.. | .. |
---|
542 | 542 | LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1); |
---|
543 | 543 | LA.vecCross(obj.v0, obj.v1, obj.v2); |
---|
544 | 544 | LA.vecNormalize(obj.v2); |
---|
545 | | - gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); |
---|
| 545 | + |
---|
| 546 | + SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); |
---|
546 | 547 | } |
---|
547 | 548 | |
---|
548 | 549 | // P |
---|
.. | .. |
---|
564 | 565 | y += ny * obj.NORMALPUSH; |
---|
565 | 566 | z += nz * obj.NORMALPUSH; |
---|
566 | 567 | |
---|
567 | | - gl.glNormal3f(nx, ny, nz); |
---|
| 568 | + SetGLNormal(gl, nx, ny, nz); |
---|
568 | 569 | } |
---|
569 | 570 | gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); |
---|
570 | 571 | SetColor(obj, pv); |
---|
.. | .. |
---|
596 | 597 | y += ny * obj.NORMALPUSH; |
---|
597 | 598 | z += nz * obj.NORMALPUSH; |
---|
598 | 599 | |
---|
599 | | - gl.glNormal3f(nx, ny, nz); |
---|
| 600 | + SetGLNormal(gl, nx, ny, nz); |
---|
600 | 601 | } |
---|
601 | 602 | //System.out.println("vertexq = " + qv.s + ", " + qv.t); |
---|
602 | 603 | // boolean locked = false; |
---|
.. | .. |
---|
644 | 645 | y += ny * obj.NORMALPUSH; |
---|
645 | 646 | z += nz * obj.NORMALPUSH; |
---|
646 | 647 | |
---|
647 | | - gl.glNormal3f(nx, ny, nz); |
---|
| 648 | + SetGLNormal(gl, nx, ny, nz); |
---|
648 | 649 | } |
---|
649 | 650 | |
---|
650 | 651 | // if ((dot&4) == 0) |
---|
.. | .. |
---|
880 | 881 | //// tris.postdraw(this); |
---|
881 | 882 | } |
---|
882 | 883 | |
---|
883 | | - static Camera localcamera = new Camera(); |
---|
| 884 | + static Camera localAOcamera = new Camera(); |
---|
884 | 885 | static cVector from = new cVector(); |
---|
885 | 886 | static cVector to = new cVector(); |
---|
886 | 887 | |
---|
.. | .. |
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889 | 890 | CameraPane cp = this; |
---|
890 | 891 | |
---|
891 | 892 | Camera keep = cp.RenderCamera(); |
---|
892 | | - cp.renderCamera = localcamera; |
---|
| 893 | + cp.renderCamera = localAOcamera; |
---|
893 | 894 | |
---|
894 | 895 | if (br.trimmed) |
---|
895 | 896 | { |
---|
.. | .. |
---|
907 | 908 | br.positions[i3 + 2] + br.normals[i3 + 2]); |
---|
908 | 909 | LA.xformPos(from, transform, from); |
---|
909 | 910 | LA.xformPos(to, transform, to); // RIGID ONLY |
---|
910 | | - localcamera.setAim(from, to); |
---|
| 911 | + localAOcamera.setAim(from, to); |
---|
911 | 912 | |
---|
912 | 913 | CameraPane.occlusionbuffer.display(); |
---|
913 | 914 | |
---|
.. | .. |
---|
941 | 942 | to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z); |
---|
942 | 943 | LA.xformPos(from, transform, from); |
---|
943 | 944 | LA.xformPos(to, transform, to); // RIGID ONLY |
---|
944 | | - localcamera.setAim(from, to); |
---|
| 945 | + localAOcamera.setAim(from, to); |
---|
945 | 946 | |
---|
946 | 947 | CameraPane.occlusionbuffer.display(); |
---|
947 | 948 | |
---|
.. | .. |
---|
1250 | 1251 | { |
---|
1251 | 1252 | if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
---|
1252 | 1253 | { |
---|
1253 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
---|
| 1254 | + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); |
---|
1254 | 1255 | } else |
---|
1255 | 1256 | { |
---|
1256 | | - gl.glNormal3f(0, 0, 1); |
