.. | .. |
---|
25 | 25 | // Use GetUUID for backward compatibility with null. |
---|
26 | 26 | private UUID uuid = UUID.randomUUID(); |
---|
27 | 27 | |
---|
28 | | - // TEMPORARY for mocap undo. No need to be transient. |
---|
| 28 | + // TEMPORARY for versions. No need to be transient. |
---|
29 | 29 | mocap.reader.BVHReader.BVHResult savebvh; |
---|
30 | 30 | Object3D saveskeleton; |
---|
| 31 | + |
---|
| 32 | + // FileObject |
---|
| 33 | + Object3D savefilecontent; |
---|
31 | 34 | // |
---|
32 | 35 | |
---|
33 | 36 | String skyboxname; |
---|
.. | .. |
---|
37 | 40 | int versionindex = -1; |
---|
38 | 41 | |
---|
39 | 42 | java.util.Hashtable<java.util.UUID, Object3D> versiontable; // = new java.util.Hashtable<java.util.UUID, Object3D>(); |
---|
| 43 | + |
---|
| 44 | + transient int tabIndex; // Tabs can change between sessions. |
---|
40 | 45 | |
---|
41 | 46 | ScriptNode scriptnode; |
---|
42 | 47 | |
---|
.. | .. |
---|
97 | 102 | other.softtouched = softtouched; |
---|
98 | 103 | |
---|
99 | 104 | other.random = random; |
---|
100 | | - other.link2master = link2master; |
---|
| 105 | + other.link2master = Link2Support(); |
---|
101 | 106 | other.transformcount = transformcount; |
---|
102 | 107 | other.marked = marked; |
---|
103 | 108 | other.skip = skip; |
---|
.. | .. |
---|
116 | 121 | { |
---|
117 | 122 | int count = 0; |
---|
118 | 123 | |
---|
119 | | - for (int i = versionlist.length; --i >= 0;) |
---|
120 | | - { |
---|
121 | | - if (versionlist[i] != null) |
---|
122 | | - count++; |
---|
123 | | - } |
---|
| 124 | + if (versionlist != null) |
---|
| 125 | + for (int i = versionlist.length; --i >= 0;) |
---|
| 126 | + { |
---|
| 127 | + if (versionlist[i] != null) |
---|
| 128 | + count++; |
---|
| 129 | + } |
---|
124 | 130 | |
---|
125 | 131 | return count; |
---|
126 | 132 | } |
---|
.. | .. |
---|
136 | 142 | projectedVertices[i] = new cVector2(); // Others |
---|
137 | 143 | } |
---|
138 | 144 | projectedVertices[0].x = 100; // bump |
---|
| 145 | + projectedVertices[1].y = 1000; // punchthrough. only for png |
---|
139 | 146 | } |
---|
140 | 147 | |
---|
141 | 148 | void MinMax(cVector minima, cVector maxima) |
---|
.. | .. |
---|
215 | 222 | return; |
---|
216 | 223 | |
---|
217 | 224 | transientsupport = support; |
---|
218 | | - transientlink2master = link2master; |
---|
| 225 | + transientlink2master = Link2Support(); |
---|
219 | 226 | |
---|
220 | 227 | support = null; |
---|
221 | 228 | link2master = false; |
---|
.. | .. |
---|
628 | 635 | transient boolean keepdontselect; |
---|
629 | 636 | boolean dontselect = false; |
---|
630 | 637 | boolean hide = false; |
---|
631 | | - boolean link2master = false; // performs reset support/master at each frame |
---|
| 638 | + |
---|
| 639 | + boolean link2master = false; // performs reset support/master at each frame (cannot rename due to serialization) |
---|
| 640 | + boolean link2support = false; // (cannot rename due to serialization) |
---|
| 641 | + |
---|
632 | 642 | boolean marked = false; // animation node |
---|
633 | 643 | boolean skip = false; // centroid issue |
---|
634 | 644 | boolean skipmocap = false; // mocap data |
---|
.. | .. |
---|
636 | 646 | boolean random = false; |
---|
637 | 647 | boolean speedup = false; |
---|
638 | 648 | boolean rewind = false; |
---|
| 649 | + |
---|
| 650 | + // Option to sort triangles, e.g. for transparency. |
---|
| 651 | + boolean sort = false; |
---|
639 | 652 | |
---|
640 | 653 | float NORMALPUSH = 0; |
---|
641 | 654 | |
---|
.. | .. |
---|
654 | 667 | { |
---|
655 | 668 | sorted = true; |
---|
656 | 669 | |
---|
657 | | - for (int i=0; i<size()-1; i++) |
---|
| 670 | + for (int i=0; i<Size()-1; i++) |
---|
658 | 671 | { |
---|
