Normand Briere
2019-05-02 a7277e6c6381e55761f7fa87276260fac1c94d5e
CameraPane.java
....@@ -31,8 +31,12 @@
3131
3232 import gleem.linalg.Mat4f;
3333
34
-class CameraPane extends GLCanvas implements Runnable, GLEventListener, ActionListener, MouseWheelListener, MouseMotionListener, MouseListener, KeyListener
34
+class CameraPane extends GLCanvas implements iCameraPane, Runnable, GLEventListener, ActionListener, MouseWheelListener, MouseMotionListener, MouseListener, KeyListener
3535 {
36
+ static cMaterial[] materialstack = new cMaterial[65536];
37
+ static boolean[] selectedstack = new boolean[65536];
38
+ static int materialdepth = 0;
39
+
3640 static boolean DEBUG = false;
3741 static boolean FRUSTUM = false; // still bogus true; // frustum culling
3842
....@@ -42,25 +46,7 @@
4246
4347 static int STEP = 1;
4448
45
- static boolean ONESTEP = false; // do LIVE once
46
-
47
- /**
48
- * @return the LIVE
49
- */
50
- public static boolean isLIVE()
51
- {
52
- return LIVE || ONESTEP;
53
- }
54
-
55
- /**
56
- * @param aLIVE the LIVE to set
57
- */
58
- public static void setLIVE(boolean aLIVE)
59
- {
60
- LIVE = aLIVE;
61
- }
62
-
63
- /*static*/ boolean CULLFACE = false; // true;
49
+ /*static*/ private boolean CULLFACE = false; // true;
6450 /*static*/ boolean NEAREST = false; // true;
6551 /*static*/ boolean WIREFRAME = false; // true;
6652
....@@ -70,8 +56,6 @@
7056 static int CURRENTANTIALIAS = 0; // 1;
7157 /*static*/ boolean RENDERSHADOW = true;
7258 /*static*/ int RENDERPROGRAM = 2; // 0 == none, 1 == fast, 2 == normal
73
- static boolean ANIMATION = false;
74
- static String filename;
7559
7660 boolean DISPLAYTEXT = false;
7761 //boolean REDUCETEXTURE = true;
....@@ -97,10 +81,8 @@
9781
9882 static boolean textureon = true;
9983 static boolean LOCALTRANSFORM = false;
100
-private static boolean LIVE = false;
10184 static boolean FULLSCREEN = false;
10285 static boolean SUPPORT = true;
103
-static boolean CROWD = false;
10486 static boolean INERTIA = true;
10587 static boolean FAST = false;
10688 static boolean SLOWPOSE = false;
....@@ -108,6 +90,8 @@
10890
10991 static int tickcount = 0; // slow pose issue
11092
93
+static boolean BUTTONLESSWHEEL = false;
94
+static boolean ZOOMBOXMODE = false;
11195 static boolean BOXMODE = false;
11296 static boolean IMAGEFLIP = false;
11397 static boolean SMOOTHFOCUS = false;
....@@ -122,7 +106,7 @@
122106 static boolean OEIL = true;
123107 static boolean OEILONCE = false; // do oeilon then oeiloff
124108 static boolean LOOKAT = true;
125
-static boolean RANDOM = true; // false;
109
+static boolean SWITCH = true; // false;
126110 static boolean HANDLES = false; // selection doesn't work!!
127111 static boolean PAINTMODE = false;
128112
....@@ -165,12 +149,11 @@
165149 defaultcaps.setAccumBlueBits(16);
166150 defaultcaps.setAccumAlphaBits(16);
167151 }
168
- static CameraPane theRenderer;
169
-
152
+
170153 void SetAsGLRenderer(boolean b)
171154 {
172155 isRenderer = b;
173
- theRenderer = this;
156
+ Globals.theRenderer = this;
174157 }
175158
176159 CameraPane(Object3D o, Camera cam, boolean withcontext)
....@@ -206,12 +189,53 @@
206189 return CURRENTANTIALIAS > 0;
207190 }
208191
209
- void ClearDepth()
192
+ /// INTERFACE
193
+
194
+ public javax.media.opengl.GL GetGL0()
195
+ {
196
+ return null;
197
+ }
198
+
199
+ public int GenList()
200
+ {
201
+ javax.media.opengl.GL gl = GetGL();
202
+ return gl.glGenLists(1);
203
+ }
204
+
205
+ public void NewList(int id)
206
+ {
207
+ javax.media.opengl.GL gl = GetGL();
208
+ gl.glNewList(id, gl.GL_COMPILE); //_AND_EXECUTE);
209
+ }
210
+
211
+ public void CallList(int id)
212
+ {
213
+ javax.media.opengl.GL gl = GetGL();
214
+ gl.glCallList(id);
215
+ }
216
+
217
+ public void EndList()
218
+ {
219
+ javax.media.opengl.GL gl = GetGL();
220
+ gl.glEndList();
221
+ }
222
+
223
+ public boolean IsBoxMode()
224
+ {
225
+ return BOXMODE;
226
+ }
227
+
228
+ public boolean IsZoomBoxMode()
229
+ {
230
+ return ZOOMBOXMODE;
231
+ }
232
+
233
+ public void ClearDepth()
210234 {
211235 GetGL().glClear(GetGL().GL_DEPTH_BUFFER_BIT);
212236 }
213237
214
- void DepthTest(boolean depthtest)
238
+ public void DepthTest(boolean depthtest)
215239 {
216240 if (depthtest)
217241 GetGL().glDepthFunc(GL.GL_LEQUAL);
....@@ -219,7 +243,7 @@
219243 GetGL().glDepthFunc(GL.GL_ALWAYS);
220244 }
221245
222
- void DepthWrite(boolean depthwrite)
246
+ public void DepthWrite(boolean depthwrite)
223247 {
224248 if (depthwrite)
225249 GetGL().glDepthMask(true);
....@@ -227,12 +251,1594 @@
227251 GetGL().glDepthMask(false);
228252 }
229253
230
- void BackFaceCull(boolean bfc)
254
+ public void BackFaceCull(boolean bfc)
231255 {
232256 if (bfc)
233257 GetGL().glEnable(GetGL().GL_CULL_FACE);
234258 else
235259 GetGL().glDisable(GetGL().GL_CULL_FACE);
260
+ }
261
+
262
+ public boolean BackFaceCullMode()
263
+ {
264
+ return this.CULLFACE;
265
+ }
266
+
267
+ public boolean IsAmbientOcclusionOn()
268
+ {
269
+ return this.ambientOcclusion;
270
+ }
271
+
272
+ public boolean IsDebugSelection()
273
+ {
274
+ return DEBUG_SELECTION;
275
+ }
276
+
277
+ public boolean IsFrozen()
278
+ {
279
+ boolean selectmode = this.DrawMode() == SELECTION || this.IsDebugSelection();
280
+
281
+ return !selectmode && cameracount == 0; // != 0;
282
+ }
283
+
284
+ // Currently in Globals
285
+ public int DrawMode()
286
+ {
287
+ return Globals.DrawMode();
288
+ }
289
+
290
+ public Camera EyeCamera()
291
+ {
292
+ return eyeCamera;
293
+ }
294
+
295
+ public Camera LightCamera()
296
+ {
297
+ return lightCamera;
298
+ }
299
+
300
+ public Camera ManipCamera()
301
+ {
302
+ return manipCamera;
303
+ }
304
+
305
+ public Camera RenderCamera()
306
+ {
307
+ return renderCamera;
308
+ }
309
+
310
+ public Camera[] Cameras()
311
+ {
312
+ return cameras;
313
+ }
314
+
315
+ public void PushMaterial(Object3D obj, boolean selected)
316
+ {
317
+ CameraPane display = this;
318
+ javax.media.opengl.GL gl = display.GetGL();
319
+ cMaterial material = obj.material;
320
+
321
+ if (material != null)
322
+ {
323
+ materialstack[materialdepth] = material;
324
+ selectedstack[materialdepth] = selected;
325
+ cStatic.objectstack[materialdepth++] = obj;
326
+ //System.out.println("material " + material);
327
+ //Applet3D.tracein(this, selected);
328
+ display.vector2buffer = obj.projectedVertices;
329
+ if (obj instanceof Camera)
330
+ {
331
+ display.options1[0] = material.shift;
332
+ //System.out.println("shift " + material.shift);
333
+ display.options1[1] = material.lightarea;
334
+ display.options1[2] = material.shadowbias;
335
+ display.options1[3] = material.aniso;
336
+ display.options1[4] = material.anisoV;
337
+ display.options2[0] = material.opacity;
338
+ display.options2[1] = material.diffuse;
339
+ display.options2[2] = material.factor;
340
+
341
+ cColor.HSBtoRGB(material.color, material.modulation, 1, display.options3);
342
+ display.options4[0] = material.cameralight/0.2f;
343
+ display.options4[1] = material.subsurface;
344
+ display.options4[2] = material.sheen;
345
+
346
+ // if (display.CURRENTANTIALIAS > 0)
347
+ // display.options3[3] /= 4;
348
+
349
+ /*
350
+ System.out.println("Focus = " + display.options1[0]);
351
+ System.out.println("Aperture = " + display.options1[1]);
352
+ System.out.println("ShadowBlur = " + display.options1[2]);
353
+ System.out.println("Antialiasing = " + display.options1[3]);
354
+ System.out.println("Fog = " + display.options2[0]);
355
+ System.out.println("Intensity = " + display.options2[1]);
356
+ System.out.println("Elevation = " + display.options2[2]);
357
+ /**/
358
+ } else
359
+ {
360
+ DrawMaterial(material, selected);
361
+ }
362
+ } else
363
+ {
364
+ if (selected && CameraPane.flash)
365
+ {
366
+ display.modelParams4[1] = 100;
367
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
368
+ }
369
+ }
370
+ }
371
+
372
+ public void PushMaterial2(Object3D obj, boolean selected)
373
+ {
374
+ CameraPane display = this;
375
+ cMaterial material = obj.material;
376
+
377
+ if (material != null)
378
+ {
379
+ materialstack[materialdepth] = material;
380
+ selectedstack[materialdepth] = selected;
381
+ cStatic.objectstack[materialdepth++] = obj;
382
+ //System.out.println("material " + material);
383
+ //Applet3D.tracein("selected ", selected);
384
+ display.vector2buffer = obj.projectedVertices;
385
+ display.DrawMaterial(material, selected);
386
+ }
387
+ }
388
+
389
+ public void PopMaterial(Object3D obj, boolean selected)
390
+ {
391
+ CameraPane display = this;
392
+ javax.media.opengl.GL gl = display.GetGL();
393
+ cMaterial material = obj.material;
394
+
395
+ //if (parent != null && parent.GetMaterial() != null)
396
+ // parent.GetMaterial().Draw(display, parent.IsSelected(this));
397
+ if (material != null)
398
+ {
399
+ materialdepth -= 1;
400
+ if (materialdepth > 0)
401
+ {
402
+ display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
403
+ display.DrawMaterial(materialstack[materialdepth - 1], selectedstack[materialdepth - 1]);
404
+ }
405
+ //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
406
+ } else if (selected && CameraPane.flash && obj.GetMaterial() != null)
407
+ {
408
+ display.modelParams4[1] = obj.GetMaterial().cameralight;
409
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
410
+ }
411
+ }
412
+
413
+ public void PopMaterial2(Object3D obj)
414
+ {
415
+ CameraPane display = this;
416
+ cMaterial material = obj.material;
417
+
418
+ if (material != null)
419
+ {
420
+ materialdepth -= 1;
421
+ if (materialdepth > 0)
422
+ {
423
+ display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
424
+ display.DrawMaterial(materialstack[materialdepth - 1], selectedstack[materialdepth - 1]);
425
+ }
426
+ //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
427
+ //else
428
+ //material.Draw(display, false);
429
+ }
430
+ }
431
+
432
+ public void DrawFace(Object3D obj, Vertex pv, Vertex qv, Vertex rv, Face face)
433
+ {
434
+ CameraPane display = this;
435
+
436
