.. | .. |
---|
25 | 25 | // Use GetUUID for backward compatibility with null. |
---|
26 | 26 | private UUID uuid = UUID.randomUUID(); |
---|
27 | 27 | |
---|
28 | | - // TEMPORARY for mocap undo. No need to be transient. |
---|
| 28 | + // TEMPORARY for versions. No need to be transient. |
---|
29 | 29 | mocap.reader.BVHReader.BVHResult savebvh; |
---|
30 | 30 | Object3D saveskeleton; |
---|
| 31 | + |
---|
| 32 | + // FileObject |
---|
| 33 | + Object3D savefilecontent; |
---|
31 | 34 | // |
---|
32 | 35 | |
---|
33 | 36 | String skyboxname; |
---|
.. | .. |
---|
37 | 40 | int versionindex = -1; |
---|
38 | 41 | |
---|
39 | 42 | java.util.Hashtable<java.util.UUID, Object3D> versiontable; // = new java.util.Hashtable<java.util.UUID, Object3D>(); |
---|
| 43 | + |
---|
| 44 | + int tabIndex; |
---|
40 | 45 | |
---|
41 | 46 | ScriptNode scriptnode; |
---|
42 | 47 | |
---|
.. | .. |
---|
97 | 102 | other.softtouched = softtouched; |
---|
98 | 103 | |
---|
99 | 104 | other.random = random; |
---|
100 | | - other.link2master = link2master; |
---|
| 105 | + other.link2master = Link2Support(); |
---|
101 | 106 | other.transformcount = transformcount; |
---|
102 | 107 | other.marked = marked; |
---|
103 | 108 | other.skip = skip; |
---|
.. | .. |
---|
116 | 121 | { |
---|
117 | 122 | int count = 0; |
---|
118 | 123 | |
---|
119 | | - for (int i = versionlist.length; --i >= 0;) |
---|
120 | | - { |
---|
121 | | - if (versionlist[i] != null) |
---|
122 | | - count++; |
---|
123 | | - } |
---|
| 124 | + if (versionlist != null) |
---|
| 125 | + for (int i = versionlist.length; --i >= 0;) |
---|
| 126 | + { |
---|
| 127 | + if (versionlist[i] != null) |
---|
| 128 | + count++; |
---|
| 129 | + } |
---|
124 | 130 | |
---|
125 | 131 | return count; |
---|
126 | 132 | } |
---|
.. | .. |
---|
136 | 142 | projectedVertices[i] = new cVector2(); // Others |
---|
137 | 143 | } |
---|
138 | 144 | projectedVertices[0].x = 100; // bump |
---|
| 145 | + projectedVertices[1].y = 1000; // punchthrough. only for png |
---|
139 | 146 | } |
---|
140 | 147 | |
---|
141 | 148 | void MinMax(cVector minima, cVector maxima) |
---|
.. | .. |
---|
215 | 222 | return; |
---|
216 | 223 | |
---|
217 | 224 | transientsupport = support; |
---|
218 | | - transientlink2master = link2master; |
---|
| 225 | + transientlink2master = Link2Support(); |
---|
219 | 226 | |
---|
220 | 227 | support = null; |
---|
221 | 228 | link2master = false; |
---|
.. | .. |
---|
628 | 635 | transient boolean keepdontselect; |
---|
629 | 636 | boolean dontselect = false; |
---|
630 | 637 | boolean hide = false; |
---|
631 | | - boolean link2master = false; // performs reset support/master at each frame |
---|
| 638 | + |
---|
| 639 | + boolean link2master = false; // performs reset support/master at each frame (cannot rename due to serialization) |
---|
| 640 | + boolean link2support = false; // (cannot rename due to serialization) |
---|
| 641 | + |
---|
632 | 642 | boolean marked = false; // animation node |
---|
633 | 643 | boolean skip = false; // centroid issue |
---|
634 | 644 | boolean skipmocap = false; // mocap data |
---|
.. | .. |
---|
636 | 646 | boolean random = false; |
---|
637 | 647 | boolean speedup = false; |
---|
638 | 648 | boolean rewind = false; |
---|
| 649 | + |
---|
| 650 | + // Option to sort triangles, e.g. for transparency. |
---|
| 651 | + boolean sort = false; |
---|
639 | 652 | |
---|
640 | 653 | float NORMALPUSH = 0; |
---|
641 | 654 | |
---|
.. | .. |
---|
654 | 667 | { |
---|
655 | 668 | sorted = true; |
---|
656 | 669 | |
---|
657 | | - for (int i=0; i<size()-1; i++) |
---|
| 670 | + for (int i=0; i<Size()-1; i++) |
---|
658 | 671 | { |
---|
659 | 672 | Object3D obji = get(i); |
---|
660 | 673 | Object3D objj = get(i+1); |
---|
.. | .. |
---|
678 | 691 | { |
---|
679 | 692 | sorted = true; |
---|
680 | 693 | |
---|
681 | | - for (int i=0; i<size()-1; i++) |
---|
| 694 | + for (int i=0; i<Size()-1; i++) |
---|
682 | 695 | { |
---|
683 | 696 | Object3D obji = get(i); |
---|
684 | 697 | Object3D objj = get(i+1); |
---|
.. | .. |
---|
1015 | 1028 | |
---|
1016 | 1029 | void Step() |
---|
1017 | 1030 | { |
---|
