Normand Briere
2019-10-06 9cf2c36d644d0aaa28797f57a3e71591d8e66973
Object3D.java
....@@ -41,6 +41,8 @@
4141
4242 java.util.Hashtable<java.util.UUID, Object3D> versiontable; // = new java.util.Hashtable<java.util.UUID, Object3D>();
4343
44
+ transient int tabIndex; // Tabs can change between sessions.
45
+
4446 ScriptNode scriptnode;
4547
4648 void deepCopyNode(Object3D other)
....@@ -100,7 +102,7 @@
100102 other.softtouched = softtouched;
101103
102104 other.random = random;
103
- other.link2master = link2master;
105
+ other.link2master = Link2Support();
104106 other.transformcount = transformcount;
105107 other.marked = marked;
106108 other.skip = skip;
....@@ -140,6 +142,7 @@
140142 projectedVertices[i] = new cVector2(); // Others
141143 }
142144 projectedVertices[0].x = 100; // bump
145
+ projectedVertices[1].y = 1000; // punchthrough. only for png
143146 }
144147
145148 void MinMax(cVector minima, cVector maxima)
....@@ -219,7 +222,7 @@
219222 return;
220223
221224 transientsupport = support;
222
- transientlink2master = link2master;
225
+ transientlink2master = Link2Support();
223226
224227 support = null;
225228 link2master = false;
....@@ -632,7 +635,10 @@
632635 transient boolean keepdontselect;
633636 boolean dontselect = false;
634637 boolean hide = false;
635
- boolean link2master = false; // performs reset support/master at each frame
638
+
639
+ boolean link2master = false; // performs reset support/master at each frame (cannot rename due to serialization)
640
+ boolean link2support = false; // (cannot rename due to serialization)
641
+
636642 boolean marked = false; // animation node
637643 boolean skip = false; // centroid issue
638644 boolean skipmocap = false; // mocap data
....@@ -640,6 +646,9 @@
640646 boolean random = false;
641647 boolean speedup = false;
642648 boolean rewind = false;
649
+
650
+ // Option to sort triangles, e.g. for transparency.
651
+ boolean sort = false;
643652
644653 float NORMALPUSH = 0;
645654
....@@ -658,7 +667,7 @@
658667 {
659668 sorted = true;
660669
661
- for (int i=0; i<size()-1; i++)
670
+ for (int i=0; i<Size()-1; i++)
662671 {
663672 Object3D obji = get(i);
664673 Object3D objj = get(i+1);
....@@ -682,7 +691,7 @@
682691 {
683692 sorted = true;
684693
685
- for (int i=0; i<size()-1; i++)
694
+ for (int i=0; i<Size()-1; i++)
686695 {
687696 Object3D obji = get(i);
688697 Object3D objj = get(i+1);
....@@ -1019,7 +1028,7 @@
10191028
10201029 void Step()
10211030 {
1022
- // marde pour serialization de Texture
1031
+ // patch pour serialization de Texture
10231032 resetmaxcount();
10241033 resettransformcount();
10251034 resetstep();
....@@ -1133,6 +1142,8 @@
11331142 (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || !Globals.COMPUTESHADOWWHENLIVE) &&
11341143 currentframe != Globals.framecount)
11351144 {
1145
+ Globals.lighttouched = true;
1146
+
11361147 currentframe = Globals.framecount;
11371148
11381149 // System.err.println("transformcount = " + transformcount);
....@@ -1212,24 +1223,28 @@
12121223 {
12131224 // return true;
12141225
1215
- if (material == null || material.multiply)
1216
- return true;
1226
+// if (material == null || material.multiply)
1227
+// return true;
1228
+//
1229
+// if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
1230
+// return false;
1231
+//
1232
+// // Transparent objects are dynamic because we have to sort the triangles.
1233
+// return material.opacity > 0.99;
12171234
1218
- if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
1219
- return false;
1220
-
1221
- // Transparent objects are dynamic because we have to sort the triangles.
