.. | .. |
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216 | 216 | |
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217 | 217 | static Vector3f g = new Vector3f(); |
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218 | 218 | static Vector3f w = new Vector3f(); |
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| 219 | + |
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219 | 220 | static public Vector3f wind = new Vector3f(); |
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220 | 221 | static public Vector3f pos = new Vector3f(); |
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221 | 222 | |
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| 223 | + static public Vector3f min = new Vector3f(); |
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| 224 | + static public Vector3f max = new Vector3f(); |
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| 225 | + |
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| 226 | + static public boolean justclicked; |
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| 227 | + |
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222 | 228 | public void applyGravity() { |
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223 | 229 | if (isStaticOrKinematicObject()) |
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224 | 230 | return; |
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.. | .. |
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226 | 232 | g.y = gravity.y; |
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227 | 233 | applyCentralForce(g); |
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228 | 234 | |
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229 | | - wind.set(pos); |
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230 | | - wind.x -= worldTransform.origin.x; |
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231 | | - wind.y -= worldTransform.origin.y; |
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232 | | - wind.z -= worldTransform.origin.z; |
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| 235 | + if (pos.x == 0 && pos.y == 0 && pos.z == 0) |
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| 236 | + return; |
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233 | 237 | |
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| 238 | + justclicked = false; |
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| 239 | + |
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| 240 | +// wind.set(pos); |
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| 241 | +// wind.x -= worldTransform.origin.x; |
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| 242 | +// wind.y -= worldTransform.origin.y; |
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| 243 | +// wind.z -= worldTransform.origin.z; |
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| 244 | + |
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| 245 | +// this.collisionShape.getAabb(worldTransform, min, max); |
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| 246 | +// |
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| 247 | +// if (pos.x < min.x || pos.x > max.x) |
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| 248 | +// return; |
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| 249 | +// if (pos.y < min.y || pos.y > max.y) |
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| 250 | +// return; |
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| 251 | +// if (pos.z < min.z || pos.z > max.z) |
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| 252 | +// return; |
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| 253 | + |
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234 | 254 | float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z; |
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235 | 255 | |
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236 | 256 | dot = 10; |
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.. | .. |
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238 | 258 | w.x = wind.x * gravity.z * dot; |
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239 | 259 | w.y = wind.y * gravity.z * dot; |
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240 | 260 | w.z = wind.z * gravity.z * dot; |
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| 261 | + |
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241 | 262 | applyCentralForce(w); |
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242 | 263 | } |
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243 | 264 | |
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