---|
| 1257 | + SetGLNormal(gl, 0, 0, 1); |
---|
1257 | 1258 | } |
---|
1258 | 1259 | |
---|
1259 | 1260 | if (c != null) |
---|
.. | .. |
---|
1277 | 1278 | { |
---|
1278 | 1279 | if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
---|
1279 | 1280 | { |
---|
1280 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
---|
| 1281 | + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); |
---|
1281 | 1282 | } else |
---|
1282 | 1283 | { |
---|
1283 | | - gl.glNormal3f(0, 0, 1); |
---|
| 1284 | + SetGLNormal(gl, 0, 0, 1); |
---|
1284 | 1285 | } |
---|
1285 | 1286 | if (c != null) |
---|
1286 | 1287 | { |
---|
.. | .. |
---|
1305 | 1306 | { |
---|
1306 | 1307 | if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
---|
1307 | 1308 | { |
---|
1308 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
---|
| 1309 | + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); |
---|
1309 | 1310 | } else |
---|
1310 | 1311 | { |
---|
1311 | | - gl.glNormal3f(0, 0, 1); |
---|
| 1312 | + SetGLNormal(gl, 0, 0, 1); |
---|
1312 | 1313 | } |
---|
1313 | 1314 | if (c != null) |
---|
1314 | 1315 | { |
---|
.. | .. |
---|
1490 | 1491 | { |
---|
1491 | 1492 | if (!selectmode) |
---|
1492 | 1493 | { |
---|
1493 | | - gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); |
---|
| 1494 | + SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); |
---|
1494 | 1495 | gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); |
---|
1495 | 1496 | |
---|
1496 | 1497 | if (flipV) |
---|
.. | .. |
---|
2473 | 2474 | byte[] bytes = bytebuf.array(); |
---|
2474 | 2475 | |
---|
2475 | 2476 | return CreateBim(bytes, width, height); |
---|
| 2477 | + } |
---|
| 2478 | + |
---|
| 2479 | + private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz) |
---|
| 2480 | + { |
---|
| 2481 | + gl.glNormal3f(nx, ny, nz); |
---|
| 2482 | + |
---|
| 2483 | + if (ny > 0.9 || ny < -0.9) |
---|
| 2484 | + // Ground or ceiling |
---|
| 2485 | + gl.glVertexAttrib3f(4, 1, 0, 0); |
---|
| 2486 | + else |
---|
| 2487 | + // Walls |
---|
| 2488 | + gl.glVertexAttrib3f(4, 0, 1, 0); |
---|
2476 | 2489 | } |
---|
2477 | 2490 | |
---|
2478 | 2491 | /**/ |
---|
.. | .. |
---|
12501 | 12514 | String programmin = |
---|
12502 | 12515 | // Min shader |
---|
12503 | 12516 | "!!ARBfp1.0\n" + |
---|
12504 | | - "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" + |
---|
12505 | | - "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" + |
---|
| 12517 | + "PARAM zero12t = { 0.0, 1.0, 2, 1.25 };" + |
---|
| 12518 | + "PARAM pow_2 = { 0.5, 0.25, 0.125, 0.0 };" + |
---|
| 12519 | + "PARAM pow2 = { 2, 4, 8, 0.0 };" + |
---|
12506 | 12520 | "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + |
---|
12507 | 12521 | "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" + |
---|
12508 | 12522 | "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" + |
---|
.. | .. |
---|
12517 | 12531 | "TEMP eye;" + |
---|
12518 | 12532 | "TEMP pos;" + |
---|
12519 | 12533 | |
---|
12520 | | - "MAD normal, fragment.color, zero123.z, -zero123.y;" + |
---|
| 12534 | + "MAD normal, fragment.color, zero12t.z, -zero12t.y;" + |
---|
12521 | 12535 | Normalize("normal") + |
---|
12522 | 12536 | "MOV light, state.light[0].position;" + |
---|
12523 | 12537 | "DP3 ndotl.x, light, normal;" + |
