.. | .. |
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168 | 168 | |
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169 | 169 | |
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170 | 170 | // OPTIONS |
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171 | | - boolean Skinshader = true; |
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| 171 | + boolean Skinshader = false; // true; |
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172 | 172 | boolean cameraLight = false; |
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173 | 173 | boolean UVdebug = false; |
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174 | 174 | boolean Udebug = false; |
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.. | .. |
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10690 | 10690 | static boolean init = false; |
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10691 | 10691 | |
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10692 | 10692 | double[][] matrix = LA.newMatrix(); |
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| 10693 | + |
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| 10694 | + // This is to refresh the UI of the material panel. |
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| 10695 | + ObjEditor patchMaterial; |
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10693 | 10696 | |
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10694 | 10697 | public void display(GLAutoDrawable drawable) |
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10695 | 10698 | { |
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| 10699 | + if (patchMaterial.patchMaterial) |
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| 10700 | + { |
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| 10701 | + patchMaterial.patchMaterial = false; |
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| 10702 | + patchMaterial.objectPanel.setSelectedIndex(0); |
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| 10703 | + } |
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| 10704 | + |
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10696 | 10705 | if (Grafreed.savesound && Grafreed.hassound) |
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10697 | 10706 | { |
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10698 | 10707 | Grafreed.wav.save(); |
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.. | .. |
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11088 | 11097 | { |
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11089 | 11098 | if (cubemaprgb == null) |
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11090 | 11099 | { |
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11091 | | - cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb" + "/", "jpg", false); |
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| 11100 | + cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false); |
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11092 | 11101 | } |
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11093 | 11102 | |
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11094 | 11103 | cubemap = cubemaprgb; |
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.. | .. |
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13419 | 13428 | program = programmin; |
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13420 | 13429 | } |
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13421 | 13430 | |
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13422 | | - System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); |
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13423 | | - System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); |
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| 13431 | + if (Globals.DEBUG) |
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| 13432 | + { |
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| 13433 | + System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); |
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| 13434 | + System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); |
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| 13435 | + } |
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| 13436 | + |
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13424 | 13437 | loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); |
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13425 | 13438 | |
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13426 | 13439 | //gl.glNewList(displayListID, GL.GL_COMPILE); |
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.. | .. |
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13467 | 13480 | "\n" + |
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13468 | 13481 | "END\n"; |
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13469 | 13482 | |
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13470 | | - System.out.println("Program shadow #" + 0 + "; length = " + program.length()); |
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| 13483 | + if (Globals.DEBUG) |
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| 13484 | + System.out.println("Program shadow #" + 0 + "; length = " + program.length()); |
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13471 | 13485 | loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); |
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13472 | 13486 | |
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13473 | 13487 | //gl.glNewList(displayListID, GL.GL_COMPILE); |
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.. | .. |
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14666 | 14680 | void GoDown(int mod) |
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14667 | 14681 | { |
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14668 | 14682 | MODIFIERS |= COMMAND; |
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| 14683 | + boolean isVR = (mouseMode&VR)!=0; |
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14669 | 14684 | /**/ |
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14670 | 14685 | if((mod&SHIFT) == SHIFT) |
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14671 | | - manipCamera.BackForth(0, -speed*delta, 0); // getWidth()); |
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| 14686 | + { |
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| 14687 | + if (isVR) |
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| 14688 | + manipCamera.RotateInterest(0, -speed); |
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| 14689 | + else |
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| 14690 | + manipCamera.RotatePosition(0, -speed); |
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| 14691 | + } |
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14672 | 14692 | else |
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14673 | | - manipCamera.RotatePosition(0, -speed); |
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| 14693 | + manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth()); |
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14674 | 14694 | /**/ |
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14675 | 14695 | if ((mod & SHIFT) == SHIFT) |
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14676 | 14696 | { |
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.. | .. |
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14680 | 14700 | mouseMode |= BACKFORTH; |
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14681 | 14701 | } |
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14682 | 14702 | |
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| 14703 | + targetLookAt.set(manipCamera.lookAt); |
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| 14704 | + |
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14683 | 14705 | //prevX = X = anchorX; |
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14684 | 14706 | prevY = Y = anchorY - (int) (renderCamera.Distance()); |
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14685 | 14707 | } |
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.. | .. |
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14688 | 14710 | { |
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14689 | 14711 | MODIFIERS |= COMMAND; |
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14690 | 14712 | /**/ |
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| 14713 | + boolean isVR = (mouseMode&VR)!=0; |
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| 14714 | + |
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14691 | 14715 | if((mod&SHIFT) == SHIFT) |
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14692 | | - manipCamera.BackForth(0, speed*delta, 0); // getWidth()); |
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| 14716 | + { |
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| 14717 | + if (isVR) |
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| 14718 | + manipCamera.RotateInterest(0, speed); |
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| 14719 | + else |
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| 14720 | + manipCamera.RotatePosition(0, speed); |
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| 14721 | + } |
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14693 | 14722 | else |
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14694 | | - manipCamera.RotatePosition(0, speed); |
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| 14723 | + manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth()); |
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14695 | 14724 | /**/ |
