Normand Briere
2019-05-01 b1585b5b2b60c4165be400636c787fae24428c6a
Mocap.java
....@@ -1519,7 +1519,7 @@
15191519 // mywave = currentwave++;
15201520 // }
15211521 // sound
1522
- cVector eye = CameraPane.theRenderer.eyeCamera.location;
1522
+ cVector eye = Globals.theRenderer.EyeCamera().location;
15231523
15241524 // if (sourcenode.parent.parent != null)
15251525 // sourcenode.parent.parent.TransformToWorld(floor, tmp);
....@@ -2267,7 +2267,7 @@
22672267 }
22682268
22692269 if (!smoothed)
2270
- for (int i=0; --i>=0;)
2270
+ for (int i=1; --i>=0;)
22712271 SmoothAnimData(); // much reduces shakiness
22722272
22732273 smoothed = true;
....@@ -3496,6 +3496,7 @@
34963496 // filters out bad input data
34973497 void FilterAnimData()
34983498 {
3499
+ new Exception().printStackTrace();
34993500 System.exit(0);
35003501
35013502 float[] data; // = bvh.animation.getBoneData(0);