659 | 672 | Object3D obji = get(i); |
---|
660 | 673 | Object3D objj = get(i+1); |
---|
.. | .. |
---|
678 | 691 | { |
---|
679 | 692 | sorted = true; |
---|
680 | 693 | |
---|
681 | | - for (int i=0; i<size()-1; i++) |
---|
| 694 | + for (int i=0; i<Size()-1; i++) |
---|
682 | 695 | { |
---|
683 | 696 | Object3D obji = get(i); |
---|
684 | 697 | Object3D objj = get(i+1); |
---|
.. | .. |
---|
1015 | 1028 | |
---|
1016 | 1029 | void Step() |
---|
1017 | 1030 | { |
---|
1018 | | - // marde pour serialization de Texture |
---|
| 1031 | + // patch pour serialization de Texture |
---|
1019 | 1032 | resetmaxcount(); |
---|
1020 | 1033 | resettransformcount(); |
---|
1021 | 1034 | resetstep(); |
---|
.. | .. |
---|
1129 | 1142 | (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || !Globals.COMPUTESHADOWWHENLIVE) && |
---|
1130 | 1143 | currentframe != Globals.framecount) |
---|
1131 | 1144 | { |
---|
| 1145 | + Globals.lighttouched = true; |
---|
| 1146 | + |
---|
1132 | 1147 | currentframe = Globals.framecount; |
---|
1133 | 1148 | |
---|
1134 | 1149 | // System.err.println("transformcount = " + transformcount); |
---|
.. | .. |
---|
1208 | 1223 | { |
---|
1209 | 1224 | // return true; |
---|
1210 | 1225 | |
---|
1211 | | - if (material == null || material.multiply) |
---|
1212 | | - return true; |
---|
| 1226 | +// if (material == null || material.multiply) |
---|
| 1227 | +// return true; |
---|
| 1228 | +// |
---|
| 1229 | +// if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000) |
---|
| 1230 | +// return false; |
---|
| 1231 | +// |
---|
| 1232 | +// // Transparent objects are dynamic because we have to sort the triangles. |
---|
| 1233 | +// return material.opacity > 0.99; |
---|
1213 | 1234 | |
---|
1214 | | - if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000) |
---|
1215 | | - return false; |
---|
1216 | | - |
---|
1217 | | - // Transparent objects are dynamic because we have to sort the triangles. |
---|
1218 | | - return material.opacity > 0.99; |
---|
| 1235 | + return !sort; |
---|
1219 | 1236 | } |
---|
1220 | 1237 | |
---|
1221 | 1238 | boolean IsOpaque() |
---|
1222 | 1239 | { |
---|
1223 | 1240 | // return true; |
---|
1224 | 1241 | |
---|
1225 | | - if (material == null || material.multiply) |
---|
1226 | | - return true; |
---|
| 1242 | +// if (material == null || material.multiply) |
---|
| 1243 | +// return true; |
---|
| 1244 | +// |
---|
| 1245 | +// return material.opacity > 0.99; |
---|
1227 | 1246 | |
---|
1228 | | - return material.opacity > 0.99; |
---|
| 1247 | + return !sort; |
---|
1229 | 1248 | } |
---|
1230 | 1249 | |
---|
1231 | 1250 | Object3D() |
---|
.. | .. |
---|
1314 | 1333 | return false; |
---|
1315 | 1334 | } |
---|
1316 | 1335 | |
---|
| 1336 | + void ResetUUIDs() |
---|
| 1337 | + { |
---|
| 1338 | + if (blockloop) |
---|
| 1339 | + { |
---|
| 1340 | + return; |
---|
| 1341 | + } |
---|
| 1342 | + |
---|
| 1343 | + this.uuid = null; |
---|
| 1344 | + |
---|
| 1345 | + blockloop = true; |
---|
| 1346 | + |
---|
| 1347 | + for (int i = 0; i < Size(); i++) |
---|
| 1348 | + { |
---|
| 1349 | + Object3D obj = (Object3D) Children().get(i); |
---|
| 1350 | + |
---|
| 1351 | + if (obj != null) |
---|
| 1352 | + { |
---|
| 1353 | + obj.ResetUUIDs(); |
---|
| 1354 | + } |
---|
| 1355 | + } |
---|
| 1356 | + |
---|
| 1357 | + blockloop = false; |
---|
| 1358 | + } |
---|
| 1359 | + |
---|
1317 | 1360 | boolean IsInfinite() |
---|
1318 | 1361 | { |
---|
1319 | 1362 | if (blockloop) |
---|
.. | .. |
---|
3262 | 3305 | { |
---|
3263 | 3306 | if (bRep != null) |
---|
3264 | 3307 | { |
---|
| 3308 | + //bRep.GenerateNormals2(crease); // in-place doesn't work. it gives wrong normals (diamond artifact). |
---|
3265 | 3309 | bRep.GenerateNormals(crease); |