1222
- return material.opacity > 0.99;
1235
+ return !sort;
12231236 }
12241237
12251238 boolean IsOpaque()
12261239 {
12271240 // return true;
12281241
1229
- if (material == null || material.multiply)
1230
- return true;
1242
+// if (material == null || material.multiply)
1243
+// return true;
1244
+//
1245
+// return material.opacity > 0.99;
12311246
1232
- return material.opacity > 0.99;
1247
+ return !sort;
12331248 }
12341249
12351250 Object3D()
....@@ -3406,7 +3421,7 @@
34063421 }
34073422 }
34083423
3409
- public void Scale(int scale)
3424
+ public void Scale(float scale)
34103425 {
34113426 Object3D obj = this;
34123427
....@@ -4040,6 +4055,7 @@
40404055
40414056 void RevertMeshes()
40424057 {
4058
+ // BLOCKLOOP
40434059 if (this instanceof cMesh)
40444060 {
40454061 ((cMesh)this).Revert();
....@@ -4070,11 +4086,6 @@
40704086 Touch();
40714087 }
40724088
4073
- ResetRecur();
4074
- }
4075
-
4076
- void ResetRecur()
4077
- {
40784089 for (int i = 0; i < size(); i++)
40794090 {
40804091 Object3D child = (Object3D) get(i); // reserve(i);
....@@ -4097,11 +4108,6 @@
40974108 Step();
40984109 Touch();
40994110
4100
- StepRecur();
4101
- }
4102
-
4103
- void StepRecur()
4104
- {
41054111 for (int i = 0; i < size(); i++)
41064112 {
41074113 Object3D child = (Object3D) get(i); // reserve(i);
....@@ -4288,8 +4294,8 @@
42884294 Touch();
42894295 }
42904296
4291
- transient cVector min = new cVector();
4292
- transient cVector max = new cVector();
4297
+ transient cVector min;
4298
+ transient cVector max;
42934299
42944300 void getBounds(cVector minima, cVector maxima, boolean xform)
42954301 {
....@@ -4305,7 +4311,7 @@
43054311 if (blockloop)
43064312 return;
43074313
4308
- if (min == null) // ???
4314
+ if (min == null)
43094315 {
43104316 min = new cVector();
43114317 max = new cVector();
....@@ -4346,7 +4352,7 @@
43464352
43474353 if (bRep != null)
43484354 {
4349
- bRep.getBounds(minima,maxima,this);
4355
+ bRep.getBounds(minima, maxima, xform?this:null);
43504356 }
43514357
43524358 if (false) // xform)
....@@ -6155,7 +6161,7 @@
61556161 boolean NeedSupport()
61566162 {
61576163 return
6158
- CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && link2master && /*live &&*/ support != null
6164
+ CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && Link2Support() && /*live &&*/ support != null
61596165 // PROBLEM with CROWD!!
