/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.collision.broadphase;
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import com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc;
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import com.bulletphysics.collision.dispatch.CollisionObject;
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import com.bulletphysics.collision.dispatch.ManifoldResult;
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import com.bulletphysics.collision.narrowphase.PersistentManifold;
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import com.bulletphysics.util.ObjectArrayList;
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/**
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* Collision algorithm for handling narrowphase or midphase collision detection
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* between two collision object types.
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*
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* @author jezek2
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*/
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public abstract class CollisionAlgorithm implements java.io.Serializable {
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//protected final BulletStack stack = BulletStack.get();
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// JAVA NOTE: added
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private CollisionAlgorithmCreateFunc createFunc;
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protected Dispatcher dispatcher;
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public void init() {
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}
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public void init(CollisionAlgorithmConstructionInfo ci) {
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dispatcher = ci.dispatcher1;
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}
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public abstract void destroy();
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public abstract void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
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public abstract float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
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public abstract void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray);
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public final void internalSetCreateFunc(CollisionAlgorithmCreateFunc func) {
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createFunc = func;
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}
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public final CollisionAlgorithmCreateFunc internalGetCreateFunc() {
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return createFunc;
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}
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}
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