---|
| 3310 | + if (!bRep.trimmed) |
---|
| 3311 | + bRep.MergeNormals(); |
---|
3266 | 3312 | Touch(); |
---|
3267 | 3313 | } |
---|
3268 | 3314 | } |
---|
.. | .. |
---|
3375 | 3421 | } |
---|
3376 | 3422 | } |
---|
3377 | 3423 | |
---|
3378 | | - public void Scale(int scale) |
---|
| 3424 | + public void Scale(float scale) |
---|
3379 | 3425 | { |
---|
3380 | 3426 | Object3D obj = this; |
---|
3381 | 3427 | |
---|
.. | .. |
---|
3678 | 3724 | if (bRep != null) |
---|
3679 | 3725 | { |
---|
3680 | 3726 | //bRep.RemoveOneTriangle(); |
---|
| 3727 | + System.out.println(); |
---|
3681 | 3728 | System.out.println("Reducing " + this); |
---|
3682 | 3729 | if (name != null && name.contains("lockpickstraps")) |
---|
3683 | 3730 | name = name; |
---|
.. | .. |
---|
4008 | 4055 | |
---|
4009 | 4056 | void RevertMeshes() |
---|
4010 | 4057 | { |
---|
| 4058 | + // BLOCKLOOP |
---|
4011 | 4059 | if (this instanceof cMesh) |
---|
4012 | 4060 | { |
---|
4013 | 4061 | ((cMesh)this).Revert(); |
---|
.. | .. |
---|
4038 | 4086 | Touch(); |
---|
4039 | 4087 | } |
---|
4040 | 4088 | |
---|
4041 | | - ResetRecur(); |
---|
4042 | | - } |
---|
4043 | | - |
---|
4044 | | - void ResetRecur() |
---|
4045 | | - { |
---|
4046 | 4089 | for (int i = 0; i < size(); i++) |
---|
4047 | 4090 | { |
---|
4048 | 4091 | Object3D child = (Object3D) get(i); // reserve(i); |
---|
.. | .. |
---|
4065 | 4108 | Step(); |
---|
4066 | 4109 | Touch(); |
---|
4067 | 4110 | |
---|
4068 | | - StepRecur(); |
---|
4069 | | - } |
---|
4070 | | - |
---|
4071 | | - void StepRecur() |
---|
4072 | | - { |
---|
4073 | 4111 | for (int i = 0; i < size(); i++) |
---|
4074 | 4112 | { |
---|
4075 | 4113 | Object3D child = (Object3D) get(i); // reserve(i); |
---|
.. | .. |
---|
4256 | 4294 | Touch(); |
---|
4257 | 4295 | } |
---|
4258 | 4296 | |
---|
4259 | | - transient cVector min = new cVector(); |
---|
4260 | | - transient cVector max = new cVector(); |
---|
| 4297 | + transient cVector min; |
---|
| 4298 | + transient cVector max; |
---|
4261 | 4299 | |
---|
4262 | 4300 | void getBounds(cVector minima, cVector maxima, boolean xform) |
---|
4263 | 4301 | { |
---|
.. | .. |
---|
4273 | 4311 | if (blockloop) |
---|
4274 | 4312 | return; |
---|
4275 | 4313 | |
---|
4276 | | - if (min == null) // ??? |
---|
| 4314 | + if (min == null) |
---|
4277 | 4315 | { |
---|
4278 | 4316 | min = new cVector(); |
---|
4279 | 4317 | max = new cVector(); |
---|
.. | .. |
---|
4314 | 4352 | |
---|
4315 | 4353 | if (bRep != null) |
---|
4316 | 4354 | { |
---|
4317 | | - bRep.getBounds(minima,maxima,this); |
---|
| 4355 | + bRep.getBounds(minima, maxima, xform?this:null); |
---|
4318 | 4356 | } |
---|
4319 | 4357 | |
---|
4320 | 4358 | if (false) // xform) |
---|
.. | .. |
---|
6123 | 6161 | boolean NeedSupport() |
---|
6124 | 6162 | { |
---|
6125 | 6163 | return |
---|
6126 | | - CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && link2master && /*live &&*/ support != null |
---|
| 6164 | + CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && Link2Support() && /*live &&*/ support != null |
---|
6127 | 6165 | // PROBLEM with CROWD!! |
---|
6128 | 6166 | && (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || Globals.CROWD); |
---|
6129 | 6167 | } |
---|
.. | .. |
---|
6146 | 6184 | return live && bRep != null; |
---|
6147 | 6185 | } |
---|
6148 | 6186 | |
---|
| 6187 | + boolean Link2Support() |
---|
| 6188 | + { |
---|
| 6189 | + return link2master || link2support; |
---|
| 6190 | + } |
---|
| 6191 | + |
---|
| 6192 | + static cVector minima = new cVector(); |
---|
| 6193 | + static cVector maxima = new cVector(); |
---|
| 6194 | + static javax.vecmath.Point3d center = new javax.vecmath.Point3d(); |
---|
| 6195 | + |
---|