1018 | | - // marde pour serialization de Texture |
---|
| 1031 | + // patch pour serialization de Texture |
---|
1019 | 1032 | resetmaxcount(); |
---|
1020 | 1033 | resettransformcount(); |
---|
1021 | 1034 | resetstep(); |
---|
.. | .. |
---|
1208 | 1221 | { |
---|
1209 | 1222 | // return true; |
---|
1210 | 1223 | |
---|
1211 | | - if (material == null || material.multiply) |
---|
1212 | | - return true; |
---|
| 1224 | +// if (material == null || material.multiply) |
---|
| 1225 | +// return true; |
---|
| 1226 | +// |
---|
| 1227 | +// if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000) |
---|
| 1228 | +// return false; |
---|
| 1229 | +// |
---|
| 1230 | +// // Transparent objects are dynamic because we have to sort the triangles. |
---|
| 1231 | +// return material.opacity > 0.99; |
---|
1213 | 1232 | |
---|
1214 | | - if (projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000) |
---|
1215 | | - return false; |
---|
1216 | | - |
---|
1217 | | - // Transparent objects are dynamic because we have to sort the triangles. |
---|
1218 | | - return material.opacity > 0.99; |
---|
| 1233 | + return !sort; |
---|
1219 | 1234 | } |
---|
1220 | 1235 | |
---|
1221 | 1236 | boolean IsOpaque() |
---|
1222 | 1237 | { |
---|
1223 | 1238 | // return true; |
---|
1224 | 1239 | |
---|
1225 | | - if (material == null || material.multiply) |
---|
1226 | | - return true; |
---|
| 1240 | +// if (material == null || material.multiply) |
---|
| 1241 | +// return true; |
---|
| 1242 | +// |
---|
| 1243 | +// return material.opacity > 0.99; |
---|
1227 | 1244 | |
---|
1228 | | - return material.opacity > 0.99; |
---|
| 1245 | + return !sort; |
---|
1229 | 1246 | } |
---|
1230 | 1247 | |
---|
1231 | 1248 | Object3D() |
---|
.. | .. |
---|
1314 | 1331 | return false; |
---|
1315 | 1332 | } |
---|
1316 | 1333 | |
---|
| 1334 | + void ResetUUIDs() |
---|
| 1335 | + { |
---|
| 1336 | + if (blockloop) |
---|
| 1337 | + { |
---|
| 1338 | + return; |
---|
| 1339 | + } |
---|
| 1340 | + |
---|
| 1341 | + this.uuid = null; |
---|
| 1342 | + |
---|
| 1343 | + blockloop = true; |
---|
| 1344 | + |
---|
| 1345 | + for (int i = 0; i < Size(); i++) |
---|
| 1346 | + { |
---|
| 1347 | + Object3D obj = (Object3D) Children().get(i); |
---|
| 1348 | + |
---|
| 1349 | + if (obj != null) |
---|
| 1350 | + { |
---|
| 1351 | + obj.ResetUUIDs(); |
---|
| 1352 | + } |
---|
| 1353 | + } |
---|
| 1354 | + |
---|
| 1355 | + blockloop = false; |
---|
| 1356 | + } |
---|
| 1357 | + |
---|
1317 | 1358 | boolean IsInfinite() |
---|
1318 | 1359 | { |
---|
1319 | 1360 | if (blockloop) |
---|
.. | .. |
---|
3262 | 3303 | { |
---|
3263 | 3304 | if (bRep != null) |
---|
3264 | 3305 | { |
---|
| 3306 | + //bRep.GenerateNormals2(crease); // in-place doesn't work. it gives wrong normals (diamond artifact). |
---|
3265 | 3307 | bRep.GenerateNormals(crease); |
---|
| 3308 | + if (!bRep.trimmed) |
---|
| 3309 | + bRep.MergeNormals(); |
---|
3266 | 3310 | Touch(); |
---|
3267 | 3311 | } |
---|
3268 | 3312 | } |
---|
.. | .. |
---|
3678 | 3722 | if (bRep != null) |
---|
3679 | 3723 | { |
---|
3680 | 3724 | //bRep.RemoveOneTriangle(); |
---|
| 3725 | + System.out.println(); |
---|
3681 | 3726 | System.out.println("Reducing " + this); |
---|
3682 | 3727 | if (name != null && name.contains("lockpickstraps")) |
---|
3683 | 3728 | name = name; |
---|
.. | .. |
---|
4008 | 4053 | |
---|
4009 | 4054 | void RevertMeshes() |
---|
4010 | 4055 | { |
---|
| 4056 | + // BLOCKLOOP |
---|
4011 | 4057 | if (this instanceof cMesh) |
---|
4012 | 4058 | { |
---|
4013 | 4059 | ((cMesh)this).Revert(); |
---|
.. | .. |
---|
4038 | 4084 | Touch(); |
---|
4039 | 4085 | } |
---|
4040 | 4086 | |
---|
4041 | | - ResetRecur(); |
---|
4042 | | - } |
---|
4043 | | - |
---|
4044 | | - void ResetRecur() |
---|
4045 | | - { |
---|
4046 | 4087 | for (int i = 0; i < size(); i++) |
---|
4047 | 4088 | { |
---|
4048 | 4089 | Object3D child = (Object3D) get(i); // reserve(i); |
---|
.. | .. |
---|
4065 | 4106 | Step(); |
---|
4066 | 4107 | Touch(); |
---|
4067 | 4108 | |
---|
4068 | | - StepRecur(); |
---|
4069 | | - } |
---|
4070 | | - |
---|
4071 | | - void StepRecur() |
---|
