/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.collision.shapes;
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import com.bulletphysics.BulletGlobals;
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import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
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import com.bulletphysics.linearmath.Transform;
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import com.bulletphysics.linearmath.VectorUtil;
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import cz.advel.stack.Stack;
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import javax.vecmath.Vector3f;
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/**
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* ConeShape implements a cone shape primitive, centered around the origin and
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* aligned with the Y axis. The {@link ConeShapeX} is aligned around the X axis
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* and {@link ConeShapeZ} around the Z axis.
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*
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* @author jezek2
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*/
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public class ConeShape extends ConvexInternalShape {
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private float sinAngle;
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private float radius;
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private float height;
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private int[] coneIndices = new int[3];
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public ConeShape(float radius, float height) {
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this.radius = radius;
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this.height = height;
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setConeUpIndex(1);
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sinAngle = (radius / (float)Math.sqrt(this.radius * this.radius + this.height * this.height));
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}
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public float getRadius() {
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return radius;
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}
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public float getHeight() {
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return height;
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}
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private Vector3f coneLocalSupport(Vector3f v, Vector3f out) {
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float halfHeight = height * 0.5f;
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if (VectorUtil.getCoord(v, coneIndices[1]) > v.length() * sinAngle) {
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VectorUtil.setCoord(out, coneIndices[0], 0f);
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VectorUtil.setCoord(out, coneIndices[1], halfHeight);
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VectorUtil.setCoord(out, coneIndices[2], 0f);
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return out;
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}
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else {
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float v0 = VectorUtil.getCoord(v, coneIndices[0]);
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float v2 = VectorUtil.getCoord(v, coneIndices[2]);
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float s = (float)Math.sqrt(v0 * v0 + v2 * v2);
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if (s > BulletGlobals.FLT_EPSILON) {
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float d = radius / s;
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VectorUtil.setCoord(out, coneIndices[0], VectorUtil.getCoord(v, coneIndices[0]) * d);
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VectorUtil.setCoord(out, coneIndices[1], -halfHeight);
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VectorUtil.setCoord(out, coneIndices[2], VectorUtil.getCoord(v, coneIndices[2]) * d);
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return out;
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} else {
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VectorUtil.setCoord(out, coneIndices[0], 0f);
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VectorUtil.setCoord(out, coneIndices[1], -halfHeight);
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VectorUtil.setCoord(out, coneIndices[2], 0f);
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return out;
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}
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}
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}
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@Override
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public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
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return coneLocalSupport(vec, out);
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}
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@Override
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public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
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for (int i=0; i<numVectors; i++) {
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Vector3f vec = vectors[i];
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coneLocalSupport(vec, supportVerticesOut[i]);
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}
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}
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@Override
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public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) {
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Vector3f supVertex = coneLocalSupport(vec, out);
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if (getMargin() != 0f) {
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Vector3f vecnorm = (Vector3f) Stack.alloc(vec);
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if (vecnorm.lengthSquared() < (BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON)) {
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vecnorm.set(-1f, -1f, -1f);
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}
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vecnorm.normalize();
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supVertex.scaleAdd(getMargin(), vecnorm, supVertex);
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}
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return supVertex;
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}
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@Override
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public BroadphaseNativeType getShapeType() {
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return BroadphaseNativeType.CONE_SHAPE_PROXYTYPE;
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}
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@Override
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public void calculateLocalInertia(float mass, Vector3f inertia) {
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Transform identity = Stack.alloc(Transform.class);
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identity.setIdentity();
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Vector3f aabbMin = Stack.alloc(Vector3f.class), aabbMax = Stack.alloc(Vector3f.class);
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getAabb(identity, aabbMin, aabbMax);
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Vector3f halfExtents = Stack.alloc(Vector3f.class);
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halfExtents.sub(aabbMax, aabbMin);
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halfExtents.scale(0.5f);
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float margin = getMargin();
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float lx = 2f * (halfExtents.x + margin);
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float ly = 2f * (halfExtents.y + margin);
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float lz = 2f * (halfExtents.z + margin);
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float x2 = lx * lx;
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float y2 = ly * ly;
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float z2 = lz * lz;
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float scaledmass = mass * 0.08333333f;
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inertia.set(y2 + z2, x2 + z2, x2 + y2);
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inertia.scale(scaledmass);
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//inertia.x() = scaledmass * (y2+z2);
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//inertia.y() = scaledmass * (x2+z2);
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//inertia.z() = scaledmass * (x2+y2);
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}
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@Override
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public String getName() {
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return "Cone";
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}
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// choose upAxis index
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protected void setConeUpIndex(int upIndex) {
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switch (upIndex) {
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case 0:
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coneIndices[0] = 1;
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coneIndices[1] = 0;
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coneIndices[2] = 2;
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break;
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case 1:
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coneIndices[0] = 0;
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coneIndices[1] = 1;
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coneIndices[2] = 2;
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break;
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case 2:
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coneIndices[0] = 0;
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coneIndices[1] = 2;
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coneIndices[2] = 1;
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break;
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default:
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assert (false);
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}
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}
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public int getConeUpIndex() {
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return coneIndices[1];
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}
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}
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