Normand Briere
2019-08-26 6266c8a4b2485b29a7d5bcb217460d7aad3e1c4a
CameraPane.java
....@@ -168,7 +168,7 @@
168168
169169
170170 // OPTIONS
171
- boolean Skinshader = true;
171
+ boolean Skinshader = false; // true;
172172 boolean cameraLight = false;
173173 boolean UVdebug = false;
174174 boolean Udebug = false;
....@@ -542,7 +542,8 @@
542542 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
543543 LA.vecCross(obj.v0, obj.v1, obj.v2);
544544 LA.vecNormalize(obj.v2);
545
- gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
545
+
546
+ SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
546547 }
547548
548549 // P
....@@ -564,7 +565,7 @@
564565 y += ny * obj.NORMALPUSH;
565566 z += nz * obj.NORMALPUSH;
566567
567
- gl.glNormal3f(nx, ny, nz);
568
+ SetGLNormal(gl, nx, ny, nz);
568569 }
569570 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
570571 SetColor(obj, pv);
....@@ -596,7 +597,7 @@
596597 y += ny * obj.NORMALPUSH;
597598 z += nz * obj.NORMALPUSH;
598599
599
- gl.glNormal3f(nx, ny, nz);
600
+ SetGLNormal(gl, nx, ny, nz);
600601 }
601602 //System.out.println("vertexq = " + qv.s + ", " + qv.t);
602603 // boolean locked = false;
....@@ -644,7 +645,7 @@
644645 y += ny * obj.NORMALPUSH;
645646 z += nz * obj.NORMALPUSH;
646647
647
- gl.glNormal3f(nx, ny, nz);
648
+ SetGLNormal(gl, nx, ny, nz);
648649 }
649650
650651 // if ((dot&4) == 0)
....@@ -880,7 +881,7 @@
880881 //// tris.postdraw(this);
881882 }
882883
883
- static Camera localcamera = new Camera();
884
+ static Camera localAOcamera = new Camera();
884885 static cVector from = new cVector();
885886 static cVector to = new cVector();
886887
....@@ -889,7 +890,7 @@
889890 CameraPane cp = this;
890891
891892 Camera keep = cp.RenderCamera();
892
- cp.renderCamera = localcamera;
893
+ cp.renderCamera = localAOcamera;
893894
894895 if (br.trimmed)
895896 {
....@@ -907,7 +908,7 @@
907908 br.positions[i3 + 2] + br.normals[i3 + 2]);
908909 LA.xformPos(from, transform, from);
909910 LA.xformPos(to, transform, to); // RIGID ONLY
910
- localcamera.setAim(from, to);
911
+ localAOcamera.setAim(from, to);
911912
912913 CameraPane.occlusionbuffer.display();
913914
....@@ -941,7 +942,7 @@
941942 to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
942943 LA.xformPos(from, transform, from);
943944 LA.xformPos(to, transform, to); // RIGID ONLY
944
- localcamera.setAim(from, to);
945
+ localAOcamera.setAim(from, to);
945946
946947 CameraPane.occlusionbuffer.display();
947948
....@@ -1250,10 +1251,10 @@
12501251 {
12511252 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12521253 {
1253
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1254
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12541255 } else
12551256 {
1256
- gl.glNormal3f(0, 0, 1);
1257
+ SetGLNormal(gl, 0, 0, 1);
12571258 }
12581259
12591260 if (c != null)
....@@ -1277,10 +1278,10 @@
12771278 {
12781279 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12791280 {
1280
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1281
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12811282 } else
12821283 {
1283
- gl.glNormal3f(0, 0, 1);
1284
+ SetGLNormal(gl, 0, 0, 1);
12841285 }
12851286 if (c != null)
12861287 {
....@@ -1305,10 +1306,10 @@
13051306 {
13061307 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
13071308 {
1308
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1309
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
13091310 } else
13101311 {
1311
- gl.glNormal3f(0, 0, 1);
1312
+ SetGLNormal(gl, 0, 0, 1);
13121313 }
13131314 if (c != null)
