/*
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* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
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*
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* Stan Melax Convex Hull Computation
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* Copyright (c) 2008 Stan Melax http://www.melax.com/
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package com.bulletphysics.linearmath.convexhull;
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import com.bulletphysics.util.ObjectArrayList;
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import javax.vecmath.Vector3f;
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/**
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* Describes point cloud data and other input for conversion to polygonal representation.
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*
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* @author jezek2
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*/
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public class HullDesc {
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/** Flags to use when generating the convex hull, see {@link HullFlags}. */
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public int flags = HullFlags.DEFAULT;
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/** Number of vertices in the input point cloud. */
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public int vcount = 0;
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/** Array of vertices. */
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public ObjectArrayList<Vector3f> vertices;
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/** Stride of each vertex, in bytes. */
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int vertexStride = 3*4;
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/** Epsilon value for removing duplicates. This is a normalized value, if normalized bit is on. */
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public float normalEpsilon = 0.001f;
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/** Maximum number of vertices to be considered for the hull. */
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public int maxVertices = 4096;
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/** Maximum number of faces to be considered for the hull. */
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public int maxFaces = 4096;
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public HullDesc() {
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}
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public HullDesc(int flag, int vcount, ObjectArrayList<Vector3f> vertices) {
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this(flag, vcount, vertices, 3*4);
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}
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public HullDesc(int flag, int vcount, ObjectArrayList<Vector3f> vertices, int stride) {
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this.flags = flag;
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this.vcount = vcount;
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this.vertices = vertices;
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this.vertexStride = stride;
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this.normalEpsilon = 0.001f;
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this.maxVertices = 4096;
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}
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public boolean hasHullFlag(int flag) {
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if ((flags & flag) != 0) {
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return true;
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}
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return false;
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}
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public void setHullFlag(int flag) {
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flags |= flag;
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}
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public void clearHullFlag(int flag) {
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flags &= ~flag;
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}
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}
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