.. | .. |
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41 | 41 | |
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42 | 42 | java.util.Hashtable<java.util.UUID, Object3D> versiontable; // = new java.util.Hashtable<java.util.UUID, Object3D>(); |
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43 | 43 | |
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| 44 | + int tabIndex; |
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| 45 | + |
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44 | 46 | ScriptNode scriptnode; |
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45 | 47 | |
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46 | 48 | void deepCopyNode(Object3D other) |
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.. | .. |
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100 | 102 | other.softtouched = softtouched; |
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101 | 103 | |
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102 | 104 | other.random = random; |
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103 | | - other.link2master = link2master; |
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| 105 | + other.link2master = Link2Support(); |
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104 | 106 | other.transformcount = transformcount; |
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105 | 107 | other.marked = marked; |
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106 | 108 | other.skip = skip; |
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.. | .. |
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140 | 142 | projectedVertices[i] = new cVector2(); // Others |
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141 | 143 | } |
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142 | 144 | projectedVertices[0].x = 100; // bump |
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| 145 | + projectedVertices[1].y = 1000; // punchthrough. only for png |
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143 | 146 | } |
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144 | 147 | |
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145 | 148 | void MinMax(cVector minima, cVector maxima) |
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.. | .. |
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219 | 222 | return; |
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220 | 223 | |
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221 | 224 | transientsupport = support; |
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222 | | - transientlink2master = link2master; |
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| 225 | + transientlink2master = Link2Support(); |
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223 | 226 | |
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224 | 227 | support = null; |
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225 | 228 | link2master = false; |
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.. | .. |
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632 | 635 | transient boolean keepdontselect; |
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633 | 636 | boolean dontselect = false; |
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634 | 637 | boolean hide = false; |
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635 | | - boolean link2master = false; // performs reset support/master at each frame |
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| 638 | + |
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| 639 | + boolean link2master = false; // performs reset support/master at each frame (cannot rename due to serialization) |
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| 640 | + boolean link2support = false; // (cannot rename due to serialization) |
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| 641 | + |
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636 | 642 | boolean marked = false; // animation node |
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637 | 643 | boolean skip = false; // centroid issue |
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638 | 644 | boolean skipmocap = false; // mocap data |
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.. | .. |
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640 | 646 | boolean random = false; |
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641 | 647 | boolean speedup = false; |
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642 | 648 | boolean rewind = false; |
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| 649 | + |
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| 650 | + // Option to sort triangles, e.g. for transparency. |
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| 651 | + boolean sort = false; |
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643 | 652 | |
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644 | 653 | float NORMALPUSH = 0; |
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645 | 654 | |
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.. | .. |
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658 | 667 | { |
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659 | 668 | sorted = true; |
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660 | 669 | |
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661 | | - for (int i=0; i<size()-1; i++) |
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| 670 | + for (int i=0; i<Size()-1; i++) |
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662 | 671 | { |
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663 | 672 | Object3D obji = get(i); |
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664 | 673 | Object3D objj = get(i+1); |
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.. | .. |
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682 | 691 | { |
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683 | 692 | sorted = true; |
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684 | 693 | |