13141315 {
....@@ -1490,7 +1491,7 @@
14901491 {
14911492 if (!selectmode)
14921493 {
1493
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1494
+ SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
14941495 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
14951496
14961497 if (flipV)
....@@ -1819,7 +1820,7 @@
18191820
18201821 display.modelParams7[0] = 0;
18211822 display.modelParams7[1] = 1000;
1822
- display.modelParams7[2] = 0;
1823
+ display.modelParams7[2] = material.parallax;
18231824 display.modelParams7[3] = 0;
18241825
18251826 //display.modelParams6[0] = 100; // criss de bug de bump
....@@ -2052,9 +2053,9 @@
20522053 switch(viewcode)
20532054 {
20542055 case 0: return "main";
2055
- case 1: return "one";
2056
- case 2: return "two";
2057
- case 3: return "three";
2056
+ case 1: return "Red";
2057
+ case 2: return "Green";
2058
+ case 3: return "Blue";
20582059 case 4: return "light";
20592060 }
20602061
....@@ -2473,6 +2474,18 @@
24732474 byte[] bytes = bytebuf.array();
24742475
24752476 return CreateBim(bytes, width, height);
2477
+ }
2478
+
2479
+ private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
2480
+ {
2481
+ gl.glNormal3f(nx, ny, nz);
2482
+
2483
+ if (ny > 0.9 || ny < -0.9)
2484
+ // Ground or ceiling
2485
+ gl.glVertexAttrib3f(4, 1, 0, 0);
2486
+ else
2487
+ // Walls
2488
+ gl.glVertexAttrib3f(4, 0, 1, 0);
24762489 }
24772490
24782491 /**/
....@@ -10690,9 +10703,18 @@
1069010703 static boolean init = false;
1069110704
1069210705 double[][] matrix = LA.newMatrix();
10706
+
10707
+ // This is to refresh the UI of the material panel.
10708
+ ObjEditor patchMaterial;
1069310709
1069410710 public void display(GLAutoDrawable drawable)
1069510711 {
10712
+ if (patchMaterial.patchMaterial)
10713
+ {
10714
+ patchMaterial.patchMaterial = false;
10715
+ patchMaterial.objectPanel.setSelectedIndex(1);
10716
+ }
10717
+
1069610718 if (Grafreed.savesound && Grafreed.hassound)
1069710719 {
1069810720 Grafreed.wav.save();
....@@ -11088,7 +11110,7 @@
1108811110 {
1108911111 if (cubemaprgb == null)
1109011112 {
11091
- cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb" + "/", "jpg", false);
11113
+ cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false);
1109211114 }
1109311115
1109411116 cubemap = cubemaprgb;
....@@ -12492,8 +12514,9 @@
1249212514 String programmin =
1249312515 // Min shader
1249412516 "!!ARBfp1.0\n" +
12495
- "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" +
12496
- "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" +
12517
+ "PARAM zero12t = { 0.0, 1.0, 2, 1.25 };" +
12518
+ "PARAM pow_2 = { 0.5, 0.25, 0.125, 0.0 };" +
12519
+ "PARAM pow2 = { 2, 4, 8, 0.0 };" +
1249712520 "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1249812521 "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" +
1249912522 "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" +
....@@ -12508,10 +12531,11 @@
1250812531 "TEMP eye;" +
1250912532 "TEMP pos;" +
1251012533
12511
- "MAD normal, fragment.color, zero123.z, -zero123.y;" +
12534
+ "MAD normal, fragment.color, zero12t.z, -zero12t.y;" +
1251212535 Normalize("normal") +
1251312536 "MOV light, state.light[0].position;" +
1251412537 "DP3 ndotl.x, light, normal;" +
12538
+ "MAX ndotl.x, ndotl.x, zero12t.x;" +
1251512539
1251612540 // shadow
1251712541 "MOV pos, fragment.texcoord[1];" +
....@@ -12527,7 +12551,7 @@
1252712551 "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow
1252812552
1252912553 // Backlit
12530
- "MOV pos.w, zero123.y;" +
12554
+ "MOV pos.w, zero12t.y;" + // one