6149 | 6196 | void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) |
---|
6150 | 6197 | { |
---|
6151 | 6198 | Invariants(); // june 2013 |
---|
.. | .. |
---|
6153 | 6200 | if (support != null) |
---|
6154 | 6201 | { |
---|
6155 | 6202 | // System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame); |
---|
| 6203 | + } |
---|
| 6204 | + |
---|
| 6205 | + if (false) // live && Link2Support() && support == null && !this.marked) // project on ground |
---|
| 6206 | + { |
---|
| 6207 | + getBounds(minima, maxima, true); |
---|
| 6208 | + center.x = (minima.x + maxima.x) / 2; |
---|
| 6209 | + center.y = 10000; // (minima.y + maxima.y) / 2; |
---|
| 6210 | + center.z = (minima.z + maxima.z) / 2; |
---|
| 6211 | + |
---|
| 6212 | + Ray ray = new Ray(center, new Vector3d(0,-1,0)); |
---|
| 6213 | + |
---|
| 6214 | + IntersectResult res = new IntersectResult(); |
---|
| 6215 | + res.t = Double.POSITIVE_INFINITY; |
---|
| 6216 | + |
---|
| 6217 | + if (Grafreed.grafreed.universe.intersect(ray, res)) |
---|
| 6218 | + { |
---|
| 6219 | + double resx = ray.eyePoint.x + ray.viewDirection.x * res.t; |
---|
| 6220 | + double resy = ray.eyePoint.y + ray.viewDirection.y * res.t; |
---|
| 6221 | + double resz = ray.eyePoint.z + ray.viewDirection.z * res.t; |
---|
| 6222 | + |
---|
| 6223 | + LA.matTranslate(toParent, 0, resy - minima.y, 0); |
---|
| 6224 | + LA.matInvert(toParent, fromParent); |
---|
| 6225 | + } |
---|
6156 | 6226 | } |
---|
6157 | 6227 | |
---|
6158 | 6228 | if (display.DrawMode() == iCameraPane.SELECTION && |
---|
.. | .. |
---|
6207 | 6277 | support = support; |
---|
6208 | 6278 | |
---|
6209 | 6279 | boolean usecalllists = !IsDynamic() && |
---|
6210 | | - IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !link2master); // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
---|
| 6280 | + IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !Link2Support()); // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
---|
6211 | 6281 | //boolean usecalllists = false; //!IsLive(); // IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null) && !link2master; // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
---|
6212 | 6282 | |
---|
6213 | 6283 | //usecalllists &= display.DrawMode() == display.DEFAULT; // Don't compute list in shadow pass. |
---|
.. | .. |
---|
6218 | 6288 | bRep.displaylist = 0; |
---|
6219 | 6289 | } |
---|
6220 | 6290 | // usecalllists &= !(parent instanceof RandomNode); |
---|
6221 | | - // usecalllists = false; |
---|
| 6291 | + if (CameraPane.BOXMODE) // Too dynamic |
---|
| 6292 | + usecalllists = false; |
---|
6222 | 6293 | |
---|
6223 | 6294 | if (display.DrawMode() == display.SHADOW) |
---|
6224 | 6295 | //GetBRep() != null) |
---|
.. | .. |
---|
6232 | 6303 | |
---|
6233 | 6304 | if (!selectmode && //display.DrawMode() != display.SELECTION && |
---|
6234 | 6305 | //(touched || (bRep != null && bRep.displaylist <= 0))) |
---|
6235 | | - (Globals.isLIVE() && Globals.COMPUTESHADOWWHENLIVE || touched && Globals.COMPUTESHADOWWHENLIVE)) // || (bRep != null && bRep.displaylist <= 0))) |
---|
| 6306 | + ((Globals.isLIVE() && Globals.COMPUTESHADOWWHENLIVE) || touched)) // || (bRep != null && bRep.displaylist <= 0))) |
---|
6236 | 6307 | { |
---|
6237 | 6308 | Globals.lighttouched = true; |
---|
6238 | 6309 | } // all panes... |
---|
.. | .. |
---|
6274 | 6345 | Globals.lighttouched = true; // all panes... |
---|
6275 | 6346 | } |
---|
6276 | 6347 | |
---|
6277 | | - touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false; |
---|
6278 | | - //touched = false; |
---|
| 6348 | + //touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false; |
---|
| 6349 | + touched = false; |
---|
6279 | 6350 | |
---|
6280 | 6351 | if (this instanceof Texture || this instanceof TextureNode) |