4072 | | - { |
---|
4073 | 4109 | for (int i = 0; i < size(); i++) |
---|
4074 | 4110 | { |
---|
4075 | 4111 | Object3D child = (Object3D) get(i); // reserve(i); |
---|
.. | .. |
---|
4256 | 4292 | Touch(); |
---|
4257 | 4293 | } |
---|
4258 | 4294 | |
---|
4259 | | - transient cVector min = new cVector(); |
---|
4260 | | - transient cVector max = new cVector(); |
---|
| 4295 | + transient cVector min; |
---|
| 4296 | + transient cVector max; |
---|
4261 | 4297 | |
---|
4262 | 4298 | void getBounds(cVector minima, cVector maxima, boolean xform) |
---|
4263 | 4299 | { |
---|
.. | .. |
---|
4273 | 4309 | if (blockloop) |
---|
4274 | 4310 | return; |
---|
4275 | 4311 | |
---|
4276 | | - if (min == null) // ??? |
---|
| 4312 | + if (min == null) |
---|
4277 | 4313 | { |
---|
4278 | 4314 | min = new cVector(); |
---|
4279 | 4315 | max = new cVector(); |
---|
.. | .. |
---|
4314 | 4350 | |
---|
4315 | 4351 | if (bRep != null) |
---|
4316 | 4352 | { |
---|
4317 | | - bRep.getBounds(minima,maxima,this); |
---|
| 4353 | + bRep.getBounds(minima, maxima, xform?this:null); |
---|
4318 | 4354 | } |
---|
4319 | 4355 | |
---|
4320 | 4356 | if (false) // xform) |
---|
.. | .. |
---|
6123 | 6159 | boolean NeedSupport() |
---|
6124 | 6160 | { |
---|
6125 | 6161 | return |
---|
6126 | | - CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && link2master && /*live &&*/ support != null |
---|
| 6162 | + CameraPane.SUPPORT && (!CameraPane.movingcamera || (!Globals.FREEZEONMOVE && Globals.isLIVE())) && Link2Support() && /*live &&*/ support != null |
---|
6127 | 6163 | // PROBLEM with CROWD!! |
---|
6128 | 6164 | && (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || Globals.CROWD); |
---|
6129 | 6165 | } |
---|
.. | .. |
---|
6146 | 6182 | return live && bRep != null; |
---|
6147 | 6183 | } |
---|
6148 | 6184 | |
---|
| 6185 | + boolean Link2Support() |
---|
| 6186 | + { |
---|
| 6187 | + return link2master || link2support; |
---|
| 6188 | + } |
---|
| 6189 | + |
---|
| 6190 | + static cVector minima = new cVector(); |
---|
| 6191 | + static cVector maxima = new cVector(); |
---|
| 6192 | + static javax.vecmath.Point3d center = new javax.vecmath.Point3d(); |
---|
| 6193 | + |
---|
6149 | 6194 | void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) |
---|
6150 | 6195 | { |
---|
6151 | 6196 | Invariants(); // june 2013 |
---|
.. | .. |
---|
6153 | 6198 | if (support != null) |
---|
6154 | 6199 | { |
---|
6155 | 6200 | // System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame); |
---|
| 6201 | + } |
---|
| 6202 | + |
---|
| 6203 | + if (live && Link2Support() && support == null && !this.marked) // project on ground |
---|
| 6204 | + { |
---|
| 6205 | + getBounds(minima, maxima, true); |
---|
| 6206 | + center.x = (minima.x + maxima.x) / 2; |
---|
| 6207 | + center.y = 10000; // (minima.y + maxima.y) / 2; |
---|
| 6208 | + center.z = (minima.z + maxima.z) / 2; |
---|
| 6209 | + |
---|
| 6210 | + Ray ray = new Ray(center, new Vector3d(0,-1,0)); |
---|
| 6211 | + |
---|
| 6212 | + IntersectResult res = new IntersectResult(); |
---|
| 6213 | + res.t = Double.POSITIVE_INFINITY; |
---|
| 6214 | + |
---|
| 6215 | + if (Grafreed.grafreed.universe.intersect(ray, res)) |
---|
| 6216 | + { |
---|
| 6217 | + double resx = ray.eyePoint.x + ray.viewDirection.x * res.t; |
---|
| 6218 | + double resy = ray.eyePoint.y + ray.viewDirection.y * res.t; |
---|
| 6219 | + double resz = ray.eyePoint.z + ray.viewDirection.z * res.t; |
---|
| 6220 | + |
---|
| 6221 | + LA.matTranslate(toParent, 0, resy - minima.y, 0); |
---|
| 6222 | + LA.matInvert(toParent, fromParent); |
---|
| 6223 | + } |
---|
6156 | 6224 | } |
---|
6157 | 6225 | |
---|
6158 | 6226 | if (display.DrawMode() == iCameraPane.SELECTION && |
---|
.. | .. |
---|
6207 | 6275 | support = support; |
---|
6208 | 6276 | |
---|
6209 | 6277 | boolean usecalllists = !IsDynamic() && |
---|
6210 | | - IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !link2master); // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
---|
| 6278 | + IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null || !Link2Support()); // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
