Normand Briere
2019-08-26 6266c8a4b2485b29a7d5bcb217460d7aad3e1c4a
CameraPane.java
....@@ -542,7 +542,8 @@
542542 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
543543 LA.vecCross(obj.v0, obj.v1, obj.v2);
544544 LA.vecNormalize(obj.v2);
545
- gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
545
+
546
+ SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
546547 }
547548
548549 // P
....@@ -564,7 +565,7 @@
564565 y += ny * obj.NORMALPUSH;
565566 z += nz * obj.NORMALPUSH;
566567
567
- gl.glNormal3f(nx, ny, nz);
568
+ SetGLNormal(gl, nx, ny, nz);
568569 }
569570 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
570571 SetColor(obj, pv);
....@@ -596,7 +597,7 @@
596597 y += ny * obj.NORMALPUSH;
597598 z += nz * obj.NORMALPUSH;
598599
599
- gl.glNormal3f(nx, ny, nz);
600
+ SetGLNormal(gl, nx, ny, nz);
600601 }
601602 //System.out.println("vertexq = " + qv.s + ", " + qv.t);
602603 // boolean locked = false;
....@@ -644,7 +645,7 @@
644645 y += ny * obj.NORMALPUSH;
645646 z += nz * obj.NORMALPUSH;
646647
647
- gl.glNormal3f(nx, ny, nz);
648
+ SetGLNormal(gl, nx, ny, nz);
648649 }
649650
650651 // if ((dot&4) == 0)
....@@ -880,7 +881,7 @@
880881 //// tris.postdraw(this);
881882 }
882883
883
- static Camera localcamera = new Camera();
884
+ static Camera localAOcamera = new Camera();
884885 static cVector from = new cVector();
885886 static cVector to = new cVector();
886887
....@@ -889,7 +890,7 @@
889890 CameraPane cp = this;
890891
891892 Camera keep = cp.RenderCamera();
892
- cp.renderCamera = localcamera;
893
+ cp.renderCamera = localAOcamera;
893894
894895 if (br.trimmed)
895896 {
....@@ -907,7 +908,7 @@
907908 br.positions[i3 + 2] + br.normals[i3 + 2]);
908909 LA.xformPos(from, transform, from);
909910 LA.xformPos(to, transform, to); // RIGID ONLY
910
- localcamera.setAim(from, to);
911
+ localAOcamera.setAim(from, to);
911912
912913 CameraPane.occlusionbuffer.display();
913914
....@@ -941,7 +942,7 @@
941942 to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
942943 LA.xformPos(from, transform, from);
943944 LA.xformPos(to, transform, to); // RIGID ONLY
944
- localcamera.setAim(from, to);
945
+ localAOcamera.setAim(from, to);
945946
946947 CameraPane.occlusionbuffer.display();
947948
....@@ -1250,10 +1251,10 @@
12501251 {
12511252 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12521253 {
1253
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1254
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12541255 } else
12551256 {
1256
- gl.glNormal3f(0, 0, 1);
1257
+ SetGLNormal(gl, 0, 0, 1);
12571258 }
12581259
12591260 if (c != null)
....@@ -1277,10 +1278,10 @@
12771278 {
12781279 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12791280 {
1280
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1281
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12811282 } else
12821283 {
1283
- gl.glNormal3f(0, 0, 1);
1284
+ SetGLNormal(gl, 0, 0, 1);
12841285 }
12851286 if (c != null)
12861287 {
....@@ -1305,10 +1306,10 @@
13051306 {
13061307 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
13071308 {
1308
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1309
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
13091310 } else
13101311 {
1311
- gl.glNormal3f(0, 0, 1);
1312
+ SetGLNormal(gl, 0, 0, 1);
13121313 }
13131314 if (c != null)
13141315 {
....@@ -1490,7 +1491,7 @@
14901491 {
14911492 if (!selectmode)
14921493 {
1493
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1494
+ SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
