Normand Briere
2019-08-23 60cec91731a350fe67e9b5ffe7a00d70e9026314
CameraPane.java
....@@ -113,6 +113,8 @@
113113 /*static*/ com.sun.opengl.util.texture.Texture cubemap; // Either custom or rgb
114114 /*static*/ com.sun.opengl.util.texture.Texture cubemapcustom;
115115 /*static*/ com.sun.opengl.util.texture.Texture cubemaprgb;
116
+ boolean transformMode;
117
+
116118 boolean reverseUP = false;
117119 static boolean frozen = false;
118120 boolean enablebackspace = false; // patch for back buffer refresh
....@@ -166,7 +168,7 @@
166168
167169
168170 // OPTIONS
169
- boolean Skinshader = true;
171
+ boolean Skinshader = false; // true;
170172 boolean cameraLight = false;
171173 boolean UVdebug = false;
172174 boolean Udebug = false;
....@@ -540,7 +542,8 @@
540542 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
541543 LA.vecCross(obj.v0, obj.v1, obj.v2);
542544 LA.vecNormalize(obj.v2);
543
- gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
545
+
546
+ SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
544547 }
545548
546549 // P
....@@ -562,7 +565,7 @@
562565 y += ny * obj.NORMALPUSH;
563566 z += nz * obj.NORMALPUSH;
564567
565
- gl.glNormal3f(nx, ny, nz);
568
+ SetGLNormal(gl, nx, ny, nz);
566569 }
567570 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
568571 SetColor(obj, pv);
....@@ -594,7 +597,7 @@
594597 y += ny * obj.NORMALPUSH;
595598 z += nz * obj.NORMALPUSH;
596599
597
- gl.glNormal3f(nx, ny, nz);
600
+ SetGLNormal(gl, nx, ny, nz);
598601 }
599602 //System.out.println("vertexq = " + qv.s + ", " + qv.t);
600603 // boolean locked = false;
....@@ -642,7 +645,7 @@
642645 y += ny * obj.NORMALPUSH;
643646 z += nz * obj.NORMALPUSH;
644647
645
- gl.glNormal3f(nx, ny, nz);
648
+ SetGLNormal(gl, nx, ny, nz);
646649 }
647650
648651 // if ((dot&4) == 0)
....@@ -878,7 +881,7 @@
878881 //// tris.postdraw(this);
879882 }
880883
881
- static Camera localcamera = new Camera();
884
+ static Camera localAOcamera = new Camera();
882885 static cVector from = new cVector();
883886 static cVector to = new cVector();
884887
....@@ -887,7 +890,7 @@
887890 CameraPane cp = this;
888891
889892 Camera keep = cp.RenderCamera();
890
- cp.renderCamera = localcamera;
893
+ cp.renderCamera = localAOcamera;
891894
892895 if (br.trimmed)
893896 {
....@@ -905,7 +908,7 @@
905908 br.positions[i3 + 2] + br.normals[i3 + 2]);
906909 LA.xformPos(from, transform, from);
907910 LA.xformPos(to, transform, to); // RIGID ONLY
908
- localcamera.setAim(from, to);
911
+ localAOcamera.setAim(from, to);
909912
910913 CameraPane.occlusionbuffer.display();
911914
....@@ -939,7 +942,7 @@
939942 to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
940943 LA.xformPos(from, transform, from);
941944 LA.xformPos(to, transform, to); // RIGID ONLY
942
- localcamera.setAim(from, to);
945
+ localAOcamera.setAim(from, to);
943946
944947 CameraPane.occlusionbuffer.display();
945948
....@@ -1248,10 +1251,10 @@
12481251 {
12491252 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12501253 {
1251
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1254
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12521255 } else
12531256 {
1254
- gl.glNormal3f(0, 0, 1);
1257
+ SetGLNormal(gl, 0, 0, 1);
12551258 }
12561259
12571260 if (c != null)
....@@ -1275,10 +1278,10 @@
12751278 {
12761279 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12771280 {
1278
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1281
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12791282 } else
12801283 {
1281
- gl.glNormal3f(0, 0, 1);
1284
+ SetGLNormal(gl, 0, 0, 1);
12821285 }
12831286 if (c != null)
12841287 {
....@@ -1303,10 +1306,10 @@
13031306 {