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685 | | - for (int i=0; i<size()-1; i++) |
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| 694 | + for (int i=0; i<Size()-1; i++) |
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686 | 695 | { |
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687 | 696 | Object3D obji = get(i); |
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688 | 697 | Object3D objj = get(i+1); |
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.. | .. |
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1019 | 1028 | |
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1020 | 1029 | void Step() |
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1021 | 1030 | { |
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1022 | | - // marde pour serialization de Texture |
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| 1031 | + // patch pour serialization de Texture |
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1023 | 1032 | resetmaxcount(); |
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1024 | 1033 | resettransformcount(); |
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1025 | 1034 | resetstep(); |
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.. | .. |
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1212 | 1221 | { |
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1213 | 1222 | // return true; |
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1214 | 1223 | |
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1215 | | - if (material == null || material.multiply) |
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1216 | | - return true; |
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| 1224 | +// if (material == null || material.multiply) |
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| 1225 | +// return true; |
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| 1226 | +// |
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| 1227 | +// if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000) |
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| 1228 | +// return false; |
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| 1229 | +// |
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| 1230 | +// // Transparent objects are dynamic because we have to sort the triangles. |
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| 1231 | +// return material.opacity > 0.99; |
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1217 | 1232 | |
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1218 | | - if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000) |
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1219 | | - return false; |
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1220 | | - |
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1221 | | - // Transparent objects are dynamic because we have to sort the triangles. |
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1222 | | - return material.opacity > 0.99; |
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| 1233 | + return !sort; |
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1223 | 1234 | } |
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1224 | 1235 | |
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1225 | 1236 | boolean IsOpaque() |
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1226 | 1237 | { |
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1227 | 1238 | // return true; |
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1228 | 1239 | |
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1229 | | - if (material == null || material.multiply) |
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1230 | | - return true; |
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| 1240 | +// if (material == null || material.multiply) |
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| 1241 | +// return true; |
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| 1242 | +// |
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| 1243 | +// return material.opacity > 0.99; |
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1231 | 1244 | |
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1232 | | - return material.opacity > 0.99; |
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| 1245 | + return !sort; |
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1233 | 1246 | } |
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1234 | 1247 | |
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1235 | 1248 | Object3D() |
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.. | .. |
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4040 | 4053 | |
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4041 | 4054 | void RevertMeshes() |
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4042 | 4055 | { |
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| 4056 | + // BLOCKLOOP |
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4043 | 4057 | if (this instanceof cMesh) |
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4044 | 4058 | { |
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4045 | 4059 | ((cMesh)this).Revert(); |
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.. | .. |
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4070 | 4084 | Touch(); |
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4071 | 4085 | } |
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4072 | 4086 | |
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4073 | | - ResetRecur(); |
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4074 | | - } |
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4075 | | - |
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4076 | | - void ResetRecur() |
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4077 | | - { |
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4078 | 4087 | for (int i = 0; i < size(); i++) |
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4079 | 4088 | { |