14941495 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
14951496
14961497 if (flipV)
....@@ -1819,7 +1820,7 @@
18191820
18201821 display.modelParams7[0] = 0;
18211822 display.modelParams7[1] = 1000;
1822
- display.modelParams7[2] = 0;
1823
+ display.modelParams7[2] = material.parallax;
18231824 display.modelParams7[3] = 0;
18241825
18251826 //display.modelParams6[0] = 100; // criss de bug de bump
....@@ -2473,6 +2474,18 @@
24732474 byte[] bytes = bytebuf.array();
24742475
24752476 return CreateBim(bytes, width, height);
2477
+ }
2478
+
2479
+ private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
2480
+ {
2481
+ gl.glNormal3f(nx, ny, nz);
2482
+
2483
+ if (ny > 0.9 || ny < -0.9)
2484
+ // Ground or ceiling
2485
+ gl.glVertexAttrib3f(4, 1, 0, 0);
2486
+ else
2487
+ // Walls
2488
+ gl.glVertexAttrib3f(4, 0, 1, 0);
24762489 }
24772490
24782491 /**/
....@@ -12501,8 +12514,9 @@
1250112514 String programmin =
1250212515 // Min shader
1250312516 "!!ARBfp1.0\n" +
12504
- "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" +
12505
- "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" +
12517
+ "PARAM zero12t = { 0.0, 1.0, 2, 1.25 };" +
12518
+ "PARAM pow_2 = { 0.5, 0.25, 0.125, 0.0 };" +
12519
+ "PARAM pow2 = { 2, 4, 8, 0.0 };" +
1250612520 "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1250712521 "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" +
1250812522 "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" +
....@@ -12517,10 +12531,11 @@
1251712531 "TEMP eye;" +
1251812532 "TEMP pos;" +
1251912533
12520
- "MAD normal, fragment.color, zero123.z, -zero123.y;" +
12534
+ "MAD normal, fragment.color, zero12t.z, -zero12t.y;" +
1252112535 Normalize("normal") +
1252212536 "MOV light, state.light[0].position;" +
1252312537 "DP3 ndotl.x, light, normal;" +
12538
+ "MAX ndotl.x, ndotl.x, zero12t.x;" +
1252412539
1252512540 // shadow
1252612541 "MOV pos, fragment.texcoord[1];" +
....@@ -12536,7 +12551,7 @@
1253612551 "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow
1253712552
1253812553 // Backlit
12539
- "MOV pos.w, zero123.y;" +
12554
+ "MOV pos.w, zero12t.y;" + // one
1254012555 "DP4 eye.x, pos, light2cam0;" +
1254112556 "DP4 eye.y, pos, light2cam1;" +
1254212557 "DP4 eye.z, pos, light2cam2;" +
....@@ -12544,24 +12559,28 @@
1254412559
1254512560 "DP3 ndotl.y, -eye, normal;" +
1254612561 //"MUL ndotl.y, ndotl.y, pow2.x;" +
12547
- "POW ndotl.y, ndotl.y, pow2.z;" + // backlit
12548
- "SUB ndotl.y, zero123.y, ndotl.y;" +
12562
+ "POW ndotl.y, ndotl.y, pow2.x;" + // backlit
12563
+ "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y
12564
+ //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit
1254912565 //"SUB ndotl.y, zero123.y, ndotl.y;" +
1255012566 //"MUL ndotl.y, ndotl.y, pow2.z;" +
12567
+ "ADD ndotl.y, ndotl.y, one.x;" +
12568
+ "MUL ndotl.y, ndotl.y, pow_2.x;" +
1255112569
1255212570 //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient
1255312571 //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient
1255412572
1255512573 // Pigment
1255612574 "TEX temp, fragment.texcoord[0], texture[0], 2D;" +
12557
- "LRP temp, zero123.w, temp, one;" + // texture proportion
12558
- "MUL temp, temp, ndotl.x;" +
12559
-
12560
- "MUL temp, temp, zero123.z;" +
12575
+ "LRP temp, zero12t.w, temp, one;" + // texture proportion
12576
+ "MUL temp, temp, zero12t.w;" + // Times x
1256112577
1256212578 //"MUL temp, temp, ndotl.y;" +
12579
+ "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" +
1256312580
12564