---|
6281 | 6352 | { |
---|
.. | .. |
---|
6314 | 6385 | { |
---|
6315 | 6386 | if (display.DrawMode() == iCameraPane.SHADOW) |
---|
6316 | 6387 | { |
---|
6317 | | - if (!link2master // tricky to cull in shadow mode. |
---|
| 6388 | + if (!Link2Support() // tricky to cull in shadow mode. |
---|
6318 | 6389 | && GetBRep().FrustumCull(this, null, display.LightCamera(), true)) |
---|
6319 | 6390 | { |
---|
6320 | 6391 | //System.out.print("CULLED"); |
---|
.. | .. |
---|
6422 | 6493 | boolean failedPigment = false; |
---|
6423 | 6494 | boolean failedBump = false; |
---|
6424 | 6495 | |
---|
| 6496 | + CameraPane.lastObject = this; |
---|
6425 | 6497 | try |
---|
6426 | 6498 | { |
---|
6427 | 6499 | display.BindPigmentTexture(tex, texres); |
---|
.. | .. |
---|
6463 | 6535 | |
---|
6464 | 6536 | assert (!(this instanceof Composite)); |
---|
6465 | 6537 | { |
---|
6466 | | - for (int i = 0; i < size(); i++) |
---|
6467 | | - { |
---|
6468 | | - Object3D child = (Object3D) reserve(i); |
---|
6469 | | - if (child == null) |
---|
6470 | | - continue; |
---|
6471 | | - |
---|
6472 | | - child.draw(display, root, selected, blocked); |
---|
6473 | | - |
---|
6474 | | - release(i); |
---|
6475 | | - } |
---|
| 6538 | +// CRASH MOCAP!! for (int i = 0; i < size(); i++) |
---|
| 6539 | +// { |
---|
| 6540 | +// Object3D child = (Object3D) reserve(i); |
---|
| 6541 | +// if (child == null) |
---|
| 6542 | +// continue; |
---|
| 6543 | +// |
---|
| 6544 | +// child.draw(display, root, selected, blocked); |
---|
| 6545 | +// |
---|
| 6546 | +// release(i); |
---|
| 6547 | +// } |
---|
6476 | 6548 | } |
---|
6477 | 6549 | } |
---|
6478 | 6550 | |
---|
.. | .. |
---|
6786 | 6858 | |
---|
6787 | 6859 | //javax.media.opengl.GL gl = display.GetGL(); |
---|
6788 | 6860 | |
---|
6789 | | - if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera) |
---|
| 6861 | + if (CameraPane.BOXMODE && //!Link2Support()) // |
---|
| 6862 | + !selected) // || CameraPane.movingcamera) |
---|
6790 | 6863 | { |
---|
6791 | 6864 | int fc = bRep.FaceCount(); |
---|
6792 | 6865 | int vc = bRep.VertexCount(); |
---|
.. | .. |
---|
6948 | 7021 | facescompare[k] = new FaceCompare(k); |
---|
6949 | 7022 | } |
---|
6950 | 7023 | |
---|
6951 | | - center = new cVector(); |
---|
| 7024 | + centertriangle = new cVector(); |
---|
6952 | 7025 | } |
---|
6953 | 7026 | else |
---|
6954 | 7027 | { |
---|
.. | .. |
---|
7071 | 7144 | */ |
---|
7072 | 7145 | } |
---|
7073 | 7146 | |
---|
7074 | | - transient cVector center; |
---|
| 7147 | + transient cVector centertriangle; |
---|
7075 | 7148 | |
---|
7076 | 7149 | class FaceCompare implements Comparable |
---|
7077 | 7150 | { |
---|
.. | .. |
---|
7100 | 7173 | Vertex q = bRep.GetVertex(face.q); |
---|
7101 | 7174 | Vertex r = bRep.GetVertex(face.r); |
---|
7102 | 7175 | |
---|
7103 | | - center.set(p); |
---|
7104 | | - center.add(q); |
---|
7105 | | - center.add(r); |
---|
7106 | | - center.mul(1.0/3); |
---|
| 7176 | + centertriangle.set(p); |
---|
| 7177 | + centertriangle.add(q); |
---|
| 7178 | + centertriangle.add(r); |
---|
| 7179 | + centertriangle.mul(1.0/3); |
---|
7107 | 7180 | |
---|
7108 | | - center.sub(Globals.theRenderer.EyeCamera().location); |
---|
| 7181 | + centertriangle.sub(Globals.theRenderer.EyeCamera().location); |
---|
7109 | 7182 | |
---|
7110 | | - distance = center.dot(center); |
---|
| 7183 | + distance = centertriangle.dot(centertriangle); |
---|
7111 | 7184 | } |
---|
7112 | 7185 | |
---|
7113 | 7186 | return distance; |
---|
.. | .. |
---|
8282 | 8355 | } // + super.toString(); |
---|
8283 | 8356 | //return name + " (" + (SizeOf.deepSizeOf(this)/1024) + "K) " + this.getClass().getName(); |
---|
8284 | 8357 | |
---|