1253112555 "DP4 eye.x, pos, light2cam0;" +
1253212556 "DP4 eye.y, pos, light2cam1;" +
1253312557 "DP4 eye.z, pos, light2cam2;" +
....@@ -12535,24 +12559,28 @@
1253512559
1253612560 "DP3 ndotl.y, -eye, normal;" +
1253712561 //"MUL ndotl.y, ndotl.y, pow2.x;" +
12538
- "POW ndotl.y, ndotl.y, pow2.z;" + // backlit
12539
- "SUB ndotl.y, zero123.y, ndotl.y;" +
12562
+ "POW ndotl.y, ndotl.y, pow2.x;" + // backlit
12563
+ "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y
12564
+ //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit
1254012565 //"SUB ndotl.y, zero123.y, ndotl.y;" +
1254112566 //"MUL ndotl.y, ndotl.y, pow2.z;" +
12567
+ "ADD ndotl.y, ndotl.y, one.x;" +
12568
+ "MUL ndotl.y, ndotl.y, pow_2.x;" +
1254212569
1254312570 //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient
1254412571 //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient
1254512572
1254612573 // Pigment
1254712574 "TEX temp, fragment.texcoord[0], texture[0], 2D;" +
12548
- "LRP temp, zero123.w, temp, one;" + // texture proportion
12549
- "MUL temp, temp, ndotl.x;" +
12550
-
12551
- "MUL temp, temp, zero123.z;" +
12575
+ "LRP temp, zero12t.w, temp, one;" + // texture proportion
12576
+ "MUL temp, temp, zero12t.w;" + // Times x
1255212577
1255312578 //"MUL temp, temp, ndotl.y;" +
12579
+ "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" +
1255412580
12555
- "MOV temp.w, zero123.y;" + // reset alpha
12581
+ "MUL temp, temp, ndotl.x;" + // lambert
12582
+
12583
+ "MOV temp.w, zero12t.y;" + // reset alpha
1255612584 "MOV result.color, temp;" +
1255712585 "END";
1255812586
....@@ -12584,7 +12612,7 @@
1258412612 "PARAM params4 = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
1258512613 "PARAM params5 = program.env[5];" + // texture, opacity, fakedepth, shadowbias
1258612614 "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough
12587
- "PARAM params7 = program.env[7];" + // noise power, opacity power
12615
+ "PARAM params7 = program.env[7];" + // noise power, opacity power, parallax
1258812616 "PARAM options0 = program.env[63];" + // fog density, intensity, elevation
1258912617 "PARAM options1 = program.env[62];" + // fog rgb color
1259012618 "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen
....@@ -12829,7 +12857,7 @@
1282912857 "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
1283012858 // mar 2013 ??? "KIL alpha.a;" +
1283112859 "MOV alpha, texSamp.aaaa;" + // y;" +
12832
- "KIL alpha.a;" +
12860
+ "KIL alpha.a;" + // not sure with parallax mapping
1283312861 /*
1283412862 "MUL temp.xy, temp, two;" +
1283512863 "TXB bump, temp, texture[0], 2D;" +
....@@ -12915,11 +12943,6 @@
1291512943 "SUB bump0, bump0, half;" +
1291612944 "ADD bump, bump, bump0;" +
1291712945
12918
- "MOV temp.x, texSamp.a;" +
12919
- "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
12920
- //"LRP texSamp0, params5.x, texSamp0, one;" +
12921
- "MOV texSamp.a, temp.x;" +
12922
-
1292312946 // double-sided
1292412947 /**/
1292512948 (doublesided?"DP3 temp.z, normal, eye;" +
....@@ -12929,26 +12952,73 @@
1292912952 "ADD temp.x, temp.x, one.x;" +
1293012953 "MUL normal, normal, temp.xxxx;":""
1293112954 ) +
12932
- /**/
12933
-//// Normalize("normal") +
12934
-//// "MAX normal.z, eps.x, normal.z;" +
12935
-// Normalize("normal") +
12936
- "MOV normald, normal;" +
12937
- "MOV normals, normal;" +
12955
+ /**/
12956
+
12957
+ "MOV temp, fragment.texcoord[4];" +
1293812958
1293912959 // UV base
1294012960 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
1294112961 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