61606166 && (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || Globals.CROWD);
61616167 }
....@@ -6178,6 +6184,15 @@
61786184 return live && bRep != null;
61796185 }
61806186
6187
+ boolean Link2Support()
6188
+ {
6189
+ return link2master || link2support;
6190
+ }
6191
+
6192
+ static cVector minima = new cVector();
6193
+ static cVector maxima = new cVector();
6194
+ static javax.vecmath.Point3d center = new javax.vecmath.Point3d();
6195
+
61816196 void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
61826197 {
61836198 Invariants(); // june 2013
....@@ -6185,6 +6200,29 @@
61856200 if (support != null)
61866201 {
61876202 // System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame);
6203
+ }
6204
+
6205
+ if (false) // live && Link2Support() && support == null && !this.marked) // project on ground
6206
+ {
6207
+ getBounds(minima, maxima, true);
6208
+ center.x = (minima.x + maxima.x) / 2;
6209
+ center.y = 10000; // (minima.y + maxima.y) / 2;
6210
+ center.z = (minima.z + maxima.z) / 2;
6211
+
6212
+ Ray ray = new Ray(center, new Vector3d(0,-1,0));
6213
+
6214
+ IntersectResult res = new IntersectResult();
6215
+ res.t = Double.POSITIVE_INFINITY;
6216
+
6217
+ if (Grafreed.grafreed.universe.intersect(ray, res))
6218
+ {
6219
+ double resx = ray.eyePoint.x + ray.viewDirection.x * res.t;
6220
+ double resy = ray.eyePoint.y + ray.viewDirection.y * res.t;
6221
+ double resz = ray.eyePoint.z + ray.viewDirection.z * res.t;
6222
+
6223
+ LA.matTranslate(toParent, 0, resy - minima.y, 0);
6224
+ LA.matInvert(toParent, fromParent);
6225
+ }
61886226 }
61896227
61906228 if (display.DrawMode() == iCameraPane.SELECTION &&
....@@ -6239,7 +6277,7 @@
62396277 support = support;
62406278
62416279 boolean usecalllists = !IsDynamic() &&
6242
- IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !link2master); // !(this instanceof cSpring) && !(this instanceof BezierPatch);
6280
+ IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !Link2Support()); // !(this instanceof cSpring) && !(this instanceof BezierPatch);
62436281 //boolean usecalllists = false; //!IsLive(); // IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null) && !link2master; // !(this instanceof cSpring) && !(this instanceof BezierPatch);
62446282
62456283 //usecalllists &= display.DrawMode() == display.DEFAULT; // Don't compute list in shadow pass.
....@@ -6250,7 +6288,8 @@
62506288 bRep.displaylist = 0;
62516289 }
62526290 // usecalllists &= !(parent instanceof RandomNode);
6253
- // usecalllists = false;
6291
+ if (CameraPane.BOXMODE) // Too dynamic
6292
+ usecalllists = false;
62546293
62556294 if (display.DrawMode() == display.SHADOW)
62566295 //GetBRep() != null)
....@@ -6264,7 +6303,7 @@
62646303
62656304 if (!selectmode && //display.DrawMode() != display.SELECTION &&
62666305 //(touched || (bRep != null && bRep.displaylist <= 0)))
6267
- (Globals.isLIVE() && Globals.COMPUTESHADOWWHENLIVE || touched && Globals.COMPUTESHADOWWHENLIVE)) // || (bRep != null && bRep.displaylist <= 0)))
6306
+ ((Globals.isLIVE() && Globals.COMPUTESHADOWWHENLIVE) || touched)) // || (bRep != null && bRep.displaylist <= 0)))
62686307 {
62696308 Globals.lighttouched = true;
62706309 } // all panes...
....@@ -6306,8 +6345,8 @@
63066345 Globals.lighttouched = true; // all panes...
63076346 }
63086347
6309
- touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false;
6310
- //touched = false;
6348
+ //touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false;
6349
+ touched = false;
63116350
63126351 if (this instanceof Texture || this instanceof TextureNode)
63136352 {
....@@ -6346,7 +6385,7 @@
63466385 {
63476386 if (display.DrawMode() == iCameraPane.SHADOW)
63486387 {
6349
- if (!link2master // tricky to cull in shadow mode.
6388
+ if (!Link2Support() // tricky to cull in shadow mode.
