.. | .. |
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5 | 5 | import java.util.Vector; |
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6 | 6 | |
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7 | 7 | import javax.media.j3d.Transform3D; |
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| 8 | +import javax.media.opengl.GL; |
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8 | 9 | import javax.vecmath.Vector3d; |
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9 | 10 | |
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10 | 11 | import javax.imageio.ImageIO; |
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.. | .. |
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2299 | 2300 | { |
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2300 | 2301 | if (newWindow) |
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2301 | 2302 | { |
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| 2303 | + new Exception().printStackTrace(); |
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2302 | 2304 | System.exit(0); |
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2303 | 2305 | if (parent != null) |
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2304 | 2306 | { |
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.. | .. |
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2905 | 2907 | { |
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2906 | 2908 | if (bRep != null) |
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2907 | 2909 | { |
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2908 | | - bRep.GenUV(); |
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| 2910 | + bRep.GenUV(); //1); |
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| 2911 | + //bRep.UnfoldUV(); |
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2909 | 2912 | Touch(); |
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2910 | 2913 | } |
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2911 | 2914 | } |
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.. | .. |
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5371 | 5374 | return; |
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5372 | 5375 | } |
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5373 | 5376 | |
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5374 | | - javax.media.opengl.GL gl = display.GetGL(); |
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| 5377 | + //javax.media.opengl.GL gl = display.GetGL(); |
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5375 | 5378 | |
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5376 | 5379 | /* |
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5377 | 5380 | if (touched) |
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.. | .. |
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5423 | 5426 | //if (displaylist == -1 && usecalllists) |
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5424 | 5427 | if ((bRep != null && bRep.displaylist <= 0) && usecalllists) // june 2013 |
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5425 | 5428 | { |
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5426 | | - bRep.displaylist = gl.glGenLists(1); |
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| 5429 | + bRep.displaylist = display.GenList(); |
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5427 | 5430 | assert(bRep.displaylist != 0); |
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5428 | 5431 | // System.err.println("glGenLists: " + bRep.displaylist + " for " + this); |
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5429 | 5432 | //System.out.println("\tgen list " + list); |
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.. | .. |
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5435 | 5438 | if (usecalllists) |
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5436 | 5439 | { |
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5437 | 5440 | // System.err.println("new list " + bRep.displaylist + " for " + this); |
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5438 | | - gl.glNewList(bRep.displaylist, gl.GL_COMPILE); //_AND_EXECUTE); |
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| 5441 | + display.NewList(bRep.displaylist); |
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5439 | 5442 | } |
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| 5443 | + |
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5440 | 5444 | CallList(display, root, selected, blocked); |
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| 5445 | + |
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5441 | 5446 | // compiled = true; |
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5442 | 5447 | if (usecalllists) |
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5443 | 5448 | { |
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5444 | 5449 | // System.err.println("end list " + bRep.displaylist + " for " + this); |
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5445 | | - gl.glEndList(); |
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| 5450 | + display.EndList(); |
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5446 | 5451 | } |
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5447 | 5452 | //gl.glDrawBuffer(gl.GL_BACK); |
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5448 | 5453 | // XXX touched = false; |
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.. | .. |
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5490 | 5495 | if (display.DrawMode() == iCameraPane.SHADOW) |
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5491 | 5496 | { |
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5492 | 5497 | if (!link2master // tricky to cull in shadow mode. |
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5493 | | - && GetBRep().FrustumCull(this, gl, display.LightCamera(), true)) |
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| 5498 | + && GetBRep().FrustumCull(this, null, display.LightCamera(), true)) |
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5494 | 5499 | { |
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5495 | 5500 | //System.out.print("CULLED"); |
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5496 | 5501 | culled = true; |
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.. | .. |
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5498 | 5503 | } |
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5499 | 5504 | else |
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5500 | 5505 | //GetBRep().getBounds(v0, v1, this); |
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5501 | | - if (GetBRep().FrustumCull(this, gl, display.RenderCamera(), false)) |
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| 5506 | + if (GetBRep().FrustumCull(this, null, display.RenderCamera(), false)) |
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5502 | 5507 | culled = true; |
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5503 | 5508 | |
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5504 | 5509 | // LA.xformPos(v0, display.renderCamera.toScreen, v0); |
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.. | .. |
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5538 | 5543 | { |
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5539 | 5544 | if (GetBRep() != null) |
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5540 | 5545 | { |
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5541 | | - CameraPane.NextIndex(this, gl); |
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| 5546 | + display.NextIndex(); |
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5542 | 5547 | // vertex color conflict : gl.glCallList(list); |