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14696 | 14725 | if ((mod & SHIFT) == SHIFT) |
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14697 | 14726 | { |
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.. | .. |
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14701 | 14730 | mouseMode |= BACKFORTH; |
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14702 | 14731 | } |
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14703 | 14732 | |
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| 14733 | + targetLookAt.set(manipCamera.lookAt); |
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| 14734 | + |
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14704 | 14735 | //prevX = X = anchorX; |
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14705 | 14736 | prevY = Y = anchorY + (int) (renderCamera.Distance()); |
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14706 | 14737 | } |
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.. | .. |
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14710 | 14741 | MODIFIERS |= COMMAND; |
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14711 | 14742 | /**/ |
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14712 | 14743 | if((mod&SHIFT) == SHIFT) |
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14713 | | - manipCamera.Translate(speed*delta, 0, getWidth()); |
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| 14744 | + manipCamera.Translate(speed*delta, 0, getWidth()); |
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14714 | 14745 | else |
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14715 | | - manipCamera.RotatePosition(speed, 0); |
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| 14746 | + { |
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| 14747 | + if ((mouseMode&VR)!=0) |
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| 14748 | + manipCamera.RotateInterest(-speed, 0); |
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| 14749 | + else |
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| 14750 | + manipCamera.RotatePosition(speed, 0); |
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| 14751 | + } |
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14716 | 14752 | /**/ |
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14717 | 14753 | if ((mod & SHIFT) == SHIFT) |
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14718 | 14754 | { |
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.. | .. |
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14722 | 14758 | mouseMode |= ROTATE; |
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14723 | 14759 | } // TRANSLATE; |
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14724 | 14760 | |
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| 14761 | + targetLookAt.set(manipCamera.lookAt); |
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| 14762 | + |
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14725 | 14763 | prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance()); |
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14726 | 14764 | prevY = Y = anchorY; |
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14727 | 14765 | } |
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.. | .. |
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14731 | 14769 | MODIFIERS |= COMMAND; |
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14732 | 14770 | /**/ |
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14733 | 14771 | if((mod&SHIFT) == SHIFT) |
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14734 | | - manipCamera.Translate(-speed*delta, 0, getWidth()); |
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| 14772 | + manipCamera.Translate(-speed*delta, 0, getWidth()); |
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14735 | 14773 | else |
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14736 | | - manipCamera.RotatePosition(-speed, 0); |
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| 14774 | + { |
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| 14775 | + if ((mouseMode&VR)!=0) |
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| 14776 | + manipCamera.RotateInterest(speed, 0); |
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| 14777 | + else |
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| 14778 | + manipCamera.RotatePosition(-speed, 0); |
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| 14779 | + } |
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| 14780 | + |
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14737 | 14781 | /**/ |
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14738 | 14782 | if ((mod & SHIFT) == SHIFT) |
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14739 | 14783 | { |
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.. | .. |
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14743 | 14787 | mouseMode |= ROTATE; |
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14744 | 14788 | } // TRANSLATE; |
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14745 | 14789 | |
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| 14790 | + targetLookAt.set(manipCamera.lookAt); |
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| 14791 | + |
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14746 | 14792 | prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance()); |
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14747 | 14793 | prevY = Y = anchorY; |
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14748 | 14794 | } |
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.. | .. |
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15245 | 15291 | case 'K': |
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15246 | 15292 | KOMPACTTEXTURE ^= true; |
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15247 | 15293 | //textures.clear(); |
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15248 | | - break; |
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15249 | | - case 'P': // Texture Projection macros |
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| 15294 | + // break; |
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| 15295 | + //case 'P': // Texture Projection macros |
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15250 | 15296 | // SAVETEXTURE ^= true; |
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15251 | 15297 | macromode = true; |
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15252 | 15298 | Udebug = Vdebug = NORMALdebug = false; programInitialized = false; |
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.. | .. |
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15367 | 15413 | targetLookAt.set(manipCamera.lookAt); |
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15368 | 15414 | repaint(); |
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15369 | 15415 | break; |
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15370 | | - case 'p': |
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| 15416 | + case 'P': // p': |
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15371 | 15417 | // c'est quoi ca au juste? spherical ^= true; |
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15372 | 15418 | Skinshader ^= true; programInitialized = false; |
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15373 | 15419 | repaint(); |
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.. | .. |
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16127 | 16173 | { |
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16128 | 16174 | switch (hitSomething) |
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16129 | 16175 | { |
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16130 | | - case Object3D.hitCenter: gr.setColor(Color.pink); |
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| 16176 | + case Object3D.hitCenter: gr.setColor(Color.white); |
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16131 | 16177 | gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); |
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16132 | 16178 | break; |
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16133 | 16179 | case Object3D.hitRotate: gr.setColor(Color.yellow); |
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.. | .. |
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16153 | 16199 | if (hasMarquee) |
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16154 | 16200 | { |
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16155 | 16201 | gr.setXORMode(Color.white); |
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16156 | | - gr.setColor(Color.red); |
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| 16202 | + gr.setColor(Color.white); |
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16157 | 16203 | if (!firstime) |
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16158 | 16204 | { |
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16159 | 16205 | gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH); |
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.. | .. |
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17329 | 17375 | |
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17330 | 17376 | public void init(GLAutoDrawable drawable) |
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17331 | 17377 | { |
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| 17378 | + if (Globals.DEBUG) |
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17332 | 17379 | System.out.println("shadow buffer init"); |
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17333 | 17380 | |
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17334 | 17381 | GL gl = drawable.getGL(); |
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