8285 | | -// if (!Globals.ADVANCED) |
---|
8286 | | -// return objname; |
---|
| 8358 | + if (!Globals.ADVANCED) |
---|
| 8359 | + return objname; |
---|
8287 | 8360 | |
---|
8288 | | - return objname; // + " " + System.identityHashCode(this); // + GetUUID() |
---|
| 8361 | + return objname + " " + System.identityHashCode(this) + " " + GetUUID(); |
---|
8289 | 8362 | } |
---|
8290 | 8363 | |
---|
8291 | 8364 | public int hashCode() |
---|
8292 | 8365 | { |
---|
8293 | | - // Fuck Vector... |
---|
| 8366 | + // Do not use Vector... |
---|
8294 | 8367 | return System.identityHashCode(this); |
---|
8295 | 8368 | } |
---|
8296 | 8369 | |
---|
.. | .. |
---|
8530 | 8603 | private static cVector2 qq2 = new cVector2(); |
---|
8531 | 8604 | private static cVector2 rr2 = new cVector2(); |
---|
8532 | 8605 | private static cVector2 ss2 = new cVector2(); |
---|
8533 | | - private static cVector edge1 = new cVector(); |
---|
8534 | | - private static cVector edge2 = new cVector(); |
---|
| 8606 | +// private static cVector edge1 = new cVector(); |
---|
| 8607 | +// private static cVector edge2 = new cVector(); |
---|
8535 | 8608 | //private static cVector norm = new cVector(); |
---|
8536 | 8609 | /*transient private*/ int hitSomething; |
---|
8537 | 8610 | static final int hitCenter = 1; |
---|
.. | .. |
---|
8729 | 8802 | |
---|
8730 | 8803 | Touch(); |
---|
8731 | 8804 | } |
---|
| 8805 | + |
---|
| 8806 | + static Vertex s1 = new Vertex(); |
---|
| 8807 | + static Vertex s2 = new Vertex(); |
---|
| 8808 | + static Vertex s3 = new Vertex(); |
---|
8732 | 8809 | |
---|
| 8810 | + boolean intersectMesh(Ray ray, IntersectResult result) |
---|
| 8811 | + { |
---|
| 8812 | + boolean success = false; |
---|
| 8813 | + |
---|
| 8814 | + if (bRep.stripified) |
---|
| 8815 | + { |
---|
| 8816 | + int[] strips = bRep.getRawIndices(); |
---|
| 8817 | + |
---|
| 8818 | + // TRIANGLE STRIP ARRAY |
---|
| 8819 | + if (bRep.trimmed) |
---|
| 8820 | + { |
---|
| 8821 | + float[] v = bRep.getRawVertices(); |
---|
| 8822 | + |
---|
| 8823 | + int count3 = 0; |
---|
| 8824 | + |
---|
| 8825 | + if (v.length > 0) |
---|
| 8826 | + { |
---|
| 8827 | + for (int i = 0; i < strips.length; i++) |
---|
| 8828 | + { |
---|
| 8829 | + s1.set(v[count3], v[count3 + 1], v[count3 + 2]); |
---|
| 8830 | + count3 += 3; |
---|
| 8831 | + |
---|
| 8832 | + s2.set(v[count3], v[count3 + 1], v[count3 + 2]); |
---|
| 8833 | + count3 += 3; |
---|
| 8834 | + |
---|
| 8835 | + for (int j = 0; j < strips[i] - 2; j++) |
---|
| 8836 | + { |
---|
| 8837 | + s3.set(v[count3], v[count3 + 1], v[count3 + 2]); |
---|
| 8838 | + count3 += 3; |
---|
| 8839 | + |
---|
| 8840 | + if (j%2 == 0) |
---|
| 8841 | + success |= intersectTriangle(ray, result, s1, s2, s3); |
---|
| 8842 | + else |
---|
| 8843 | + success |= intersectTriangle(ray, result, s1, s3, s2); |
---|
| 8844 | + |
---|
| 8845 | + s1.set(s2); |
---|
| 8846 | + s2.set(s3); |
---|
| 8847 | + } |
---|
| 8848 | + } |
---|
| 8849 | + } |
---|
| 8850 | + |
---|
| 8851 | + assert count3 == v.length; |
---|
| 8852 | + } |
---|
| 8853 | + else // !trimmed |
---|
| 8854 | + { |
---|
| 8855 | + int count = 0; |
---|
| 8856 | + for (int i = 0; i < strips.length; i++) |
---|
| 8857 | + { |
---|
| 8858 | + Vertex p = bRep.GetVertex(bRep.indices[count++]); |
---|
| 8859 | + Vertex q = bRep.GetVertex(bRep.indices[count++]); |
---|
| 8860 | + |
---|
| 8861 | + for (int j = 0; j < strips[i] - 2; j++) |
---|
| 8862 | + { |
---|
| 8863 | + Vertex r = bRep.GetVertex(bRep.indices[count++]); |
---|
| 8864 | + |
---|
| 8865 | + if (j%2 == 0) |
---|
| 8866 | + success |= intersectTriangle(ray, result, p, q, r); |
---|
| 8867 | + else |
---|
| 8868 | + success |= intersectTriangle(ray, result, p, r, q); |