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5543 | 5548 | DrawNode(display, root, selected); |
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5544 | 5549 | if (this instanceof BezierPatch) |
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.. | .. |
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5595 | 5600 | |
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5596 | 5601 | // System.err.println("glCallList: " + bRep.displaylist + " for " + this); |
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5597 | 5602 | assert(bRep.displaylist != 0); |
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5598 | | - gl.glCallList(bRep.displaylist); |
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| 5603 | + display.CallList(bRep.displaylist); |
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5599 | 5604 | // june 2013 drawSelf(display, root, selected); |
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5600 | 5605 | } |
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5601 | 5606 | } |
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.. | .. |
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5895 | 5900 | return; |
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5896 | 5901 | } |
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5897 | 5902 | |
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| 5903 | + //bRep.GenUV(1/material.diffuseness); |
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5898 | 5904 | // bRep.lock = true; |
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5899 | 5905 | |
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5900 | | - javax.media.opengl.GL gl = display.GetGL(); |
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| 5906 | + //javax.media.opengl.GL gl = display.GetGL(); |
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5901 | 5907 | |
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5902 | 5908 | if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera) |
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5903 | 5909 | { |
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.. | .. |
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5914 | 5920 | |
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5915 | 5921 | bRep.getMinMax(min, max, 100); |
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5916 | 5922 | |
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5917 | | - gl.glBegin(gl.GL_LINES); |
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5918 | | - |
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5919 | | - gl.glVertex3d(min.x, min.y, min.z); |
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5920 | | - gl.glVertex3d(min.x, min.y, max.z); |
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5921 | | - gl.glVertex3d(min.x, min.y, min.z); |
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5922 | | - gl.glVertex3d(min.x, max.y, min.z); |
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5923 | | - gl.glVertex3d(min.x, min.y, min.z); |
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5924 | | - gl.glVertex3d(max.x, min.y, min.z); |
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5925 | | - |
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5926 | | - gl.glVertex3d(max.x, max.y, max.z); |
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5927 | | - gl.glVertex3d(min.x, max.y, max.z); |
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5928 | | - gl.glVertex3d(max.x, max.y, max.z); |
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5929 | | - gl.glVertex3d(max.x, min.y, max.z); |
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5930 | | - gl.glVertex3d(max.x, max.y, max.z); |
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5931 | | - gl.glVertex3d(max.x, max.y, min.z); |
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5932 | | - |
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5933 | | - gl.glEnd(); |
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| 5923 | + display.DrawBox(min, max); |
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5934 | 5924 | |
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5935 | 5925 | return; |
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5936 | 5926 | } |
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.. | .. |
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5984 | 5974 | new Exception().printStackTrace(); |
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5985 | 5975 | return; |
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5986 | 5976 | } |
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5987 | | - |
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5988 | | - // TRIANGLE STRIP ARRAY |
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5989 | | - if (bRep.trimmed) |
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5990 | | - { |
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5991 | | - float[] v = bRep.getRawVertices(); |
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5992 | | - float[] n = bRep.getRawNormals(); |
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5993 | | - float[] c = bRep.getRawColors(); |
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5994 | | - float[] uv = bRep.getRawUVMap(); |
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5995 | | - |
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5996 | | - int count2 = 0; |
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5997 | | - int count3 = 0; |
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5998 | | - |
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5999 | | - if (n.length > 0) |
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6000 | | - { |
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6001 | | - for (int i = 0; i < strips.length; i++) |
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6002 | | - { |
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6003 | | - gl.glBegin(gl.GL_TRIANGLE_STRIP); |
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6004 | | - |
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6005 | | - /* |
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6006 | | - boolean locked = false; |
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6007 | | - float eps = 0.1f; |
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6008 | | - boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice |
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6009 | | - |
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6010 | | - int dot = 0; |
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6011 | | - |
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6012 | | - if ((dot&1) == 0) |
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6013 | | - dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1; |
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6014 | | - |
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6015 | | - if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) |
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6016 | | - gl.glTexCoord2f((float) qv.s, (float) qv.t); |
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6017 | | - else |
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6018 | | - { |
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6019 | | - locked = true; |
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6020 | | - gl.glTexCoord2f((float) pv.s, (float) pv.t); |
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6021 | | - } |
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6022 | | - //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z); |