---|
| 12538 | + "MAX ndotl.x, ndotl.x, zero12t.x;" + |
---|
12524 | 12539 | |
---|
12525 | 12540 | // shadow |
---|
12526 | 12541 | "MOV pos, fragment.texcoord[1];" + |
---|
.. | .. |
---|
12536 | 12551 | "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow |
---|
12537 | 12552 | |
---|
12538 | 12553 | // Backlit |
---|
12539 | | - "MOV pos.w, zero123.y;" + |
---|
| 12554 | + "MOV pos.w, zero12t.y;" + // one |
---|
12540 | 12555 | "DP4 eye.x, pos, light2cam0;" + |
---|
12541 | 12556 | "DP4 eye.y, pos, light2cam1;" + |
---|
12542 | 12557 | "DP4 eye.z, pos, light2cam2;" + |
---|
.. | .. |
---|
12544 | 12559 | |
---|
12545 | 12560 | "DP3 ndotl.y, -eye, normal;" + |
---|
12546 | 12561 | //"MUL ndotl.y, ndotl.y, pow2.x;" + |
---|
12547 | | - "POW ndotl.y, ndotl.y, pow2.z;" + // backlit |
---|
12548 | | - "SUB ndotl.y, zero123.y, ndotl.y;" + |
---|
| 12562 | + "POW ndotl.y, ndotl.y, pow2.x;" + // backlit |
---|
| 12563 | + "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y |
---|
| 12564 | + //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit |
---|
12549 | 12565 | //"SUB ndotl.y, zero123.y, ndotl.y;" + |
---|
12550 | 12566 | //"MUL ndotl.y, ndotl.y, pow2.z;" + |
---|
| 12567 | + "ADD ndotl.y, ndotl.y, one.x;" + |
---|
| 12568 | + "MUL ndotl.y, ndotl.y, pow_2.x;" + |
---|
12551 | 12569 | |
---|
12552 | 12570 | //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient |
---|
12553 | 12571 | //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient |
---|
12554 | 12572 | |
---|
12555 | 12573 | // Pigment |
---|
12556 | 12574 | "TEX temp, fragment.texcoord[0], texture[0], 2D;" + |
---|
12557 | | - "LRP temp, zero123.w, temp, one;" + // texture proportion |
---|
12558 | | - "MUL temp, temp, ndotl.x;" + |
---|
12559 | | - |
---|
12560 | | - "MUL temp, temp, zero123.z;" + |
---|
| 12575 | + "LRP temp, zero12t.w, temp, one;" + // texture proportion |
---|
| 12576 | + "MUL temp, temp, zero12t.w;" + // Times x |
---|
12561 | 12577 | |
---|
12562 | 12578 | //"MUL temp, temp, ndotl.y;" + |
---|
| 12579 | + "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" + |
---|
12563 | 12580 | |
---|
12564 | | - "MOV temp.w, zero123.y;" + // reset alpha |
---|
| 12581 | + "MUL temp, temp, ndotl.x;" + // lambert |
---|
| 12582 | + |
---|
| 12583 | + "MOV temp.w, zero12t.y;" + // reset alpha |
---|
12565 | 12584 | "MOV result.color, temp;" + |
---|
12566 | 12585 | "END"; |
---|
12567 | 12586 | |
---|
.. | .. |
---|
12940 | 12959 | "MOV normald, normal;" + |
---|
12941 | 12960 | "MOV normals, normal;" + |
---|
12942 | 12961 | |
---|
| 12962 | + "MOV temp, fragment.texcoord[4];" + |
---|
| 12963 | + |
---|
12943 | 12964 | // UV base |
---|
12944 | 12965 | //"DP3 UP.x,state.matrix.modelview.row[0],Y;" + |
---|
12945 | 12966 | //"DP3 UP.y,state.matrix.modelview.row[1],Y;" + |
---|
12946 | 12967 | //"DP3 UP.z,state.matrix.modelview.row[2],Y;" + |
---|
12947 | | - "DP3 UP.x,state.matrix.texture[7].row[0],Y;" + |
---|
12948 | | - "DP3 UP.y,state.matrix.texture[7].row[1],Y;" + |
---|
12949 | | - "DP3 UP.z,state.matrix.texture[7].row[2],Y;" + |
---|
| 12968 | + "DP3 UP.x,state.matrix.texture[7].row[0],temp;" + |
---|
| 12969 | + "DP3 UP.y,state.matrix.texture[7].row[1],temp;" + |
---|