- "MOV temp.w, zero123.y;" + // reset alpha
12581
+ "MUL temp, temp, ndotl.x;" + // lambert
12582
+
12583
+ "MOV temp.w, zero12t.y;" + // reset alpha
1256512584 "MOV result.color, temp;" +
1256612585 "END";
1256712586
....@@ -12593,7 +12612,7 @@
1259312612 "PARAM params4 = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
1259412613 "PARAM params5 = program.env[5];" + // texture, opacity, fakedepth, shadowbias
1259512614 "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough
12596
- "PARAM params7 = program.env[7];" + // noise power, opacity power
12615
+ "PARAM params7 = program.env[7];" + // noise power, opacity power, parallax
1259712616 "PARAM options0 = program.env[63];" + // fog density, intensity, elevation
1259812617 "PARAM options1 = program.env[62];" + // fog rgb color
1259912618 "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen
....@@ -12838,7 +12857,7 @@
1283812857 "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
1283912858 // mar 2013 ??? "KIL alpha.a;" +
1284012859 "MOV alpha, texSamp.aaaa;" + // y;" +
12841
- "KIL alpha.a;" +
12860
+ "KIL alpha.a;" + // not sure with parallax mapping
1284212861 /*
1284312862 "MUL temp.xy, temp, two;" +
1284412863 "TXB bump, temp, texture[0], 2D;" +
....@@ -12924,11 +12943,6 @@
1292412943 "SUB bump0, bump0, half;" +
1292512944 "ADD bump, bump, bump0;" +
1292612945
12927
- "MOV temp.x, texSamp.a;" +
12928
- "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
12929
- //"LRP texSamp0, params5.x, texSamp0, one;" +
12930
- "MOV texSamp.a, temp.x;" +
12931
-
1293212946 // double-sided
1293312947 /**/
1293412948 (doublesided?"DP3 temp.z, normal, eye;" +
....@@ -12938,26 +12952,73 @@
1293812952 "ADD temp.x, temp.x, one.x;" +
1293912953 "MUL normal, normal, temp.xxxx;":""
1294012954 ) +
12941
- /**/
12942
-//// Normalize("normal") +
12943
-//// "MAX normal.z, eps.x, normal.z;" +
12944
-// Normalize("normal") +
12945
- "MOV normald, normal;" +
12946
- "MOV normals, normal;" +
12955
+ /**/
12956
+
12957
+ "MOV temp, fragment.texcoord[4];" +
1294712958
1294812959 // UV base
1294912960 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
1295012961 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
1295112962 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
12952
- "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
12953
- "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
12954
- "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
12963
+ "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
12964
+ "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
12965
+ "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
12966
+ Normalize("UP") +
12967
+
1295512968 "XPD V, normal, UP;" +
1295612969 Normalize("V") +
1295712970 "XPD U, V, normal;" +
1295812971 Normalize("U") +
1295912972
12973
+ "MOV temp, fragment.texcoord[0];" +
12974
+
12975
+// "MAD normal, -temp.x, U, normal;" +
12976
+// "MAD normal, -temp.y, V, normal;" +
12977
+// Normalize("normal") +
12978
+
12979
+//// "MAX normal.z, eps.x, normal.z;" +
12980
+// Normalize("normal") +
12981
+ "MOV normald, normal;" +
12982
+ "MOV normals, normal;" +
12983
+
1296012984 // parallax mapping
12985
+
12986
+ "DP3 temp2.x, V, eye;" +
12987
+ "DP3 temp2.y, U, eye;" +
12988
+ "DP3 temp2.z, normal, eye;" +
12989
+ "RCP temp2.z, temp2.z;" +
12990
+
12991
+ "DP3 temp2.w, texSamp, texSamp;" + // Height
12992
+ "RSQ temp2.w, temp2.w;" +
12993
+ "RCP temp2.w, temp2.w;" +
12994
+
12995
+ "SUB temp2.w, temp2.w, half;" +
12996
+ // "SGE temp.x, temp2.w, eps.x;" +
