/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.linearmath;
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import com.bulletphysics.util.ObjectArrayList;
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import cz.advel.stack.Stack;
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import javax.vecmath.Vector3f;
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import javax.vecmath.Vector4f;
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/**
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* GeometryUtil helper class provides a few methods to convert between plane
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* equations and vertices.
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*
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* @author jezek2
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*/
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public class GeometryUtil {
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public static boolean isPointInsidePlanes(ObjectArrayList<Vector4f> planeEquations, Vector3f point, float margin) {
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int numbrushes = planeEquations.size();
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for (int i = 0; i < numbrushes; i++) {
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Vector4f N1 = planeEquations.getQuick(i);
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float dist = VectorUtil.dot3(N1, point) + N1.w - margin;
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if (dist > 0f) {
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return false;
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}
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}
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return true;
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}
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public static boolean areVerticesBehindPlane(Vector4f planeNormal, ObjectArrayList<Vector3f> vertices, float margin) {
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int numvertices = vertices.size();
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for (int i = 0; i < numvertices; i++) {
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Vector3f N1 = vertices.getQuick(i);
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float dist = VectorUtil.dot3(planeNormal, N1) + planeNormal.w - margin;
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if (dist > 0f) {
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return false;
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}
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}
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return true;
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}
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private static boolean notExist(Vector4f planeEquation, ObjectArrayList<Vector4f> planeEquations) {
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int numbrushes = planeEquations.size();
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for (int i = 0; i < numbrushes; i++) {
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Vector4f N1 = planeEquations.getQuick(i);
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if (VectorUtil.dot3(planeEquation, N1) > 0.999f) {
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return false;
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}
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}
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return true;
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}
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public static void getPlaneEquationsFromVertices(ObjectArrayList<Vector3f> vertices, ObjectArrayList<Vector4f> planeEquationsOut) {
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Vector4f planeEquation = Stack.alloc(Vector4f.class);
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Vector3f edge0 = Stack.alloc(Vector3f.class), edge1 = Stack.alloc(Vector3f.class);
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Vector3f tmp = Stack.alloc(Vector3f.class);
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int numvertices = vertices.size();
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// brute force:
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for (int i = 0; i < numvertices; i++) {
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Vector3f N1 = vertices.getQuick(i);
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for (int j = i + 1; j < numvertices; j++) {
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Vector3f N2 = vertices.getQuick(j);
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for (int k = j + 1; k < numvertices; k++) {
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Vector3f N3 = vertices.getQuick(k);
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edge0.sub(N2, N1);
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edge1.sub(N3, N1);
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float normalSign = 1f;
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for (int ww = 0; ww < 2; ww++) {
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tmp.cross(edge0, edge1);
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planeEquation.x = normalSign * tmp.x;
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planeEquation.y = normalSign * tmp.y;
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planeEquation.z = normalSign * tmp.z;
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if (VectorUtil.lengthSquared3(planeEquation) > 0.0001f) {
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VectorUtil.normalize3(planeEquation);
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if (notExist(planeEquation, planeEquationsOut)) {
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planeEquation.w = -VectorUtil.dot3(planeEquation, N1);
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// check if inside, and replace supportingVertexOut if needed
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if (areVerticesBehindPlane(planeEquation, vertices, 0.01f)) {
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planeEquationsOut.add(new Vector4f(planeEquation));
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}
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}
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}
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normalSign = -1f;
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}
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}
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}
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}
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}
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public static void getVerticesFromPlaneEquations(ObjectArrayList<Vector4f> planeEquations, ObjectArrayList<Vector3f> verticesOut) {
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Vector3f n2n3 = Stack.alloc(Vector3f.class);
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Vector3f n3n1 = Stack.alloc(Vector3f.class);
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Vector3f n1n2 = Stack.alloc(Vector3f.class);
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Vector3f potentialVertex = Stack.alloc(Vector3f.class);
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int numbrushes = planeEquations.size();
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// brute force:
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for (int i = 0; i < numbrushes; i++) {
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Vector4f N1 = planeEquations.getQuick(i);
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for (int j = i + 1; j < numbrushes; j++) {
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Vector4f N2 = planeEquations.getQuick(j);
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for (int k = j + 1; k < numbrushes; k++) {
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Vector4f N3 = planeEquations.getQuick(k);
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VectorUtil.cross3(n2n3, N2, N3);
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VectorUtil.cross3(n3n1, N3, N1);
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VectorUtil.cross3(n1n2, N1, N2);
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if ((n2n3.lengthSquared() > 0.0001f) &&
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(n3n1.lengthSquared() > 0.0001f) &&
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(n1n2.lengthSquared() > 0.0001f)) {
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// point P out of 3 plane equations:
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// d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
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// P = -------------------------------------------------------------------------
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// N1 . ( N2 * N3 )
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float quotient = VectorUtil.dot3(N1, n2n3);
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if (Math.abs(quotient) > 0.000001f) {
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quotient = -1f / quotient;
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n2n3.scale(N1.w);
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n3n1.scale(N2.w);
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n1n2.scale(N3.w);
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potentialVertex.set(n2n3);
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potentialVertex.add(n3n1);
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potentialVertex.add(n1n2);
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potentialVertex.scale(quotient);
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// check if inside, and replace supportingVertexOut if needed
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if (isPointInsidePlanes(planeEquations, potentialVertex, 0.01f)) {
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verticesOut.add(new Vector3f(potentialVertex));
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}
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}
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}
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}
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}
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}
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}
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}
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