/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.linearmath;
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import com.bulletphysics.BulletGlobals;
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/**
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* Utility functions for scalars (floats).
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*
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* @author jezek2
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*/
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public class ScalarUtil {
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public static float fsel(float a, float b, float c) {
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return a >= 0 ? b : c;
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}
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public static boolean fuzzyZero(float x) {
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return Math.abs(x) < BulletGlobals.FLT_EPSILON;
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}
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public static float atan2Fast(float y, float x) {
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float coeff_1 = BulletGlobals.SIMD_PI / 4.0f;
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float coeff_2 = 3.0f * coeff_1;
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float abs_y = Math.abs(y);
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float angle;
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if (x >= 0.0f) {
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float r = (x - abs_y) / (x + abs_y);
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angle = coeff_1 - coeff_1 * r;
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}
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else {
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float r = (x + abs_y) / (abs_y - x);
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angle = coeff_2 - coeff_1 * r;
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}
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return (y < 0.0f) ? -angle : angle;
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}
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}
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