDuration = delay + duration + (repeatDelay + duration) * repeatCnt
|
* </pre>
|
*/
|
public float getFullDuration() {
|
if (repeatCnt < 0) return -1;
|
return delay + duration + (repeatDelay + duration) * repeatCnt;
|
}
|
|
/**
|
* Gets the attached data, or null if none.
|
*/
|
public Object getUserData() {
|
return userData;
|
}
|
|
/**
|
* Gets the id of the current step. Values are as follows:<br/>
|
* <ul>
|
* <li>even numbers mean that an iteration is playing,<br/>
|
* <li>odd numbers mean that we are between two iterations,<br/>
|
* <li>-2 means that the initial delay has not ended,<br/>
|
* <li>-1 means that we are before the first iteration,<br/>
|
* <li>repeatCount*2 + 1 means that we are after the last iteration
|
*/
|
public int getStep() {
|
return step;
|
}
|
|
/**
|
* Gets the local time.
|
*/
|
public float getCurrentTime() {
|
return currentTime;
|
}
|
|
/**
|
* Returns true if the tween or timeline has been started.
|
*/
|
public boolean isStarted() {
|
return isStarted;
|
}
|
|
/**
|
* Returns true if the tween or timeline has been initialized. Starting
|
* values for tweens are stored at initialization time. This initialization
|
* takes place right after the initial delay, if any.
|
*/
|
public boolean isInitialized() {
|
return isInitialized;
|
}
|
|
/**
|
* Returns true if the tween is finished (i.e. if the tween has reached
|
* its end or has been killed). If you don't use a TweenManager, you may
|
* want to call {@link free()} to reuse the object later.
|
*/
|
public boolean isFinished() {
|
return isFinished || isKilled;
|
}
|
|
/**
|
* Returns true if the iterations are played as yoyo. Yoyo means that
|
* every two iterations, the animation will be played backwards.
|
*/
|
public boolean isYoyo() {
|
return isYoyo;
|
}
|
|
/**
|
* Returns true if the tween or timeline is currently paused.
|
*/
|
public boolean isPaused() {
|
return isPaused;
|
}
|
|
// -------------------------------------------------------------------------
|
// Abstract API
|
// -------------------------------------------------------------------------
|
|
protected abstract void forceStartValues();
|
protected abstract void forceEndValues();
|
|
protected abstract boolean containsTarget(Object target);
|
protected abstract boolean containsTarget(Object target, int tweenType);
|
|
// -------------------------------------------------------------------------
|
// Protected API
|
// -------------------------------------------------------------------------
|
|
protected void initializeOverride() {
|
}
|
|
protected void updateOverride(int step, int lastStep, boolean isIterationStep, float delta) {
|
}
|
|
protected void forceToStart() {
|
currentTime = -delay;
|
step = -1;
|
isIterationStep = false;
|
if (isReverse(0)) forceEndValues();
|
else forceStartValues();
|
}
|
|
protected void forceToEnd(float time) {
|
currentTime = time - getFullDuration();
|
step = repeatCnt*2 + 1;
|
isIterationStep = false;
|
if (isReverse(repeatCnt*2)) forceStartValues();
|
else forceEndValues();
|
}
|
|
protected void callCallback(int type) {
|
if (callback != null && (callbackTriggers & type) > 0) callback.onEvent(type, this);
|
}
|
|
protected boolean isReverse(int step) {
|
return isYoyo && Math.abs(step%4) == 2;
|
}
|
|
protected boolean isValid(int step) {
|
return (step >= 0 && step <= repeatCnt*2) || repeatCnt < 0;
|
}
|
|
protected void killTarget(Object target) {
|
if (containsTarget(target)) kill();
|
}
|
|
protected void killTarget(Object target, int tweenType) {
|
if (containsTarget(target, tweenType)) kill();
|
}
|
|
// -------------------------------------------------------------------------
|
// Update engine
|
// -------------------------------------------------------------------------
|
|
/**
|
* Updates the tween or timeline state. <b>You may want to use a
|
* TweenManager to update objects for you.</b>
|
*
|
* Slow motion, fast motion and backward play can be easily achieved by
|
* tweaking this delta time. Multiply it by -1 to play the animation
|
* backward, or by 0.5 to play it twice slower than its normal speed.
|
*
|
* @param delta A delta time between now and the last call.