+ if (pv.y == -10000 ||
437
+ qv.y == -10000 ||
438
+ rv.y == -10000)
439
+ return;
440
+
441
+// float b = f.nbiterations & 1;
442
+// float g = (f.nbiterations>>1) & 1;
443
+// float r = (f.nbiterations>>2) & 1;
444
+//
445
+// //if (f.weight == 10000)
446
+// //{
447
+// // r = 1; g = b = 0;
448
+// //}
449
+// //else
450
+// //{
451
+// // assert(f.weight < 10000);
452
+// r = g = b = (float)bRep.FaceWeight(f)*100;
453
+// if (r<0)
454
+// assert(r>=0);
455
+// //}
456
+
457
+ javax.media.opengl.GL gl = display.GetGL();
458
+
459
+ boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection();
460
+
461
+ //System.out.println("p = " + pv + "; q = " + qv + "; r = " + rv);
462
+ if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0)
463
+ {
464
+ //gl.glBegin(gl.GL_TRIANGLES);
465
+ boolean hasnorm = pv.norm != null; // && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0);
466
+ if (!hasnorm)
467
+ {
468
+ // System.out.println("FUCK!!");
469
+ LA.vecSub(pv/*.pos*/, qv/*.pos*/, obj.v0);
470
+ LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
471
+ LA.vecCross(obj.v0, obj.v1, obj.v2);
472
+ LA.vecNormalize(obj.v2);
473
+ gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
474
+ }
475
+
476
+ // P
477
+ float x = (float)pv.x;
478
+ float y = (float)pv.y;
479
+ float z = (float)pv.z;
480
+
481
+ if (hasnorm)
482
+ {
483
+// if (!pv.norm.normalized())
484
+// assert(pv.norm.normalized());
485
+
486
+ //System.out.println("normalp = " + pv.norm.x + ", " + pv.norm.y + ", " + pv.norm.z);
487
+ float nx = (float)pv.norm.x;
488
+ float ny = (float)pv.norm.y;
489
+ float nz = (float)pv.norm.z;
490
+
491
+ x += nx * obj.NORMALPUSH;
492
+ y += ny * obj.NORMALPUSH;
493
+ z += nz * obj.NORMALPUSH;
494
+
495
+ gl.glNormal3f(nx, ny, nz);
496
+ }
497
+ gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
498
+ SetColor(obj, pv);
499
+ //gl.glColor4f(r, g, b, 1);
500
+ //gl.glColor4f(pv.boundary, pv.boundary, pv.boundary, 1);
501
+ if (obj.flipV)
502
+ gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
503
+ else
504
+ gl.glTexCoord2f((float) pv.s, (float) pv.t);
505
+ //System.out.println("vertexp = " + pv.x + ", " + pv.y + ", " + pv.z);
506
+
507
+ gl.glVertex3f(x, y, z);
508
+
509
+ // Q
510
+ x = (float)qv.x;
511
+ y = (float)qv.y;
512
+ z = (float)qv.z;
513
+
514
+// Print(pv);
515
+ if (hasnorm)
516
+ {
517
+// assert(qv.norm.normalized());
518
+ //System.out.println("normalq = " + qv.norm.x + ", " + qv.norm.y + ", " + qv.norm.z);
519
+ float nx = (float)qv.norm.x;
520
+ float ny = (float)qv.norm.y;
521
+ float nz = (float)qv.norm.z;
522
+
523
+ x += nx * obj.NORMALPUSH;
524
+ y += ny * obj.NORMALPUSH;
525
+ z += nz * obj.NORMALPUSH;
526
+
527
+ gl.glNormal3f(nx, ny, nz);
528
+ }
529
+ //System.out.println("vertexq = " + qv.s + ", " + qv.t);
530
+ // boolean locked = false;
531
+ // float eps = 0.1f;
532
+ // boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
533
+
534
+ // int dot = 0; //*/ (int)f.dot;
535
+
536
+ // if ((dot&1) == 0)
537
+ // dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
538
+
539
+ // if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
540
+ if (obj.flipV)
541
+ gl.glTexCoord2f((float) qv.s, 1-(float) qv.t);
542
+ else
543
+ gl.glTexCoord2f((float) qv.s, (float) qv.t);
544
+ // else
545
+ // {
546
+ // locked = true;
547
+ // gl.glTexCoord2f((float) pv.s, (float) pv.t);
548
+ // }
549
+ gl.glColor4f(qv.AO, qv.AO, qv.AO, 1);
550
+ SetColor(obj, qv);
551
+
552
+ gl.glVertex3f(x, y, z);
553
+ //gl.glColor4f(r, g, b, 1);
554
+ //gl.glColor4f(qv.boundary, qv.boundary, qv.boundary, 1);
555
+ //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
556
+// Print(qv);
557
+
558
+ // R
559
+ x = (float)rv.x;
560
+ y = (float)rv.y;
561
+ z = (float)rv.z;
562
+
563
+ if (hasnorm)
564
+ {
565
+// assert(rv.norm.normalized());
566
+ //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
567
+ float nx = (float)rv.norm.x;
568
+ float ny = (float)rv.norm.y;
569
+ float nz = (float)rv.norm.z;
570
+
571
+ x += nx * obj.NORMALPUSH;
572
+ y += ny * obj.NORMALPUSH;
573
+ z += nz * obj.NORMALPUSH;
574
+
575
+ gl.glNormal3f(nx, ny, nz);
576
+ }
577
+
578
+ // if ((dot&4) == 0)
579
+ // dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
580
+
581
+ // if (wrap || !locked && (dot&8) != 0)
582
+ if (obj.flipV)
583
+ gl.glTexCoord2f((float) rv.s, 1-(float) rv.t);
584
+ else
585
+ gl.glTexCoord2f((float) rv.s, (float) rv.t);
586
+ // else
587
+ // gl.glTexCoord2f((float) pv.s, (float) pv.t);
588
+
589
+ // f.dot = dot;
590
+
591
+ gl.glColor4f(rv.AO, rv.AO, rv.AO, 1);
592
+ SetColor(obj, rv);
593
+ //gl.glColor4f(r, g, b, 1);
594
+ //gl.glColor4f(rv.boundary, rv.boundary, rv.boundary, 1);
595
+ //System.out.println("vertexr = " + rv.x + ", " + rv.y + ", " + rv.z);
596
+ gl.glVertex3f(x, y, z);
597
+// Print(rv);
598
+ //gl.glEnd();
599
+ }
600
+ else
601
+ {
602
+ gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
603
+ gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
604
+ gl.glVertex3f((float) rv.x, (float) rv.y, (float) rv.z);
605
+
606
+ }
607
+
608
+ if (false) // (attributes & WIREFRAME) != 0)
609
+ {
610
+ gl.glDisable(gl.GL_LIGHTING);
611
+
612
+ gl.glBegin(gl.GL_LINE_LOOP);
613
+ gl.glVertex3d(pv./*pos.*/x, pv./*pos.*/y, pv./*pos.*/z);
614
+ gl.glVertex3d(qv./*pos.*/x, qv./*pos.*/y, qv./*pos.*/z);
615
+ gl.glVertex3d(rv./*pos.*/x, rv./*pos.*/y, rv./*pos.*/z);
616
+ gl.glEnd();
617
+
618
+ gl.glEnable(gl.GL_LIGHTING);
619
+ }
620
+ }
621
+
622
+ /**
623
+ * <code>draw</code> renders a <code>TriMesh</code> object including
624
+ * it's normals, colors, textures and vertices.
625
+ *
626
+ * @see Renderer#draw(TriMesh)
627
+ * @param tris
628
+ * the mesh to render.
629
+ */
630
+ public void DrawParticles(TriMesh geo, Object3D shape, boolean selected, boolean rotate) // TriMesh tris)
631
+ {
632
+ CameraPane display = this;
633
+
634
+ float r = display.modelParams0[0];
635
+ float g = display.modelParams0[1];
636
+ float b = display.modelParams0[2];
637
+ float opacity = display.modelParams5[1];
638
+
639
+ //final GL gl = GLU.getCurrentGL();
640
+ GL gl = display.GetGL(); // getGL();
641
+
642
+ FloatBuffer vertBuf = geo.vertBuf;
643
+
644
+ int v = vertBuf.capacity();
645
+
646
+ int count = 0;
647
+
648
+ boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE);
649
+ gl.glEnable(gl.GL_CULL_FACE);
650
+ // gl.glScalef(1.0f/1024,1.0f/1024,1.0f/1024);
651
+ for (int i=0; i<v/3; i++)
652
+ {
653
+ int index3 = i*3;
654
+
655
+ if (geo.sizeBuf.get(index3+1) == 0)
656
+ continue;
657
+
658
+ count++;
659
+
660
+ int index4 = i*4;
661
+
662
+ float tx = vertBuf.get(index3);
663
+ float ty = vertBuf.get(index3+1);
664
+ float tz = vertBuf.get(index3+2);
665
+
666
+ // if (tx == 0 && ty == 0 && tz == 0)
667
+ // continue;
668
+
669
+ gl.glMatrixMode(gl.GL_TEXTURE);
670
+ gl.glPushMatrix();
671
+
672
+ float[] texmat = geo.texmat;
673
+ texmat[12] = texmat[13] = texmat[14] = i;
674
+
675
+ gl.glMultMatrixf(texmat, 0);
676
+
677
+ gl.glMatrixMode(gl.GL_MODELVIEW);
678
+ gl.glPushMatrix();
679
+
680
+ gl.glTranslatef(tx,ty,tz);
681
+
682
+ if (rotate)
683
+ gl.glRotatef(i, 0, 1, 0);
684
+
685
+ float size = geo.sizeBuf.get(index3) / 100;
686
+ gl.glScalef(size,size,size);
687
+
688
+ float cr = geo.colorBuf.get(index4);
689
+ float cg = geo.colorBuf.get(index4+1);
690
+ float cb = geo.colorBuf.get(index4+2);
691
+ float ca = geo.colorBuf.get(index4+3);
692
+
693
+ display.modelParams0[0] = r * cr;
694
+ display.modelParams0[1] = g * cg;
695
+ display.modelParams0[2] = b * cb;
696
+
697
+ display.modelParams5[1] = opacity * ca;
698
+
699
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
700
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
701
+
702
+ RandomNode.globalseed = (int)geo.sizeBuf.get(index3+2); // i;
703
+ RandomNode.globalseed2 = RandomNode.globalseed;
704
+
705
+// gl.glColor4f(cr,cg,cb,ca);
706
+ // gl.glScalef(1024/16,1024/16,1024/16);
707
+ shape.Draw/*Node*/(display,null,selected,false); // blocked
708
+ // gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024);
709
+ //gl.glTranslatef(-tx,-ty,-tz);
710
+ gl.glPopMatrix();
711
+
712
+ gl.glMatrixMode(gl.GL_TEXTURE);
713
+ gl.glPopMatrix();
714
+ }
715
+ // gl.glScalef(1024,1024,1024);
716
+ if (!cf)
717
+ gl.glDisable(gl.GL_CULL_FACE);
718
+
719
+ display.modelParams0[0] = r;
720
+ display.modelParams0[1] = g;
721
+ display.modelParams0[2] = b;
722
+
723
+ display.modelParams5[1] = opacity;
724
+
725
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
726
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
727
+
728
+ gl.glMatrixMode(gl.GL_MODELVIEW);
729
+
730
+// System.err.println("total = " + v/3 + "; displayed = " + count);
731
+ if (true)
732
+ return;
733
+
734
+//// if (!tris.predraw(this))
735
+//// {
736
+//// return;
737
+//// }
738
+//// if (Debug.stats)
739
+//// {
740
+//// StatCollector.addStat(StatType.STAT_TRIANGLE_COUNT, tris.getTriangleCount());
741
+//// StatCollector.addStat(StatType.STAT_VERTEX_COUNT, tris.getVertexCount());
742
+//// StatCollector.addStat(StatType.STAT_GEOM_COUNT, 1);
743
+//// }
744
+////
745
+//// if (tris.getDisplayListID() != -1)
746
+//// {
747
+//// renderDisplayList(tris);
748
+//// return;
749
+//// }
750
+////
751
+//// if (!generatingDisplayList)
752
+//// {
753
+//// applyStates(tris.states, tris);
754
+//// }
755
+//// if (Debug.stats)
756
+//// {
757
+//// StatCollector.startStat(StatType.STAT_RENDER_TIMER);
758
+//// }
759
+//// boolean transformed = doTransforms(tris);
760
+//
761
+// int glMode = GL.GL_TRIANGLES;
762
+// switch (getMode())
763
+// {
764
+// case Triangles:
765
+// glMode = GL.GL_TRIANGLES;
766
+// break;
767
+// case Strip:
768
+// glMode = GL.GL_TRIANGLE_STRIP;
769
+// break;
770
+// case Fan:
771
+// glMode = GL.GL_TRIANGLE_FAN;
772
+// break;
773
+// }
774
+//
775
+// if (!predrawGeometry(gl))
776
+// {
777
+// // make sure only the necessary indices are sent through on old
778
+// // cards.
