.. | .. |
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644 | 644 | // transient // aout 2013 |
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645 | 645 | Object3D skeleton; |
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646 | 646 | |
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| 647 | + void ExtractBigData(Object3D o) |
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| 648 | + { |
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| 649 | + super.ExtractBigData(o); |
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| 650 | + |
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| 651 | + o.bvh = this.bvh; |
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| 652 | + o.skeleton = this.skeleton; |
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| 653 | + this.bvh = null; |
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| 654 | + this.skeleton = null; |
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| 655 | + } |
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| 656 | + |
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| 657 | + void RestoreBigData(Object3D o) |
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| 658 | + { |
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| 659 | + super.RestoreBigData(o); |
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| 660 | + |
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| 661 | + this.bvh = o.bvh; |
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| 662 | + this.skeleton = o.skeleton; |
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| 663 | + } |
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| 664 | + |
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647 | 665 | boolean smoothed; |
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648 | 666 | |
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649 | 667 | //boolean touched; |
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.. | .. |
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3897 | 3915 | // return; |
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3898 | 3916 | |
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3899 | 3917 | if (//!restarted && /*display.restartframe &&*/ |
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3900 | | - Globals.isLIVE() && live && (display.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW)) |
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| 3918 | + Globals.isLIVE() && live && (display.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || !Globals.COMPUTESHADOWWHENLIVE)) |
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3901 | 3919 | { |
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3902 | 3920 | //display.restartframe = false; |
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3903 | 3921 | restarted = true; |
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