---|
6211 | 6279 | //boolean usecalllists = false; //!IsLive(); // IsStatic() && GetBRep() != null && (!CameraPane.SUPPORT || support == null) && !link2master; // !(this instanceof cSpring) && !(this instanceof BezierPatch); |
---|
6212 | 6280 | |
---|
6213 | 6281 | //usecalllists &= display.DrawMode() == display.DEFAULT; // Don't compute list in shadow pass. |
---|
.. | .. |
---|
6218 | 6286 | bRep.displaylist = 0; |
---|
6219 | 6287 | } |
---|
6220 | 6288 | // usecalllists &= !(parent instanceof RandomNode); |
---|
6221 | | - // usecalllists = false; |
---|
| 6289 | + if (CameraPane.BOXMODE) // Too dynamic |
---|
| 6290 | + usecalllists = false; |
---|
6222 | 6291 | |
---|
6223 | 6292 | if (display.DrawMode() == display.SHADOW) |
---|
6224 | 6293 | //GetBRep() != null) |
---|
.. | .. |
---|
6274 | 6343 | Globals.lighttouched = true; // all panes... |
---|
6275 | 6344 | } |
---|
6276 | 6345 | |
---|
6277 | | - touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false; |
---|
6278 | | - //touched = false; |
---|
| 6346 | + //touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false; |
---|
| 6347 | + touched = false; |
---|
6279 | 6348 | |
---|
6280 | 6349 | if (this instanceof Texture || this instanceof TextureNode) |
---|
6281 | 6350 | { |
---|
.. | .. |
---|
6314 | 6383 | { |
---|
6315 | 6384 | if (display.DrawMode() == iCameraPane.SHADOW) |
---|
6316 | 6385 | { |
---|
6317 | | - if (!link2master // tricky to cull in shadow mode. |
---|
| 6386 | + if (!Link2Support() // tricky to cull in shadow mode. |
---|
6318 | 6387 | && GetBRep().FrustumCull(this, null, display.LightCamera(), true)) |
---|
6319 | 6388 | { |
---|
6320 | 6389 | //System.out.print("CULLED"); |
---|
.. | .. |
---|
6422 | 6491 | boolean failedPigment = false; |
---|
6423 | 6492 | boolean failedBump = false; |
---|
6424 | 6493 | |
---|
| 6494 | + CameraPane.lastObject = this; |
---|
6425 | 6495 | try |
---|
6426 | 6496 | { |
---|
6427 | 6497 | display.BindPigmentTexture(tex, texres); |
---|
.. | .. |
---|
6463 | 6533 | |
---|
6464 | 6534 | assert (!(this instanceof Composite)); |
---|
6465 | 6535 | { |
---|
6466 | | - for (int i = 0; i < size(); i++) |
---|
6467 | | - { |
---|
6468 | | - Object3D child = (Object3D) reserve(i); |
---|
6469 | | - if (child == null) |
---|
6470 | | - continue; |
---|
6471 | | - |
---|
6472 | | - child.draw(display, root, selected, blocked); |
---|
6473 | | - |
---|
6474 | | - release(i); |
---|
6475 | | - } |
---|
| 6536 | +// CRASH MOCAP!! for (int i = 0; i < size(); i++) |
---|
| 6537 | +// { |
---|
| 6538 | +// Object3D child = (Object3D) reserve(i); |
---|
| 6539 | +// if (child == null) |
---|
| 6540 | +// continue; |
---|
| 6541 | +// |
---|
| 6542 | +// child.draw(display, root, selected, blocked); |
---|
| 6543 | +// |
---|
| 6544 | +// release(i); |
---|
| 6545 | +// } |
---|
6476 | 6546 | } |
---|
6477 | 6547 | } |
---|
6478 | 6548 | |
---|
.. | .. |
---|
6786 | 6856 | |
---|
6787 | 6857 | //javax.media.opengl.GL gl = display.GetGL(); |
---|
6788 | 6858 | |
---|
6789 | | - if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera) |
---|
| 6859 | + if (CameraPane.BOXMODE && !Link2Support()) //selected) // || CameraPane.movingcamera) |
---|
6790 | 6860 | { |
---|
6791 | 6861 | int fc = bRep.FaceCount(); |
---|
6792 | 6862 | int vc = bRep.VertexCount(); |
---|
.. | .. |
---|
6948 | 7018 | facescompare[k] = new FaceCompare(k); |
---|
6949 | 7019 | } |
---|
6950 | 7020 | |
---|
6951 | | - center = new cVector(); |
---|
| 7021 | + centertriangle = new cVector(); |
---|
6952 | 7022 | } |
---|
6953 | 7023 | else |
---|
6954 | 7024 | { |
---|
.. | .. |
---|
7071 | 7141 | */ |
---|
7072 | 7142 | } |
---|
7073 | 7143 | |
---|
7074 | | - transient cVector center; |
---|
| 7144 | + transient cVector centertriangle; |
---|
7075 | 7145 | |
---|
7076 | 7146 | class FaceCompare implements Comparable |
---|
7077 | 7147 | { |
---|
.. | .. |
---|
7100 | 7170 | Vertex q = bRep.GetVertex(face.q); |
---|
7101 | 7171 | Vertex r = bRep.GetVertex(face.r); |
---|
7102 | 7172 | |
---|
7103 | | - center.set(p); |
---|
7104 | | - center.add(q); |
---|
7105 | | - center.add(r); |
---|