779
+// IntBuffer indices = this.getIndexBuffer();
780
+// if (indices == null)
781
+// {
782
+// logger.severe("missing indices on geometry object: " + this.toString());
783
+// } else
784
+// {
785
+// indices.rewind();
786
+// indices.limit(this.getMaxIndex());
787
+//
788
+// gl.glDrawElements(glMode, indices.limit(), GL.GL_UNSIGNED_INT, indices); // TODO Check <count> and assumed <type> of GL_UNSIGNED_INT
789
+//
790
+// indices.clear();
791
+// }
792
+// } else
793
+// {
794
+// gl.glDrawElements(glMode, this.getIndexBuffer().limit(),
795
+// GL.GL_UNSIGNED_INT, 0);
796
+// }
797
+//
798
+//// postdrawGeometry(tris);
799
+//// if (transformed)
800
+//// {
801
+//// undoTransforms(tris);
802
+//// }
803
+////
804
+//// if (Debug.stats)
805
+//// {
806
+//// StatCollector.endStat(StatType.STAT_RENDER_TIMER);
807
+//// }
808
+//// tris.postdraw(this);
809
+ }
810
+
811
+ static Camera localcamera = new Camera();
812
+ static cVector from = new cVector();
813
+ static cVector to = new cVector();
814
+
815
+ public void PrepOcclusion(BoundaryRep br, double[][] transform)
816
+ {
817
+ CameraPane cp = this;
818
+
819
+ Camera keep = cp.RenderCamera();
820
+ cp.renderCamera = localcamera;
821
+
822
+ if (br.trimmed)
823
+ {
824
+ float[] colors = new float[br.positions.length / 3];
825
+
826
+ int i3 = 0;
827
+ for (int i = 0; i < br.positions.length / 3; i++, i3 += 3)
828
+ {
829
+ if (br.normals[i3] == 0 && br.normals[i3+1] == 0 && br.normals[i3+2] == 0)
830
+ continue;
831
+
832
+ from.set(br.positions[i3], br.positions[i3 + 1], br.positions[i3 + 2]);
833
+ to.set(br.positions[i3] + br.normals[i3],
834
+ br.positions[i3 + 1] + br.normals[i3 + 1],
835
+ br.positions[i3 + 2] + br.normals[i3 + 2]);
836
+ LA.xformPos(from, transform, from);
837
+ LA.xformPos(to, transform, to); // RIGID ONLY
838
+ localcamera.setAim(from, to);
839
+
840
+ CameraPane.occlusionbuffer.display();
841
+
842
+ if (CameraPane.DEBUG_OCCLUSION)
843
+ cp.display(); // debug
844
+
845
+ colors[i] = cp.vertexOcclusion.r;
846
+ //colors[i3 + 1] = cp.vertexOcclusion.g;
847
+ //colors[i3 + 2] = cp.vertexOcclusion.b;
848
+
849
+ if ((i % 100) == 0 && i != 0)
850
+ {
851
+ Globals.theRenderer.setCursor(java.awt.Cursor.getPredefinedCursor(java.awt.Cursor.WAIT_CURSOR));
852
+ //System.out.println("Color = " + cp.vertexOcclusion.r + ", " + cp.vertexOcclusion.g + ", " + cp.vertexOcclusion.b + "; " + (int)(100.0*i/(positions.length/3)) + "% done");
853
+ System.out.println((int) (100.0 * i / (br.positions.length / 3)) + "% (" + i + " of " + (br.positions.length / 3) + ")");
854
+ }
855
+ }
856
+
857
+ br.colors = colors;
858
+ }
859
+ else
860
+ {
861
+ for (int i = 0; i < br.VertexCount(); i++)
862
+ {
863
+ Vertex v = br.GetVertex(i);
864
+
865
+ if (v.norm == null || v.norm.x == 0 && v.norm.y == 0 && v.norm.z == 0)
866
+ continue;
867
+
868
+ from.set(v.x, v.y, v.z);
869
+ to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
870
+ LA.xformPos(from, transform, from);
871
+ LA.xformPos(to, transform, to); // RIGID ONLY
872
+ localcamera.setAim(from, to);
873
+
874
+ CameraPane.occlusionbuffer.display();
875
+
876
+ if (CameraPane.DEBUG_OCCLUSION)
877
+ cp.display(); // debug
878
+
879
+ v.AO = cp.vertexOcclusion.r;
880
+
881
+ if ((i % 100) == 0 && i != 0)
882
+ {
883
+ Globals.theRenderer.setCursor(java.awt.Cursor.getPredefinedCursor(java.awt.Cursor.WAIT_CURSOR));
884
+ //System.out.println("Color = " + cp.vertexOcclusion.r + ", " + cp.vertexOcclusion.g + ", " + cp.vertexOcclusion.b + "; " + (int)(100.0*i/(positions.length/3)) + "% done");
885
+ System.out.println((int) (100.0 * i / br.VertexCount()) + "% (" + i + " of " + br.VertexCount() + ")");
886
+ }
887
+ }
888
+ }
889
+
890
+ //System.out.println("done.");
891
+
892
+ cp.renderCamera = keep;
893
+ }
894
+
895
+ void DrawPointFLow(PointFlow pointFlow, Object3D /*Composite*/ root, boolean selected, boolean blocked)
896
+ {
897
+ CameraPane display = this;
898
+ pointFlow.CreateHT();
899
+
900
+ float r = display.modelParams0[0];
901
+ float g = display.modelParams0[1];
902
+ float b = display.modelParams0[2];
903
+ float opacity = display.modelParams5[1];
904
+
905
+ //final GL gl = GLU.getCurrentGL();
906
+ GL gl = display.GetGL(); // getGL();
907
+
908
+ int s = pointFlow.points.size();
909
+
910
+ boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE);
911
+ gl.glEnable(gl.GL_CULL_FACE);
912
+
913
+ for (int i=s; --i>=0;)
914
+ //for (int i=0; i<s; i++)
915
+ {
916
+ cVector v = pointFlow.points.get(i);
917
+
918
+ double mindist = Double.MAX_VALUE;
919
+
920
+ double size = pointFlow.minimumSize;
921
+
922
+ double distancenext = 0;
923
+
924
+ if (i > 0)
925
+ {
926
+ cVector w = pointFlow.points.get(i-1);
927
+
928
+ double dist = w.distance(v);
929
+
930
+ distancenext = dist;
931
+
932
+ if (mindist > dist)
933
+ {
934
+ mindist = dist;
935
+ size = mindist*pointFlow.resizefactor;
936
+ }
937
+ }
938
+
939
+ if (i < s-1)
940
+ {
941
+ cVector w = pointFlow.points.get(i+1);
942
+
943
+ double dist = w.distance(v);
944
+
945
+ if (mindist > dist)
946
+ {
947
+ mindist = dist;
948
+ size = mindist*pointFlow.resizefactor;
949
+ }
950
+ }
951
+
952
+ if (size < pointFlow.minimumSize)
953
+ size = pointFlow.minimumSize;
954
+ if (size > pointFlow.maximumSize)
955
+ size = pointFlow.maximumSize;
956
+
957
+ double tx = v.x;
958
+ double ty = v.y;
959
+ double tz = v.z;
960
+
961
+ // if (tx == 0 && ty == 0 && tz == 0)
962
+ // continue;
963
+
964
+ gl.glMatrixMode(gl.GL_TEXTURE);
965
+ gl.glPushMatrix();
966
+ pointFlow.texmat[12] = pointFlow.texmat[13] = pointFlow.texmat[14] = i;
967
+
968
+ gl.glMultMatrixf(pointFlow.texmat, 0);
969
+
970
+ gl.glMatrixMode(gl.GL_MODELVIEW);
971
+ gl.glPushMatrix();
972
+
973
+ gl.glTranslated(tx,ty,tz);
974
+
975
+ gl.glScaled(size,size,size);
976
+
977
+// float cr = colorBuf.get(index4);
978
+// float cg = colorBuf.get(index4+1);
979
+// float cb = colorBuf.get(index4+2);
980
+// float ca = colorBuf.get(index4+3);
981
+//
982
+// display.modelParams0[0] = r * cr;
983
+// display.modelParams0[1] = g * cg;
984
+// display.modelParams0[2] = b * cb;
985
+//
986
+// display.modelParams5[1] = opacity * ca;
987
+//
988
+// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
989
+// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
990
+//
991
+// RandomNode.globalseed = (int)sizeBuf.get(index3+2); // i;
992
+// RandomNode.globalseed2 = RandomNode.globalseed;
993
+//
994
+//// gl.glColor4f(cr,cg,cb,ca);
995
+// // gl.glScalef(1024/16,1024/16,1024/16);
996
+ pointFlow.geo.Draw/*Node*/(display,null,selected, blocked);
997
+
998
+ gl.glPopMatrix();
999
+
1000
+ double step = size/4; //
1001
+
1002
+ if (i == 0 || size == 0 || distancenext > 8*size || distancenext < step)
1003
+ continue;
1004
+
1005
+ int nbsteps = (int)(distancenext/step);
1006
+
1007
+ step = distancenext/nbsteps;
1008
+
1009
+ cVector next = pointFlow.points.get(i-1);
1010
+
1011
+ tmp.set(next);
1012
+ tmp.sub(v);
1013
+ tmp.normalize();
1014
+ tmp.mul(step);
1015
+
1016
+ // calculate next size
1017
+ mindist = Double.MAX_VALUE;
1018
+
1019
+ double nextsize = pointFlow.minimumSize;
1020
+
1021
+ if (i > 1)
1022
+ {
1023
+ cVector w = pointFlow.points.get(i-2);
1024
+
1025
+ double dist = w.distance(next);
1026
+
1027
+ if (mindist > dist)
1028
+ {
1029
+ mindist = dist;
1030
+ nextsize = mindist*pointFlow.resizefactor;
1031
+ }
1032
+ }
1033
+
1034
+ double dist = v.distance(next);
1035
+
1036
+ if (mindist > dist)
1037
+ {
1038
+ mindist = dist;
1039
+ nextsize = mindist*pointFlow.resizefactor;
1040
+ }
1041
+
1042
+ if (nextsize < pointFlow.minimumSize)
1043
+ nextsize = pointFlow.minimumSize;
1044
+ if (nextsize > pointFlow.maximumSize)
1045
+ nextsize = pointFlow.maximumSize;
1046
+ //
1047
+
1048
+ double count = 0;
1049
+
1050
+ while (distancenext > 0.000000001) // step
1051
+ {
1052
+ gl.glPushMatrix();
1053
+
1054
+ gl.glTranslated(tx + tmp.x*count, ty + tmp.y*count, tz + tmp.z*count);
1055
+
1056
+ double K = count/nbsteps;
1057
+
1058
+ double intersize = K*nextsize + (1-K)*size;
1059
+
1060
+ gl.glScaled(intersize,intersize,intersize);
1061
+
1062
+ pointFlow.geo.Draw/*Node*/(display,null,selected,blocked);
1063
+
1064
+ count++;
1065
+
1066
+ distancenext -= step;
1067
+
1068
+ gl.glPopMatrix();
1069
+ }
1070
+
1071
+ if (count != nbsteps)
1072
+ assert(count == nbsteps);
1073
+
1074
+ // gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024);
1075
+ //gl.glTranslatef(-tx,-ty,-tz);
1076
+
1077
+ gl.glMatrixMode(gl.GL_TEXTURE);
1078
+ gl.glPopMatrix();
1079
+ }
1080
+
1081
+ if (!cf)
1082
+ gl.glDisable(gl.GL_CULL_FACE);
1083
+
1084
+// display.modelParams0[0] = r;
1085
+// display.modelParams0[1] = g;
1086
+// display.modelParams0[2] = b;
1087
+//
1088
+// display.modelParams5[1] = opacity;
1089
+//
1090
+// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
1091
+// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
1092
+
1093
+ gl.glMatrixMode(gl.GL_MODELVIEW);
1094
+ }
1095
+
1096
+ public void DrawBox(cVector min, cVector max)
1097
+ {
1098
+ javax.media.opengl.GL gl = GetGL();
1099
+ gl.glBegin(gl.GL_LINES);
1100
+
1101
+ gl.glVertex3d(min.x, min.y, min.z);
1102
+ gl.glVertex3d(min.x, min.y, max.z);
1103
+ gl.glVertex3d(min.x, min.y, min.z);
1104
+ gl.glVertex3d(min.x, max.y, min.z);
1105
+ gl.glVertex3d(min.x, min.y, min.z);
1106
+ gl.glVertex3d(max.x, min.y, min.z);
1107
+
1108
+ gl.glVertex3d(max.x, max.y, max.z);
1109
+ gl.glVertex3d(min.x, max.y, max.z);
1110
+ gl.glVertex3d(max.x, max.y, max.z);
1111
+ gl.glVertex3d(max.x, min.y, max.z);
1112
+ gl.glVertex3d(max.x, max.y, max.z);
1113
+ gl.glVertex3d(max.x, max.y, min.z);
1114
+
1115
+ gl.glEnd();
1116
+ }
1117
+
1118
+ public void DrawGeometry(BoundaryRep bRep, boolean flipV, boolean selectmode)
1119
+ {
1120
+ int[] strips = bRep.getRawIndices();
1121
+
1122
+ javax.media.opengl.GL gl = GetGL();
1123
+
1124
+ // TRIANGLE STRIP ARRAY
1125
+ if (bRep.trimmed)
1126
+ {
1127
+ float[] v = bRep.getRawVertices();
1128
+ float[] n = bRep.getRawNormals();
1129
+ float[] c = bRep.getRawColors();
1130
+ float[] uv = bRep.getRawUVMap();
1131
+
1132
+ int count2 = 0;
1133
+ int count3 = 0;
1134
+
1135
+ if (n.length > 0)
1136
+ {
1137
+ for (int i = 0; i < strips.length; i++)
1138
+ {
1139
+ gl.glBegin(gl.GL_TRIANGLE_STRIP);
1140
+
1141
+ /*
1142
+ boolean locked = false;
1143
+ float eps = 0.1f;
1144
+ boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
1145
+
1146
+ int dot = 0;
1147
+
1148
+ if ((dot&1) == 0)
1149
+ dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
1150
+
1151
+ if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
1152
+ gl.glTexCoord2f((float) qv.s, (float) qv.t);
1153
+ else
1154
+ {
1155
+ locked = true;
1156
+ gl.glTexCoord2f((float) pv.s, (float) pv.t);
1157
+ }
1158
+ //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
1159
+ gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
1160
+ if (hasnorm)
1161
+ {
1162
+ //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
1163
+ gl.glNormal3f((float) rv.norm.x, (float) rv.norm.y, (float) rv.norm.z);
1164
+ }
1165
+
1166
+ if ((dot&4) == 0)
1167
+ dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
1168
+
1169
+ if (wrap || !locked && (dot&8) != 0)
1170
+ gl.glTexCoord2f((float) rv.s, (float) rv.t);
1171
+ else
1172
+ gl.glTexCoord2f((float) pv.s, (float) pv.t);
1173
+
1174
+ f.dot = dot;
1175
+ */
1176
+
1177
+ if (!selectmode)
1178
+ {
1179
+ if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
1180
+ {
1181
+ gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1182
+ } else
1183
+ {
1184
+ gl.glNormal3f(0, 0, 1);
1185
+ }
1186
+
1187
+ if (c != null)
1188
+ //System.out.println("glcolor = " + c[count3] + ", " + c[count3+1] + ", " + c[count3+2]);
1189
+ {
1190
+ gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
1191
+ }
1192
+ }
1193
+ if (flipV)
1194
+ gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
1195
+ else
1196
+ gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
1197
+ //System.out.println("vertex1 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]);
1198
+ gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
1199
+
1200
+ count2 += 2;
1201
+ count3 += 3;
1202
+ if (!selectmode)
1203
+ {
1204
+ if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
1205
+ {
1206
+ gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1207
