Normand Briere
2019-08-26 6266c8a4b2485b29a7d5bcb217460d7aad3e1c4a
CameraPane.java
....@@ -168,7 +168,7 @@
168168
169169
170170 // OPTIONS
171
- boolean Skinshader = true;
171
+ boolean Skinshader = false; // true;
172172 boolean cameraLight = false;
173173 boolean UVdebug = false;
174174 boolean Udebug = false;
....@@ -542,7 +542,8 @@
542542 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
543543 LA.vecCross(obj.v0, obj.v1, obj.v2);
544544 LA.vecNormalize(obj.v2);
545
- gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
545
+
546
+ SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
546547 }
547548
548549 // P
....@@ -564,7 +565,7 @@
564565 y += ny * obj.NORMALPUSH;
565566 z += nz * obj.NORMALPUSH;
566567
567
- gl.glNormal3f(nx, ny, nz);
568
+ SetGLNormal(gl, nx, ny, nz);
568569 }
569570 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
570571 SetColor(obj, pv);
....@@ -596,7 +597,7 @@
596597 y += ny * obj.NORMALPUSH;
597598 z += nz * obj.NORMALPUSH;
598599
599
- gl.glNormal3f(nx, ny, nz);
600
+ SetGLNormal(gl, nx, ny, nz);
600601 }
601602 //System.out.println("vertexq = " + qv.s + ", " + qv.t);
602603 // boolean locked = false;
....@@ -644,7 +645,7 @@
644645 y += ny * obj.NORMALPUSH;
645646 z += nz * obj.NORMALPUSH;
646647
647
- gl.glNormal3f(nx, ny, nz);
648
+ SetGLNormal(gl, nx, ny, nz);
648649 }
649650
650651 // if ((dot&4) == 0)
....@@ -880,7 +881,7 @@
880881 //// tris.postdraw(this);
881882 }
882883
883
- static Camera localcamera = new Camera();
884
+ static Camera localAOcamera = new Camera();
884885 static cVector from = new cVector();
885886 static cVector to = new cVector();
886887
....@@ -889,7 +890,7 @@
889890 CameraPane cp = this;
890891
891892 Camera keep = cp.RenderCamera();
892
- cp.renderCamera = localcamera;
893
+ cp.renderCamera = localAOcamera;
893894
894895 if (br.trimmed)
895896 {
....@@ -907,7 +908,7 @@
907908 br.positions[i3 + 2] + br.normals[i3 + 2]);
908909 LA.xformPos(from, transform, from);
909910 LA.xformPos(to, transform, to); // RIGID ONLY
910
- localcamera.setAim(from, to);
911
+ localAOcamera.setAim(from, to);
911912
912913 CameraPane.occlusionbuffer.display();
913914
....@@ -941,7 +942,7 @@
941942 to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
942943 LA.xformPos(from, transform, from);
943944 LA.xformPos(to, transform, to); // RIGID ONLY
944
- localcamera.setAim(from, to);
945
+ localAOcamera.setAim(from, to);
945946
946947 CameraPane.occlusionbuffer.display();
947948
....@@ -1250,10 +1251,10 @@
12501251 {
12511252 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12521253 {
1253
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1254
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12541255 } else
12551256 {
1256
- gl.glNormal3f(0, 0, 1);
1257
+ SetGLNormal(gl, 0, 0, 1);
12571258 }
12581259
12591260 if (c != null)
....@@ -1277,10 +1278,10 @@
12771278 {
12781279 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12791280 {
1280
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1281
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12811282 } else
12821283 {
1283
- gl.glNormal3f(0, 0, 1);
1284
+ SetGLNormal(gl, 0, 0, 1);
12841285 }
12851286 if (c != null)
12861287 {
....@@ -1305,10 +1306,10 @@
13051306 {
13061307 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
13071308 {
1308
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1309
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
13091310 } else
13101311 {
1311
- gl.glNormal3f(0, 0, 1);
1312
+ SetGLNormal(gl, 0, 0, 1);
13121313 }
13131314 if (c != null)
13141315 {
....@@ -1490,7 +1491,7 @@
14901491 {
14911492 if (!selectmode)
14921493 {
1493
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1494
+ SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
14941495 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
14951496
14961497 if (flipV)
....@@ -1819,7 +1820,7 @@
18191820
18201821 display.modelParams7[0] = 0;
18211822 display.modelParams7[1] = 1000;
1822