7106 | | - center.mul(1.0/3); |
---|
| 7173 | + centertriangle.set(p); |
---|
| 7174 | + centertriangle.add(q); |
---|
| 7175 | + centertriangle.add(r); |
---|
| 7176 | + centertriangle.mul(1.0/3); |
---|
7107 | 7177 | |
---|
7108 | | - center.sub(Globals.theRenderer.EyeCamera().location); |
---|
| 7178 | + centertriangle.sub(Globals.theRenderer.EyeCamera().location); |
---|
7109 | 7179 | |
---|
7110 | | - distance = center.dot(center); |
---|
| 7180 | + distance = centertriangle.dot(centertriangle); |
---|
7111 | 7181 | } |
---|
7112 | 7182 | |
---|
7113 | 7183 | return distance; |
---|
.. | .. |
---|
8282 | 8352 | } // + super.toString(); |
---|
8283 | 8353 | //return name + " (" + (SizeOf.deepSizeOf(this)/1024) + "K) " + this.getClass().getName(); |
---|
8284 | 8354 | |
---|
8285 | | -// if (!Globals.ADVANCED) |
---|
8286 | | -// return objname; |
---|
| 8355 | + if (!Globals.ADVANCED) |
---|
| 8356 | + return objname; |
---|
8287 | 8357 | |
---|
8288 | | - return objname; // + " " + System.identityHashCode(this); // + GetUUID() |
---|
| 8358 | + return objname + " " + System.identityHashCode(this) + " " + GetUUID(); |
---|
8289 | 8359 | } |
---|
8290 | 8360 | |
---|
8291 | 8361 | public int hashCode() |
---|
8292 | 8362 | { |
---|
8293 | | - // Fuck Vector... |
---|
| 8363 | + // Do not use Vector... |
---|
8294 | 8364 | return System.identityHashCode(this); |
---|
8295 | 8365 | } |
---|
8296 | 8366 | |
---|
.. | .. |
---|
8530 | 8600 | private static cVector2 qq2 = new cVector2(); |
---|
8531 | 8601 | private static cVector2 rr2 = new cVector2(); |
---|
8532 | 8602 | private static cVector2 ss2 = new cVector2(); |
---|
8533 | | - private static cVector edge1 = new cVector(); |
---|
8534 | | - private static cVector edge2 = new cVector(); |
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| 8603 | +// private static cVector edge1 = new cVector(); |
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| 8604 | +// private static cVector edge2 = new cVector(); |
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8535 | 8605 | //private static cVector norm = new cVector(); |
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8536 | 8606 | /*transient private*/ int hitSomething; |
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8537 | 8607 | static final int hitCenter = 1; |
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.. | .. |
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8729 | 8799 | |
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8730 | 8800 | Touch(); |
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8731 | 8801 | } |
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| 8802 | + |
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| 8803 | + static Vertex s1 = new Vertex(); |
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| 8804 | + static Vertex s2 = new Vertex(); |
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| 8805 | + static Vertex s3 = new Vertex(); |
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8732 | 8806 | |
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| 8807 | + boolean intersectMesh(Ray ray, IntersectResult result) |
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| 8808 | + { |
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| 8809 | + boolean success = false; |
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| 8810 | + |
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| 8811 | + if (bRep.stripified) |
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| 8812 | + { |
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| 8813 | + int[] strips = bRep.getRawIndices(); |
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| 8814 | + |
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| 8815 | + // TRIANGLE STRIP ARRAY |
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| 8816 | + if (bRep.trimmed) |
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| 8817 | + { |
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| 8818 | + float[] v = bRep.getRawVertices(); |
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| 8819 | + |
