/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* This source file is part of GIMPACT Library.
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*
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* For the latest info, see http://gimpact.sourceforge.net/
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*
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* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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* email: projectileman@yahoo.com
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.extras.gimpact;
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import com.bulletphysics.collision.shapes.StaticPlaneShape;
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import com.bulletphysics.linearmath.Transform;
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import com.bulletphysics.linearmath.VectorUtil;
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import cz.advel.stack.Stack;
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import javax.vecmath.Vector3f;
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import javax.vecmath.Vector4f;
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/**
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*
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* @author jezek2
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*/
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class PlaneShape {
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public static void get_plane_equation(StaticPlaneShape shape, Vector4f equation) {
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Vector3f tmp = Stack.alloc(Vector3f.class);
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equation.set(shape.getPlaneNormal(tmp));
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equation.w = shape.getPlaneConstant();
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}
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public static void get_plane_equation_transformed(StaticPlaneShape shape, Transform trans, Vector4f equation) {
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get_plane_equation(shape, equation);
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Vector3f tmp = Stack.alloc(Vector3f.class);
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trans.basis.getRow(0, tmp);
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float x = VectorUtil.dot3(tmp, equation);
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trans.basis.getRow(1, tmp);
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float y = VectorUtil.dot3(tmp, equation);
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trans.basis.getRow(2, tmp);
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float z = VectorUtil.dot3(tmp, equation);
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float w = VectorUtil.dot3(trans.origin, equation) + equation.w;
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equation.set(x, y, z, w);
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}
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}
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