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4080 | 4089 | Object3D child = (Object3D) get(i); // reserve(i); |
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.. | .. |
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4097 | 4106 | Step(); |
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4098 | 4107 | Touch(); |
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4099 | 4108 | |
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4100 | | - StepRecur(); |
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4101 | | - } |
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4102 | | - |
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4103 | | - void StepRecur() |
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4104 | | - { |
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4105 | 4109 | for (int i = 0; i < size(); i++) |
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4106 | 4110 | { |
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4107 | 4111 | Object3D child = (Object3D) get(i); // reserve(i); |
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.. | .. |
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4288 | 4292 | Touch(); |
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4289 | 4293 | } |
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4290 | 4294 | |
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4291 | | - transient cVector min = new cVector(); |
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4292 | | - transient cVector max = new cVector(); |
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| 4295 | + transient cVector min; |
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| 4296 | + transient cVector max; |
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4293 | 4297 | |
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4294 | 4298 | void getBounds(cVector minima, cVector maxima, boolean xform) |
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4295 | 4299 | { |
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.. | .. |
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4305 | 4309 | if (blockloop) |
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4306 | 4310 | return; |
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4307 | 4311 | |
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4308 | | - if (min == null) // ??? |
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| 4312 | + if (min == null) |
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4309 | 4313 | { |
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4310 | 4314 | min = new cVector(); |
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4311 | 4315 | max = new cVector(); |
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.. | .. |
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4346 | 4350 | |
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4347 | 4351 | if (bRep != null) |
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4348 | 4352 | { |
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4349 | | - bRep.getBounds(minima,maxima,this); |
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| 4353 | + bRep.getBounds(minima, maxima, xform?this:null); |
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4350 | 4354 | } |
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4351 | 4355 | |
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4352 | 4356 | if (false) // xform) |
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.. | .. |
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6155 | 6159 | boolean NeedSupport() |
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6156 | 6160 | { |
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6157 | 6161 | return |
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6158 | | - CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && link2master && /*live &&*/ support != null |
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| 6162 | + CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && Link2Support() && /*live &&*/ support != null |
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6159 | 6163 | // PROBLEM with CROWD!! |
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6160 | 6164 | && (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || Globals.CROWD); |
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6161 | 6165 | } |
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.. | .. |
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6178 | 6182 | return live && bRep != null; |
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6179 | 6183 | } |
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6180 | 6184 | |
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| 6185 | + boolean Link2Support() |
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| 6186 | + { |
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| 6187 | + return link2master || link2support; |
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| 6188 | + } |
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| 6189 | + |
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| 6190 | + static cVector minima = new cVector(); |
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| 6191 | + static cVector maxima = new cVector(); |
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| 6192 | + static javax.vecmath.Point3d center = new javax.vecmath.Point3d(); |
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| 6193 | + |
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6181 | 6194 | void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) |
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6182 | 6195 | { |
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6183 | 6196 | Invariants(); // june 2013 |
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.. | .. |
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6185 | 6198 | if (support != null) |
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6186 | 6199 | { |
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6187 | 6200 | // System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame); |