+ } else
1208
+ {
1209
+ gl.glNormal3f(0, 0, 1);
1210
+ }
1211
+ if (c != null)
1212
+ {
1213
+ gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
1214
+ }
1215
+ }
1216
+ if (flipV)
1217
+ gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
1218
+ else
1219
+ gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
1220
+ //System.out.println("vertex2 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]);
1221
+ gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
1222
+
1223
+ count2 += 2;
1224
+ count3 += 3;
1225
+ for (int j = 0; j < strips[i] - 2; j++)
1226
+ {
1227
+ //gl.glTexCoord2d(...);
1228
+ if (!selectmode)
1229
+ {
1230
+ if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
1231
+ {
1232
+ gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1233
+ } else
1234
+ {
1235
+ gl.glNormal3f(0, 0, 1);
1236
+ }
1237
+ if (c != null)
1238
+ {
1239
+ gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
1240
+ }
1241
+ }
1242
+
1243
+ if (flipV)
1244
+ gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
1245
+ else
1246
+ gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
1247
+ //System.out.println("coord3 = " + uv[count2] + ", " + uv[count2+1]);
1248
+ gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
1249
+ count2 += 2;
1250
+ count3 += 3;
1251
+ }
1252
+
1253
+ gl.glEnd();
1254
+ }
1255
+ }
1256
+
1257
+ assert count3 == v.length;
1258
+ }
1259
+ else // !trimmed
1260
+ {
1261
+ int count = 0;
1262
+ for (int i = 0; i < strips.length; i++)
1263
+ {
1264
+ gl.glBegin(gl.GL_TRIANGLE_STRIP);
1265
+
1266
+ Vertex p = bRep.GetVertex(bRep.indices[count++]);
1267
+ Vertex q = bRep.GetVertex(bRep.indices[count++]);
1268
+
1269
+ drawVertex(gl, p, flipV, selectmode);
1270
+ drawVertex(gl, q, flipV, selectmode);
1271
+
1272
+ for (int j = 0; j < strips[i] - 2; j++)
1273
+ {
1274
+ Vertex r = bRep.GetVertex(bRep.indices[count++]);
1275
+
1276
+ // if (j%2 == 0)
1277
+ // drawFace(p, q, r, display, null);
1278
+ // else
1279
+ // drawFace(p, r, q, display, null);
1280
+
1281
+ // p = q;
1282
+ // q = r;
1283
+ drawVertex(gl, r, flipV, selectmode);
1284
+ }
1285
+
1286
+ gl.glEnd();
1287
+ }
1288
+ }
1289
+ }
1290
+
1291
+ static cSpring.Point3D temp = new cSpring.Point3D();
1292
+ static cSpring.Point3D temp2 = new cSpring.Point3D();
1293
+ static cSpring.Point3D temp3 = new cSpring.Point3D();
1294
+
1295
+ public void DrawDynamicMesh(cMesh mesh)
1296
+ {
1297
+ GL gl = GetGL(); // getGL();
1298
+
1299
+ cSpring.PhysicsController3D Phys = mesh.Phys;
1300
+
1301
+ gl.glDisable(gl.GL_LIGHTING);
1302
+
1303
+ gl.glLineWidth(1);
1304
+ gl.glColor3f(1,1,1);
1305
+ gl.glBegin(gl.GL_LINES);
1306
+ double scale = 0;
1307
+ int count = 0;
1308
+ for (int s=0; s<Phys.allSprings.size(); s++)
1309
+ {
1310
+ cSpring.Spring spring = Phys.allSprings.get(s);
1311
+ if(s == 0)
1312
+ {
1313
+ //System.out.println(" spring : " + spring.a.position + "; " + spring.b.position);
1314
+ }
1315
+ if (mesh.showsprings)
1316
+ {
1317
+ temp.set(spring.a.position);
1318
+ temp.add(spring.b.position);
1319
+ temp.mul(0.5);
1320
+ temp2.set(spring.a.position);
1321
+ temp2.sub(spring.b.position);
1322
+ temp2.mul(spring.restLength/2);
1323
+ temp.sub(temp2);
1324
+ gl.glVertex3f((float)temp.x, (float)temp.y, (float)temp.z);
1325
+ temp.add(temp2);
1326
+ temp.add(temp2);
1327
+ gl.glVertex3f((float)temp.x, (float)temp.y, (float)temp.z);
1328
+ }
1329
+
1330
+ if (spring.isHandle)
1331
+ continue;
1332
+
1333
+ //if (scale < spring.restLength)
1334
+ scale += spring.restLength;
1335
+ count++;
1336
+ }
1337
+ gl.glEnd();
1338
+
1339
+ if (count == 0)
1340
+ scale = 0.01;
1341
+ else
1342
+ scale /= count * 3;
1343
+
1344
+ //scale = 0.25;
1345
+
1346
+ if (mesh.ShowInfo())
1347
+ {
1348
+ gl.glLineWidth(4);
1349
+ for (int s=0; s<Phys.allNodes.size(); s++)
1350
+ {
1351
+ cSpring.DynamicNode node = Phys.allNodes.get(s);
1352
+ if (node.mass == 0)
1353
+ continue;
1354
+
1355
+ int i = node.springs==null?-1:node.springs.size();
1356
+ gl.glColor3f((i>>2)&1,(i>>1)&1,i&1);
1357
+ //temp.set(node.springForce.x, node.springForce.y, node.springForce.z);
1358
+ //temp.normalize();
1359
+ //gl.glColor3d((temp.x+1)/2, (temp.y+1)/2, (temp.z+1)/2);
1360
+ gl.glBegin(gl.GL_LINES);
1361
+ gl.glVertex3d(node.position.x, node.position.y, node.position.z);
1362
+ //gl.glVertex3d(node.position.x + node.normal.x*scale, node.position.y + node.normal.y*scale, node.position.z + node.normal.z*scale);
1363
+ gl.glVertex3d(node.position.x + mesh.bRep.GetVertex(s).norm.x*scale,
1364
+ node.position.y + mesh.bRep.GetVertex(s).norm.y*scale,
1365
+ node.position.z + mesh.bRep.GetVertex(s).norm.z*scale);
1366
+ gl.glEnd();
1367
+ }
1368
+
1369
+ gl.glLineWidth(8);
1370
+ for (int s=0; s<Phys.allNodes.size(); s++)
1371
+ {
1372
+ cSpring.DynamicNode node = Phys.allNodes.get(s);
1373
+
1374
+ if (node.springs != null)
1375
+ {
1376
+ for (int i=0; i<node.springs.size(); i+=1)
1377
+ {
1378
+ cSpring.DynamicNode f = node.springs.get(i).GetOther(node);
1379
+
1380
+ int c = i+1;
1381
+ // c = node.springs.get(i).nbcopies;
1382
+
1383
+ gl.glColor3f((c>>2)&1,(c>>1)&1,c&1);
1384
+ gl.glBegin(gl.GL_LINES);
1385
+ gl.glVertex3d(node.position.x, node.position.y, node.position.z);
1386
+ gl.glVertex3d(f.position.x/3+node.position.x*2/3, f.position.y/3+node.position.y*2/3, f.position.z/3+node.position.z*2/3);
1387
+ gl.glEnd();
1388
+ }
1389
+ }
1390
+ }
1391
+
1392
+ gl.glLineWidth(1);
1393
+ }
1394
+
1395
+ gl.glEnable(gl.GL_LIGHTING);
1396
+ }
1397
+
1398
+ /// INTERFACE
1399
+
1400
+ public void StartTriangles()
1401
+ {
1402
+ javax.media.opengl.GL gl = GetGL();
1403
+ gl.glBegin(gl.GL_TRIANGLES);
1404
+ }
1405
+
1406
+ public void EndTriangles()
1407
+ {
1408
+ GetGL().glEnd();
1409
+ }
1410
+
1411
+ void drawVertex(javax.media.opengl.GL gl, Vertex pv, boolean flipV, boolean selectmode)
1412
+ {
1413
+ if (!selectmode)
1414
+ {
1415
+ gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1416
+ gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
1417
+
1418
+ if (flipV)
1419
+ gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
1420
+ else
1421
+ gl.glTexCoord2f((float) pv.s, (float) pv.t);
1422
+ }
1423
+
1424
+ gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
1425
+ }
1426
+
1427
+ void SetColor(Object3D obj, Vertex p0)
1428
+ {
1429
+ CameraPane display = this;
1430
+ BoundaryRep bRep = obj.bRep;
1431
+
1432
+ if (RENDERPROGRAM == 0)
1433
+ {
1434
+ float r = 0;
1435
+ if (bRep != null)
1436
+ {
1437
+ if (bRep.stripified)
1438
+ {
1439
+ r = 1;
1440
+ }
1441
+ }
1442
+ float g = 0;
1443
+ if (bRep != null)
1444
+ {
1445
+ if (bRep.trimmed)
1446
+ {
1447
+ g = 1;
1448
+ }
1449
+ }
1450
+ float b = 0;
1451
+ if (obj.support != null && obj.link2master)
1452
+ {
1453
+ b = 1;
1454
+ }
1455
+ display.GetGL().glColor3f(r*p0.AO, g*p0.AO, b*p0.AO);
1456
+ return;
1457
+ }
1458
+
1459
+ if (display.DrawMode() != CameraPane.SHADOW)
1460
+ return;
1461
+
1462
+ javax.media.opengl.GL gl = display.GetGL();
1463
+// if (true) return;
1464
+// float ao = p.AO;
1465
+//
1466
+// // if (ao == 0 && !bRep.AOdone) // transient problem!
1467
+// // ao = 1;
1468
+//
1469
+// gl.glColor4f(ao, ao, ao, 1);
1470
+
1471
+// CameraPane.selectedpoint.
1472
+// getAverage(cStatic.point1, true);
1473
+ if (CameraPane.pointflow == null) // !random) // live)
1474
+ {
1475
+ return;
1476
+ }
1477
+
1478
+ cStatic.point1.set(0,0,0);
1479
+ LA.xformPos(cStatic.point1, CameraPane.selectedpoint.toParent, cStatic.point1);
1480
+
1481
+ cStatic.point1.sub(p0);
1482
+
1483
+
1484
+// if (marked && (p0.vertexlinks == null || support == null || support.bRep == null)) // no position delta?
1485
+// {
1486
+// return;
1487
+// }
1488
+
1489
+ //if (true)
1490
+ if (cStatic.point1.dot(cStatic.point1) > 0.000001)
1491
+ {
1492
+ return;
1493
+ }
1494
+
1495
+ float[] colorV = new float[3];
1496
+
1497
+ if (false) // marked)
1498
+ {
1499
+ // debug rigging weights
1500
+ for (int object = 0; object < p0.vertexlinks.length; object++)
1501
+ {
1502
+ float weight = p0.weights[object] / p0.totalweight;
1503
+
1504
+ // if (weight < 0.1)
1505
+ // {
1506
+ // assert(weight == 0);
1507
+ // continue;
1508
+ // }
1509
+
1510
+ if (p0.vertexlinks[object] == -1)
1511
+ continue;
1512
+
1513
+ Vertex q = obj.support.bRep.GetVertex(p0.vertexlinks[object]);
1514
+
1515
+ int color = //1 << object; //
1516
+ //p.vertexlinks.length;
1517
+ obj.support.bRep.supports[p0.closestsupport].links[object];
1518
+ colorV[2] += (color & 1) * weight;
1519
+ colorV[1] += ((color & 2) >> 1) * weight;
1520
+ colorV[0] += ((color & 4) >> 2) * weight;
1521
+ }
1522
+ }
1523
+ else
1524
+ {
1525
+ if (obj.drawingstarted)
1526
+ {
1527
+ // find next point
1528
+ if (bRep.GetVertex(0).faceindices == null)
1529
+ {
1530
+ bRep.InitFaceIndices();
1531
+ }
1532
+
1533
+ double ymin = p0.y;
1534
+
1535
+ Vertex newp = p0;
1536
+
1537
+ for (int fii = 0; fii < p0.faceindices.length; fii++)
1538
+ {
1539
+ int fi = p0.faceindices[fii];
1540
+
1541
+ if (fi == -1)
1542
+ break;
1543
+
1544
+ Face f = bRep.GetFace(fi);
1545
+
1546
+ Vertex p = bRep.GetVertex(f.p);
1547
+ Vertex q = bRep.GetVertex(f.q);
1548
+ Vertex r = bRep.GetVertex(f.r);
1549
+
1550
+ int swap = (int)(Math.random()*3);
1551
+
1552
+// for (int s=swap; --s>=0;)
1553
+// {
1554
+// Vertex t = p;
1555
+// p = q;
1556
+// q = r;
1557
+// r = t;
1558
+// }
1559
+ if (ymin > p.y)
1560
+ {
1561
+ ymin = p.y;
1562
+ newp = p;
1563
+// break;
1564
+ }
1565
+ if (ymin > q.y)
1566
+ {
1567
+ ymin = q.y;
1568
+ newp = q;
1569
+// break;
1570
+ }
1571
+ if (ymin > r.y)
1572
+ {
1573
+ ymin = r.y;
1574
+ newp = r;
1575
+// break;
1576
+ }
1577
+ }
1578
+
1579
+ CameraPane.selectedpoint.toParent[3][0] = newp.x;
1580
+ CameraPane.selectedpoint.toParent[3][1] = newp.y;
1581
+ CameraPane.selectedpoint.toParent[3][2] = newp.z;
1582
+
1583
+ obj.drawingstarted = false;
1584
+
1585
+ // return;
1586
+ }
1587
+
1588
+ if (false) // CameraPane.DRAW
1589
+ {
1590
+ p0.AO = colorV[0] = 2;
1591
+ colorV[1] = 2;
1592
+ colorV[2] = 2;
1593
+ }
1594
+
1595
+ CameraPane.pointflow.add(p0);
1596
+ CameraPane.pointflow.Touch();
1597
+ }
1598
+
1599
+// gl.glColor3f(colorV[0], colorV[1], colorV[2]);
1600
+// gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
1601
+// gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
1602
+ }
1603
+
1604
+ void DrawMaterial(cMaterial material, boolean selected)
1605
+ {
1606
+ CameraPane display = this;
1607
+ //new Exception().printStackTrace();
1608
+
1609
+ if (display.IsFrozen() && !selected || display.IsAmbientOcclusionOn()) // || display.drawMode == display.SHADOW)
1610
+ {
1611
+ return;
1612
+ }
1613
+
1614
+ javax.media.opengl.GL gl = display.GetGL();
1615
+
1616
+ //Color col = Color.getHSBColor(color,modulation,1);
1617
+ //col.getColorComponents(ColorSpace.getInstance(ColorSpace.CS_LINEAR_RGB), CameraPane.modelParams0);
1618
+ if (!material.multiply)
1619
+ {
1620
+ display.color = material.color;
1621
+ display.saturation = material.modulation;
1622
+ }
1623
+ else
1624
+ {
1625
+ display.color *= material.color*2;
1626
+ display.saturation *= material.modulation*2;
1627
+ }
1628
+
1629
+ cColor.HSBtoRGB(display.color, display.saturation, 1, display.modelParams0);
1630
+
1631
+ float[] colorV = GrafreeD.colorV;
1632
+
1633
+ /**/
1634
+ if (display.DrawMode() == display.DEFAULT) // && display.RENDERPROGRAM == 0)
1635
+ {
1636
+ colorV[0] = display.modelParams0[0] * material.diffuse;
1637
+ colorV[1] = display.modelParams0[1] * material.diffuse;
1638
+ colorV[2] = display.modelParams0[2] * material.diffuse;
1639
+ colorV[3] = material.opacity;
1640
+
1641
+ gl.glColor4f(colorV[0], colorV[1], colorV[2], material.opacity);
1642
+ //System.out.println("Opacity = " + opacity);
1643
+
1644
+ gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
1645
+ //color[0] /= 2; color[1] /= 2; color[2] /= 2;
1646
+ gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
1647
+
1648
+ float amb = material.ambient;
1649
+ if (amb < material.cameralight)
1650
+ {
1651
+ amb = material.cameralight;
1652
+ }
1653
+ colorV[0] = display.modelParams0[0] * material.diffuse * amb;
1654
+ colorV[1] = display.modelParams0[1] * material.diffuse * amb;
1655
+ colorV[2] = display.modelParams0[2] * material.diffuse * amb;
1656
+ gl.glMaterialfv(gl.GL_FRONT, gl.GL_AMBIENT, colorV, 0);
