/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* This source file is part of GIMPACT Library.
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*
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* For the latest info, see http://gimpact.sourceforge.net/
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*
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* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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* email: projectileman@yahoo.com
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.extras.gimpact;
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import com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback;
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import com.bulletphysics.collision.shapes.CollisionShape;
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import com.bulletphysics.collision.shapes.StridingMeshInterface;
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import com.bulletphysics.collision.shapes.TriangleCallback;
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import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
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import com.bulletphysics.linearmath.Transform;
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import com.bulletphysics.util.ObjectArrayList;
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import cz.advel.stack.Stack;
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import javax.vecmath.Vector3f;
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/**
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*
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* @author jezek2
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*/
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public class GImpactMeshShape extends GImpactShapeInterface {
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protected ObjectArrayList<GImpactMeshShapePart> mesh_parts = new ObjectArrayList<GImpactMeshShapePart>();
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public GImpactMeshShape(StridingMeshInterface meshInterface) {
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buildMeshParts(meshInterface);
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}
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public int getMeshPartCount() {
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return mesh_parts.size();
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}
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public GImpactMeshShapePart getMeshPart(int index) {
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return mesh_parts.getQuick(index);
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}
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@Override
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public void setLocalScaling(Vector3f scaling) {
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localScaling.set(scaling);
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int i = mesh_parts.size();
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while ((i--) != 0) {
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GImpactMeshShapePart part = mesh_parts.getQuick(i);
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part.setLocalScaling(scaling);
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}
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needs_update = true;
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}
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@Override
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public void setMargin(float margin) {
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collisionMargin = margin;
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int i = mesh_parts.size();
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while ((i--) != 0) {
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GImpactMeshShapePart part = mesh_parts.getQuick(i);
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part.setMargin(margin);
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}
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needs_update = true;
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}
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@Override
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public void postUpdate() {
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int i = mesh_parts.size();
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while ((i--) != 0) {
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GImpactMeshShapePart part = mesh_parts.getQuick(i);
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part.postUpdate();
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}
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needs_update = true;
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}
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@Override
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public void calculateLocalInertia(float mass, Vector3f inertia) {
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//#ifdef CALC_EXACT_INERTIA
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inertia.set(0f, 0f, 0f);
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int i = getMeshPartCount();
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float partmass = mass / (float) i;
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Vector3f partinertia = Stack.alloc(Vector3f.class);
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while ((i--) != 0) {
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getMeshPart(i).calculateLocalInertia(partmass, partinertia);
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inertia.add(partinertia);
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}
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////#else
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//
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//// Calc box inertia
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//
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//btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
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//btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
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//btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
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//const btScalar x2 = lx*lx;
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//const btScalar y2 = ly*ly;
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//const btScalar z2 = lz*lz;
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//const btScalar scaledmass = mass * btScalar(0.08333333);
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//
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//inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
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////#endif
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}
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@Override
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PrimitiveManagerBase getPrimitiveManager() {
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assert (false);
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return null;
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}
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@Override
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public int getNumChildShapes() {
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assert (false);
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return 0;
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}
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@Override
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public boolean childrenHasTransform() {
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assert (false);
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return false;
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}
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@Override
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public boolean needsRetrieveTriangles() {
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assert (false);
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return false;
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}
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@Override
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public boolean needsRetrieveTetrahedrons() {
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assert (false);
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return false;
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}
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@Override
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public void getBulletTriangle(int prim_index, TriangleShapeEx triangle) {
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assert (false);
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}
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@Override
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void getBulletTetrahedron(int prim_index, TetrahedronShapeEx tetrahedron) {
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assert (false);
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}
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@Override
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public void lockChildShapes() {
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assert (false);
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}
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@Override
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public void unlockChildShapes() {
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assert (false);
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}
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@Override
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public void getChildAabb(int child_index, Transform t, Vector3f aabbMin, Vector3f aabbMax) {
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assert (false);
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}
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@Override
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public CollisionShape getChildShape(int index) {
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assert (false);
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return null;
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}
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@Override
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public Transform getChildTransform(int index) {
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assert (false);
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return null;
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}
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@Override
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public void setChildTransform(int index, Transform transform) {
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assert (false);
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}
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@Override
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ShapeType getGImpactShapeType() {
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return ShapeType.TRIMESH_SHAPE;
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}
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@Override
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public String getName() {
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return "GImpactMesh";
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}
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@Override
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public void rayTest(Vector3f rayFrom, Vector3f rayTo, RayResultCallback resultCallback) {
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}
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@Override
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public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) {
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int i = mesh_parts.size();
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while ((i--) != 0) {
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mesh_parts.getQuick(i).processAllTriangles(callback, aabbMin, aabbMax);
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}
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}
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protected void buildMeshParts(StridingMeshInterface meshInterface) {
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for (int i=0; i<meshInterface.getNumSubParts(); i++) {
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GImpactMeshShapePart newpart = new GImpactMeshShapePart(meshInterface, i);
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mesh_parts.add(newpart);
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}
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}
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@Override
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protected void calcLocalAABB() {
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AABB tmpAABB = Stack.alloc(AABB.class);
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localAABB.invalidate();
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int i = mesh_parts.size();
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while ((i--) != 0) {
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mesh_parts.getQuick(i).updateBound();
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localAABB.merge(mesh_parts.getQuick(i).getLocalBox(tmpAABB));
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}
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}
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}
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