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| 6201 | + } |
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| 6202 | + |
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| 6203 | + if (false) // live && Link2Support() && support == null && !this.marked) // project on ground |
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| 6204 | + { |
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| 6205 | + getBounds(minima, maxima, true); |
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| 6206 | + center.x = (minima.x + maxima.x) / 2; |
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| 6207 | + center.y = 10000; // (minima.y + maxima.y) / 2; |
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| 6208 | + center.z = (minima.z + maxima.z) / 2; |
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| 6209 | + |
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| 6210 | + Ray ray = new Ray(center, new Vector3d(0,-1,0)); |
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| 6211 | + |
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| 6212 | + IntersectResult res = new IntersectResult(); |
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| 6213 | + res.t = Double.POSITIVE_INFINITY; |
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| 6214 | + |
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| 6215 | + if (Grafreed.grafreed.universe.intersect(ray, res)) |
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| 6216 | + { |
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| 6217 | + double resx = ray.eyePoint.x + ray.viewDirection.x * res.t; |
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| 6218 | + double resy = ray.eyePoint.y + ray.viewDirection.y * res.t; |
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| 6219 | + double resz = ray.eyePoint.z + ray.viewDirection.z * res.t; |
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| 6220 | + |
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| 6221 | + LA.matTranslate(toParent, 0, resy - minima.y, 0); |
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| 6222 | + LA.matInvert(toParent, fromParent); |
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| 6223 | + } |
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6188 | 6224 | } |
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6189 | 6225 | |
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6190 | 6226 | if (display.DrawMode() == iCameraPane.SELECTION && |
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.. | .. |
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6239 | 6275 | support = support; |
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6240 | 6276 | |
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6241 | 6277 | boolean usecalllists = !IsDynamic() && |
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6242 | | - IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !link2master); // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
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| 6278 | + IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !Link2Support()); // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
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6243 | 6279 | //boolean usecalllists = false; //!IsLive(); // IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null) && !link2master; // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
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6244 | 6280 | |
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6245 | 6281 | //usecalllists &= display.DrawMode() == display.DEFAULT; // Don't compute list in shadow pass. |
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.. | .. |
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6250 | 6286 | bRep.displaylist = 0; |
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6251 | 6287 | } |
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6252 | 6288 | // usecalllists &= !(parent instanceof RandomNode); |
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6253 | | - // usecalllists = false; |
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| 6289 | + if (CameraPane.BOXMODE) // Too dynamic |
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| 6290 | + usecalllists = false; |
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6254 | 6291 | |
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6255 | 6292 | if (display.DrawMode() == display.SHADOW) |
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6256 | 6293 | //GetBRep() != null) |
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.. | .. |
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6306 | 6343 | Globals.lighttouched = true; // all panes... |
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6307 | 6344 | } |
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6308 | 6345 | |
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6309 | | - touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false; |
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6310 | | - //touched = false; |
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| 6346 | + //touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false; |
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| 6347 | + touched = false; |
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6311 | 6348 | |
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6312 | 6349 | if (this instanceof Texture || this instanceof TextureNode) |
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6313 | 6350 | { |
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.. | .. |
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6346 | 6383 | { |
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6347 | 6384 | if (display.DrawMode() == iCameraPane.SHADOW) |
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6348 | 6385 | { |
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6349 | | - if (!link2master // tricky to cull in shadow mode. |