1657
+ //color[0] /= 2; color[1] /= 2; color[2] /= 2;
1658
+ gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT, colorV, 0);
1659
+
1660
+ /**/
1661
+ colorV[0] = ((1 - material.metalness) + display.modelParams0[0] * material.metalness) * material.specular;
1662
+ colorV[1] = ((1 - material.metalness) + display.modelParams0[1] * material.metalness) * material.specular;
1663
+ colorV[2] = ((1 - material.metalness) + display.modelParams0[2] * material.metalness) * material.specular;
1664
+ gl.glMaterialfv(gl.GL_FRONT, gl.GL_SPECULAR, colorV, 0);
1665
+ //color[0] /= 2; color[1] /= 2; color[2] /= 2;
1666
+ gl.glMaterialfv(gl.GL_BACK, gl.GL_SPECULAR, colorV, 0);
1667
+ colorV[0] = 10 / material.shininess; // 1/0.005f;
1668
+ //System.out.println("shininess = " + colorV[0]);
1669
+ if (colorV[0] > 128)
1670
+ {
1671
+ colorV[0] = 128;
1672
+ }
1673
+ gl.glMaterialfv(gl.GL_FRONT, gl.GL_SHININESS, colorV, 0);
1674
+ gl.glMaterialfv(gl.GL_BACK, gl.GL_SHININESS, colorV, 0);
1675
+ /**/
1676
+ }
1677
+ /**/
1678
+
1679
+ //selected = false;
1680
+ selected = selected && display.flash;
1681
+
1682
+ //display.modelParams0[0] = 0; // pigment.r;
1683
+ //display.modelParams0[1] = 0; // pigment.g;
1684
+ //display.modelParams0[2] = 0; // pigment.b;
1685
+ if (!material.multiply)
1686
+ {
1687
+ display.modelParams0[3] = material.metalness;
1688
+ display.modelParams1[0] = material.diffuse;
1689
+ display.modelParams1[1] = material.specular;
1690
+ display.modelParams1[2] = 1 / material.shininess;
1691
+ display.modelParams1[3] = material.shift;
1692
+ display.modelParams2[0] = material.ambient;
1693
+ display.modelParams2[1] = material.lightarea;
1694
+ //System.out.println("light area = " + lightarea);
1695
+ display.modelParams2[2] = 1 / material.factor; // diffuseness
1696
+ display.modelParams2[3] = material.velvet;
1697
+ display.modelParams3[0] = material.sheen;
1698
+ display.modelParams3[1] = material.subsurface;
1699
+ display.modelParams3[2] = material.bump; // backlit
1700
+ display.modelParams3[3] = material.aniso;
1701
+ display.modelParams4[0] = material.anisoV;
1702
+ display.modelParams4[1] = selected ? 100 : material.cameralight;
1703
+ //System.out.println("selected = " + selected);
1704
+ display.modelParams4[2] = material.diffuseness;
1705
+ display.modelParams4[3] = material.shadow;
1706
+ display.modelParams5[0] = material.texture;
1707
+ display.modelParams5[1] = material.opacity;
1708
+ display.modelParams5[2] = material.fakedepth;
1709
+ display.modelParams5[3] = CameraPane.SHADOWCULLFACE ? 0f : (material.shadowbias - 0.005f) / 10;
1710
+ }
1711
+ else
1712
+ {
1713
+ display.modelParams0[3] *= material.metalness*2;
1714
+ display.modelParams1[0] *= material.diffuse*2;
1715
+ display.modelParams1[1] *= material.specular*2;
1716
+ display.modelParams1[2] *= material.shininess*2;
1717
+ display.modelParams1[3] *= material.shift*2;
1718
+ display.modelParams2[0] *= material.ambient*2;
1719
+ display.modelParams2[1] *= material.lightarea*2;
1720
+ display.modelParams2[2] *= material.factor*2;
1721
+ display.modelParams2[3] *= material.velvet*2;
1722
+ display.modelParams3[0] *= material.sheen*2;
1723
+ display.modelParams3[1] *= material.subsurface*2;
1724
+ display.modelParams3[2] *= material.bump*2;
1725
+ display.modelParams3[3] *= material.aniso*2;
1726
+ display.modelParams4[0] *= material.anisoV*2;
1727
+ display.modelParams4[1] *= material.cameralight*2;
1728
+ //System.out.println("selected = " + selected);
1729
+ display.modelParams4[2] *= material.diffuseness*2;
1730
+ display.modelParams4[3] *= material.shadow*2;
1731
+ display.modelParams5[0] *= material.texture*2;
1732
+ display.modelParams5[1] *= material.opacity*2;
1733
+ display.modelParams5[2] *= material.fakedepth*2;
1734
+ display.modelParams5[3] *= material.shadowbias*2;
1735
+ }
1736
+
1737
+ display.modelParams6[0] = 0;
1738
+ display.modelParams6[1] = 0;
1739
+ display.modelParams6[2] = 0;
1740
+ display.modelParams6[3] = 0;
1741
+
1742
+ display.modelParams7[0] = 0;
1743
+ display.modelParams7[1] = 1000;
1744
+ display.modelParams7[2] = 0;
1745
+ display.modelParams7[3] = 0;
1746
+
1747
+ display.modelParams6[0] = 100; // criss de bug de bump
1748
+
1749
+ Object3D.cVector2[] extparams = display.vector2buffer;
1750
+ if (extparams != null && extparams.length > 0 && extparams[0] != null)
1751
+ {
1752
+ display.modelParams6[0] = extparams[0].x / 1000.0f; // bump
1753
+ display.modelParams6[1] = extparams[0].y / 1000.0f; // noise
1754
+ if (extparams.length > 1)
1755
+ {
1756
+ display.modelParams6[2] = extparams[1].x / 1000.0f; // borderfade
1757
+ display.modelParams6[3] = extparams[1].y / 1000.0f; // (float)Math.exp(-extparams[1].y / 1000.0f); // fog punchthrough
1758
+ if (extparams.length > 2)
1759
+ {
1760
+ display.modelParams7[0] = extparams[2].x / 1000.0f; // noise power
1761
+ float x = extparams[2].y / 1000.0f;
1762
+ //if (x == 0)
1763
+ // x = 1f;
1764
+ display.modelParams7[1] = 1 / x / x / x / x / x / x / x / x / x / x / x / x / x; // (float)Math.pow(-Math.log((extparams[2].y+0.00) / 1000.0f), 1); // opacity power
1765
+ if (extparams[2].y > 0)
1766
+ {
1767
+ //System.out.println("extparams[1].y = " + extparams[1].y);
1768
+ //System.out.println("extparams[2].y = " + extparams[2].y);
1769
+ //System.out.println("opacity power = " + display.modelParams7[1]);
1770
+ }
1771
+ }
1772
+ }
1773
+ }
1774
+
1775
+ //if (display.modelParams6[2] != 0)
1776
+ /*
1777
+ System.out.println("modelParams0[0] = " + display.modelParams0[0]);
1778
+ System.out.println("modelParams0[1] = " + display.modelParams0[1]);
1779
+ System.out.println("modelParams0[2] = " + display.modelParams0[2]);
1780
+ System.out.println("modelParams0[3] = " + display.modelParams0[3]);
1781
+ System.out.println("modelParams1[0] = " + display.modelParams1[0]);
1782
+ System.out.println("modelParams1[1] = " + display.modelParams1[1]);
1783
+ System.out.println("modelParams1[2] = " + display.modelParams1[2]);
1784
+ System.out.println("modelParams1[3] = " + display.modelParams1[3]);
1785
+ System.out.println("modelParams2[0] = " + display.modelParams2[0]);
1786
+ System.out.println("modelParams2[1] = " + display.modelParams2[1]);
1787
+ System.out.println("modelParams2[2] = " + display.modelParams2[2]);
1788
+ System.out.println("modelParams2[3] = " + display.modelParams2[3]);
1789
+ System.out.println("modelParams3[0] = " + display.modelParams3[0]);
1790
+ System.out.println("modelParams3[1] = " + display.modelParams3[1]);
1791
+ System.out.println("modelParams3[2] = " + display.modelParams3[2]);
1792
+ System.out.println("modelParams3[3] = " + display.modelParams3[3]);
1793
+ System.out.println("modelParams4[0] = " + display.modelParams4[0]);
1794
+ System.out.println("modelParams4[1] = " + display.modelParams4[1]);
1795
+ System.out.println("modelParams4[2] = " + display.modelParams4[2]);
1796
+ System.out.println("modelParams4[3] = " + display.modelParams4[3]);
1797
+ System.out.println("modelParams5[0] = " + display.modelParams5[0]);
1798
+ System.out.println("modelParams5[1] = " + display.modelParams5[1]);
1799
+ System.out.println("modelParams5[2] = " + display.modelParams5[2]);
1800
+ System.out.println("modelParams5[3] = " + display.modelParams5[3]);
1801
+ System.out.println("modelParams6[0] = " + display.modelParams6[0]);
1802
+ System.out.println("modelParams6[1] = " + display.modelParams6[1]);
1803
+ System.out.println("modelParams6[2] = " + display.modelParams6[2]);
1804
+ System.out.println("modelParams6[3] = " + display.modelParams6[3]);
1805
+ System.out.println("modelParams7[0] = " + display.modelParams7[0]);
1806
+ System.out.println("modelParams7[1] = " + display.modelParams7[1]);
1807
+ System.out.println("modelParams7[2] = " + display.modelParams7[2]);
1808
+ System.out.println("modelParams7[3] = " + display.modelParams7[3]);
1809
+ /**/
1810
+ //assert (display.modelParams6[2] == 0);
1811
+
1812
+ //System.out.println("noise power = " + display.modelParams7[0]);
1813
+ //System.out.println("shadowbias = " + shadowbias);
1814
+
1815
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
1816
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 1, display.modelParams1, 0);
1817
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 2, display.modelParams2, 0);
1818
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 3, display.modelParams3, 0);
1819
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
1820
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
1821
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 6, display.modelParams6, 0);
1822
+ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 7, display.modelParams7, 0);
1823
+
1824
+ int mode = display.FP_SHADER;
1825
+
1826
+ if (material.aniso != material.anisoV || material.aniso > 0.002)
1827
+ {
1828
+ mode |= display.FP_ANISO;
1829
+ }
1830
+
1831
+ display.EnableProgram(mode);
1832
+
1833
+ //System.out.println("opacity power = " + display.modelParams7[1]);
1834
+
1835
+ if (!material.multiply)
1836
+ {
1837
+ if (Globals.drawMode == CameraPane.SHADOW)
1838
+ gl.glDepthMask(material.opacity >= 0.9 && display.modelParams7[1] > 0.1);
1839
+ else
1840
+ gl.glDepthMask(material.opacity >= 0.99);
1841
+ }
2361842 }
2371843
2381844 int matrixdepth = 0; // 10000; // CONFLICT WITH cMESH... WARNING WARNING WARNING WARNING WARNING WARNING !!!!!!!!!!!! 0;
....@@ -253,7 +1859,7 @@
2531859 currentGL.glMultMatrixd(model, 0);
2541860 }
2551861
256
- void PushMatrix(double[][] matrix, int count)
1862
+ public void PushMatrix(double[][] matrix, int count) // INTERFACE
2571863 {
2581864 matrixdepth++;
2591865 // GrafreeD.tracein(matrix);
....@@ -298,7 +1904,7 @@
2981904
2991905 double[][] tmpmat = new double[4][4];
3001906
301
- void PopMatrix(double[][] inverse)
1907
+ public void PopMatrix(double[][] inverse) // INTERFACE
3021908 {
3031909 --matrixdepth;
3041910
....@@ -338,7 +1944,7 @@
3381944 PushTextureMatrix(matrix, 1);
3391945 }
3401946
341
- void PushTextureMatrix(double[][] matrix, int count)
1947
+ public void PushTextureMatrix(double[][] matrix, int count) // INTERFACE
3421948 {
3431949 currentGL.glActiveTexture(GetGL().GL_TEXTURE0);
3441950
....@@ -352,7 +1958,7 @@
3521958 currentGL.glMatrixMode(GetGL().GL_MODELVIEW);
3531959 }
3541960
355
- void PopTextureMatrix(double[][] inverse)
1961
+ public void PopTextureMatrix(double[][] inverse) // INTERFACE
3561962 {
3571963 currentGL.glActiveTexture(GetGL().GL_TEXTURE0);
3581964 currentGL.glMatrixMode(GetGL().GL_TEXTURE);
....@@ -379,15 +1985,15 @@
3791985
3801986 static int camerachangeframe;
3811987
382
- boolean SetCamera(Camera cam)
1988
+ public boolean SetCamera(Camera cam)
3831989 {
3841990 // may 2014 if (cam == cameras[0] || cam == cameras[1])
3851991 // return false;
3861992
387
- if (REFUSEMODE && isLIVE() && camerachangeframe != 0 && camerachangeframe != framecount)
1993
+ if (REFUSEMODE && Globals.isLIVE() && camerachangeframe != 0 && camerachangeframe != Globals.framecount)
3881994 {
3891995 // check for last change
390
- if (framecount < camerachangeframe + 400) // 120 == 1 second
1996
+ if (Globals.framecount < camerachangeframe + 400) // 120 == 1 second
3911997 {
3921998 // refuse the camera change
3931999 System.err.println("Camera " + cam + " REFUSED");
....@@ -395,7 +2001,7 @@
3952001 }
3962002 }
3972003
398
- camerachangeframe = framecount;
2004
+ camerachangeframe = Globals.framecount;
3992005
4002006 cam.hAspect = -1; // Read only
4012007
....@@ -426,7 +2032,7 @@
4262032 {
4272033 //System.err.println("Oeil on");
4282034 TRACK = true;
429
-// JUNE 2014 if (TRACK && trackedobject != null && drawMode == SHADOW) // && !lightMode)
2035
+// JUNE 2014 if (TRACK && trackedobject != null && DrawMode() == SHADOW) // && !lightMode)
4302036 // object.editWindow.ScreenFit(trackedobject);
4312037 //pingthread.StepToTarget(true);
4322038 }
....@@ -435,7 +2041,7 @@
4352041 {
4362042 //System.err.println("Oeil on");
4372043 OEIL = true;
438
- if ((TRACK || SHADOWTRACK) && trackedobject != null && drawMode == SHADOW) // && !lightMode)
2044
+ if ((TRACK || SHADOWTRACK) && trackedobject != null && DrawMode() == SHADOW) // && !lightMode)
4392045 object.editWindow.ScreenFit(trackedobject, SHADOWTRACK && !TRACK);
4402046 //pingthread.StepToTarget(true);
4412047 }
....@@ -499,39 +2105,12 @@
4992105 {
5002106 frozen ^= true;
5012107 // Weird...