63506389 && GetBRep().FrustumCull(this, null, display.LightCamera(), true))
63516390 {
63526391 //System.out.print("CULLED");
....@@ -6454,6 +6493,7 @@
64546493 boolean failedPigment = false;
64556494 boolean failedBump = false;
64566495
6496
+ CameraPane.lastObject = this;
64576497 try
64586498 {
64596499 display.BindPigmentTexture(tex, texres);
....@@ -6818,7 +6858,8 @@
68186858
68196859 //javax.media.opengl.GL gl = display.GetGL();
68206860
6821
- if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera)
6861
+ if (CameraPane.BOXMODE && //!Link2Support()) //
6862
+ !selected) // || CameraPane.movingcamera)
68226863 {
68236864 int fc = bRep.FaceCount();
68246865 int vc = bRep.VertexCount();
....@@ -6980,7 +7021,7 @@
69807021 facescompare[k] = new FaceCompare(k);
69817022 }
69827023
6983
- center = new cVector();
7024
+ centertriangle = new cVector();
69847025 }
69857026 else
69867027 {
....@@ -7103,7 +7144,7 @@
71037144 */
71047145 }
71057146
7106
- transient cVector center;
7147
+ transient cVector centertriangle;
71077148
71087149 class FaceCompare implements Comparable
71097150 {
....@@ -7132,14 +7173,14 @@
71327173 Vertex q = bRep.GetVertex(face.q);
71337174 Vertex r = bRep.GetVertex(face.r);
71347175
7135
- center.set(p);
7136
- center.add(q);
7137
- center.add(r);
7138
- center.mul(1.0/3);
7176
+ centertriangle.set(p);
7177
+ centertriangle.add(q);
7178
+ centertriangle.add(r);
7179
+ centertriangle.mul(1.0/3);
71397180
7140
- center.sub(Globals.theRenderer.EyeCamera().location);
7181
+ centertriangle.sub(Globals.theRenderer.EyeCamera().location);
71417182
7142
- distance = center.dot(center);
7183
+ distance = centertriangle.dot(centertriangle);
71437184 }
71447185
71457186 return distance;
....@@ -8322,7 +8363,7 @@
83228363
83238364 public int hashCode()
83248365 {
8325
- // Fuck Vector...
8366
+ // Do not use Vector...
83268367 return System.identityHashCode(this);
83278368 }
83288369
....@@ -8562,8 +8603,8 @@
85628603 private static cVector2 qq2 = new cVector2();
85638604 private static cVector2 rr2 = new cVector2();
85648605 private static cVector2 ss2 = new cVector2();
8565
- private static cVector edge1 = new cVector();
8566
- private static cVector edge2 = new cVector();
8606
+// private static cVector edge1 = new cVector();
8607
+// private static cVector edge2 = new cVector();
85678608 //private static cVector norm = new cVector();
85688609 /*transient private*/ int hitSomething;
85698610 static final int hitCenter = 1;
....@@ -8761,7 +8802,275 @@
87618802
87628803 Touch();
87638804 }
8805
+
8806
+ static Vertex s1 = new Vertex();
8807
+ static Vertex s2 = new Vertex();
8808
+ static Vertex s3 = new Vertex();
87648809
8810
+ boolean intersectMesh(Ray ray, IntersectResult result)
8811
+ {
8812
+ boolean success = false;
8813
+
8814
+ if (bRep.stripified)
8815
+ {
8816
+ int[] strips = bRep.getRawIndices();
8817
+
8818
+ // TRIANGLE STRIP ARRAY
8819
+ if (bRep.trimmed)
8820
+ {
8821
+ float[] v = bRep.getRawVertices();
8822
+
8823
+ int count3 = 0;
8824
+
8825
+ if (v.length > 0)
8826
+ {
8827
+ for (int i = 0; i < strips.length; i++)
8828
+ {
8829