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| 8820 | + int count3 = 0; |
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| 8821 | + |
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| 8822 | + if (v.length > 0) |
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| 8823 | + { |
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| 8824 | + for (int i = 0; i < strips.length; i++) |
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| 8825 | + { |
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| 8826 | + s1.set(v[count3], v[count3 + 1], v[count3 + 2]); |
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| 8827 | + count3 += 3; |
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| 8828 | + |
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| 8829 | + s2.set(v[count3], v[count3 + 1], v[count3 + 2]); |
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| 8830 | + count3 += 3; |
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| 8831 | + |
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| 8832 | + for (int j = 0; j < strips[i] - 2; j++) |
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| 8833 | + { |
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| 8834 | + s3.set(v[count3], v[count3 + 1], v[count3 + 2]); |
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| 8835 | + count3 += 3; |
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| 8836 | + |
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| 8837 | + if (j%2 == 0) |
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| 8838 | + success |= intersectTriangle(ray, result, s1, s2, s3); |
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| 8839 | + else |
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| 8840 | + success |= intersectTriangle(ray, result, s1, s3, s2); |
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| 8841 | + |
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| 8842 | + s1.set(s2); |
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| 8843 | + s2.set(s3); |
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| 8844 | + } |
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| 8845 | + } |
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| 8846 | + } |
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| 8847 | + |
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| 8848 | + assert count3 == v.length; |
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| 8849 | + } |
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| 8850 | + else // !trimmed |
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| 8851 | + { |
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| 8852 | + int count = 0; |
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| 8853 | + for (int i = 0; i < strips.length; i++) |
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| 8854 | + { |
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| 8855 | + Vertex p = bRep.GetVertex(bRep.indices[count++]); |
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| 8856 | + Vertex q = bRep.GetVertex(bRep.indices[count++]); |
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| 8857 | + |
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| 8858 | + for (int j = 0; j < strips[i] - 2; j++) |
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| 8859 | + { |
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| 8860 | + Vertex r = bRep.GetVertex(bRep.indices[count++]); |
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| 8861 | + |
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| 8862 | + if (j%2 == 0) |
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| 8863 | + success |= intersectTriangle(ray, result, p, q, r); |
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| 8864 | + else |
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| 8865 | + success |= intersectTriangle(ray, result, p, r, q); |
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| 8866 | + |
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| 8867 | + p = q; |
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| 8868 | + q = r; |
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| 8869 | + } |