|
*/
|
public void update(float delta) {
|
if (!isStarted || isPaused || isKilled) return;
|
|
deltaTime = delta;
|
|
if (!isInitialized) {
|
initialize();
|
}
|
|
if (isInitialized) {
|
testRelaunch();
|
updateStep();
|
testCompletion();
|
}
|
|
currentTime += deltaTime;
|
deltaTime = 0;
|
}
|
|
private void initialize() {
|
if (currentTime+deltaTime >= delay) {
|
initializeOverride();
|
isInitialized = true;
|
isIterationStep = true;
|
step = 0;
|
deltaTime -= delay-currentTime;
|
currentTime = 0;
|
callCallback(TweenCallback.BEGIN);
|
callCallback(TweenCallback.START);
|
}
|
}
|
|
private void testRelaunch() {
|
if (!isIterationStep && repeatCnt >= 0 && step < 0 && currentTime+deltaTime >= 0) {
|
assert step == -1;
|
isIterationStep = true;
|
step = 0;
|
float delta = 0-currentTime;
|
deltaTime -= delta;
|
currentTime = 0;
|
callCallback(TweenCallback.BEGIN);
|
callCallback(TweenCallback.START);
|
updateOverride(step, step-1, isIterationStep, delta);
|
|
} else if (!isIterationStep && repeatCnt >= 0 && step > repeatCnt*2 && currentTime+deltaTime < 0) {
|
assert step == repeatCnt*2 + 1;
|
isIterationStep = true;
|
step = repeatCnt*2;
|
float delta = 0-currentTime;
|
deltaTime -= delta;
|
currentTime = duration;
|
callCallback(TweenCallback.BACK_BEGIN);
|
callCallback(TweenCallback.BACK_START);
|
updateOverride(step, step+1, isIterationStep, delta);
|
}
|
}
|
|
private void updateStep() {
|
while (isValid(step)) {
|
if (!isIterationStep && currentTime+deltaTime <= 0) {
|
isIterationStep = true;
|
step -= 1;
|
|
float delta = 0-currentTime;
|
deltaTime -= delta;
|
currentTime = duration;
|
|
if (isReverse(step)) forceStartValues(); else forceEndValues();
|
callCallback(TweenCallback.BACK_START);
|
updateOverride(step, step+1, isIterationStep, delta);
|
|
} else if (!isIterationStep && currentTime+deltaTime >= repeatDelay) {
|
isIterationStep = true;
|
step += 1;
|
|
float delta = repeatDelay-currentTime;
|
deltaTime -= delta;
|
currentTime = 0;
|
|
if (isReverse(step)) forceEndValues(); else forceStartValues();
|
callCallback(TweenCallback.START);
|
updateOverride(step, step-1, isIterationStep, delta);
|
|
} else if (isIterationStep && currentTime+deltaTime < 0) {
|
isIterationStep = false;
|
step -= 1;
|
|
float delta = 0-currentTime;
|
deltaTime -= delta;
|
currentTime = 0;
|
|
updateOverride(step, step+1, isIterationStep, delta);
|
callCallback(TweenCallback.BACK_END);
|
|
if (step < 0 && repeatCnt >= 0) callCallback(TweenCallback.BACK_COMPLETE);
|
else currentTime = repeatDelay;
|
|
} else if (isIterationStep && currentTime+deltaTime > duration) {
|
isIterationStep = false;
|
step += 1;
|
|
float delta = duration-currentTime;
|
deltaTime -= delta;
|
currentTime = duration;
|
|
updateOverride(step, step-1, isIterationStep, delta);
|
callCallback(TweenCallback.END);
|
|
if (step > repeatCnt*2 && repeatCnt >= 0) callCallback(TweenCallback.COMPLETE);
|
currentTime = 0;
|
|
} else if (isIterationStep) {
|
float delta = deltaTime;
|
deltaTime -= delta;
|
currentTime += delta;
|
updateOverride(step, step, isIterationStep, delta);
|
break;
|
|
} else {
|
float delta = deltaTime;
|
deltaTime -= delta;
|
currentTime += delta;
|
break;
|
}
|
}
|
}
|
|
private void testCompletion() {
|
isFinished = repeatCnt >= 0 && (step > repeatCnt*2 || step < 0);
|
}
|
}
|