/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.collision.dispatch;
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import com.bulletphysics.collision.broadphase.CollisionAlgorithm;
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import com.bulletphysics.collision.broadphase.CollisionAlgorithmConstructionInfo;
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import com.bulletphysics.collision.broadphase.DispatcherInfo;
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import com.bulletphysics.collision.narrowphase.PersistentManifold;
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import com.bulletphysics.util.ObjectArrayList;
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/**
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* Empty algorithm, used as fallback when no collision algorithm is found for given
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* shape type pair.
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*
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* @author jezek2
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*/
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public class EmptyAlgorithm extends CollisionAlgorithm {
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private static final EmptyAlgorithm INSTANCE = new EmptyAlgorithm();
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@Override
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public void destroy() {
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}
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@Override
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public void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
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}
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@Override
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public float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
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return 1f;
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}
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@Override
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public void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray) {
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}
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////////////////////////////////////////////////////////////////////////////
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public static class CreateFunc extends CollisionAlgorithmCreateFunc {
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@Override
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public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) {
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return INSTANCE;
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}
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@Override
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public void releaseCollisionAlgorithm(CollisionAlgorithm algo) {
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}
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};
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}
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