/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Bullet Continuous Collision Detection and Physics Library
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* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.collision.shapes;
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import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
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import com.bulletphysics.linearmath.Transform;
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import com.bulletphysics.linearmath.VectorUtil;
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import cz.advel.stack.Stack;
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import javax.vecmath.Vector3f;
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/**
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* Single triangle shape.
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*
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* @author jezek2
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*/
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public class TriangleShape extends PolyhedralConvexShape {
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public final Vector3f[] vertices1/*[3]*/ = new Vector3f[] { new Vector3f(), new Vector3f(), new Vector3f() };
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// JAVA NOTE: added
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public TriangleShape() {
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}
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public TriangleShape(Vector3f p0, Vector3f p1, Vector3f p2) {
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vertices1[0].set(p0);
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vertices1[1].set(p1);
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vertices1[2].set(p2);
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}
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// JAVA NOTE: added
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public void init(Vector3f p0, Vector3f p1, Vector3f p2) {
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vertices1[0].set(p0);
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vertices1[1].set(p1);
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vertices1[2].set(p2);
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}
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@Override
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public int getNumVertices() {
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return 3;
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}
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public Vector3f getVertexPtr(int index) {
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return vertices1[index];
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}
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@Override
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public void getVertex(int index, Vector3f vert) {
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vert.set(vertices1[index]);
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}
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@Override
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public BroadphaseNativeType getShapeType() {
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return BroadphaseNativeType.TRIANGLE_SHAPE_PROXYTYPE;
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}
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@Override
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public int getNumEdges() {
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return 3;
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}
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@Override
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public void getEdge(int i, Vector3f pa, Vector3f pb) {
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getVertex(i, pa);
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getVertex((i + 1) % 3, pb);
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}
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@Override
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public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
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// btAssert(0);
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getAabbSlow(t, aabbMin, aabbMax);
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}
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@Override
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public Vector3f localGetSupportingVertexWithoutMargin(Vector3f dir, Vector3f out) {
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Vector3f dots = Stack.alloc(Vector3f.class);
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dots.set(dir.dot(vertices1[0]), dir.dot(vertices1[1]), dir.dot(vertices1[2]));
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out.set(vertices1[VectorUtil.maxAxis(dots)]);
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return out;
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}
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@Override
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public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
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Vector3f dots = Stack.alloc(Vector3f.class);
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for (int i = 0; i < numVectors; i++) {
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Vector3f dir = vectors[i];
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dots.set(dir.dot(vertices1[0]), dir.dot(vertices1[1]), dir.dot(vertices1[2]));
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supportVerticesOut[i].set(vertices1[VectorUtil.maxAxis(dots)]);
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}
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}
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@Override
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public void getPlane(Vector3f planeNormal, Vector3f planeSupport, int i) {
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getPlaneEquation(i,planeNormal,planeSupport);
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}
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@Override
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public int getNumPlanes() {
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return 1;
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}
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public void calcNormal(Vector3f normal) {
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Vector3f tmp1 = Stack.alloc(Vector3f.class);
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Vector3f tmp2 = Stack.alloc(Vector3f.class);
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tmp1.sub(vertices1[1], vertices1[0]);
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tmp2.sub(vertices1[2], vertices1[0]);
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normal.cross(tmp1, tmp2);
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normal.normalize();
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}
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public void getPlaneEquation(int i, Vector3f planeNormal, Vector3f planeSupport) {
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calcNormal(planeNormal);
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planeSupport.set(vertices1[0]);
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}
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@Override
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public void calculateLocalInertia(float mass, Vector3f inertia) {
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assert (false);
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inertia.set(0f, 0f, 0f);
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}
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@Override
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public boolean isInside(Vector3f pt, float tolerance) {
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Vector3f normal = Stack.alloc(Vector3f.class);
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calcNormal(normal);
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// distance to plane
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float dist = pt.dot(normal);
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float planeconst = vertices1[0].dot(normal);
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dist -= planeconst;
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if (dist >= -tolerance && dist <= tolerance) {
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// inside check on edge-planes
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int i;
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for (i = 0; i < 3; i++) {
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Vector3f pa = Stack.alloc(Vector3f.class), pb = Stack.alloc(Vector3f.class);
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getEdge(i, pa, pb);
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Vector3f edge = Stack.alloc(Vector3f.class);
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edge.sub(pb, pa);
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Vector3f edgeNormal = Stack.alloc(Vector3f.class);
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edgeNormal.cross(edge, normal);
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edgeNormal.normalize();
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/*float*/ dist = pt.dot(edgeNormal);
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float edgeConst = pa.dot(edgeNormal);
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dist -= edgeConst;
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if (dist < -tolerance) {
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return false;
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public String getName() {
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return "Triangle";
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}
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@Override
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public int getNumPreferredPenetrationDirections() {
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return 2;
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}
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@Override
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public void getPreferredPenetrationDirection(int index, Vector3f penetrationVector) {
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calcNormal(penetrationVector);
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if (index != 0) {
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penetrationVector.scale(-1f);
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}
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}
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}
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