1294212962 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
12943
- "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
12944
- "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
12945
- "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
12963
+ "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
12964
+ "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
12965
+ "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
12966
+ Normalize("UP") +
12967
+
1294612968 "XPD V, normal, UP;" +
1294712969 Normalize("V") +
1294812970 "XPD U, V, normal;" +
1294912971 Normalize("U") +
1295012972
12973
+ "MOV temp, fragment.texcoord[0];" +
12974
+
12975
+// "MAD normal, -temp.x, U, normal;" +
12976
+// "MAD normal, -temp.y, V, normal;" +
12977
+// Normalize("normal") +
12978
+
12979
+//// "MAX normal.z, eps.x, normal.z;" +
12980
+// Normalize("normal") +
12981
+ "MOV normald, normal;" +
12982
+ "MOV normals, normal;" +
12983
+
1295112984 // parallax mapping
12985
+
12986
+ "DP3 temp2.x, V, eye;" +
12987
+ "DP3 temp2.y, U, eye;" +
12988
+ "DP3 temp2.z, normal, eye;" +
12989
+ "RCP temp2.z, temp2.z;" +
12990
+
12991
+ "DP3 temp2.w, texSamp, texSamp;" + // Height
12992
+ "RSQ temp2.w, temp2.w;" +
12993
+ "RCP temp2.w, temp2.w;" +
12994
+
12995
+ "SUB temp2.w, temp2.w, half;" +
12996
+ // "SGE temp.x, temp2.w, eps.x;" +
12997
+ // "MUL temp2.w, temp2.w, temp.x;" +
12998
+
12999
+ // "MOV texSamp, U;" +
13000
+
13001
+ "MUL temp2.z, temp2.z, temp2.w;" +
13002
+ "MUL temp2.z, temp2.z, params7.z;" + // parallax
13003
+
13004
+ "MUL temp2, temp2, temp2.z;" +
13005
+
13006
+ "SUB temp, temp, temp2;" +
13007
+
13008
+ "TEX temp, temp, texture[0], 2D;" +
13009
+ "POW temp.a, temp.a, params6.w;" + // punch through
13010
+
13011
+ "ADD texSamp, temp, texSamp;" +
13012
+ "MUL texSamp.xyz, half, texSamp;" +
13013
+
13014
+ "MOV alpha, texSamp.aaaa;" +
13015
+
13016
+// parallax mapping
13017
+
13018
+ "MOV temp.x, texSamp.a;" +
13019
+ "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
13020
+ //"LRP texSamp0, params5.x, texSamp0, one;" +
13021
+ "MOV texSamp.a, temp.x;" +
1295213022
1295313023 //"MOV temp, fragment.texcoord[0];" +
1295413024 //
....@@ -13419,8 +13489,12 @@
1341913489 program = programmin;
1342013490 }
1342113491
13422
- System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
13423
- System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
13492
+ if (Globals.DEBUG)
13493
+ {
13494
+ System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
13495
+ System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
13496
+ }
13497
+
1342413498 loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
1342513499
1342613500 //gl.glNewList(displayListID, GL.GL_COMPILE);
....@@ -13467,7 +13541,8 @@
1346713541 "\n" +
1346813542 "END\n";
1346913543
13470
- System.out.println("Program shadow #" + 0 + "; length = " + program.length());
13544
+ if (Globals.DEBUG)
13545
+ System.out.println("Program shadow #" + 0 + "; length = " + program.length());
1347113546 loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
1347213547
1347313548 //gl.glNewList(displayListID, GL.GL_COMPILE);
....@@ -13725,7 +13800,7 @@
1372513800 /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
1372613801 /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
1372713802 /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
13728
- /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
13803
+ /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
1372913804