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| 6386 | + if (!Link2Support() // tricky to cull in shadow mode. |
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6350 | 6387 | && GetBRep().FrustumCull(this, null, display.LightCamera(), true)) |
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6351 | 6388 | { |
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6352 | 6389 | //System.out.print("CULLED"); |
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.. | .. |
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6454 | 6491 | boolean failedPigment = false; |
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6455 | 6492 | boolean failedBump = false; |
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6456 | 6493 | |
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| 6494 | + CameraPane.lastObject = this; |
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6457 | 6495 | try |
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6458 | 6496 | { |
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6459 | 6497 | display.BindPigmentTexture(tex, texres); |
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.. | .. |
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6818 | 6856 | |
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6819 | 6857 | //javax.media.opengl.GL gl = display.GetGL(); |
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6820 | 6858 | |
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6821 | | - if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera) |
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| 6859 | + if (CameraPane.BOXMODE && !Link2Support()) //selected) // || CameraPane.movingcamera) |
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6822 | 6860 | { |
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6823 | 6861 | int fc = bRep.FaceCount(); |
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6824 | 6862 | int vc = bRep.VertexCount(); |
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.. | .. |
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6980 | 7018 | facescompare[k] = new FaceCompare(k); |
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6981 | 7019 | } |
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6982 | 7020 | |
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6983 | | - center = new cVector(); |
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| 7021 | + centertriangle = new cVector(); |
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6984 | 7022 | } |
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6985 | 7023 | else |
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6986 | 7024 | { |
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.. | .. |
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7103 | 7141 | */ |
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7104 | 7142 | } |
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7105 | 7143 | |
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7106 | | - transient cVector center; |
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| 7144 | + transient cVector centertriangle; |
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7107 | 7145 | |
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7108 | 7146 | class FaceCompare implements Comparable |
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7109 | 7147 | { |
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.. | .. |
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7132 | 7170 | Vertex q = bRep.GetVertex(face.q); |
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7133 | 7171 | Vertex r = bRep.GetVertex(face.r); |
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7134 | 7172 | |
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7135 | | - center.set(p); |
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7136 | | - center.add(q); |
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7137 | | - center.add(r); |
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7138 | | - center.mul(1.0/3); |
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| 7173 | + centertriangle.set(p); |
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| 7174 | + centertriangle.add(q); |
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| 7175 | + centertriangle.add(r); |
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| 7176 | + centertriangle.mul(1.0/3); |
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7139 | 7177 | |
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7140 | | - center.sub(Globals.theRenderer.EyeCamera().location); |
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| 7178 | + centertriangle.sub(Globals.theRenderer.EyeCamera().location); |
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7141 | 7179 | |
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7142 | | - distance = center.dot(center); |
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| 7180 | + distance = centertriangle.dot(centertriangle); |
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7143 | 7181 | } |
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7144 | 7182 | |
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7145 | 7183 | return distance; |
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.. | .. |
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8322 | 8360 | |
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8323 | 8361 | public int hashCode() |
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8324 | 8362 | { |
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8325 | | - // Fuck Vector... |
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| 8363 | + // Do not use Vector... |
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8326 | 8364 | return System.identityHashCode(this); |
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8327 | 8365 | } |
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8328 | 8366 | |
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.. | .. |
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8562 | 8600 | private static cVector2 qq2 = new cVector2(); |