13041307 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
13051308 {
1306
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1309
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
13071310 } else
13081311 {
1309
- gl.glNormal3f(0, 0, 1);
1312
+ SetGLNormal(gl, 0, 0, 1);
13101313 }
13111314 if (c != null)
13121315 {
....@@ -1488,7 +1491,7 @@
14881491 {
14891492 if (!selectmode)
14901493 {
1491
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1494
+ SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
14921495 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
14931496
14941497 if (flipV)
....@@ -1817,7 +1820,7 @@
18171820
18181821 display.modelParams7[0] = 0;
18191822 display.modelParams7[1] = 1000;
1820
- display.modelParams7[2] = 0;
1823
+ display.modelParams7[2] = material.parallax;
18211824 display.modelParams7[3] = 0;
18221825
18231826 //display.modelParams6[0] = 100; // criss de bug de bump
....@@ -2050,9 +2053,9 @@
20502053 switch(viewcode)
20512054 {
20522055 case 0: return "main";
2053
- case 1: return "one";
2054
- case 2: return "two";
2055
- case 3: return "three";
2056
+ case 1: return "Red";
2057
+ case 2: return "Green";
2058
+ case 3: return "Blue";
20562059 case 4: return "light";
20572060 }
20582061
....@@ -2473,6 +2476,18 @@
24732476 return CreateBim(bytes, width, height);
24742477 }
24752478
2479
+ private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
2480
+ {
2481
+ gl.glNormal3f(nx, ny, nz);
2482
+
2483
+ if (ny > 0.9 || ny < -0.9)
2484
+ // Ground or ceiling
2485
+ gl.glVertexAttrib3f(4, 1, 0, 0);
2486
+ else
2487
+ // Walls
2488
+ gl.glVertexAttrib3f(4, 0, 1, 0);
2489
+ }
2490
+
24762491 /**/
24772492 class CacheTexture
24782493 {
....@@ -2515,7 +2530,7 @@
25152530 com.sun.opengl.util.texture.TextureIO.newTextureData(
25162531 getClass().getClassLoader().getResourceAsStream(name),
25172532 true,
2518
- com.sun.opengl.util.texture.TextureIO.PNG);
2533
+ GetFormat(name)); // com.sun.opengl.util.texture.TextureIO.PNG);
25192534 } catch (java.io.IOException e)
25202535 {
25212536 throw new javax.media.opengl.GLException(e);
....@@ -10688,9 +10703,18 @@
1068810703 static boolean init = false;
1068910704
1069010705 double[][] matrix = LA.newMatrix();
10706
+
10707
+ // This is to refresh the UI of the material panel.
10708
+ ObjEditor patchMaterial;
1069110709
1069210710 public void display(GLAutoDrawable drawable)
1069310711 {
10712
+ if (patchMaterial.patchMaterial)
10713
+ {
10714
+ patchMaterial.patchMaterial = false;
10715
+ patchMaterial.objectPanel.setSelectedIndex(1);
10716
+ }
10717
+
1069410718 if (Grafreed.savesound && Grafreed.hassound)
1069510719 {
1069610720 Grafreed.wav.save();
....@@ -11082,11 +11106,11 @@
1108211106 //
1108311107 // newenvy = -1;
1108411108
11085
- if (object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb"))
11109
+ if (transformMode) // object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb"))
1108611110 {
1108711111 if (cubemaprgb == null)
1108811112 {
11089
- cubemaprgb = LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
11113
+ cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false);
1109011114 }
1109111115
1109211116 cubemap = cubemaprgb;
....@@ -11097,6 +11121,8 @@
1109711121 {
1109811122 if (!object.skyboxname.equals(this.loadedskyboxname))
1109911123 {
11124
+ if (cubemap != null && cubemap != cubemaprgb)
11125
+ cubemap.dispose();
1110011126 cubemapcustom = LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
1110111127 loadedskyboxname = object.skyboxname;
1110211128 }
....@@ -12488,8 +12514,9 @@
1248812514 String programmin =
1248912515 // Min shader
1249012516 "!!ARBfp1.0\n" +
12491
- "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" +
