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1 | 1 | |
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2 | 2 | public class Globals |
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3 | 3 | { |
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4 | | - public static boolean DEBUG = false; |
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5 | | - public static boolean ADVANCED = false; |
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| 4 | + static boolean SHOWINFO = true; |
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| 5 | + |
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| 6 | + static boolean ADVANCED = false; // false; |
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| 7 | + |
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| 8 | + static boolean NIMBUSLAF = false; // false; |
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| 9 | + |
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| 10 | + static boolean TOOLTIPS = true; // true; |
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| 11 | + static boolean DEBUG = false; // false |
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6 | 12 | |
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7 | 13 | static iCameraPane theRenderer; |
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8 | 14 | |
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9 | 15 | private static boolean LIVE = false; |
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| 16 | + |
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| 17 | + // Option to set saturation to 1 when choosing a color first |
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| 18 | + public static boolean AUTOSATURATE = true; |
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| 19 | + public static boolean MINSHADER = false; |
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10 | 20 | public static boolean COMPUTESHADOWWHENLIVE = true; |
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11 | 21 | public static boolean RENDERSHADOW = true; |
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12 | 22 | |
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13 | | - public static boolean SAVEONMAKE = false; // problems when auto-save (works with manual save) |
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| 23 | + public static boolean REPLACEONMAKE = true; // false; |
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14 | 24 | |
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15 | 25 | public static boolean MOUSEDRAGGED = false; |
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16 | 26 | public static boolean TIMERRUNNING = false; |
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17 | 27 | |
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18 | 28 | // Hold on calculation when moving camera |
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19 | | - public static boolean FREEZEONMOVE = false; // true; |
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| 29 | + public static boolean FREEZEONMOVE = false; |
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20 | 30 | |
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21 | 31 | static boolean CROWD = false; |
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22 | 32 | static public int drawMode = iCameraPane.DEFAULT; // WARNING |
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