502
- lighttouched = true;
2108
+ Globals.lighttouched = true;
5032109 }
5042110
5052111 void ToggleDL()
5062112 {
5072113 mainDL ^= true;
508
- }
509
-
510
- void ToggleTexture()
511
- {
512
- textureon ^= true;
513
- }
514
-
515
- void ToggleLive()
516
- {
517
- setLIVE(isLIVE() ^ true);
518
-
519
- System.err.println("LIVE = " + isLIVE());
520
-
521
- if (!isLIVE()) // save sound
522
- GrafreeD.savesound = true; // wav.save();
523
- // else
524
- repaint(); // start loop // may 2013
525
- }
526
-
527
- void ToggleSupport()
528
- {
529
- SUPPORT ^= true;
530
- }
531
-
532
- void ToggleAbort()
533
- {
534
- ABORTMODE ^= true;
5352114 }
5362115
5372116 void ToggleFullScreen()
....@@ -541,12 +2120,7 @@
5412120
5422121 void ToggleCrowd()
5432122 {
544
- CROWD ^= true;
545
- }
546
-
547
- void ToggleInertia()
548
- {
549
- INERTIA ^= true;
2123
+ Globals.CROWD ^= true;
5502124 }
5512125
5522126 void ToggleLocal()
....@@ -554,62 +2128,89 @@
5542128 LOCALTRANSFORM ^= true;
5552129 }
5562130
557
- void ToggleFast()
2131
+ public void ToggleTexture()
2132
+ {
2133
+ textureon ^= true;
2134
+ }
2135
+
2136
+ public void ToggleLive()
2137
+ {
2138
+ Globals.setLIVE(Globals.isLIVE() ^ true);
2139
+
2140
+ System.err.println("LIVE = " + Globals.isLIVE());
2141
+
2142
+ if (!Globals.isLIVE()) // save sound
2143
+ GrafreeD.savesound = true; // wav.save();
2144
+ // else
2145
+ repaint(); // start loop // may 2013
2146
+ }
2147
+
2148
+ public void ToggleSupport()
2149
+ {
2150
+ SUPPORT ^= true;
2151
+ }
2152
+
2153
+ public void ToggleAbort()
2154
+ {
2155
+ ABORTMODE ^= true;
2156
+ }
2157
+
2158
+ public void ToggleInertia()
2159
+ {
2160
+ INERTIA ^= true;
2161
+ }
2162
+
2163
+ public void ToggleFast()
5582164 {
5592165 FAST ^= true;
5602166 }
5612167
562
- void ToggleSlowPose()
2168
+ public void ToggleSlowPose()
5632169 {
5642170 SLOWPOSE ^= true;
5652171 }
5662172
567
- void ToggleFootContact()
568
- {
569
- FOOTCONTACT ^= true;
570
- }
571
-
572
- void ToggleBoxMode()
2173
+ public void ToggleBoxMode()
5732174 {
5742175 BOXMODE ^= true;
5752176 }
5762177
577
- void ToggleSmoothFocus()
2178
+ public void ToggleZoomBoxMode()
2179
+ {
2180
+ ZOOMBOXMODE ^= true;
2181
+ }
2182
+
2183
+ public void ToggleSmoothFocus()
5782184 {
5792185 SMOOTHFOCUS ^= true;
5802186 }
5812187
582
- void ToggleImageFlip()
2188
+ public void ToggleImageFlip()
5832189 {
5842190 IMAGEFLIP ^= true;
5852191 }
5862192
587
- void ToggleSpeakerMocap()
2193
+ public void ToggleSpeakerMocap()
5882194 {
5892195 SPEAKERMOCAP ^= true;
5902196 }
5912197
592
- void ToggleSpeakerCamera()
2198
+ public void ToggleSpeakerCamera()
5932199 {
5942200 SPEAKERCAMERA ^= true;
5952201 }
5962202
597
- void ToggleSpeakerFocus()
2203
+ public void ToggleSpeakerFocus()
5982204 {
5992205 SPEAKERFOCUS ^= true;
6002206 }
6012207
602
- void ToggleDebug()
603
- {
604
- DEBUG ^= true;
605
- }
606
-
607
- void ToggleFrustum()
2208
+ public void ToggleFrustum()
6082209 {
6092210 FRUSTUM ^= true;
6102211 }
6112212
612
- void ToggleTrack()
2213
+ public void ToggleTrack()
6132214 {
6142215 TRACK ^= true;
6152216 if (TRACK)
....@@ -628,25 +2229,35 @@
6282229 repaint();
6292230 }
6302231
631
- void ToggleTrackOnce()
2232
+ public void ToggleTrackOnce()
6322233 {
6332234 TRACKONCE ^= true;
6342235 }
6352236
636
- void ToggleShadowTrack()
2237
+ public void ToggleShadowTrack()
6372238 {
6382239 SHADOWTRACK ^= true;
6392240 repaint();
6402241 }
6412242
642
- void ToggleOeil()
2243
+ public void ToggleOeil()
6432244 {
6442245 OEIL ^= true;
6452246 }
6462247
647
- void ToggleOeilOnce()
2248
+ public void ToggleOeilOnce()
6482249 {
6492250 OEILONCE ^= true;
2251
+ }
2252
+
2253
+ void ToggleFootContact()
2254
+ {
2255
+ FOOTCONTACT ^= true;
2256
+ }
2257
+
2258
+ void ToggleDebug()
2259
+ {
2260
+ DEBUG ^= true;
6502261 }
6512262
6522263 void ToggleLookAt()
....@@ -656,7 +2267,7 @@
6562267
6572268 void ToggleRandom()
6582269 {
659
- RANDOM ^= true;
2270
+ SWITCH ^= true;
6602271 }
6612272
6622273 void ToggleHandles()
....@@ -759,7 +2370,7 @@
7592370
7602371 GL currentGL;
7612372
762
- GL GetGL()
2373
+ public GL GetGL() // INTERFACE
7632374 {
7642375 return currentGL;
7652376 }
....@@ -2595,6 +4206,7 @@
25954206
25964207 com.sun.opengl.util.texture.Texture CompressTexture2(String name)
25974208 {
4209
+ new Exception().printStackTrace();
25984210 System.exit(0);
25994211 com.sun.opengl.util.texture.Texture texture = null;
26004212
....@@ -6271,7 +7883,7 @@
62717883 return null;
62727884 }
62737885
6274
- void ReleaseTextures(cTexture tex)
7886
+ public void ReleaseTextures(cTexture tex) // INTERFACE
62757887 {
62767888 if (/*tex == null ||*/ ambientOcclusion ) // || !textureon)
62777889 {
....@@ -6309,7 +7921,7 @@
63097921
63107922 void ReleaseTexture(String tex, boolean bump)
63117923 {
6312
- if (// drawMode != 0 || /*tex == null ||*/
7924
+ if (// DrawMode() != 0 || /*tex == null ||*/
63137925 ambientOcclusion ) // || !textureon)
63147926 {
63157927 return;
....@@ -6410,9 +8022,9 @@
64108022 }
64118023 }
64128024
6413
- /*boolean*/ void BindTextures(cTexture tex, int resolution)
8025
+ /*boolean*/ public void BindTextures(cTexture tex, int resolution) // INTERFACE
64148026 {
6415
- if (// drawMode != 0 || /*tex == null ||*/
8027
+ if (// DrawMode() != 0 || /*tex == null ||*/
64168028 ambientOcclusion ) // || !textureon)
64178029 {
64188030 return; // false;
....@@ -6708,7 +8320,7 @@
67088320 return texture!=null?texture.texture:null;
67098321 }
67108322
6711
- com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution)
8323
+ public com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution)
67128324 {
67138325 CacheTexture texture = GetCacheTexture(tex, bump, resolution);
67148326
....@@ -7312,9 +8924,9 @@
73128924 static boolean occlusionInitialized = false;
73138925 boolean selection = false;
73148926 boolean pointselection = false;
7315
- /*static*/ boolean lighttouched = true;
8927
+ ///*static*/ boolean lighttouched = true;
73168928 boolean deselect;
7317
- boolean ambientOcclusion = false;
8929
+ private boolean ambientOcclusion = false;
73188930 static boolean flash = false;
73198931 /*static*/ boolean wait = false;
73208932 boolean displaydone = false; // after repaint() calls
....@@ -7603,8 +9215,6 @@
76039215
76049216 boolean restartframe = false;
76059217
7606
- static int framecount = 0; // general-purpose global count
7607
-
76089218 void displayAntiAliased(javax.media.opengl.GL gl)
76099219 {
76109220 //gl.glGetIntegerv(gl.GL_ACCUM_RED_BITS, viewport, 0);
....@@ -7635,7 +9245,7 @@
76359245 gl.glClear(gl.GL_ACCUM_BUFFER_BIT);
76369246 for (jitter = 0; jitter < ACSIZE; jitter++) //, GrafreeD.wav.cursor += LIVE ? 735 : 0)
76379247 {
7638
- framecount++;
9248
+ Globals.framecount++;
76399249
76409250 if (CameraPane.tickcount > 0)
76419251 CameraPane.tickcount--;
....@@ -7673,7 +9283,7 @@
76739283
76749284 gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, pos, 0);
76759285 */
7676
- lighttouched = true;
9286
+ Globals.lighttouched = true;
76779287 //System.err.println(" shadowbuffer: " + jitter);
76789288 shadowbuffer.display();
76799289
....@@ -7783,7 +9393,7 @@
77839393 //gl.glFlush();
77849394 gl.glAccum(gl.GL_ACCUM, 1.0f / ACSIZE);
77859395
7786
- if (ANIMATION && ABORTED)
9396
+ if (Globals.ANIMATION && ABORTED)
77879397 {
77889398 System.err.println(" ABORTED FRAME");
77899399 break;
....@@ -7813,7 +9423,7 @@
78139423 setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
78149424
78159425 // save image
7816
- if (ANIMATION && !ABORTED)
9426
+ if (Globals.ANIMATION && !ABORTED)
78179427 {
78189428 VPwidth = viewport[2];
78199429 VPheight = viewport[3];
....@@ -7924,7 +9534,7 @@
79249534
79259535 // imagecount++;
79269536
7927
- String fullname = filename + (i%100000)/10000 + "" + (i%10000)/1000 + "" + (i%1000)/100 + "" + (i%100)/10 + "" + (i%10) + "." + ext;
9537
+ String fullname = Globals.filename + (i%100000)/10000 + "" + (i%10000)/1000 + "" + (i%1000)/100 + "" + (i%100)/10 + "" + (i%10) + "." + ext;
79289538
79299539 if (!BOXMODE)
79309540 {
....@@ -8620,13 +10230,6 @@
862010230 }
862110231 }
862210232
8623
- boolean IsFrozen()
8624
- {
8625
- boolean selectmode = drawMode == SELECTION || CameraPane.DEBUG_SELECTION;
8626
-
8627
- return !selectmode && cameracount == 0; // != 0;
8628
- }
8629
-
863010233 boolean niceon = false;
863110234 javax.swing.Timer AAtimer = new javax.swing.Timer(750, this);
863210235 boolean currentlydrawing = false;
....@@ -8644,8 +10247,8 @@
864410247 }
864510248 // if (DEBUG_SELECTION)
864610249 // {
8647
-// if (drawMode != SELECTION)
8648
-// drawMode = SELECTION;
10250
+// if (DrawMode() != SELECTION)
10251
+// DrawMode() = SELECTION;
864910252 // }
865010253
865110254 if (!isRenderer)
....@@ -8701,9 +10304,9 @@
870110304
870210305 //ANTIALIAS = 0;
870310306
8704
- if (drawMode == DEFAULT) // && CURRENTANTIALIAS > 0)
10307
+ if (DrawMode() == DEFAULT) // && CURRENTANTIALIAS > 0)
870510308 {
8706
- if (niceon || isLIVE())
10309
+ if (niceon || Globals.isLIVE())
870710310 {
870810311 //if(active == 0)
870910312 // antialiaser = null;
....@@ -8728,7 +10331,7 @@
872810331 assert eyeCamera.shaper_zFar == 1E5f; // 500.0f;
872910332 */
873010333
8731
- if (drawMode == DEFAULT)
10334
+ if (DrawMode() == DEFAULT)
873210335 {
873310336 currentlydrawing = true;
873410337 }
....@@ -8759,12 +10362,12 @@
875910362
876010363 // if(Applet3D.clipboard != null)
876110364 // System.out.println("Clipboard = " + Applet3D.clipboard); //.get(0).parent);
8762
-//drawMode = SELECTION;
10365
+//DrawMode() = SELECTION;
876310366 indexcount = 0;
876410367
8765
- if (drawMode == OCCLUSION)
10368
+ if (DrawMode() == OCCLUSION)
876610369 {
8767
- drawMode = DEFAULT;
10370
+ Globals.drawMode = DEFAULT; // WARNING
876810371 ambientOcclusion = true;
876910372 setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
877010373 Object3D theobject = object;
....@@ -8783,19 +10386,19 @@
878310386 ambientOcclusion = false;
878410387 }
878510388
8786
- if (lighttouched && drawMode == DEFAULT && !lightMode) // && !FROZEN)
10389
+ if (Globals.lighttouched && DrawMode() == DEFAULT && !lightMode) // && !FROZEN)
878710390 {
878810391 //if (RENDERSHADOW) // ?
878910392 if (!IsFrozen())
879010393 {
879110394 // dec 2012
8792
- if (!ambientOcclusion && !(!flash && !lightMode && drawMode == DEFAULT && ANTIALIAS > 0))
10395
+ if (!ambientOcclusion && !(!flash && !lightMode && DrawMode() == DEFAULT && ANTIALIAS > 0))
879310396 {
8794
- framecount++;
10397
+ Globals.framecount++;
879510398 shadowbuffer.display();
879610399 }
879710400 }
8798
- lighttouched = false; // ??
10401
+ Globals.lighttouched = false; // ??