12492
- "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" +
12517
+ "PARAM zero12t = { 0.0, 1.0, 2, 1.25 };" +
12518
+ "PARAM pow_2 = { 0.5, 0.25, 0.125, 0.0 };" +
12519
+ "PARAM pow2 = { 2, 4, 8, 0.0 };" +
1249312520 "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1249412521 "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" +
1249512522 "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" +
....@@ -12504,10 +12531,11 @@
1250412531 "TEMP eye;" +
1250512532 "TEMP pos;" +
1250612533
12507
- "MAD normal, fragment.color, zero123.z, -zero123.y;" +
12534
+ "MAD normal, fragment.color, zero12t.z, -zero12t.y;" +
1250812535 Normalize("normal") +
1250912536 "MOV light, state.light[0].position;" +
1251012537 "DP3 ndotl.x, light, normal;" +
12538
+ "MAX ndotl.x, ndotl.x, zero12t.x;" +
1251112539
1251212540 // shadow
1251312541 "MOV pos, fragment.texcoord[1];" +
....@@ -12523,7 +12551,7 @@
1252312551 "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow
1252412552
1252512553 // Backlit
12526
- "MOV pos.w, zero123.y;" +
12554
+ "MOV pos.w, zero12t.y;" + // one
1252712555 "DP4 eye.x, pos, light2cam0;" +
1252812556 "DP4 eye.y, pos, light2cam1;" +
1252912557 "DP4 eye.z, pos, light2cam2;" +
....@@ -12531,24 +12559,28 @@
1253112559
1253212560 "DP3 ndotl.y, -eye, normal;" +
1253312561 //"MUL ndotl.y, ndotl.y, pow2.x;" +
12534
- "POW ndotl.y, ndotl.y, pow2.z;" + // backlit
12535
- "SUB ndotl.y, zero123.y, ndotl.y;" +
12562
+ "POW ndotl.y, ndotl.y, pow2.x;" + // backlit
12563
+ "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y
12564
+ //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit
1253612565 //"SUB ndotl.y, zero123.y, ndotl.y;" +
1253712566 //"MUL ndotl.y, ndotl.y, pow2.z;" +
12567
+ "ADD ndotl.y, ndotl.y, one.x;" +
12568
+ "MUL ndotl.y, ndotl.y, pow_2.x;" +
1253812569
1253912570 //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient
1254012571 //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient
1254112572
1254212573 // Pigment
1254312574 "TEX temp, fragment.texcoord[0], texture[0], 2D;" +
12544
- "LRP temp, zero123.w, temp, one;" + // texture proportion
12545
- "MUL temp, temp, ndotl.x;" +
12546
-
12547
- "MUL temp, temp, zero123.z;" +
12575
+ "LRP temp, zero12t.w, temp, one;" + // texture proportion
12576
+ "MUL temp, temp, zero12t.w;" + // Times x
1254812577
1254912578 //"MUL temp, temp, ndotl.y;" +
12579
+ "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" +
1255012580
12551
- "MOV temp.w, zero123.y;" + // reset alpha
12581
+ "MUL temp, temp, ndotl.x;" + // lambert
12582
+
12583
+ "MOV temp.w, zero12t.y;" + // reset alpha
1255212584 "MOV result.color, temp;" +
1255312585 "END";
1255412586
....@@ -12580,7 +12612,7 @@
1258012612 "PARAM params4 = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
1258112613 "PARAM params5 = program.env[5];" + // texture, opacity, fakedepth, shadowbias
1258212614 "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough
12583
- "PARAM params7 = program.env[7];" + // noise power, opacity power
12615
+ "PARAM params7 = program.env[7];" + // noise power, opacity power, parallax
1258412616 "PARAM options0 = program.env[63];" + // fog density, intensity, elevation
1258512617 "PARAM options1 = program.env[62];" + // fog rgb color
1258612618 "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen
....@@ -12825,7 +12857,7 @@
1282512857 "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
1282612858 // mar 2013 ??? "KIL alpha.a;" +
1282712859 "MOV alpha, texSamp.aaaa;" + // y;" +
12828
- "KIL alpha.a;" +
12860
+ "KIL alpha.a;" + // not sure with parallax mapping
1282912861 /*
1283012862 "MUL temp.xy, temp, two;" +
1283112863 "TXB bump, temp, texture[0], 2D;" +
