Normand Briere
2019-11-07 dbbcbd6f6bd5b9c6eb194130ab471045faaf4955
com/bulletphysics/dynamics/RigidBody.java
....@@ -237,10 +237,10 @@
237237
238238 justclicked = false;
239239
240
-// wind.set(pos);
241
-// wind.x -= worldTransform.origin.x;
242
-// wind.y -= worldTransform.origin.y;
243
-// wind.z -= worldTransform.origin.z;
240
+ wind.set(pos);
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+ wind.x -= worldTransform.origin.x;
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+ wind.y -= worldTransform.origin.y;
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+ wind.z -= worldTransform.origin.z;
244244
245245 // this.collisionShape.getAabb(worldTransform, min, max);
246246 //
....@@ -253,12 +253,15 @@
253253
254254 float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z;
255255
256
- dot = 10;
256
+ dot = 100;
257257
258258 w.x = wind.x * gravity.z * dot;
259259 w.y = wind.y * gravity.z * dot;
260260 w.z = wind.z * gravity.z * dot;
261261
262
+ System.out.print("min = " + min);
263
+ System.out.println("; max = " + max);
264
+
262265 applyCentralForce(w);
263266 }
264267