.. | .. |
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237 | 237 | |
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238 | 238 | justclicked = false; |
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239 | 239 | |
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240 | | -// wind.set(pos); |
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241 | | -// wind.x -= worldTransform.origin.x; |
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242 | | -// wind.y -= worldTransform.origin.y; |
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243 | | -// wind.z -= worldTransform.origin.z; |
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| 240 | + wind.set(pos); |
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| 241 | + wind.x -= worldTransform.origin.x; |
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| 242 | + wind.y -= worldTransform.origin.y; |
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| 243 | + wind.z -= worldTransform.origin.z; |
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244 | 244 | |
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245 | | - this.collisionShape.getAabb(worldTransform, min, max); |
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246 | | - |
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247 | | - if (pos.x < min.x || pos.x > max.x) |
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248 | | - return; |
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249 | | - if (pos.y < min.y || pos.y > max.y) |
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250 | | - return; |
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251 | | - if (pos.z < min.z || pos.z > max.z) |
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252 | | - return; |
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| 245 | +// this.collisionShape.getAabb(worldTransform, min, max); |
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| 246 | +// |
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| 247 | +// if (pos.x < min.x || pos.x > max.x) |
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| 248 | +// return; |
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| 249 | +// if (pos.y < min.y || pos.y > max.y) |
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| 250 | +// return; |
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| 251 | +// if (pos.z < min.z || pos.z > max.z) |
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| 252 | +// return; |
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253 | 253 | |
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254 | 254 | float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z; |
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255 | 255 | |
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