.. | .. |
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20 | 20 | //<-2.2,0.7,-2> and pointed it at <-0.61,0.3,-0.6> |
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21 | 21 | // location = LA.newVector(2,0.7,-2); |
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22 | 22 | // lookAt = new cVector(0.6,0.3,-0.6); |
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23 | | - location = LA.newVector(3,2,2); |
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| 23 | + location = LA.newVector(6,2,4); |
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24 | 24 | lookAt = new cVector(0.0,0.5,0); |
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25 | 25 | direction = new cVector(); |
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26 | 26 | toParent = LA.newMatrix(); |
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.. | .. |
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71 | 71 | perspective = false; |
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72 | 72 | break; |
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73 | 73 | case 4: // Default light |
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74 | | - location = LA.newVector(10, 30, 20); |
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| 74 | + location = LA.newVector(-10, 30, 20); |
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75 | 75 | perspective = false; |
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76 | 76 | break; |
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77 | 77 | } |
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