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6023 | | - gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z); |
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6024 | | - if (hasnorm) |
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6025 | | - { |
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6026 | | - //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z); |
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6027 | | - gl.glNormal3f((float) rv.norm.x, (float) rv.norm.y, (float) rv.norm.z); |
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6028 | | - } |
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6029 | | - |
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6030 | | - if ((dot&4) == 0) |
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6031 | | - dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4; |
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6032 | | - |
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6033 | | - if (wrap || !locked && (dot&8) != 0) |
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6034 | | - gl.glTexCoord2f((float) rv.s, (float) rv.t); |
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6035 | | - else |
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6036 | | - gl.glTexCoord2f((float) pv.s, (float) pv.t); |
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6037 | | - |
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6038 | | - f.dot = dot; |
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6039 | | - */ |
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6040 | | - |
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6041 | | - if (!selectmode) |
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6042 | | - { |
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6043 | | - if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
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6044 | | - { |
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6045 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
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6046 | | - } else |
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6047 | | - { |
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6048 | | - gl.glNormal3f(0, 0, 1); |
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6049 | | - } |
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6050 | | - |
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6051 | | - if (c != null) |
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6052 | | - //System.out.println("glcolor = " + c[count3] + ", " + c[count3+1] + ", " + c[count3+2]); |
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6053 | | - { |
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6054 | | - gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); |
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6055 | | - } |
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6056 | | - } |
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6057 | | - if (flipV) |
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6058 | | - gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); |
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6059 | | - else |
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6060 | | - gl.glTexCoord2f(uv[count2], uv[count2 + 1]); |
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6061 | | - //System.out.println("vertex1 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]); |
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6062 | | - gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); |
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6063 | | - |
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6064 | | - count2 += 2; |
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6065 | | - count3 += 3; |
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6066 | | - if (!selectmode) |
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6067 | | - { |
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6068 | | - if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
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6069 | | - { |
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6070 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
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6071 | | - } else |
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6072 | | - { |
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6073 | | - gl.glNormal3f(0, 0, 1); |
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6074 | | - } |
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6075 | | - if (c != null) |
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6076 | | - { |
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6077 | | - gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); |
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6078 | | - } |
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6079 | | - } |
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6080 | | - if (flipV) |
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6081 | | - gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); |
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6082 | | - else |
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6083 | | - gl.glTexCoord2f(uv[count2], uv[count2 + 1]); |
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6084 | | - //System.out.println("vertex2 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]); |
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6085 | | - gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); |
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6086 | | - |
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6087 | | - count2 += 2; |
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6088 | | - count3 += 3; |
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6089 | | - for (int j = 0; j < strips[i] - 2; j++) |
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6090 | | - { |
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6091 | | - //gl.glTexCoord2d(...); |
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6092 | | - if (!selectmode) |
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6093 | | - { |
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6094 | | - if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
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6095 | | - { |
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6096 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
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6097 | | - } else |
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6098 | | - { |
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6099 | | - gl.glNormal3f(0, 0, 1); |
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6100 | | - } |
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6101 | | - if (c != null) |
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6102 | | - { |
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6103 | | - gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); |
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6104 | | - } |
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6105 | | - } |
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6106 | | - |
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6107 | | - if (flipV) |
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6108 | | - gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); |
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6109 | | - else |
