.. | .. |
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12402 | 12402 | String program = |
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12403 | 12403 | // Min shader |
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12404 | 12404 | "!!ARBfp1.0\n" + |
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12405 | | - "PARAM zero123 = { 0.0, 1.0, 2.0, 3.0 };" + |
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| 12405 | + "PARAM zero123 = { 0.0, 1.0, 2.0, 1.25 };" + |
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12406 | 12406 | "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" + |
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12407 | 12407 | "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + |
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12408 | 12408 | "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" + |
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.. | .. |
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12433 | 12433 | "MAX ndotl.x, ndotl.x, pow2.y;" + |
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12434 | 12434 | |
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12435 | 12435 | "TEX temp, fragment.texcoord[0], texture[0], 2D;" + |
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| 12436 | + "LRP temp, zero123.w, temp, one;" + // texture proportion |
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12436 | 12437 | "MUL temp, temp, ndotl.x;" + |
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12437 | 12438 | |
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12438 | 12439 | "MUL temp, temp, zero123.z;" + |
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.. | .. |
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13396 | 13397 | return "TEX " + dest + ", " + src + ", texture[" + unit + "], 2D;" + |
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13397 | 13398 | "SGE " + src + ".w, " + src + ".x, eps.x;" + |
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13398 | 13399 | "SGE " + src + ".z, " + src + ".y, eps.x;" + |
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| 13400 | + "SLT " + dest + ".x, " + src + ".x, one.x;" + |
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| 13401 | + "SLT " + dest + ".y, " + src + ".y, one.x;" + |
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13399 | 13402 | "MUL " + src + ".w, " + src + ".z, " + src + ".w;" + |
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13400 | | - "SLT " + src + ".z, " + src + ".x, one.x;" + |
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13401 | | - "MUL " + src + ".w, " + src + ".z, " + src + ".w;" + |
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13402 | | - "SLT " + src + ".z, " + src + ".y, one.x;" + |
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13403 | | - "MUL " + src + ".w, " + src + ".z, " + src + ".w;" + |
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| 13403 | + "MUL " + src + ".w, " + dest + ".x, " + src + ".w;" + |
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| 13404 | + "MUL " + src + ".w, " + dest + ".y, " + src + ".w;" + |
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13404 | 13405 | //"SWZ buffer, temp, w,w,w,w;"; |
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13405 | | - "MUL " + dest + ".z, " + dest + ".z, " + src + ".w;" + |
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| 13406 | + //"MUL " + dest + ".z, " + dest + ".z, " + src + ".w;" + |
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13406 | 13407 | "SUB " + src + ".z, " + "one.x, " + src + ".w;" + |
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13407 | 13408 | //"MUL " + src + ".z, " + src + ".z, infinity.x;" + |
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13408 | 13409 | //"ADD " + dest + ".z, " + dest + ".z, " + src + ".z;"; |
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13409 | | - "MAD " + dest + ".z, " + src + ".z, infinity.x," + dest + ".z;"; |
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| 13410 | + //"MAD " + dest + ".z, " + src + ".z, infinity.x," + dest + ".z;"; |
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13410 | 13411 | |
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13411 | | - //"LRP " + dest + ".z, " + src + ".w," + dest + ".z, infinity.x;"; |
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13412 | | - //"LRP " + dest + ".z" + ", " + src + ".w, infinity.x," + dest + ".z;"; |
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| 13412 | + //?? "LRP " + dest + ".z, " + src + ".w," + dest + ".z, infinity.x;"; |
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| 13413 | + "LRP " + dest + ".z, " + src + ".z, infinity.x," + dest + ".z;"; |
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13413 | 13414 | } |
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13414 | 13415 | |
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13415 | 13416 | String Shadow(String depth, String shadow) |
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