12997
+ // "MUL temp2.w, temp2.w, temp.x;" +
12998
+
12999
+ // "MOV texSamp, U;" +
13000
+
13001
+ "MUL temp2.z, temp2.z, temp2.w;" +
13002
+ "MUL temp2.z, temp2.z, params7.z;" + // parallax
13003
+
13004
+ "MUL temp2, temp2, temp2.z;" +
13005
+
13006
+ "SUB temp, temp, temp2;" +
13007
+
13008
+ "TEX temp, temp, texture[0], 2D;" +
13009
+ "POW temp.a, temp.a, params6.w;" + // punch through
13010
+
13011
+ "ADD texSamp, temp, texSamp;" +
13012
+ "MUL texSamp.xyz, half, texSamp;" +
13013
+
13014
+ "MOV alpha, texSamp.aaaa;" +
13015
+
13016
+// parallax mapping
13017
+
13018
+ "MOV temp.x, texSamp.a;" +
13019
+ "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
13020
+ //"LRP texSamp0, params5.x, texSamp0, one;" +
13021
+ "MOV texSamp.a, temp.x;" +
1296113022
1296213023 //"MOV temp, fragment.texcoord[0];" +
1296313024 //
....@@ -13739,7 +13800,7 @@
1373913800 /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
1374013801 /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
1374113802 /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
13742
- /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
13803
+ /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
1374313804
1374413805 //Object3D.cVector2[] vector2buffer;
1374513806
....@@ -13906,7 +13967,7 @@
1390613967 "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" +
1390713968 "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" +
1390813969 "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" +
13909
- "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" +
13970
+ "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1391013971 "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" +
1391113972 "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
1391213973 //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" +
....@@ -13967,7 +14028,7 @@
1396714028 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
1396814029 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
1396914030 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
13970
- //"MOV result.texcoord, vertex.texcoord;" +
14031
+ //"MOV result.texcoord, vertex.fogcoord;" +
1397114032 "MOV result.texcoord, temp;" +
1397214033 // border fade
1397314034 "MOV result.texcoord[3], vertex.texcoord;" +
....@@ -14014,7 +14075,9 @@
1401414075
1401514076 //"ADD temp.z, temp.z, one;" +
1401614077
14017
- "MOV result.color, temp;"
14078
+ "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
14079
+
14080
+ "MOV result.color, temp;" // Normal
1401814081 : "MOV result.color, vertex.color;") +
1401914082 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
1402014083 : "") +
....@@ -14673,8 +14736,8 @@
1467314736 }
1467414737 }
1467514738 PingThread pingthread = new PingThread();
14676
- int delta = 5;
14677
- int speed = 5;
14739
+ int delta = 2;
14740
+ int speed = 10;
1467814741 boolean autorepeat = false;
1467914742
1468014743 void GoDown(int mod)
....@@ -15451,7 +15514,7 @@
1545115514 repaint();
1545215515 break;
1545315516 case 'O':
15454
- Globals.drawMode = OCCLUSION; // WARNING
15517
+ // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING
1545515518 repaint();
1545615519 break;
1545715520 case 'o':
....@@ -16895,7 +16958,7 @@
1689516958 gl.glScalef(1.0f, -1.0f, 1.0f);
1689616959 }
1689716960
16898
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
16961
+ SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
1689916962
1690016963 float step = 2; // 0.1666f; //0.25f;
1690116964 float stepv = 2; // step * 1652 / 998;