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8563 | 8601 | private static cVector2 rr2 = new cVector2(); |
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8564 | 8602 | private static cVector2 ss2 = new cVector2(); |
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8565 | | - private static cVector edge1 = new cVector(); |
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8566 | | - private static cVector edge2 = new cVector(); |
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| 8603 | +// private static cVector edge1 = new cVector(); |
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| 8604 | +// private static cVector edge2 = new cVector(); |
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8567 | 8605 | //private static cVector norm = new cVector(); |
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8568 | 8606 | /*transient private*/ int hitSomething; |
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8569 | 8607 | static final int hitCenter = 1; |
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.. | .. |
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8761 | 8799 | |
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8762 | 8800 | Touch(); |
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8763 | 8801 | } |
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| 8802 | + |
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| 8803 | + static Vertex s1 = new Vertex(); |
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| 8804 | + static Vertex s2 = new Vertex(); |
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| 8805 | + static Vertex s3 = new Vertex(); |
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8764 | 8806 | |
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| 8807 | + boolean intersectMesh(Ray ray, IntersectResult result) |
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| 8808 | + { |
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| 8809 | + boolean success = false; |
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| 8810 | + |
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| 8811 | + if (bRep.stripified) |
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| 8812 | + { |
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| 8813 | + int[] strips = bRep.getRawIndices(); |
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| 8814 | + |
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| 8815 | + // TRIANGLE STRIP ARRAY |
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| 8816 | + if (bRep.trimmed) |
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| 8817 | + { |
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| 8818 | + float[] v = bRep.getRawVertices(); |
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| 8819 | + |
---|
| 8820 | + int count3 = 0; |
---|
| 8821 | + |
---|
| 8822 | + if (v.length > 0) |
---|
| 8823 | + { |
---|
| 8824 | + for (int i = 0; i < strips.length; i++) |
---|
| 8825 | + { |
---|
| 8826 | + s1.set(v[count3], v[count3 + 1], v[count3 + 2]); |
---|
| 8827 | + count3 += 3; |
---|
| 8828 | + |
---|
| 8829 | + s2.set(v[count3], v[count3 + 1], v[count3 + 2]); |
---|
| 8830 | + count3 += 3; |
---|
| 8831 | + |
---|
| 8832 | + for (int j = 0; j < strips[i] - 2; j++) |
---|
| 8833 | + { |
---|
| 8834 | + s3.set(v[count3], v[count3 + 1], v[count3 + 2]); |
---|
| 8835 | + count3 += 3; |
---|
| 8836 | + |
---|
| 8837 | + if (j%2 == 0) |
---|
| 8838 | + success |= intersectTriangle(ray, result, s1, s2, s3); |
---|
| 8839 | + else |
---|
| 8840 | + success |= intersectTriangle(ray, result, s1, s3, s2); |
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| 8841 | + |
---|
| 8842 | + s1.set(s2); |
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| 8843 | + s2.set(s3); |
---|
| 8844 | + } |
---|
| 8845 | + } |
---|
| 8846 | + } |
---|
| 8847 | + |
---|
| 8848 | + assert count3 == v.length; |
---|
| 8849 | + } |
---|
| 8850 | + else // !trimmed |
---|
| 8851 | + { |
---|
| 8852 | + int count = 0; |
---|
| 8853 | + for (int i = 0; i < strips.length; i++) |
---|
| 8854 | + { |
---|
| 8855 | + Vertex p = bRep.GetVertex(bRep.indices[count++]); |
---|
| 8856 | + Vertex q = bRep.GetVertex(bRep.indices[count++]); |
---|
| 8857 | + |
---|
| 8858 | + for (int j = 0; j < strips[i] - 2; j++) |
---|
| 8859 | + { |
---|
| 8860 | + Vertex r = bRep.GetVertex(bRep.indices[count++]); |
---|
| 8861 | + |
---|
| 8862 | + if (j%2 == 0) |
---|
| 8863 | + success |= intersectTriangle(ray, result, p, q, r); |
---|
| 8864 | + else |
---|
| 8865 | + success |= intersectTriangle(ray, result, p, r, q); |
---|
| 8866 | + |
---|
| 8867 | + p = q; |
---|
| 8868 | + q = r; |
---|
| 8869 | + } |
---|
| 8870 | + } |
---|
| 8871 | + } |
---|
| 8872 | + } else // catch (Error e) |
---|
| 8873 | + { |
---|
| 8874 | + int facecount = bRep.FaceCount(); |
---|
| 8875 | + for (int i = 0; i < facecount; i++) |
---|
| 8876 | + { |
---|
| 8877 | + Face face = bRep.GetFace(i); |
---|
| 8878 | + |
---|
| 8879 | + Vertex p = bRep.GetVertex(face.p); |
---|
| 8880 | + Vertex q = bRep.GetVertex(face.q); |
---|
| 8881 | + Vertex r = bRep.GetVertex(face.r); |
---|
| 8882 | + |
---|
| 8883 | + success |= intersectTriangle(ray, result, p, q, r); |
---|
| 8884 | + } |
---|
| 8885 | + } |
---|
| 8886 | + |
---|
| 8887 | + return success; |
---|
| 8888 | + } |
---|
| 8889 | + |
---|
| 8890 | + static cVector eye = new cVector(); |
---|
| 8891 | + static cVector dir = new cVector(); |
---|
| 8892 | + |
---|
| 8893 | + transient BBox bbox = null; |
---|
| 8894 | + |
---|
| 8895 | + boolean intersect(Ray ray, IntersectResult result) |
---|
| 8896 | + { |
---|
| 8897 | + double eyex = ray.eyePoint.x; |
---|
| 8898 | + double eyey = ray.eyePoint.y; |
---|
| 8899 | + double eyez = ray.eyePoint.z; |
---|
| 8900 | + |
---|
| 8901 | + double dirx = ray.viewDirection.x; |
---|
| 8902 | + double diry = ray.viewDirection.y; |
---|
| 8903 | + double dirz = ray.viewDirection.z; |
---|
| 8904 | + |
---|
