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1 | 1 | |
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2 | 2 | public class Globals |
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3 | 3 | { |
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4 | | - public static boolean ADVANCED = true; //false; |
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| 4 | + static boolean WALK = false; |
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| 5 | + |
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| 6 | + static boolean SHOWINFO = true; |
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| 7 | + |
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| 8 | + static boolean ADVANCED = false; // false; |
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| 9 | + |
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| 10 | + static boolean NIMBUSLAF = false; // false; |
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| 11 | + |
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| 12 | + static boolean TOOLTIPS = true; // true; |
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| 13 | + static boolean DEBUG = false; // false |
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5 | 14 | |
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6 | 15 | static iCameraPane theRenderer; |
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7 | 16 | |
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8 | 17 | private static boolean LIVE = false; |
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| 18 | + |
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| 19 | + // Option to set saturation to 1 when choosing a color first |
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| 20 | + public static boolean AUTOSATURATE = true; |
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| 21 | + public static boolean MINSHADER = false; |
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| 22 | + public static boolean COMPUTESHADOWWHENLIVE = false; // true; |
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9 | 23 | public static boolean RENDERSHADOW = true; |
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10 | | - public static boolean FREEZEONMOVE = false; // true; |
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| 24 | + |
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| 25 | + public static boolean REPLACEONMAKE = false; // false; |
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| 26 | + |
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| 27 | + public static boolean MOUSEDRAGGED = false; |
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| 28 | + public static boolean TIMERRUNNING = false; |
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| 29 | + |
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| 30 | + // Hold on calculation when moving camera |
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| 31 | + public static boolean FREEZEONMOVE = false; |
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11 | 32 | |
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12 | 33 | static boolean CROWD = false; |
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13 | 34 | static public int drawMode = iCameraPane.DEFAULT; // WARNING |
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