+ s1.set(v[count3], v[count3 + 1], v[count3 + 2]);
8830
+ count3 += 3;
8831
+
8832
+ s2.set(v[count3], v[count3 + 1], v[count3 + 2]);
8833
+ count3 += 3;
8834
+
8835
+ for (int j = 0; j < strips[i] - 2; j++)
8836
+ {
8837
+ s3.set(v[count3], v[count3 + 1], v[count3 + 2]);
8838
+ count3 += 3;
8839
+
8840
+ if (j%2 == 0)
8841
+ success |= intersectTriangle(ray, result, s1, s2, s3);
8842
+ else
8843
+ success |= intersectTriangle(ray, result, s1, s3, s2);
8844
+
8845
+ s1.set(s2);
8846
+ s2.set(s3);
8847
+ }
8848
+ }
8849
+ }
8850
+
8851
+ assert count3 == v.length;
8852
+ }
8853
+ else // !trimmed
8854
+ {
8855
+ int count = 0;
8856
+ for (int i = 0; i < strips.length; i++)
8857
+ {
8858
+ Vertex p = bRep.GetVertex(bRep.indices[count++]);
8859
+ Vertex q = bRep.GetVertex(bRep.indices[count++]);
8860
+
8861
+ for (int j = 0; j < strips[i] - 2; j++)
8862
+ {
8863
+ Vertex r = bRep.GetVertex(bRep.indices[count++]);
8864
+
8865
+ if (j%2 == 0)
8866
+ success |= intersectTriangle(ray, result, p, q, r);
8867
+ else
8868
+ success |= intersectTriangle(ray, result, p, r, q);
8869
+
8870
+ p = q;
8871
+ q = r;
8872
+ }
8873
+ }
8874
+ }
8875
+ } else // catch (Error e)
8876
+ {
8877
+ int facecount = bRep.FaceCount();
8878
+ for (int i = 0; i < facecount; i++)
8879
+ {
8880
+ Face face = bRep.GetFace(i);
8881
+
8882
+ Vertex p = bRep.GetVertex(face.p);
8883
+ Vertex q = bRep.GetVertex(face.q);
8884
+ Vertex r = bRep.GetVertex(face.r);
8885
+
8886
+ success |= intersectTriangle(ray, result, p, q, r);
8887
+ }
8888
+ }
8889
+
8890
+ return success;
8891
+ }
8892
+
8893
+ static cVector eye = new cVector();
8894
+ static cVector dir = new cVector();
8895
+
8896
+ transient BBox bbox = null;
8897
+
8898
+ boolean intersect(Ray ray, IntersectResult result)
8899
+ {
8900
+ double eyex = ray.eyePoint.x;
8901
+ double eyey = ray.eyePoint.y;
8902
+ double eyez = ray.eyePoint.z;
8903
+
8904
+ double dirx = ray.viewDirection.x;
8905
+ double diry = ray.viewDirection.y;
8906
+ double dirz = ray.viewDirection.z;
8907
+
8908
+ if (this.fromParent != null && !(this instanceof TextureNode))
8909
+ {
8910
+ eye.x = eyex;
8911
+ eye.y = eyey;
8912
+ eye.z = eyez;
8913
+ dir.x = dirx;
8914
+ dir.y = diry;
8915
+ dir.z = dirz;
8916
+
8917
+ LA.xformPos(eye, this.fromParent, eye);
8918
+ LA.xformDir(dir, this.fromParent, dir);
8919
+
8920
+ ray.eyePoint.x = eye.x;
8921
+ ray.eyePoint.y = eye.y;
8922
+ ray.eyePoint.z = eye.z;
8923
+
8924
+ ray.viewDirection.x = dir.x;
8925
+ ray.viewDirection.y = dir.y;
8926
+ ray.viewDirection.z = dir.z;
8927
+ }
8928
+
8929
+ boolean success = false;
8930
+
8931
+ boolean touch = false;
8932
+
8933
+ if (bRep != null && Link2Support())
8934
+ {
8935
+ if (bbox == null)
8936
+ {
8937
+ bbox = new BBox();
8938
+
8939
+ cVector min = new cVector();
8940
+ cVector max = new cVector();
8941
+
8942
+ this.getBounds(min, max, true);
8943
+
8944
+ bbox.min.x = min.x;
8945
+ bbox.min.y = min.y;
8946
+ bbox.min.z = min.z;
8947
+
8948
+ bbox.max.x = max.x;
8949
+ bbox.max.y = max.y;
8950
+ bbox.max.z = max.z;
8951
+ }
8952
+
8953
+ if (true) // NOT WORKING bbox.intersect(ray, result))
8954
+ {
