Normand Briere
2019-09-25 51e45bf615e1e2b4aca2edf9f7333b687c7d015e
com/bulletphysics/collision/shapes/ShapeHull.java
....@@ -118,6 +118,12 @@
118118 if (loop == 1)
119119 {
120120 //vec2.scale(0.5f);
121
+
122
+ // Nodes are bigger
123
+ vec2.x *= 5;
124
+ vec2.y *= 5;
125
+ vec2.z *= 5;
126
+
121127 switch (capsule.getUpAxis())
122128 {
123129 case 0: vec2.x /= capsule.getHalfHeight(); vec2.x *= capsule.getRadius()/2; vec2.x -= capsule.getHalfHeight(); break;
....@@ -125,6 +131,7 @@
125131 case 2: vec2.z /= capsule.getHalfHeight(); vec2.z *= capsule.getRadius()/2; vec2.z -= capsule.getHalfHeight(); break;
126132 }
127133 }
134
+
128135 vertices.getQuick(loop*NUM_UNITSPHERE_POINTS + i*rows + j).set(vec2);
129136 normals.getQuick(loop*NUM_UNITSPHERE_POINTS + i*rows + j).set(normout);
130137 }