- display.modelParams7[2] = 0;
1823
+ display.modelParams7[2] = material.parallax;
18231824 display.modelParams7[3] = 0;
18241825
18251826 //display.modelParams6[0] = 100; // criss de bug de bump
....@@ -2052,9 +2053,9 @@
20522053 switch(viewcode)
20532054 {
20542055 case 0: return "main";
2055
- case 1: return "one";
2056
- case 2: return "two";
2057
- case 3: return "three";
2056
+ case 1: return "Red";
2057
+ case 2: return "Green";
2058
+ case 3: return "Blue";
20582059 case 4: return "light";
20592060 }
20602061
....@@ -2473,6 +2474,18 @@
24732474 byte[] bytes = bytebuf.array();
24742475
24752476 return CreateBim(bytes, width, height);
2477
+ }
2478
+
2479
+ private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
2480
+ {
2481
+ gl.glNormal3f(nx, ny, nz);
2482
+
2483
+ if (ny > 0.9 || ny < -0.9)
2484
+ // Ground or ceiling
2485
+ gl.glVertexAttrib3f(4, 1, 0, 0);
2486
+ else
2487
+ // Walls
2488
+ gl.glVertexAttrib3f(4, 0, 1, 0);
24762489 }
24772490
24782491 /**/
....@@ -10690,9 +10703,18 @@
1069010703 static boolean init = false;
1069110704
1069210705 double[][] matrix = LA.newMatrix();
10706
+
10707
+ // This is to refresh the UI of the material panel.
10708
+ ObjEditor patchMaterial;
1069310709
1069410710 public void display(GLAutoDrawable drawable)
1069510711 {
10712
+ if (patchMaterial.patchMaterial)
10713
+ {
10714
+ patchMaterial.patchMaterial = false;
10715
+ patchMaterial.objectPanel.setSelectedIndex(1);
10716
+ }
10717
+
1069610718 if (Grafreed.savesound && Grafreed.hassound)
1069710719 {
1069810720 Grafreed.wav.save();
....@@ -12492,8 +12514,9 @@
1249212514 String programmin =
1249312515 // Min shader
1249412516 "!!ARBfp1.0\n" +
12495
- "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" +
12496
- "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" +
12517
+ "PARAM zero12t = { 0.0, 1.0, 2, 1.25 };" +
12518
+ "PARAM pow_2 = { 0.5, 0.25, 0.125, 0.0 };" +
12519
+ "PARAM pow2 = { 2, 4, 8, 0.0 };" +
1249712520 "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1249812521 "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" +
1249912522 "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" +
....@@ -12508,10 +12531,11 @@
1250812531 "TEMP eye;" +
1250912532 "TEMP pos;" +
1251012533
12511
- "MAD normal, fragment.color, zero123.z, -zero123.y;" +
12534
+ "MAD normal, fragment.color, zero12t.z, -zero12t.y;" +
1251212535 Normalize("normal") +
1251312536 "MOV light, state.light[0].position;" +
1251412537 "DP3 ndotl.x, light, normal;" +
12538
+ "MAX ndotl.x, ndotl.x, zero12t.x;" +
1251512539
1251612540 // shadow
1251712541 "MOV pos, fragment.texcoord[1];" +
....@@ -12527,7 +12551,7 @@
1252712551 "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow
1252812552
1252912553 // Backlit
12530
- "MOV pos.w, zero123.y;" +
12554
+ "MOV pos.w, zero12t.y;" + // one
1253112555 "DP4 eye.x, pos, light2cam0;" +
1253212556 "DP4 eye.y, pos, light2cam1;" +
1253312557 "DP4 eye.z, pos, light2cam2;" +
....@@ -12535,24 +12559,28 @@
1253512559
1253612560 "DP3 ndotl.y, -eye, normal;" +
1253712561 //"MUL ndotl.y, ndotl.y, pow2.x;" +
12538
- "POW ndotl.y, ndotl.y, pow2.z;" + // backlit
12539
- "SUB ndotl.y, zero123.y, ndotl.y;" +
12562
+ "POW ndotl.y, ndotl.y, pow2.x;" + // backlit
12563
+ "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y
12564
+ //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit
1254012565 //"SUB ndotl.y, zero123.y, ndotl.y;" +
1254112566 //"MUL ndotl.y, ndotl.y, pow2.z;" +
12567
+ "ADD ndotl.y, ndotl.y, one.x;" +
12568
+ "MUL ndotl.y, ndotl.y, pow_2.x;" +
1254212569
1254312570 //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient
1254412571 //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient
1254512572
1254612573 // Pigment
1254712574 "TEX temp, fragment.texcoord[0], texture[0], 2D;" +
12548
- "LRP temp, zero123.w, temp, one;" + // texture proportion
12549
- "MUL temp, temp, ndotl.x;" +
12550
-
12551
- "MUL temp, temp, zero123.z;" +
12575