| 12970 | + "DP3 UP.z,state.matrix.texture[7].row[2],temp;" + |
---|
| 12971 | + Normalize("UP") + |
---|
| 12972 | + |
---|
12950 | 12973 | "XPD V, normal, UP;" + |
---|
12951 | 12974 | Normalize("V") + |
---|
12952 | 12975 | "XPD U, V, normal;" + |
---|
.. | .. |
---|
12978 | 13001 | |
---|
12979 | 13002 | "SUB temp, temp, temp2;" + |
---|
12980 | 13003 | |
---|
12981 | | - "TEX texSamp, temp, texture[0], 2D;" + |
---|
12982 | | - "POW texSamp.a, texSamp.a, params6.w;" + // punch through |
---|
| 13004 | + "TEX temp, temp, texture[0], 2D;" + |
---|
| 13005 | + "POW temp.a, temp.a, params6.w;" + // punch through |
---|
| 13006 | + |
---|
| 13007 | + "ADD texSamp, temp, texSamp;" + |
---|
| 13008 | + "MUL texSamp.xyz, half, texSamp;" + |
---|
| 13009 | + |
---|
12983 | 13010 | "MOV alpha, texSamp.aaaa;" + |
---|
12984 | 13011 | |
---|
12985 | 13012 | // parallax mapping |
---|
.. | .. |
---|
13936 | 13963 | "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" + |
---|
13937 | 13964 | "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" + |
---|
13938 | 13965 | "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" + |
---|
13939 | | - "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" + |
---|
| 13966 | + "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + |
---|
13940 | 13967 | "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" + |
---|
13941 | 13968 | "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" + |
---|
13942 | 13969 | //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" + |
---|
.. | .. |
---|
13997 | 14024 | "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" + |
---|
13998 | 14025 | "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" + |
---|
13999 | 14026 | "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" + |
---|
14000 | | - //"MOV result.texcoord, vertex.texcoord;" + |
---|
| 14027 | + //"MOV result.texcoord, vertex.fogcoord;" + |
---|
14001 | 14028 | "MOV result.texcoord, temp;" + |
---|
14002 | 14029 | // border fade |
---|
14003 | 14030 | "MOV result.texcoord[3], vertex.texcoord;" + |
---|
.. | .. |
---|
14044 | 14071 | |
---|
14045 | 14072 | //"ADD temp.z, temp.z, one;" + |
---|
14046 | 14073 | |
---|
14047 | | - "MOV result.color, temp;" |
---|
| 14074 | + "MOV result.texcoord[4], vertex.attrib[4];" + // U dir |
---|
| 14075 | + |
---|
| 14076 | + "MOV result.color, temp;" // Normal |
---|
14048 | 14077 | : "MOV result.color, vertex.color;") + |
---|
14049 | 14078 | ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;" |
---|
14050 | 14079 | : "") + |
---|
.. | .. |
---|
15481 | 15510 | repaint(); |
---|
15482 | 15511 | break; |
---|
15483 | 15512 | case 'O': |
---|
15484 | | - Globals.drawMode = OCCLUSION; // WARNING |
---|
| 15513 | + // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING |
---|
15485 | 15514 | repaint(); |
---|
15486 | 15515 | break; |
---|
15487 | 15516 | case 'o': |
---|
.. | .. |
---|
16925 | 16954 | gl.glScalef(1.0f, -1.0f, 1.0f); |
---|
16926 | 16955 | } |
---|
16927 | 16956 | |
---|
16928 | | - gl.glNormal3f(0.0f, 0.0f, 1.0f); |
---|
| 16957 | + SetGLNormal(gl, 0.0f, 0.0f, 1.0f); |
---|
16929 | 16958 | |
---|
16930 | 16959 | float step = 2; // 0.1666f; //0.25f; |
---|
16931 | 16960 | float stepv = 2; // step * 1652 / 998; |
---|