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6110 | | - gl.glTexCoord2f(uv[count2], uv[count2 + 1]); |
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6111 | | - //System.out.println("coord3 = " + uv[count2] + ", " + uv[count2+1]); |
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6112 | | - gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); |
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6113 | | - count2 += 2; |
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6114 | | - count3 += 3; |
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6115 | | - } |
---|
6116 | | - |
---|
6117 | | - gl.glEnd(); |
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6118 | | - } |
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6119 | | - } |
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6120 | | - |
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6121 | | - assert count3 == v.length; |
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6122 | | - } |
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6123 | | - else // !trimmed |
---|
6124 | | - { |
---|
6125 | | - int count = 0; |
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6126 | | - for (int i = 0; i < strips.length; i++) |
---|
6127 | | - { |
---|
6128 | | - gl.glBegin(gl.GL_TRIANGLE_STRIP); |
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6129 | | - |
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6130 | | - Vertex p = bRep.GetVertex(bRep.indices[count++]); |
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6131 | | - Vertex q = bRep.GetVertex(bRep.indices[count++]); |
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6132 | | - |
---|
6133 | | - drawVertex(gl, p, selectmode); |
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6134 | | - drawVertex(gl, q, selectmode); |
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6135 | | - |
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6136 | | - for (int j = 0; j < strips[i] - 2; j++) |
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6137 | | - { |
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6138 | | - Vertex r = bRep.GetVertex(bRep.indices[count++]); |
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6139 | | - |
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6140 | | -// if (j%2 == 0) |
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6141 | | -// drawFace(p, q, r, display, null); |
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6142 | | -// else |
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6143 | | -// drawFace(p, r, q, display, null); |
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6144 | | - |
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6145 | | -// p = q; |
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6146 | | -// q = r; |
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6147 | | - drawVertex(gl, r, selectmode); |
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6148 | | - } |
---|
6149 | | - |
---|
6150 | | - gl.glEnd(); |
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6151 | | - } |
---|
6152 | | - } |
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| 5977 | + |
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| 5978 | + display.DrawGeometry(bRep, flipV, selectmode); |
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6153 | 5979 | } else // catch (Error e) |
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6154 | 5980 | { |
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6155 | 5981 | // TRIANGLE ARRAY |
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6156 | 5982 | if (IsOpaque()) // Static()) |
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6157 | 5983 | { |
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6158 | | - gl.glBegin(gl.GL_TRIANGLES); |
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| 5984 | + display.StartTriangles(); |
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6159 | 5985 | int facecount = bRep.FaceCount(); |
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6160 | 5986 | for (int i = 0; i < facecount; i++) |
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6161 | 5987 | { |
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.. | .. |
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6220 | 6046 | |
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6221 | 6047 | display.DrawFace(this, p, q, r, face); |
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6222 | 6048 | } |
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6223 | | - gl.glEnd(); |
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| 6049 | + display.EndTriangles(); |
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6224 | 6050 | } |
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6225 | 6051 | else |
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6226 | 6052 | { |
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.. | .. |
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6249 | 6075 | //System.out.println("SORT"); |
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6250 | 6076 | |
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6251 | 6077 | java.util.Arrays.sort(facescompare); |
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6252 | | - |
---|
6253 | | - gl.glBegin(gl.GL_TRIANGLES); |
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| 6078 | + |
---|
| 6079 | + display.StartTriangles(); |
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6254 | 6080 | for (int i = 0; i < facecount; i++) |
---|
6255 | 6081 | { |
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6256 | 6082 | Face face = bRep.GetFace(facescompare[i].index); |
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.. | .. |
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6264 | 6090 | |
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6265 | 6091 | display.DrawFace(this, p, q, r, face); |
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6266 | 6092 | } |
---|
6267 | | - gl.glEnd(); |
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| 6093 | + display.EndTriangles(); |
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6268 | 6094 | } |
---|
6269 | 6095 | |
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6270 | 6096 | if (false) // live && support != null && support.bRep != null) // debug weights |
---|
6271 | 6097 | { |
---|
| 6098 | + /* |
---|
6272 | 6099 | gl.glDisable(gl.GL_LIGHTING); |
---|
6273 | 6100 | float[] colorV = new float[3]; |
---|
6274 | 6101 | |
---|
.. | .. |
---|
6347 | 6174 | // gl.glEnd(); |
---|
6348 | 6175 | } |
---|
6349 | 6176 | } |
---|
| 6177 | + */ |
---|
6350 | 6178 | } |
---|
6351 | 6179 | } |
---|
6352 | 6180 | |
---|
.. | .. |
---|
6405 | 6233 | void Print(Vertex v) |
---|
6406 | 6234 | { |
---|
6407 | 6235 | //System.err.println("(" + v.x + ", " + v.y + ", " + v.z + ")"); |
---|
6408 | | - } |
---|
6409 | | - |
---|
6410 | | - void drawVertex(javax.media.opengl.GL gl, Vertex pv, boolean selectmode) |
---|
6411 | | - { |
---|
6412 | | - if (!selectmode) |
---|
6413 | | - { |
---|
6414 | | - gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); |
---|
6415 | | - gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); |
---|
6416 | | - |
---|
6417 | | - if (flipV) |
---|
6418 | | - gl.glTexCoord2f((float) pv.s, 1-(float) pv.t); |
---|
6419 | | - else |
---|
6420 | | - gl.glTexCoord2f((float) pv.s, (float) pv.t); |
---|
6421 | | - } |
---|
6422 | | - |
---|
6423 | | - gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z); |
---|
6424 | 6236 | } |
---|
6425 | 6237 | |
---|
6426 | 6238 | void drawSelf(ClickInfo info, int level, boolean select) |
---|