8955
+ success |= intersectMesh(ray, result);
8956
+ }
8957
+ else
8958
+ {
8959
+ //this.hide = true;
8960
+ touch = true;
8961
+ }
8962
+ }
8963
+
8964
+ for (int i=0; i<size(); i++)
8965
+ {
8966
+ Object3D child = (Object3D) reserve(i);
8967
+
8968
+ if (child == null)
8969
+ continue;
8970
+
8971
+ success |= child.intersect(ray, result);
8972
+ release(i);
8973
+ }
8974
+
8975
+ ray.eyePoint.x = eyex;
8976
+ ray.eyePoint.y = eyey;
8977
+ ray.eyePoint.z = eyez;
8978
+
8979
+ ray.viewDirection.x = dirx;
8980
+ ray.viewDirection.y = diry;
8981
+ ray.viewDirection.z = dirz;
8982
+
8983
+// if (touch)
8984
+// this.Touch(); // refresh display list
8985
+
8986
+ return success;
8987
+ }
8988
+
8989
+ static Vector3d edge1 = new Vector3d();
8990
+ static Vector3d edge2 = new Vector3d();
8991
+ static Vector3d P = new Vector3d();
8992
+ static Vector3d T = new Vector3d();
8993
+ static Vector3d Q = new Vector3d();
8994
+
8995
+ private boolean intersectTriangle(Ray ray, IntersectResult result, Vertex v1, Vertex v2, Vertex v3)
8996
+ {
8997
+ if (false)
8998
+ {
8999
+ result.t = 0;
9000
+ return true;
9001
+ }
9002
+
9003
+ /*
9004
+ Fast, Minimum Storage Ray/Triangle Intersection, Moller et al.
9005
+
9006
+ Reference: http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
9007
+ */
9008
+
9009
+ // Calculate edges of the triangle
9010
+ edge1.set(v2.x - v1.x, v2.y - v1.y, v2.z - v1.z);
9011
+ edge2.set(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z);
9012
+
9013
+ // Calculate the determinant (U parameter)
9014
+ P.cross(ray.viewDirection, edge2);
9015
+ double det = edge1.dot(P);
9016
+
9017
+ if (det > -1e-9 && det < 1e-9)
9018
+ {
9019
+ return false;
9020
+ } // Ray lies in plane of triangle
9021
+
9022
+ double invDet = 1 / det;
9023
+
9024
+ // Calculate distance from vertex1 to ray origin
9025
+ T.set(ray.eyePoint.x - v1.x, ray.eyePoint.y - v1.y, ray.eyePoint.z - v1.z);
9026
+
9027
+ double U = (T.dot(P)) * invDet; // Calculate U parameter
9028
+
9029
+ if (U < 0.f || U > 1.f)
9030
+ {
9031
+ return false;
9032
+ } // Intersection lies outside of the triangle
9033
+
9034
+ // Calculate V parameter
9035
+ Q.cross(T, edge1);
9036
+
9037
+ double V = ray.viewDirection.dot(Q) * invDet;
9038
+
9039
+ if (V < 0.f || (U + V) > 1.f)
9040
+ {
9041
+ return false;
9042
+ } // Intersection lies outside of the triangle
9043
+
9044
+ double t = edge2.dot(Q) * invDet;
9045
+
9046
+ if (t > 1e-9) // Triangle and ray intersects
9047
+ {
9048
+ //result.isIntersected = true;
9049
+ //result.id = id;
9050
+
9051
+ if (false) // isShadow)
9052
+ {
9053
+ result.t = t;
9054
+ return true;
9055
+ } else if (t < result.t)
9056
+ {
9057
+ result.object = this;
9058
+
9059
+ result.t = t;
9060
+
9061
+ //result.p.x = ray.eyePoint.x + ray.viewDirection.x * t;
9062
+ //result.p.y = ray.eyePoint.y + ray.viewDirection.y * t;
9063
+ //result.p.z = ray.eyePoint.z + ray.viewDirection.z * t;
9064
+
9065
+ result.n.cross(edge1, edge2);
9066
+ result.n.normalize();
9067
+ }
9068
+
9069
+ return true;
9070
+ }
9071
+
9072
+ return false;
9073
+ }
87659074
87669075 public int Size()
87679076 {