....@@ -12911,11 +12943,6 @@
1291112943 "SUB bump0, bump0, half;" +
1291212944 "ADD bump, bump, bump0;" +
1291312945
12914
- "MOV temp.x, texSamp.a;" +
12915
- "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
12916
- //"LRP texSamp0, params5.x, texSamp0, one;" +
12917
- "MOV texSamp.a, temp.x;" +
12918
-
1291912946 // double-sided
1292012947 /**/
1292112948 (doublesided?"DP3 temp.z, normal, eye;" +
....@@ -12932,19 +12959,62 @@
1293212959 "MOV normald, normal;" +
1293312960 "MOV normals, normal;" +
1293412961
12962
+ "MOV temp, fragment.texcoord[4];" +
12963
+
1293512964 // UV base
1293612965 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
1293712966 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
1293812967 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
12939
- "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
12940
- "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
12941
- "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
12968
+ "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
12969
+ "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
12970
+ "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
12971
+ Normalize("UP") +
12972
+
1294212973 "XPD V, normal, UP;" +
1294312974 Normalize("V") +
1294412975 "XPD U, V, normal;" +
1294512976 Normalize("U") +
1294612977
1294712978 // parallax mapping
12979
+
12980
+ "DP3 temp2.x, V, eye;" +
12981
+ "DP3 temp2.y, U, eye;" +
12982
+ "DP3 temp2.z, normal, eye;" +
12983
+ "RCP temp2.z, temp2.z;" +
12984
+
12985
+ "DP3 temp2.w, texSamp, texSamp;" + // Height
12986
+ "RSQ temp2.w, temp2.w;" +
12987
+ "RCP temp2.w, temp2.w;" +
12988
+
12989
+ "SUB temp2.w, temp2.w, half;" +
12990
+// "SGE temp.x, temp2.w, eps.x;" +
12991
+// "MUL temp2.w, temp2.w, temp.x;" +
12992
+
12993
+ //"MOV texSamp, U;" +
12994
+
12995
+ "MUL temp2.z, temp2.z, temp2.w;" +
12996
+ "MUL temp2.z, temp2.z, params7.z;" + // parallax
12997
+
12998
+ "MUL temp2, temp2, temp2.z;" +
12999
+
13000
+ "MOV temp, fragment.texcoord[0];" +
13001
+
13002
+ "SUB temp, temp, temp2;" +
13003
+
13004
+ "TEX temp, temp, texture[0], 2D;" +
13005
+ "POW temp.a, temp.a, params6.w;" + // punch through
13006
+
13007
+ "ADD texSamp, temp, texSamp;" +
13008
+ "MUL texSamp.xyz, half, texSamp;" +
13009
+
13010
+ "MOV alpha, texSamp.aaaa;" +
13011
+
13012
+// parallax mapping
13013
+
13014
+ "MOV temp.x, texSamp.a;" +
13015
+ "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
13016
+ //"LRP texSamp0, params5.x, texSamp0, one;" +
13017
+ "MOV texSamp.a, temp.x;" +
1294813018
1294913019 //"MOV temp, fragment.texcoord[0];" +
1295013020 //
....@@ -13415,8 +13485,12 @@
1341513485 program = programmin;
1341613486 }
1341713487
13418
- System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
13419
- System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
13488
+ if (Globals.DEBUG)
13489
+ {
13490
+ System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
13491
+ System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
13492
+ }
13493
+
1342013494 loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
1342113495
1342213496 //gl.glNewList(displayListID, GL.GL_COMPILE);
....@@ -13463,7 +13537,8 @@
1346313537 "\n" +
1346413538 "END\n";
1346513539
13466
- System.out.println("Program shadow #" + 0 + "; length = " + program.length());
13540
+ if (Globals.DEBUG)
13541
+ System.out.println("Program shadow #" + 0 + "; length = " + program.length());
1346713542 loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
1346813543
1346913544 //gl.glNewList(displayListID, GL.GL_COMPILE);
....@@ -13721,7 +13796,7 @@
1372113796 /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