+ "LRP temp, zero12t.w, temp, one;" + // texture proportion
12576
+ "MUL temp, temp, zero12t.w;" + // Times x
1255212577
1255312578 //"MUL temp, temp, ndotl.y;" +
12579
+ "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" +
1255412580
12555
- "MOV temp.w, zero123.y;" + // reset alpha
12581
+ "MUL temp, temp, ndotl.x;" + // lambert
12582
+
12583
+ "MOV temp.w, zero12t.y;" + // reset alpha
1255612584 "MOV result.color, temp;" +
1255712585 "END";
1255812586
....@@ -12584,7 +12612,7 @@
1258412612 "PARAM params4 = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
1258512613 "PARAM params5 = program.env[5];" + // texture, opacity, fakedepth, shadowbias
1258612614 "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough
12587
- "PARAM params7 = program.env[7];" + // noise power, opacity power
12615
+ "PARAM params7 = program.env[7];" + // noise power, opacity power, parallax
1258812616 "PARAM options0 = program.env[63];" + // fog density, intensity, elevation
1258912617 "PARAM options1 = program.env[62];" + // fog rgb color
1259012618 "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen
....@@ -12829,7 +12857,7 @@
1282912857 "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
1283012858 // mar 2013 ??? "KIL alpha.a;" +
1283112859 "MOV alpha, texSamp.aaaa;" + // y;" +
12832
- "KIL alpha.a;" +
12860
+ "KIL alpha.a;" + // not sure with parallax mapping
1283312861 /*
1283412862 "MUL temp.xy, temp, two;" +
1283512863 "TXB bump, temp, texture[0], 2D;" +
....@@ -12915,11 +12943,6 @@
1291512943 "SUB bump0, bump0, half;" +
1291612944 "ADD bump, bump, bump0;" +
1291712945
12918
- "MOV temp.x, texSamp.a;" +
12919
- "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
12920
- //"LRP texSamp0, params5.x, texSamp0, one;" +
12921
- "MOV texSamp.a, temp.x;" +
12922
-
1292312946 // double-sided
1292412947 /**/
1292512948 (doublesided?"DP3 temp.z, normal, eye;" +
....@@ -12929,26 +12952,73 @@
1292912952 "ADD temp.x, temp.x, one.x;" +
1293012953 "MUL normal, normal, temp.xxxx;":""
1293112954 ) +
12932
- /**/
12933
-//// Normalize("normal") +
12934
-//// "MAX normal.z, eps.x, normal.z;" +
12935
-// Normalize("normal") +
12936
- "MOV normald, normal;" +
12937
- "MOV normals, normal;" +
12955
+ /**/
12956
+
12957
+ "MOV temp, fragment.texcoord[4];" +
1293812958
1293912959 // UV base
1294012960 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
1294112961 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
1294212962 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
12943
- "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
12944
- "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
12945
- "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
12963
+ "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
12964
+ "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
12965
+ "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
12966
+ Normalize("UP") +
12967
+
1294612968 "XPD V, normal, UP;" +
1294712969 Normalize("V") +
1294812970 "XPD U, V, normal;" +
1294912971 Normalize("U") +
1295012972
12973
+ "MOV temp, fragment.texcoord[0];" +
12974
+
12975
+// "MAD normal, -temp.x, U, normal;" +
12976
+// "MAD normal, -temp.y, V, normal;" +
12977
+// Normalize("normal") +
12978
+
12979
+//// "MAX normal.z, eps.x, normal.z;" +
12980
+// Normalize("normal") +
12981
+ "MOV normald, normal;" +
12982
+ "MOV normals, normal;" +
12983
+
1295112984 // parallax mapping
12985
+
12986
+ "DP3 temp2.x, V, eye;" +
12987
+ "DP3 temp2.y, U, eye;" +
12988
+ "DP3 temp2.z, normal, eye;" +
12989
+ "RCP temp2.z, temp2.z;" +
12990
+
12991
+ "DP3 temp2.w, texSamp, texSamp;" + // Height
12992
+ "RSQ temp2.w, temp2.w;" +
12993
+ "RCP temp2.w, temp2.w;" +
12994
+
12995
+ "SUB temp2.w, temp2.w, half;" +
12996
+ // "SGE temp.x, temp2.w, eps.x;" +
12997
+ // "MUL temp2.w, temp2.w, temp.x;" +
12998
+
12999
+ // "MOV texSamp, U;" +
13000
+
13001
+ "MUL temp2.z, temp2.z, temp2.w;" +
13002
+ "MUL temp2.z, temp2.z, params7.z;" + // parallax
13003
+
13004