---|
| 8869 | + |
---|
| 8870 | + p = q; |
---|
| 8871 | + q = r; |
---|
| 8872 | + } |
---|
| 8873 | + } |
---|
| 8874 | + } |
---|
| 8875 | + } else // catch (Error e) |
---|
| 8876 | + { |
---|
| 8877 | + int facecount = bRep.FaceCount(); |
---|
| 8878 | + for (int i = 0; i < facecount; i++) |
---|
| 8879 | + { |
---|
| 8880 | + Face face = bRep.GetFace(i); |
---|
| 8881 | + |
---|
| 8882 | + Vertex p = bRep.GetVertex(face.p); |
---|
| 8883 | + Vertex q = bRep.GetVertex(face.q); |
---|
| 8884 | + Vertex r = bRep.GetVertex(face.r); |
---|
| 8885 | + |
---|
| 8886 | + success |= intersectTriangle(ray, result, p, q, r); |
---|
| 8887 | + } |
---|
| 8888 | + } |
---|
| 8889 | + |
---|
| 8890 | + return success; |
---|
| 8891 | + } |
---|
| 8892 | + |
---|
| 8893 | + static cVector eye = new cVector(); |
---|
| 8894 | + static cVector dir = new cVector(); |
---|
| 8895 | + |
---|
| 8896 | + transient BBox bbox = null; |
---|
| 8897 | + |
---|
| 8898 | + boolean intersect(Ray ray, IntersectResult result) |
---|
| 8899 | + { |
---|
| 8900 | + double eyex = ray.eyePoint.x; |
---|
| 8901 | + double eyey = ray.eyePoint.y; |
---|
| 8902 | + double eyez = ray.eyePoint.z; |
---|
| 8903 | + |
---|
| 8904 | + double dirx = ray.viewDirection.x; |
---|
| 8905 | + double diry = ray.viewDirection.y; |
---|
| 8906 | + double dirz = ray.viewDirection.z; |
---|
| 8907 | + |
---|
| 8908 | + if (this.fromParent != null && !(this instanceof TextureNode)) |
---|
| 8909 | + { |
---|
| 8910 | + eye.x = eyex; |
---|
| 8911 | + eye.y = eyey; |
---|
| 8912 | + eye.z = eyez; |
---|
| 8913 | + dir.x = dirx; |
---|
| 8914 | + dir.y = diry; |
---|
| 8915 | + dir.z = dirz; |
---|
| 8916 | + |
---|
| 8917 | + LA.xformPos(eye, this.fromParent, eye); |
---|
| 8918 | + LA.xformDir(dir, this.fromParent, dir); |
---|
| 8919 | + |
---|
| 8920 | + ray.eyePoint.x = eye.x; |
---|
| 8921 | + ray.eyePoint.y = eye.y; |
---|
| 8922 | + ray.eyePoint.z = eye.z; |
---|
| 8923 | + |
---|
| 8924 | + ray.viewDirection.x = dir.x; |
---|
| 8925 | + ray.viewDirection.y = dir.y; |
---|
| 8926 | + ray.viewDirection.z = dir.z; |
---|
| 8927 | + } |
---|
| 8928 | + |
---|
| 8929 | + boolean success = false; |
---|
| 8930 | + |
---|
| 8931 | + boolean touch = false; |
---|
| 8932 | + |
---|
| 8933 | + if (bRep != null && Link2Support()) |
---|
| 8934 | + { |
---|
| 8935 | + if (bbox == null) |
---|
| 8936 | + { |
---|
| 8937 | + bbox = new BBox(); |
---|
| 8938 | + |
---|
| 8939 | + cVector min = new cVector(); |
---|
| 8940 | + cVector max = new cVector(); |
---|
| 8941 | + |
---|
| 8942 | + this.getBounds(min, max, true); |
---|
| 8943 | + |
---|
| 8944 | + bbox.min.x = min.x; |
---|
| 8945 | + bbox.min.y = min.y; |
---|
| 8946 | + bbox.min.z = min.z; |
---|
| 8947 | + |
---|
| 8948 | + bbox.max.x = max.x; |
---|
| 8949 | + bbox.max.y = max.y; |
---|
| 8950 | + bbox.max.z = max.z; |
---|
| 8951 | + } |
---|
| 8952 | + |
---|
| 8953 | + if (true) // NOT WORKING bbox.intersect(ray, result)) |
---|
| 8954 | + { |
---|
| 8955 | + success |= intersectMesh(ray, result); |
---|
| 8956 | + } |
---|
| 8957 | + else |
---|
| 8958 | + { |
---|
| 8959 | + //this.hide = true; |
---|
| 8960 | + touch = true; |
---|
| 8961 | + } |
---|
| 8962 | + } |
---|
| 8963 | + |
---|
| 8964 | + for (int i=0; i<size(); i++) |
---|
| 8965 | + { |
---|
| 8966 | + Object3D child = (Object3D) reserve(i); |
---|
| 8967 | + |
---|
| 8968 | + if (child == null) |
---|
| 8969 | + continue; |
---|
| 8970 | + |
---|
| 8971 | + success |= child.intersect(ray, result); |
---|
| 8972 | + release(i); |
---|
| 8973 | + } |
---|
| 8974 | + |
---|
| 8975 | + ray.eyePoint.x = eyex; |
---|
| 8976 | + ray.eyePoint.y = eyey; |
---|
| 8977 | + ray.eyePoint.z = eyez; |
---|
| 8978 | + |
