BoundaryRep.java
.. .. @@ -3902,6 +3902,11 @@ 3902 3902 tsa.getNormals(0, normals); 3903 3903 tsa.getTextureCoordinates(0, 0, uvmap); 3904 3904 // tsa.getColors(0, colors); 3905 +3906 + for (int i=colors.length; --i>=0;)3907 + {3908 + colors[i] = 1;3909 + }3905 3910 3906 3911 int stripcount = tsa.getNumStrips(); 3907 3912 triangles = new int[stripcount];