/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.linearmath;
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/**
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* MotionState allows the dynamics world to synchronize the updated world transforms
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* with graphics. For optimizations, potentially only moving objects get synchronized
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* (using {@link #setWorldTransform setWorldTransform} method).
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*
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* @author jezek2
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*/
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public abstract class MotionState {
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/**
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* Returns world transform.
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*/
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public abstract Transform getWorldTransform(Transform out);
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/**
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* Sets world transform. This method is called by JBullet whenever an active
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* object represented by this MotionState is moved or rotated.
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*/
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public abstract void setWorldTransform(Transform worldTrans);
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}
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