---|
| 8979 | + ray.viewDirection.x = dirx; |
---|
| 8980 | + ray.viewDirection.y = diry; |
---|
| 8981 | + ray.viewDirection.z = dirz; |
---|
| 8982 | + |
---|
| 8983 | +// if (touch) |
---|
| 8984 | +// this.Touch(); // refresh display list |
---|
| 8985 | + |
---|
| 8986 | + return success; |
---|
| 8987 | + } |
---|
| 8988 | + |
---|
| 8989 | + static Vector3d edge1 = new Vector3d(); |
---|
| 8990 | + static Vector3d edge2 = new Vector3d(); |
---|
| 8991 | + static Vector3d P = new Vector3d(); |
---|
| 8992 | + static Vector3d T = new Vector3d(); |
---|
| 8993 | + static Vector3d Q = new Vector3d(); |
---|
| 8994 | + |
---|
| 8995 | + private boolean intersectTriangle(Ray ray, IntersectResult result, Vertex v1, Vertex v2, Vertex v3) |
---|
| 8996 | + { |
---|
| 8997 | + if (false) |
---|
| 8998 | + { |
---|
| 8999 | + result.t = 0; |
---|
| 9000 | + return true; |
---|
| 9001 | + } |
---|
| 9002 | + |
---|
| 9003 | + /* |
---|
| 9004 | + Fast, Minimum Storage Ray/Triangle Intersection, Moller et al. |
---|
| 9005 | + |
---|
| 9006 | + Reference: http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf |
---|
| 9007 | + */ |
---|
| 9008 | + |
---|
| 9009 | + // Calculate edges of the triangle |
---|
| 9010 | + edge1.set(v2.x - v1.x, v2.y - v1.y, v2.z - v1.z); |
---|
| 9011 | + edge2.set(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z); |
---|
| 9012 | + |
---|
| 9013 | + // Calculate the determinant (U parameter) |
---|
| 9014 | + P.cross(ray.viewDirection, edge2); |
---|
| 9015 | + double det = edge1.dot(P); |
---|
| 9016 | + |
---|
| 9017 | + if (det > -1e-9 && det < 1e-9) |
---|
| 9018 | + { |
---|
| 9019 | + return false; |
---|
| 9020 | + } // Ray lies in plane of triangle |
---|
| 9021 | + |
---|
| 9022 | + double invDet = 1 / det; |
---|
| 9023 | + |
---|
| 9024 | + // Calculate distance from vertex1 to ray origin |
---|
| 9025 | + T.set(ray.eyePoint.x - v1.x, ray.eyePoint.y - v1.y, ray.eyePoint.z - v1.z); |
---|
| 9026 | + |
---|
| 9027 | + double U = (T.dot(P)) * invDet; // Calculate U parameter |
---|
| 9028 | + |
---|
| 9029 | + if (U < 0.f || U > 1.f) |
---|
| 9030 | + { |
---|
| 9031 | + return false; |
---|
| 9032 | + } // Intersection lies outside of the triangle |
---|
| 9033 | + |
---|
| 9034 | + // Calculate V parameter |
---|
| 9035 | + Q.cross(T, edge1); |
---|
| 9036 | + |
---|
| 9037 | + double V = ray.viewDirection.dot(Q) * invDet; |
---|
| 9038 | + |
---|
| 9039 | + if (V < 0.f || (U + V) > 1.f) |
---|
| 9040 | + { |
---|
| 9041 | + return false; |
---|
| 9042 | + } // Intersection lies outside of the triangle |
---|
| 9043 | + |
---|
| 9044 | + double t = edge2.dot(Q) * invDet; |
---|
| 9045 | + |
---|
| 9046 | + if (t > 1e-9) // Triangle and ray intersects |
---|
| 9047 | + { |
---|
| 9048 | + //result.isIntersected = true; |
---|
| 9049 | + //result.id = id; |
---|
| 9050 | + |
---|
| 9051 | + if (false) // isShadow) |
---|
| 9052 | + { |
---|
| 9053 | + result.t = t; |
---|
| 9054 | + return true; |
---|
| 9055 | + } else if (t < result.t) |
---|
| 9056 | + { |
---|
| 9057 | + result.object = this; |
---|
| 9058 | + |
---|
| 9059 | + result.t = t; |
---|
| 9060 | + |
---|
| 9061 | + //result.p.x = ray.eyePoint.x + ray.viewDirection.x * t; |
---|
| 9062 | + //result.p.y = ray.eyePoint.y + ray.viewDirection.y * t; |
---|
| 9063 | + //result.p.z = ray.eyePoint.z + ray.viewDirection.z * t; |
---|
| 9064 | + |
---|
| 9065 | + result.n.cross(edge1, edge2); |
---|
| 9066 | + result.n.normalize(); |
---|
| 9067 | + } |
---|
| 9068 | + |
---|
| 9069 | + return true; |
---|
| 9070 | + } |
---|
| 9071 | + |
---|
| 9072 | + return false; |
---|
| 9073 | + } |
---|
8733 | 9074 | |
---|
8734 | 9075 | public int Size() |
---|
8735 | 9076 | { |
---|