1372213797 /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
1372313798 /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
13724
- /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
13799
+ /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
1372513800
1372613801 //Object3D.cVector2[] vector2buffer;
1372713802
....@@ -13888,7 +13963,7 @@
1388813963 "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" +
1388913964 "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" +
1389013965 "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" +
13891
- "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" +
13966
+ "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1389213967 "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" +
1389313968 "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
1389413969 //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" +
....@@ -13949,7 +14024,7 @@
1394914024 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
1395014025 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
1395114026 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
13952
- //"MOV result.texcoord, vertex.texcoord;" +
14027
+ //"MOV result.texcoord, vertex.fogcoord;" +
1395314028 "MOV result.texcoord, temp;" +
1395414029 // border fade
1395514030 "MOV result.texcoord[3], vertex.texcoord;" +
....@@ -13996,7 +14071,9 @@
1399614071
1399714072 //"ADD temp.z, temp.z, one;" +
1399814073
13999
- "MOV result.color, temp;"
14074
+ "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
14075
+
14076
+ "MOV result.color, temp;" // Normal
1400014077 : "MOV result.color, vertex.color;") +
1400114078 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
1400214079 : "") +
....@@ -14662,11 +14739,17 @@
1466214739 void GoDown(int mod)
1466314740 {
1466414741 MODIFIERS |= COMMAND;
14742
+ boolean isVR = (mouseMode&VR)!=0;
1466514743 /**/
1466614744 if((mod&SHIFT) == SHIFT)
14667
- manipCamera.BackForth(0, -speed*delta, 0); // getWidth());
14745
+ {
14746
+ if (isVR)
14747
+ manipCamera.RotateInterest(0, -speed);
14748
+ else
14749
+ manipCamera.RotatePosition(0, -speed);
14750
+ }
1466814751 else
14669
- manipCamera.RotatePosition(0, -speed);
14752
+ manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth());
1467014753 /**/
1467114754 if ((mod & SHIFT) == SHIFT)
1467214755 {
....@@ -14676,6 +14759,8 @@
1467614759 mouseMode |= BACKFORTH;
1467714760 }
1467814761
14762
+ targetLookAt.set(manipCamera.lookAt);
14763
+
1467914764 //prevX = X = anchorX;
1468014765 prevY = Y = anchorY - (int) (renderCamera.Distance());
1468114766 }
....@@ -14684,10 +14769,17 @@
1468414769 {
1468514770 MODIFIERS |= COMMAND;
1468614771 /**/
14772
+ boolean isVR = (mouseMode&VR)!=0;
14773
+
1468714774 if((mod&SHIFT) == SHIFT)
14688
- manipCamera.BackForth(0, speed*delta, 0); // getWidth());
14775
+ {
14776
+ if (isVR)
14777
+ manipCamera.RotateInterest(0, speed);
14778
+ else
14779
+ manipCamera.RotatePosition(0, speed);
14780
+ }
1468914781 else
14690
- manipCamera.RotatePosition(0, speed);
14782
+ manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth());
1469114783 /**/
1469214784 if ((mod & SHIFT) == SHIFT)
1469314785 {
....@@ -14697,6 +14789,8 @@
1469714789 mouseMode |= BACKFORTH;
1469814790 }
1469914791
14792
+ targetLookAt.set(manipCamera.lookAt);
14793
+
1470014794 //prevX = X = anchorX;
1470114795 prevY = Y = anchorY + (int) (renderCamera.Distance());
1470214796 }
....@@ -14706,9 +14800,14 @@
1470614800 MODIFIERS |= COMMAND;
1470714801 /**/
1470814802 if((mod&SHIFT) == SHIFT)
14709
- manipCamera.Translate(speed*delta, 0, getWidth());
14803
+ manipCamera.Translate(speed*delta, 0, getWidth());
1471014804 else
14711
- manipCamera.RotatePosition(speed, 0);