+ "MUL temp2, temp2, temp2.z;" +
13005
+
13006
+ "SUB temp, temp, temp2;" +
13007
+
13008
+ "TEX temp, temp, texture[0], 2D;" +
13009
+ "POW temp.a, temp.a, params6.w;" + // punch through
13010
+
13011
+ "ADD texSamp, temp, texSamp;" +
13012
+ "MUL texSamp.xyz, half, texSamp;" +
13013
+
13014
+ "MOV alpha, texSamp.aaaa;" +
13015
+
13016
+// parallax mapping
13017
+
13018
+ "MOV temp.x, texSamp.a;" +
13019
+ "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
13020
+ //"LRP texSamp0, params5.x, texSamp0, one;" +
13021
+ "MOV texSamp.a, temp.x;" +
1295213022
1295313023 //"MOV temp, fragment.texcoord[0];" +
1295413024 //
....@@ -13730,7 +13800,7 @@
1373013800 /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
1373113801 /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
1373213802 /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
13733
- /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
13803
+ /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
1373413804
1373513805 //Object3D.cVector2[] vector2buffer;
1373613806
....@@ -13897,7 +13967,7 @@
1389713967 "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" +
1389813968 "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" +
1389913969 "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" +
13900
- "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" +
13970
+ "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1390113971 "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" +
1390213972 "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
1390313973 //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" +
....@@ -13958,7 +14028,7 @@
1395814028 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
1395914029 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
1396014030 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
13961
- //"MOV result.texcoord, vertex.texcoord;" +
14031
+ //"MOV result.texcoord, vertex.fogcoord;" +
1396214032 "MOV result.texcoord, temp;" +
1396314033 // border fade
1396414034 "MOV result.texcoord[3], vertex.texcoord;" +
....@@ -14005,7 +14075,9 @@
1400514075
1400614076 //"ADD temp.z, temp.z, one;" +
1400714077
14008
- "MOV result.color, temp;"
14078
+ "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
14079
+
14080
+ "MOV result.color, temp;" // Normal
1400914081 : "MOV result.color, vertex.color;") +
1401014082 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
1401114083 : "") +
....@@ -14664,8 +14736,8 @@
1466414736 }
1466514737 }
1466614738 PingThread pingthread = new PingThread();
14667
- int delta = 5;
14668
- int speed = 5;
14739
+ int delta = 2;
14740
+ int speed = 10;
1466914741 boolean autorepeat = false;
1467014742
1467114743 void GoDown(int mod)
....@@ -15282,8 +15354,8 @@
1528215354 case 'K':
1528315355 KOMPACTTEXTURE ^= true;
1528415356 //textures.clear();
15285
- break;
15286
- case 'P': // Texture Projection macros
15357
+ // break;
15358
+ //case 'P': // Texture Projection macros
1528715359 // SAVETEXTURE ^= true;
1528815360 macromode = true;
1528915361 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
....@@ -15404,7 +15476,7 @@
1540415476 targetLookAt.set(manipCamera.lookAt);
1540515477 repaint();
1540615478 break;
15407
- case 'p':
15479
+ case 'P': // p':
1540815480 // c'est quoi ca au juste? spherical ^= true;
1540915481 Skinshader ^= true; programInitialized = false;
1541015482 repaint();
....@@ -15442,7 +15514,7 @@
1544215514 repaint();
1544315515 break;
1544415516 case 'O':
15445
- Globals.drawMode = OCCLUSION; // WARNING
15517
+ // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING
1544615518 repaint();
1544715519 break;
1544815520 case 'o':
....@@ -16886,7 +16958,7 @@
1688616958 gl.glScalef(1.0f, -1.0f, 1.0f);
1688716959 }
1688816960
16889
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
16961
+ SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
1689016962
1689116963 float step = 2; // 0.1666f; //0.25f;
1689216964 float stepv = 2; // step * 1652 / 998;