| .. | .. | 
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| 216 | 216 |  	 | 
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| 217 | 217 |          static Vector3f g = new Vector3f(); | 
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| 218 | 218 |          static Vector3f w = new Vector3f(); | 
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 | 219 | +          | 
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| 219 | 220 |          static public Vector3f wind = new Vector3f(); | 
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| 220 | 221 |          static public Vector3f pos = new Vector3f(); | 
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| 221 | 222 |           | 
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 | 223 | +        static public Vector3f min = new Vector3f();  | 
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 | 224 | +        static public Vector3f max = new Vector3f();  | 
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 | 225 | +          | 
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 | 226 | +        static public boolean justclicked;  | 
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 | 227 | +      | 
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| 222 | 228 |  	public void applyGravity() { | 
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| 223 | 229 |  		if (isStaticOrKinematicObject()) | 
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| 224 | 230 |  			return; | 
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| .. | .. | 
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| 226 | 232 |                  g.y = gravity.y; | 
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| 227 | 233 |  		applyCentralForce(g); | 
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| 228 | 234 |                   | 
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 | 235 | +                if (pos.x == 0 && pos.y == 0 && pos.z == 0)  | 
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 | 236 | +                    return;  | 
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 | 237 | +                  | 
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 | 238 | +                justclicked = false;  | 
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 | 239 | +                  | 
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| 229 | 240 |                  wind.set(pos); | 
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| 230 | 241 |                  wind.x -= worldTransform.origin.x; | 
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| 231 | 242 |                  wind.y -= worldTransform.origin.y; | 
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| 232 | 243 |                  wind.z -= worldTransform.origin.z; | 
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| 233 | 244 |                   | 
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 | 245 | +//                this.collisionShape.getAabb(worldTransform, min, max);  | 
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 | 246 | +//  | 
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 | 247 | +//                if (pos.x < min.x || pos.x > max.x)  | 
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 | 248 | +//                    return;  | 
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 | 249 | +//                if (pos.y < min.y || pos.y > max.y)  | 
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 | 250 | +//                    return;  | 
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 | 251 | +//                if (pos.z < min.z || pos.z > max.z)  | 
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 | 252 | +//                    return;  | 
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 | 253 | +                      | 
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| 234 | 254 |                  float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z; | 
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| 235 | 255 |                   | 
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| 236 |  | -                dot = 10;  | 
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 | 256 | +                dot = 100;  | 
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| 237 | 257 |                   | 
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| 238 | 258 |                  w.x = wind.x * gravity.z * dot; | 
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| 239 | 259 |                  w.y = wind.y * gravity.z * dot; | 
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| 240 | 260 |                  w.z = wind.z * gravity.z * dot; | 
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 | 261 | +                  | 
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 | 262 | +                System.out.print("min = " + min);  | 
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 | 263 | +                System.out.println("; max = " + max);  | 
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 | 264 | +                  | 
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| 241 | 265 |  		applyCentralForce(w); | 
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| 242 | 266 |  	} | 
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| 243 | 267 |  	 | 
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