14805
+ {
14806
+ if ((mouseMode&VR)!=0)
14807
+ manipCamera.RotateInterest(-speed, 0);
14808
+ else
14809
+ manipCamera.RotatePosition(speed, 0);
14810
+ }
1471214811 /**/
1471314812 if ((mod & SHIFT) == SHIFT)
1471414813 {
....@@ -14718,6 +14817,8 @@
1471814817 mouseMode |= ROTATE;
1471914818 } // TRANSLATE;
1472014819
14820
+ targetLookAt.set(manipCamera.lookAt);
14821
+
1472114822 prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance());
1472214823 prevY = Y = anchorY;
1472314824 }
....@@ -14727,9 +14828,15 @@
1472714828 MODIFIERS |= COMMAND;
1472814829 /**/
1472914830 if((mod&SHIFT) == SHIFT)
14730
- manipCamera.Translate(-speed*delta, 0, getWidth());
14831
+ manipCamera.Translate(-speed*delta, 0, getWidth());
1473114832 else
14732
- manipCamera.RotatePosition(-speed, 0);
14833
+ {
14834
+ if ((mouseMode&VR)!=0)
14835
+ manipCamera.RotateInterest(speed, 0);
14836
+ else
14837
+ manipCamera.RotatePosition(-speed, 0);
14838
+ }
14839
+
1473314840 /**/
1473414841 if ((mod & SHIFT) == SHIFT)
1473514842 {
....@@ -14739,6 +14846,8 @@
1473914846 mouseMode |= ROTATE;
1474014847 } // TRANSLATE;
1474114848
14849
+ targetLookAt.set(manipCamera.lookAt);
14850
+
1474214851 prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance());
1474314852 prevY = Y = anchorY;
1474414853 }
....@@ -15241,8 +15350,8 @@
1524115350 case 'K':
1524215351 KOMPACTTEXTURE ^= true;
1524315352 //textures.clear();
15244
- break;
15245
- case 'P': // Texture Projection macros
15353
+ // break;
15354
+ //case 'P': // Texture Projection macros
1524615355 // SAVETEXTURE ^= true;
1524715356 macromode = true;
1524815357 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
....@@ -15363,7 +15472,7 @@
1536315472 targetLookAt.set(manipCamera.lookAt);
1536415473 repaint();
1536515474 break;
15366
- case 'p':
15475
+ case 'P': // p':
1536715476 // c'est quoi ca au juste? spherical ^= true;
1536815477 Skinshader ^= true; programInitialized = false;
1536915478 repaint();
....@@ -15401,7 +15510,7 @@
1540115510 repaint();
1540215511 break;
1540315512 case 'O':
15404
- Globals.drawMode = OCCLUSION; // WARNING
15513
+ // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING
1540515514 repaint();
1540615515 break;
1540715516 case 'o':
....@@ -16123,7 +16232,7 @@
1612316232 {
1612416233 switch (hitSomething)
1612516234 {
16126
- case Object3D.hitCenter: gr.setColor(Color.pink);
16235
+ case Object3D.hitCenter: gr.setColor(Color.white);
1612716236 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
1612816237 break;
1612916238 case Object3D.hitRotate: gr.setColor(Color.yellow);
....@@ -16149,7 +16258,7 @@
1614916258 if (hasMarquee)
1615016259 {
1615116260 gr.setXORMode(Color.white);
16152
- gr.setColor(Color.red);
16261
+ gr.setColor(Color.white);
1615316262 if (!firstime)
1615416263 {
1615516264 gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH);
....@@ -16788,7 +16897,8 @@
1678816897 gl.glDisable(GL.GL_TEXTURE_GEN_R);
1678916898
1679016899 cubemap.disable();
16791
- ////cubemap.unbind();
16900
+ //cubemap.dispose();
16901
+
1679216902 if (CULLFACE)
1679316903 {
1679416904 gl.glEnable(gl.GL_CULL_FACE);
....@@ -16844,7 +16954,7 @@
1684416954 gl.glScalef(1.0f, -1.0f, 1.0f);
1684516955 }
1684616956
16847
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
16957
+ SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
1684816958
1684916959 float step = 2; // 0.1666f; //0.25f;
1685016960 float stepv = 2; // step * 1652 / 998;
....@@ -17324,6 +17434,7 @@
1732417434
1732517435 public void init(GLAutoDrawable drawable)
1732617436 {
17437
+ if (Globals.DEBUG)
1732717438 System.out.println("shadow buffer init");
1732817439
1732917440 GL gl = drawable.getGL();