879910402 //drawing = true;
880010403 //lighttouched = true;
880110404 }
....@@ -8816,9 +10419,9 @@
881610419 //eyeCamera.shaper_fovy = 1;
881710420 }
881810421
8819
- if ((RENDERPROGRAM != 0 || ambientOcclusion || spherical) && drawMode == DEFAULT) // SELECTION)
10422
+ if ((RENDERPROGRAM != 0 || ambientOcclusion || spherical) && DrawMode() == DEFAULT) // SELECTION)
882010423 {
8821
- //System.out.println("drawMode = " + drawMode);
10424
+ //System.out.println("DrawMode() = " + DrawMode());
882210425 vertexMode |= VP_PASS;
882310426 //vertexMode |= VP_PROJECTION;
882410427 if (!ambientOcclusion)
....@@ -8878,7 +10481,7 @@
887810481 Camera cam = renderCamera; // lightMode?lightCamera:eyeCamera;
887910482 //Camera lightcam = new Camera(light0);
888010483
8881
- if (drawMode == SHADOW)
10484
+ if (DrawMode() == SHADOW)
888210485 {
888310486 /*
888410487 gl.glMatrixMode(GL.GL_MODELVIEW);
....@@ -8968,7 +10571,7 @@
896810571 gl.glClear(gl.GL_DEPTH_BUFFER_BIT);
896910572 } else
897010573 {
8971
- if (drawMode != DEFAULT)
10574
+ if (DrawMode() != DEFAULT)
897210575 {
897310576 gl.glClearColor(1, 1, 1, 0);
897410577 } // 1);
....@@ -9033,7 +10636,7 @@
903310636
903410637 fast &= !ambientOcclusion;
903510638
9036
- if (drawMode == DEFAULT)
10639
+ if (DrawMode() == DEFAULT)
903710640 {
903810641 //gl.glEnable(gl.GL_ALPHA_TEST);
903910642 //gl.glActiveTexture(GL.GL_TEXTURE0);
....@@ -9231,7 +10834,7 @@
923110834 gl.glMatrixMode(gl.GL_PROJECTION);
923210835 gl.glLoadIdentity();
923310836
9234
- if (drawMode == SHADOW || cam == lightCamera) // || (vertexMode&VP_PROJECTION) != 0)
10837
+ if (DrawMode() == SHADOW || cam == lightCamera) // || (vertexMode&VP_PROJECTION) != 0)
923510838 {
923610839 //glu.gluPerspective(lightshaper_fovy, 1, lightshaper_zNear, lightshaper_zFar);
923710840 double scale = lightCamera.SCALE / lightCamera.Distance();
....@@ -9289,7 +10892,7 @@
928910892 //gl.glPushMatrix();
929010893 gl.glLoadIdentity();
929110894
9292
- if (!ambientOcclusion) // drawMode != OCCLUSION)
10895
+ if (!ambientOcclusion) // DrawMode() != OCCLUSION)
929310896 {
929410897 //LA.xformPos(light0, lightCamera.fromScreen, light);
929510898 LA.xformDir(dirlight, lightCamera.fromScreen, lightposition);
....@@ -9376,7 +10979,7 @@
937610979 }
937710980
937810981 /**/
9379
- if (true) // drawMode == SELECTION) // != DEFAULT)
10982
+ if (true) // DrawMode() == SELECTION) // != DEFAULT)
938010983 gl.glDisable(gl.GL_LIGHTING);
938110984 else
938210985 gl.glEnable(gl.GL_LIGHTING);
....@@ -9394,7 +10997,7 @@
939410997
939510998 lightslot = 64;
939610999
9397
- if (!frozen && !ambientOcclusion && isRenderer && drawMode == DEFAULT)
11000
+ if (!frozen && !ambientOcclusion && isRenderer && DrawMode() == DEFAULT)
939811001 {
939911002 DrawLights(object);
940011003 }
....@@ -9405,7 +11008,7 @@
940511008 fragmentMode |= (lightslot - 64) << 2; // 1; // first bit is available for aniso
940611009 //System.out.println("fragmentMode = " + fragmentMode);
940711010
9408
- if (drawMode == DEFAULT || drawMode == SELECTION || DEBUG_SELECTION)
11011
+ if (DrawMode() == DEFAULT || DrawMode() == SELECTION || IsDebugSelection())
940911012 {
941011013 /*
941111014 if (CULLFACE || (ambientOcclusion && OCCLUSION_CULLING))
....@@ -9438,7 +11041,7 @@
943811041 }
943911042 }
944011043
9441
- if (drawMode == DEFAULT)
11044
+ if (DrawMode() == DEFAULT)
944211045 {
944311046 if (WIREFRAME && !ambientOcclusion)
944411047 {
....@@ -9456,7 +11059,7 @@
945611059 gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
945711060 gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
945811061
9459
- if (!fast/*RENDERPROGRAM != 0*/ && (drawMode == DEFAULT || drawMode == SHADOW)) // && !WIREFRAME) //
11062
+ if (!fast/*RENDERPROGRAM != 0*/ && (DrawMode() == DEFAULT || DrawMode() == SHADOW)) // && !WIREFRAME) //
946011063 {
946111064 if (vertexMode != 0) // && !fast)
946211065 {
....@@ -9476,7 +11079,7 @@
947611079 }
947711080 }
947811081
9479
- if (false) // fast && !IsFreezed() && drawMode != SELECTION && !ambientOcclusion)
11082
+ if (false) // fast && !IsFreezed() && DrawMode() != SELECTION && !ambientOcclusion)
948011083 {
948111084 //gl.glDepthFunc(GL.GL_LEQUAL);
948211085 //gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
....@@ -9504,7 +11107,7 @@
950411107 //gl.glDepthMask(false);
950511108 }
950611109
9507
- if (false) // drawMode == SHADOW)
11110
+ if (false) // DrawMode() == SHADOW)
950811111 {
950911112 //SetColumnMajorData(cameraInverseTransform, view_1);
951011113 //System.out.println("light = " + cameraInverseTransform);
....@@ -9518,16 +11121,16 @@
951811121 //System.out.println("object = " + object);
951911122 if (!frozen && !imageLocked)
952011123 {
9521
- if (!flash && !lightMode && drawMode == DEFAULT && ANTIALIAS > 0)
11124
+ if (!flash && !lightMode && DrawMode() == DEFAULT && ANTIALIAS > 0)
952211125 {
952311126 displayAntiAliased(gl);
952411127 } else
952511128 {
952611129 programcount = 0;
9527
- int keepmode = drawMode;
11130
+ int keepmode = DrawMode();
952811131 // if (DEBUG_SELECTION)
952911132 // {
9530
-// drawMode = SELECTION;
11133
+// DrawMode() = SELECTION;
953111134 // }
953211135 // for point selection
953311136 // gl.glGetDoublev(gl.GL_MODELVIEW_MATRIX, tempmat, 0);
....@@ -9537,10 +11140,10 @@
953711140 DrawObject(gl);
953811141
953911142 // jan 2013 System.err.println("RESET ABORT (display)");
9540
- // if (drawMode == DEFAULT)
11143
+ // if (DrawMode() == DEFAULT)
954111144 // ABORTED = false;
954211145 fullreset = false;
9543
- drawMode = keepmode;
11146
+ Globals.drawMode = keepmode; // WARNING
954411147 //System.out.println("PROGRAM SWITCH " + programcount);
954511148 }
954611149 }
....@@ -9548,11 +11151,11 @@
954811151 gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
954911152 gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
955011153
9551
- if (drawMode == DEFAULT)
11154
+ if (DrawMode() == DEFAULT)
955211155 {
955311156 ReleaseTexture(NOISE_TEXTURE, false);
955411157 }
9555
- //if (drawMode == DEFAULT)
11158
+ //if (DrawMode() == DEFAULT)
955611159 {
955711160
955811161 gl.glActiveTexture(GL.GL_TEXTURE1);
....@@ -9564,7 +11167,7 @@
956411167 //else
956511168 //gl.glDisable(gl.GL_TEXTURE_2D);
956611169 //gl.glPopMatrix();
9567
- if (imageCompleted && ANTIALIAS > 0 && drawMode == DEFAULT && cam != lightCamera && !ambientOcclusion)
11170
+ if (imageCompleted && ANTIALIAS > 0 && DrawMode() == DEFAULT && cam != lightCamera && !ambientOcclusion)
956811171 {
956911172 //new Exception().printStackTrace();
957011173 //System.out.println("Draw image " + width + ", " + height);
....@@ -9606,7 +11209,7 @@
960611209 //gl.glFlush();
960711210 }
960811211
9609
- if (flash && drawMode == DEFAULT)
11212
+ if (flash && DrawMode() == DEFAULT)
961011213 {
961111214 flash = false;
961211215 wait = true;
....@@ -9614,9 +11217,9 @@
961411217 }
961511218
961611219 //drawing = false;
9617
- //if(drawMode == DEFAULT)
11220
+ //if(DrawMode() == DEFAULT)
961811221 // niceon = false;
9619
- if (drawMode == DEFAULT)
11222
+ if (DrawMode() == DEFAULT)
962011223 {
962111224 currentlydrawing = false;
962211225 }
....@@ -9636,7 +11239,7 @@
963611239 repaint();
963711240 }
963811241
9639
- if (isLIVE() && drawMode == DEFAULT) // may 2013
11242
+ if (Globals.isLIVE() && DrawMode() == DEFAULT) // may 2013
964011243 repaint();
964111244
964211245 displaydone = true;
....@@ -9655,8 +11258,14 @@
965511258 {
965611259 renderpass++;
965711260 // System.out.println("Draw object... ");
11261
+ STEP = 1;
965811262 if (FAST) // in case there is no script
9659
- STEP = 16;
11263
+ STEP = 8;
11264
+
11265
+ if (CURRENTANTIALIAS == 0 || ACSIZE == 1)
11266
+ {
11267
+ STEP *= 4;
11268
+ }
966011269
966111270 //object.FullInvariants();
966211271
....@@ -9673,7 +11282,7 @@
967311282 if (GrafreeD.RENDERME > 0)
967411283 GrafreeD.RENDERME--; // mechante magouille
967511284
9676
- ONESTEP = false;
11285
+ Globals.ONESTEP = false;
967711286 }
967811287
967911288 static boolean zoomonce = false;
....@@ -9681,11 +11290,11 @@
968111290 void DrawObject(GL gl, boolean draw)
968211291 {
968311292 //System.out.println("DRAW OBJECT " + mouseDown);
9684
-// drawMode = SELECTION;
11293
+// DrawMode() = SELECTION;
968511294 //GL gl = getGL();
968611295 if ((TRACK || SHADOWTRACK) || zoomonce)
968711296 {
9688
- if ((TRACK || SHADOWTRACK) && trackedobject != null && drawMode == SHADOW) // && !lightMode)
11297
+ if ((TRACK || SHADOWTRACK) && trackedobject != null && DrawMode() == SHADOW) // && !lightMode)
968911298 object.editWindow.ScreenFit(trackedobject, SHADOWTRACK && !TRACK);
969011299 pingthread.StepToTarget(true); // true);
969111300 // zoomonce = false;
....@@ -9706,9 +11315,9 @@
970611315 callist = gl.glGenLists(1);
970711316 }
970811317
9709
- boolean selectmode = drawMode == SELECTION || CameraPane.DEBUG_SELECTION;
11318
+ boolean selectmode = DrawMode() == SELECTION || IsDebugSelection();
971011319
9711
- boolean active = !selectmode; // drawMode != SELECTION; // mouseDown;
11320
+ boolean active = !selectmode; // DrawMode() != SELECTION; // mouseDown;
971211321
971311322 if (!mainDL || !active || touched)
971411323 {
....@@ -9735,7 +11344,7 @@
973511344 PushMatrix(ClickInfo.matbuffer);
973611345 }
973711346
9738
- if (drawMode == 0)
11347
+ if (DrawMode() == 0)
973911348 {
974011349 // System.out.println("CLEAR +++++++++++++++ +++++++++++++++ +++++++++++++++ +++++++++++++++");
974111350
....@@ -9749,7 +11358,7 @@
974911358 // DRAW
975011359 object.draw(this, /*(Composite)*/ object, false, false);
975111360
9752
- if (drawMode == DEFAULT)
11361
+ if (DrawMode() == DEFAULT)
975311362 {
975411363 if (DEBUG)
975511364 {
....@@ -9801,7 +11410,7 @@
980111410 }
980211411 // GrafreeD.traceoff();
980311412 //System.out.println(stackdepth);
9804
- if (drawMode == 0)
11413
+ if (DrawMode() == 0)
980511414 {
980611415 ReleaseTextures(DEFAULT_TEXTURES);
980711416
....@@ -9826,10 +11435,10 @@
982611435
982711436 checker = null;
982811437
9829
- if (!ambientOcclusion && !IsFrozen() && drawMode == DEFAULT)
11438
+ if (!ambientOcclusion && !IsFrozen() && DrawMode() == DEFAULT)
983011439 FindChecker(object);
983111440
9832
- if (checker != null && drawMode == DEFAULT)
11441
+ if (checker != null && DrawMode() == DEFAULT)
983311442 {
983411443 //BindTexture(IMMORTAL_TEXTURE);
983511444 BindTextures(checker.GetTextures(), checker.texres);
....@@ -9851,7 +11460,7 @@
985111460 //gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
985211461 //gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
985311462
9854
- if (DISPLAYTEXT && drawMode == DEFAULT)
11463
+ if (DISPLAYTEXT && DrawMode() == DEFAULT)
985511464 {
985611465 // Draw it once, then use the raster
985711466 Balloon(gl, balloon.createGraphics());
....@@ -9907,9 +11516,9 @@
990711516 int[] xs = new int[3];
990811517 int[] ys = new int[3];
990911518
9910
- void DrawString(Object3D obj) // String string)
11519
+ public void DrawString(Object3D obj) // String string) // INTERFACE
991111520 {
9912
- if (!DISPLAYTEXT || drawMode != DEFAULT)
11521
+ if (!DISPLAYTEXT || DrawMode() != DEFAULT)
991311522 {
991411523 return;
991511524 }
....@@ -10994,8 +12603,10 @@
1099412603 "MAX ndotl.x, ndotl.x, -ndotl.x;" +
1099512604
1099612605 "SUB temp.x, one.x, ndotl.x;" +
10997
- "ADD temp.x, temp.x, options2.z;" + // lightsheen
10998
- "ADD temp.y, one.y, options2.y;" + // sursurface
12606
+ // Tuning for default skin
12607
+ //"ADD temp.x, temp.x, options2.z;" + // lightsheen
12608
+ "MAD temp.x, options2.z, half.y, temp.x;" + // lightsheen
12609
+ "ADD temp.y, one.y, options2.y;" + // subsurface
1099912610 "MUL temp.x, temp.x, temp.y;" +
1100012611
1100112612 "MUL saturation, saturation, temp.xxxx;" +
....@@ -11143,7 +12754,7 @@
1114312754 "MUL final.y, fragment.texcoord[0].x, c256;" +
1114412755 "FLR final.x, final.y;" +
1114512756 "SUB final.y, final.y, final.x;" +
11146
- "MUL final.x, final.x, c256i;" +
12757
+ //"MUL final.x, final.x, c256i;" +
1114712758 "MOV final.z, zero.x;" +
1114812759 "MOV final.a, one.w;":""
1114912760 ) +
....@@ -11151,7 +12762,7 @@
1115112762 "MUL final.y, fragment.texcoord[0].y, c256;" +
1115212763 "FLR final.x, final.y;" +
1115312764 "SUB final.y, final.y, final.x;" +
11154
- "MUL final.x, final.x, c256i;" +
12765
+ //"MUL final.x, final.x, c256i;" +
1115512766 "MOV final.z, zero.x;" +
1115612767 "MOV final.a, one.w;":""
1115712768 ) +
....@@ -11931,14 +13542,16 @@
1193113542
1193213543 //System.err.println("Dtime = " + Dtime + "; units = " + e.getUnitsToScroll() + "; ratio (units/ms) = " + ratio);
1193313544
13545
+ if (BUTTONLESSWHEEL)
1193413546 if (Math.abs(ratio) < 0.1 || Math.abs(Dtime) == 0) // < 30)
1193513547 {
1193613548 return;
1193713549 }
1193813550
13551
+ boolean capsLocked = Toolkit.getDefaultToolkit().getLockingKeyState(KeyEvent.VK_CAPS_LOCK);
1193913552
1194013553 // TIMER
11941
- if (!wheeltimer.isRunning() && e.getModifiersEx() == 0) // VR
13554
+ if (ZOOMBOXMODE && !wheeltimer.isRunning() && e.getModifiersEx() == 0 && !capsLocked) // VR
1194213555 {
1194313556 keepboxmode = BOXMODE;
1194413557 keepsupport = SUPPORT;
....@@ -12067,7 +13680,7 @@
1206713680 // ObjEditor.tweenManager.update(1f / 60f);
1206813681
1206913682 // fev 2014???