| 8905 | + if (this.fromParent != null && !(this instanceof TextureNode)) |
---|
| 8906 | + { |
---|
| 8907 | + eye.x = eyex; |
---|
| 8908 | + eye.y = eyey; |
---|
| 8909 | + eye.z = eyez; |
---|
| 8910 | + dir.x = dirx; |
---|
| 8911 | + dir.y = diry; |
---|
| 8912 | + dir.z = dirz; |
---|
| 8913 | + |
---|
| 8914 | + LA.xformPos(eye, this.fromParent, eye); |
---|
| 8915 | + LA.xformDir(dir, this.fromParent, dir); |
---|
| 8916 | + |
---|
| 8917 | + ray.eyePoint.x = eye.x; |
---|
| 8918 | + ray.eyePoint.y = eye.y; |
---|
| 8919 | + ray.eyePoint.z = eye.z; |
---|
| 8920 | + |
---|
| 8921 | + ray.viewDirection.x = dir.x; |
---|
| 8922 | + ray.viewDirection.y = dir.y; |
---|
| 8923 | + ray.viewDirection.z = dir.z; |
---|
| 8924 | + } |
---|
| 8925 | + |
---|
| 8926 | + boolean success = false; |
---|
| 8927 | + |
---|
| 8928 | + boolean touch = false; |
---|
| 8929 | + |
---|
| 8930 | + if (bRep != null && Link2Support()) |
---|
| 8931 | + { |
---|
| 8932 | + if (bbox == null) |
---|
| 8933 | + { |
---|
| 8934 | + bbox = new BBox(); |
---|
| 8935 | + |
---|
| 8936 | + cVector min = new cVector(); |
---|
| 8937 | + cVector max = new cVector(); |
---|
| 8938 | + |
---|
| 8939 | + this.getBounds(min, max, true); |
---|
| 8940 | + |
---|
| 8941 | + bbox.min.x = min.x; |
---|
| 8942 | + bbox.min.y = min.y; |
---|
| 8943 | + bbox.min.z = min.z; |
---|
| 8944 | + |
---|
| 8945 | + bbox.max.x = max.x; |
---|
| 8946 | + bbox.max.y = max.y; |
---|
| 8947 | + bbox.max.z = max.z; |
---|
| 8948 | + } |
---|
| 8949 | + |
---|
| 8950 | + if (true) // NOT WORKING bbox.intersect(ray, result)) |
---|
| 8951 | + { |
---|
| 8952 | + success |= intersectMesh(ray, result); |
---|
| 8953 | + } |
---|
| 8954 | + else |
---|
| 8955 | + { |
---|
| 8956 | + //this.hide = true; |
---|
| 8957 | + touch = true; |
---|
| 8958 | + } |
---|
| 8959 | + } |
---|
| 8960 | + |
---|
| 8961 | + for (int i=0; i<size(); i++) |
---|
| 8962 | + { |
---|
| 8963 | + Object3D child = (Object3D) reserve(i); |
---|
| 8964 | + |
---|
| 8965 | + if (child == null) |
---|
| 8966 | + continue; |
---|
| 8967 | + |
---|
| 8968 | + success |= child.intersect(ray, result); |
---|
| 8969 | + release(i); |
---|
| 8970 | + } |
---|
| 8971 | + |
---|
| 8972 | + ray.eyePoint.x = eyex; |
---|
| 8973 | + ray.eyePoint.y = eyey; |
---|
| 8974 | + ray.eyePoint.z = eyez; |
---|
| 8975 | + |
---|
| 8976 | + ray.viewDirection.x = dirx; |
---|
| 8977 | + ray.viewDirection.y = diry; |
---|
| 8978 | + ray.viewDirection.z = dirz; |
---|
| 8979 | + |
---|
| 8980 | +// if (touch) |
---|
| 8981 | +// this.Touch(); // refresh display list |
---|
| 8982 | + |
---|
| 8983 | + return success; |
---|
| 8984 | + } |
---|
| 8985 | + |
---|
| 8986 | + static Vector3d edge1 = new Vector3d(); |
---|
| 8987 | + static Vector3d edge2 = new Vector3d(); |
---|
| 8988 | + static Vector3d P = new Vector3d(); |
---|
| 8989 | + static Vector3d T = new Vector3d(); |
---|
| 8990 | + static Vector3d Q = new Vector3d(); |
---|
| 8991 | + |
---|
| 8992 | + private boolean intersectTriangle(Ray ray, IntersectResult result, Vertex v1, Vertex v2, Vertex v3) |
---|
| 8993 | + { |
---|
| 8994 | + if (false) |
---|
| 8995 | + { |
---|
| 8996 | + result.t = 0; |
---|
| 8997 | + return true; |
---|
| 8998 | + } |
---|
| 8999 | + |
---|
| 9000 | + /* |
---|
| 9001 | + Fast, Minimum Storage Ray/Triangle Intersection, Moller et al. |
---|
| 9002 | + |
---|
| 9003 | + Reference: http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf |
---|
| 9004 | + */ |
---|
| 9005 | + |
---|
| 9006 | + // Calculate edges of the triangle |
---|
| 9007 | + edge1.set(v2.x - v1.x, v2.y - v1.y, v2.z - v1.z); |
---|
| 9008 | + edge2.set(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z); |
---|
| 9009 | + |
---|
| 9010 | + // Calculate the determinant (U parameter) |
---|
| 9011 | + P.cross(ray.viewDirection, edge2); |
---|
| 9012 | + double det = edge1.dot(P); |
---|
| 9013 | + |
---|
| 9014 | + if (det > -1e-9 && det < 1e-9) |
---|
| 9015 | + { |
---|
| 9016 | + return false; |
---|
| 9017 | + } // Ray lies in plane of triangle |
---|
| 9018 | + |
---|
| 9019 | + double invDet = 1 / det; |
---|
| 9020 | + |
---|
| 9021 | + // Calculate distance from vertex1 to ray origin |
---|
| 9022 | + T.set(ray.eyePoint.x - v1.x, ray.eyePoint.y - v1.y, ray.eyePoint.z - v1.z); |
---|
| 9023 | + |
---|
| 9024 | + double U = (T.dot(P)) * invDet; // Calculate U parameter |
---|
| 9025 | + |
---|
| 9026 | + if (U < 0.f || U > 1.f) |
---|
| 9027 | + { |
---|
| 9028 | + return false; |
---|
| 9029 | + } // Intersection lies outside of the triangle |
---|
| 9030 | + |
---|
| 9031 | + // Calculate V parameter |
---|
| 9032 | + Q.cross(T, edge1); |
---|
| 9033 | + |
---|
| 9034 | + double V = ray.viewDirection.dot(Q) * invDet; |
---|
| 9035 | + |
---|
| 9036 | + if (V < 0.f || (U + V) > 1.f) |
---|
| 9037 | + { |
---|
| 9038 | + return false; |
---|
| 9039 | + } // Intersection lies outside of the triangle |
---|
| 9040 | + |
---|
| 9041 | + double t = edge2.dot(Q) * invDet; |
---|
| 9042 | + |
---|
| 9043 | + if (t > 1e-9) // Triangle and ray intersects |
---|
| 9044 | + { |
---|
| 9045 | + //result.isIntersected = true; |
---|
| 9046 | + //result.id = id; |
---|
| 9047 | + |
---|
| 9048 | + if (false) // isShadow) |
---|
| 9049 | + { |
---|
| 9050 | + result.t = t; |
---|
| 9051 | + return true; |
---|
| 9052 | + } else if (t < result.t) |
---|
| 9053 | + { |
---|
| 9054 | + result.object = this; |
---|
| 9055 | + |
---|
| 9056 | + result.t = t; |
---|
| 9057 | + |
---|
| 9058 | + //result.p.x = ray.eyePoint.x + ray.viewDirection.x * t; |
---|
| 9059 | + //result.p.y = ray.eyePoint.y + ray.viewDirection.y * t; |
---|
| 9060 | + //result.p.z = ray.eyePoint.z + ray.viewDirection.z * t; |
---|
| 9061 | + |
---|
| 9062 | + result.n.cross(edge1, edge2); |
---|
| 9063 | + result.n.normalize(); |
---|
| 9064 | + } |
---|
| 9065 | + |
---|
| 9066 | + return true; |
---|
| 9067 | + } |
---|
| 9068 | + |
---|
| 9069 | + return false; |
---|
| 9070 | + } |
---|
8765 | 9071 | |
---|
8766 | 9072 | public int Size() |
---|
8767 | 9073 | { |
---|