1373013805 //Object3D.cVector2[] vector2buffer;
1373113806
....@@ -13892,7 +13967,7 @@
1389213967 "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" +
1389313968 "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" +
1389413969 "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" +
13895
- "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" +
13970
+ "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1389613971 "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" +
1389713972 "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
1389813973 //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" +
....@@ -13953,7 +14028,7 @@
1395314028 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
1395414029 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
1395514030 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
13956
- //"MOV result.texcoord, vertex.texcoord;" +
14031
+ //"MOV result.texcoord, vertex.fogcoord;" +
1395714032 "MOV result.texcoord, temp;" +
1395814033 // border fade
1395914034 "MOV result.texcoord[3], vertex.texcoord;" +
....@@ -14000,7 +14075,9 @@
1400014075
1400114076 //"ADD temp.z, temp.z, one;" +
1400214077
14003
- "MOV result.color, temp;"
14078
+ "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
14079
+
14080
+ "MOV result.color, temp;" // Normal
1400414081 : "MOV result.color, vertex.color;") +
1400514082 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
1400614083 : "") +
....@@ -14659,18 +14736,24 @@
1465914736 }
1466014737 }
1466114738 PingThread pingthread = new PingThread();
14662
- int delta = 5;
14663
- int speed = 5;
14739
+ int delta = 2;
14740
+ int speed = 10;
1466414741 boolean autorepeat = false;
1466514742
1466614743 void GoDown(int mod)
1466714744 {
1466814745 MODIFIERS |= COMMAND;
14746
+ boolean isVR = (mouseMode&VR)!=0;
1466914747 /**/
1467014748 if((mod&SHIFT) == SHIFT)
14671
- manipCamera.BackForth(0, -speed*delta, 0); // getWidth());
14749
+ {
14750
+ if (isVR)
14751
+ manipCamera.RotateInterest(0, -speed);
14752
+ else
14753
+ manipCamera.RotatePosition(0, -speed);
14754
+ }
1467214755 else
14673
- manipCamera.RotatePosition(0, -speed);
14756
+ manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth());
1467414757 /**/
1467514758 if ((mod & SHIFT) == SHIFT)
1467614759 {
....@@ -14680,6 +14763,8 @@
1468014763 mouseMode |= BACKFORTH;
1468114764 }
1468214765
14766
+ targetLookAt.set(manipCamera.lookAt);
14767
+
1468314768 //prevX = X = anchorX;
1468414769 prevY = Y = anchorY - (int) (renderCamera.Distance());
1468514770 }
....@@ -14688,10 +14773,17 @@
1468814773 {
1468914774 MODIFIERS |= COMMAND;
1469014775 /**/
14776
+ boolean isVR = (mouseMode&VR)!=0;
14777
+
1469114778 if((mod&SHIFT) == SHIFT)
14692
- manipCamera.BackForth(0, speed*delta, 0); // getWidth());
14779
+ {
14780
+ if (isVR)
14781
+ manipCamera.RotateInterest(0, speed);
14782
+ else
14783
+ manipCamera.RotatePosition(0, speed);
14784
+ }
1469314785 else
14694
- manipCamera.RotatePosition(0, speed);
14786
+ manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth());
1469514787 /**/
1469614788 if ((mod & SHIFT) == SHIFT)
1469714789 {
....@@ -14701,6 +14793,8 @@
1470114793 mouseMode |= BACKFORTH;
1470214794 }
1470314795
14796
+ targetLookAt.set(manipCamera.lookAt);
14797
+
1470414798 //prevX = X = anchorX;
1470514799 prevY = Y = anchorY + (int) (renderCamera.Distance());
1470614800 }
....@@ -14710,9 +14804,14 @@
1471014804 MODIFIERS |= COMMAND;
1471114805 /**/
1471214806 if((mod&SHIFT) == SHIFT)
14713
- manipCamera.Translate(speed*delta, 0, getWidth());