12070
- if ((TRACK || SHADOWTRACK) && trackedobject != null) // && drawMode == SHADOW) // && !lightMode)
13683
+ if ((TRACK || SHADOWTRACK) && trackedobject != null) // && DrawMode() == SHADOW) // && !lightMode)
1207113684 object.editWindow.ScreenFit(trackedobject, SHADOWTRACK && !TRACK);
1207213685 pingthread.StepToTarget(true); // true);
1207313686 }
....@@ -12155,11 +13768,11 @@
1215513768
1215613769 public void mouseDragged(MouseEvent e)
1215713770 {
13771
+ //System.out.println("mouseDragged: " + e);
1215813772 if (isRenderer)
1215913773 movingcamera = true;
1216013774 //if (drawing)
1216113775 //return;
12162
- //System.out.println("mouseDragged: " + e);
1216313776 if ((e.getModifiersEx() & CTRL) != 0
1216413777 || (e.getModifiersEx() & COMMAND) != 0) // || IsFrozen())
1216513778 {
....@@ -12179,6 +13792,11 @@
1217913792 cVector tmp = new cVector();
1218013793 cVector tmp2 = new cVector();
1218113794 boolean isMoving;
13795
+
13796
+ public cVector TargetLookAt()
13797
+ {
13798
+ return targetLookAt;
13799
+ }
1218213800
1218313801 class PingThread extends Thread
1218413802 {
....@@ -12318,7 +13936,7 @@
1231813936 //System.out.println("---------------- ---------- Paint " + tmp.length2());
1231913937 if (lightMode)
1232013938 {
12321
- lighttouched = true;
13939
+ Globals.lighttouched = true;
1232213940 }
1232313941
1232413942 if (OEILONCE && OEIL)
....@@ -12335,6 +13953,7 @@
1233513953
1233613954 public void run()
1233713955 {
13956
+ new Exception().printStackTrace();
1233813957 System.exit(0);
1233913958 for (;;)
1234013959 {
....@@ -12376,7 +13995,7 @@
1237613995 mouseDown = false;
1237713996 if (lightMode)
1237813997 {
12379
- lighttouched = true;
13998
+ Globals.lighttouched = true;
1238013999 }
1238114000 repaint();
1238214001 alreadypainted = true;
....@@ -12384,7 +14003,7 @@
1238414003 isMoving = false;
1238514004 } //??
1238614005
12387
- if (isLIVE() && !alreadypainted)
14006
+ if (Globals.isLIVE() && !alreadypainted)
1238814007 {
1238914008 // FOR DEBUG BREAKPOINT USING PAUSE: while (true)
1239014009 repaint();
....@@ -12396,7 +14015,7 @@
1239614015 {
1239714016 if (lightMode)
1239814017 {
12399
- lighttouched = true;
14018
+ Globals.lighttouched = true;
1240014019 }
1240114020 drag(X, (mouseMode != 0) ? Y : anchorY, MODIFIERS);
1240214021 }
....@@ -12639,6 +14258,7 @@
1263914258 {
1264014259 manipCamera.Translate(dx, dy, getWidth());
1264114260 }
14261
+ else
1264214262 if ((mouseMode & ZOOM) == 0 && (mouseMode & VR) != 0)
1264314263 {
1264414264 manipCamera.RotateInterest(dx, dy);
....@@ -12649,7 +14269,7 @@
1264914269
1265014270 if (manipCamera == lightCamera)
1265114271 {
12652
- lighttouched = true;
14272
+ Globals.lighttouched = true;
1265314273 }
1265414274 /*
1265514275 switch (mode)
....@@ -12688,7 +14308,6 @@
1268814308 public void mouseMoved(MouseEvent e)
1268914309 {
1269014310 //System.out.println("mouseMoved: " + e);
12691
-
1269214311 if (isRenderer)
1269314312 return;
1269414313
....@@ -12872,7 +14491,7 @@
1287214491 }
1287314492 if ((modifiers & CTRLCLICK) == CTRLCLICK)
1287414493 {
12875
- mouseMode |= SELECT; // BACKFORTH;
14494
+ mouseMode |= SELECT;
1287614495 }
1287714496 if ((modifiers & COMMAND) == COMMAND)
1287814497 {
....@@ -12910,7 +14529,7 @@
1291014529 SetMouseMode(modifiers);
1291114530 }
1291214531
12913
- theRenderer.keyPressed(key);
14532
+ Globals.theRenderer.keyPressed(key);
1291414533 }
1291514534
1291614535 int kompactbit = 4; // power bit
....@@ -12922,7 +14541,7 @@
1292214541 float SATPOW = 1; // 2; // 0.5f;
1292314542 float BRIPOW = 1; // 0.5f; // 0.5f;
1292414543
12925
- void keyPressed(int key)
14544
+ public void keyPressed(int key)
1292614545 {
1292714546 if (key >= '0' && key <= '5')
1292814547 clampbit = (key-'0');
....@@ -13037,7 +14656,7 @@
1303714656 case 'B':
1303814657 BRISMOOTH ^= true;
1303914658 SHADOWCULLFACE ^= true;
13040
- lighttouched = true;
14659
+ Globals.lighttouched = true;
1304114660 repaint();
1304214661 break;
1304314662 case 'b':
....@@ -13137,7 +14756,7 @@
1313714756 repaint();
1313814757 break;
1313914758 case 'O':
13140
- drawMode = OCCLUSION;
14759
+ Globals.drawMode = OCCLUSION; // WARNING
1314114760 repaint();
1314214761 break;
1314314762 case 'o':
....@@ -13228,7 +14847,7 @@
1322814847 break;
1322914848 case ' ':
1323014849 lightMode ^= true;
13231
- lighttouched = true;
14850
+ Globals.lighttouched = true;
1323214851 manipCamera = renderCamera = lightMode ? lightCamera : eyeCamera;
1323314852 targetLookAt.set(manipCamera.lookAt);
1323414853 repaint();
....@@ -13240,11 +14859,11 @@
1324014859 repaint();
1324114860 break;
1324214861 case 'Z':
13243
- RESIZETEXTURE ^= true;
13244
- break;
14862
+ //RESIZETEXTURE ^= true;
14863
+ //break;
1324514864 case 'z':
1324614865 RENDERSHADOW ^= true;
13247
- lighttouched = true;
14866
+ Globals.lighttouched = true;
1324814867 repaint();
1324914868 break;
1325014869 //case UP:
....@@ -13359,6 +14978,7 @@
1335914978 }
1336014979 //System.out.println("shaper_fovy = " + manipCamera.shaper_fovy);
1336114980 }
14981
+
1336214982 static double OCCLUSIONBOOST = 1; // 0.5;
1336314983
1336414984 void keyReleased(int key, int modifiers)
....@@ -13370,7 +14990,7 @@
1337014990 }
1337114991 }
1337214992
13373
- protected void processKeyEvent(KeyEvent e)
14993
+ public void processKeyEvent(KeyEvent e)
1337414994 {
1337514995 switch (e.getID())
1337614996 {
....@@ -13500,8 +15120,9 @@
1350015120
1350115121 protected void processMouseMotionEvent(MouseEvent e)
1350215122 {
13503
- //System.out.println("processMouseMotionEvent: " + mouseMode);
13504
- if (e.getButton() == MouseEvent.NOBUTTON && (mouseMode & SELECT) == 0)
15123
+ //System.out.println("processMouseMotionEvent: " + mouseMode + " " + e.getModifiers() + " " + e.getModifiersEx() + " " + e.getButton());
15124
+ //if (e.getButton() == MouseEvent.NOBUTTON && (mouseMode & SELECT) == 0)
15125
+ if ((e.getModifiers() & MouseEvent.BUTTON1_MASK) == 0 && (mouseMode & SELECT) == 0)
1350515126 {
1350615127 mouseMoved(e);
1350715128 } else
....@@ -13531,6 +15152,7 @@
1353115152
1353215153 void SelectParent()
1353315154 {
15155
+ new Exception().printStackTrace();
1353415156 System.exit(0);
1353515157 Composite group = (Composite) object;
1353615158 java.util.Vector selectees = new java.util.Vector(group.selection);
....@@ -13554,6 +15176,7 @@
1355415176
1355515177 void SelectChildren()
1355615178 {
15179
+ new Exception().printStackTrace();
1355715180 System.exit(0);
1355815181 /*
1355915182 Composite group = (Composite) object;
....@@ -13846,6 +15469,7 @@
1384615469 //if (g != gr) g.drawImage(img, 0, 0, width, height, null);
1384715470 }
1384815471
15472
+ // To avoid clear.
1384915473 public void update(Graphics g)
1385015474 {
1385115475 paint(g);
....@@ -14508,20 +16132,21 @@
1450816132 /**/
1450916133 //checker.GetMaterial().opacity = 1.1f;
1451016134 ////checker.GetMaterial().ambient = 0.99f;
14511
- Object3D.materialstack[Object3D.materialdepth] = checker.material;
14512
- Object3D.selectedstack[Object3D.materialdepth] = false;
14513
- cStatic.objectstack[Object3D.materialdepth++] = checker;
16135
+ materialstack[materialdepth] = checker.material;
16136
+ selectedstack[materialdepth] = false;
16137
+ cStatic.objectstack[materialdepth++] = checker;
1451416138 //System.out.println("material " + material);
1451516139 //Applet3D.tracein(this, selected);
1451616140 vector2buffer = checker.projectedVertices;
1451716141
14518
- checker.GetMaterial().Draw(this, false); // true);
16142
+ //checker.GetMaterial().Draw(this, false); // true);
16143
+ DrawMaterial(checker.GetMaterial(), false); // true);
1451916144
14520
- Object3D.materialdepth -= 1;
14521
- if (Object3D.materialdepth > 0)
16145
+ materialdepth -= 1;
16146
+ if (materialdepth > 0)
1452216147 {
14523
- vector2buffer = cStatic.objectstack[Object3D.materialdepth - 1].projectedVertices;
14524
- Object3D.materialstack[Object3D.materialdepth - 1].Draw(this, Object3D.selectedstack[Object3D.materialdepth - 1]);
16148
+ vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
16149
+ DrawMaterial(materialstack[materialdepth - 1], selectedstack[materialdepth - 1]);
1452516150 }
1452616151 //checker.GetMaterial().opacity = 1f;
1452716152 ////checker.GetMaterial().ambient = 1f;
....@@ -14665,6 +16290,7 @@
1466516290 {
1466616291 if (!selection)
1466716292 {
16293
+ new Exception().printStackTrace();
1466816294 System.exit(0);
1466916295 return;
1467016296 }
....@@ -14687,14 +16313,14 @@
1468716313
1468816314 //int tmp = selection_view;
1468916315 //selection_view = -1;
14690
- int temp = drawMode;
14691
- drawMode = SELECTION;
16316
+ int temp = DrawMode();
16317
+ Globals.drawMode = SELECTION; // WARNING
1469216318 indexcount = 0;
1469316319 parent.display(drawable);
1469416320 //selection_view = tmp;
1469516321 //if (temp == SELECTION)
1469616322 // temp = DEFAULT; // patch for selection debug
14697
- drawMode = temp;
16323
+ Globals.drawMode = temp; // WARNING
1469816324
1469916325 //gl.glBindTexture(GL.GL_TEXTURE_2D, selection_view);
1470016326
....@@ -14967,14 +16593,14 @@
1496716593 //gl.glColorMask(false, false, false, false);
1496816594
1496916595 //render_scene_from_light_view(gl, drawable, 0, 0);
14970
- if (RENDERSHADOW && lighttouched && !movingcamera) // && !parent.IsFreezed())
16596
+ if (RENDERSHADOW && Globals.lighttouched && !movingcamera) // && !parent.IsFreezed())
1497116597 {
1497216598 gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
1497316599
14974
- int temp = drawMode;
14975
- drawMode = SHADOW;
16600
+ int temp = DrawMode();
16601
+ Globals.drawMode = SHADOW; // WARNING
1497616602 parent.display(drawable);
14977
- drawMode = temp;
16603
+ Globals.drawMode = temp; // WARNING
1497816604 }
1497916605
1498016606 gl.glCullFace(gl.GL_BACK);
....@@ -15027,7 +16653,6 @@
1502716653
1502816654 class AntialiasBuffer implements GLEventListener
1502916655 {
15030
-
1503116656 CameraPane parent = null;
1503216657
1503316658 AntialiasBuffer(CameraPane p)
....@@ -15372,12 +16997,6 @@
1537216997 GLUT glut = new GLUT();
1537316998
1537416999
15375
- static final public int DEFAULT = 0;
15376
- static final public int SELECTION = 1;
15377
- static final public int SHADOW = 2;
15378
- static final public int OCCLUSION = 3;
15379
- static
15380
- public int drawMode = DEFAULT;
1538117000 public boolean spherical = false;
1538217001 static boolean DEBUG_OCCLUSION = false;
1538317002 static boolean DEBUG_SELECTION = false;
....@@ -15426,7 +17045,7 @@
1542617045 }
1542717046 }
1542817047
15429
- static void DrawPoints(CameraPane cpane)
17048
+ static void DrawPoints(iCameraPane cpane)
1543017049 {
1543117050 for (int i=0; i<8; i++) // first and last are red
1543217051 {
....@@ -15458,10 +17077,11 @@
1545817077 static IntBuffer textbuffer = null; // IntBuffer.allocate(TEXT_WIDTH*8*8 * TEXT_HEIGHT);
1545917078 // Depth buffer format
1546017079 //private int depth_format;
15461
- static public void NextIndex(Object3D o, GL gl)
17080
+
17081
+ public void NextIndex()
1546217082 {
1546317083 indexcount+=16;
15464
- gl.glColor3d(((indexcount >>> 16) & 255) / 255.0, ((indexcount >>> 8) & 255) / 255.0, ((indexcount) & 255) / 255.0);
17084
+ GetGL().glColor3d(((indexcount >>> 16) & 255) / 255.0, ((indexcount >>> 8) & 255) / 255.0, ((indexcount) & 255) / 255.0);
1546517085 //objects[indexcount] = o;
1546617086 //System.out.println("indexcount = " + indexcount);
1546717087 }