14807
+ manipCamera.Translate(speed*delta, 0, getWidth());
1471414808 else
14715
- manipCamera.RotatePosition(speed, 0);
14809
+ {
14810
+ if ((mouseMode&VR)!=0)
14811
+ manipCamera.RotateInterest(-speed, 0);
14812
+ else
14813
+ manipCamera.RotatePosition(speed, 0);
14814
+ }
1471614815 /**/
1471714816 if ((mod & SHIFT) == SHIFT)
1471814817 {
....@@ -14722,6 +14821,8 @@
1472214821 mouseMode |= ROTATE;
1472314822 } // TRANSLATE;
1472414823
14824
+ targetLookAt.set(manipCamera.lookAt);
14825
+
1472514826 prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance());
1472614827 prevY = Y = anchorY;
1472714828 }
....@@ -14731,9 +14832,15 @@
1473114832 MODIFIERS |= COMMAND;
1473214833 /**/
1473314834 if((mod&SHIFT) == SHIFT)
14734
- manipCamera.Translate(-speed*delta, 0, getWidth());
14835
+ manipCamera.Translate(-speed*delta, 0, getWidth());
1473514836 else
14736
- manipCamera.RotatePosition(-speed, 0);
14837
+ {
14838
+ if ((mouseMode&VR)!=0)
14839
+ manipCamera.RotateInterest(speed, 0);
14840
+ else
14841
+ manipCamera.RotatePosition(-speed, 0);
14842
+ }
14843
+
1473714844 /**/
1473814845 if ((mod & SHIFT) == SHIFT)
1473914846 {
....@@ -14743,6 +14850,8 @@
1474314850 mouseMode |= ROTATE;
1474414851 } // TRANSLATE;
1474514852
14853
+ targetLookAt.set(manipCamera.lookAt);
14854
+
1474614855 prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance());
1474714856 prevY = Y = anchorY;
1474814857 }
....@@ -15245,8 +15354,8 @@
1524515354 case 'K':
1524615355 KOMPACTTEXTURE ^= true;
1524715356 //textures.clear();
15248
- break;
15249
- case 'P': // Texture Projection macros
15357
+ // break;
15358
+ //case 'P': // Texture Projection macros
1525015359 // SAVETEXTURE ^= true;
1525115360 macromode = true;
1525215361 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
....@@ -15367,7 +15476,7 @@
1536715476 targetLookAt.set(manipCamera.lookAt);
1536815477 repaint();
1536915478 break;
15370
- case 'p':
15479
+ case 'P': // p':
1537115480 // c'est quoi ca au juste? spherical ^= true;
1537215481 Skinshader ^= true; programInitialized = false;
1537315482 repaint();
....@@ -15405,7 +15514,7 @@
1540515514 repaint();
1540615515 break;
1540715516 case 'O':
15408
- Globals.drawMode = OCCLUSION; // WARNING
15517
+ // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING
1540915518 repaint();
1541015519 break;
1541115520 case 'o':
....@@ -16127,7 +16236,7 @@
1612716236 {
1612816237 switch (hitSomething)
1612916238 {
16130
- case Object3D.hitCenter: gr.setColor(Color.pink);
16239
+ case Object3D.hitCenter: gr.setColor(Color.white);
1613116240 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
1613216241 break;
1613316242 case Object3D.hitRotate: gr.setColor(Color.yellow);
....@@ -16153,7 +16262,7 @@
1615316262 if (hasMarquee)
1615416263 {
1615516264 gr.setXORMode(Color.white);
16156
- gr.setColor(Color.red);
16265
+ gr.setColor(Color.white);
1615716266 if (!firstime)
1615816267 {
1615916268 gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH);
....@@ -16849,7 +16958,7 @@
1684916958 gl.glScalef(1.0f, -1.0f, 1.0f);
1685016959 }
1685116960
16852
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
16961
+ SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
1685316962
1685416963 float step = 2; // 0.1666f; //0.25f;
1685516964 float stepv = 2; // step * 1652 / 998;
....@@ -17329,6 +17438,7 @@
1732917438
1733017439 public void init(GLAutoDrawable drawable)
1733117440 {
17441
+ if (Globals.DEBUG)
1733217442 System.out.println("shadow buffer init");
1733317443
1733417444 GL gl = drawable.getGL();