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| 8870 | + } |
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| 8871 | + } |
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| 8872 | + } else // catch (Error e) |
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| 8873 | + { |
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| 8874 | + int facecount = bRep.FaceCount(); |
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| 8875 | + for (int i = 0; i < facecount; i++) |
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| 8876 | + { |
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| 8877 | + Face face = bRep.GetFace(i); |
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| 8878 | + |
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| 8879 | + Vertex p = bRep.GetVertex(face.p); |
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| 8880 | + Vertex q = bRep.GetVertex(face.q); |
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| 8881 | + Vertex r = bRep.GetVertex(face.r); |
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| 8882 | + |
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| 8883 | + success |= intersectTriangle(ray, result, p, q, r); |
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| 8884 | + } |
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| 8885 | + } |
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| 8886 | + |
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| 8887 | + return success; |
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| 8888 | + } |
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| 8889 | + |
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| 8890 | + static cVector eye = new cVector(); |
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| 8891 | + static cVector dir = new cVector(); |
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| 8892 | + |
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| 8893 | + transient BBox bbox = null; |
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| 8894 | + |
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| 8895 | + boolean intersect(Ray ray, IntersectResult result) |
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| 8896 | + { |
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| 8897 | + double eyex = ray.eyePoint.x; |
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| 8898 | + double eyey = ray.eyePoint.y; |
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| 8899 | + double eyez = ray.eyePoint.z; |
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| 8900 | + |
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| 8901 | + double dirx = ray.viewDirection.x; |
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| 8902 | + double diry = ray.viewDirection.y; |
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| 8903 | + double dirz = ray.viewDirection.z; |
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| 8904 | + |
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| 8905 | + if (this.fromParent != null && !(this instanceof TextureNode)) |
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| 8906 | + { |
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| 8907 | + eye.x = eyex; |
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| 8908 | + eye.y = eyey; |
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| 8909 | + eye.z = eyez; |
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| 8910 | + dir.x = dirx; |
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| 8911 | + dir.y = diry; |
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| 8912 | + dir.z = dirz; |
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| 8913 | + |
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| 8914 | + LA.xformPos(eye, this.fromParent, eye); |
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| 8915 | + LA.xformDir(dir, this.fromParent, dir); |
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| 8916 | + |
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| 8917 | + ray.eyePoint.x = eye.x; |
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| 8918 | + ray.eyePoint.y = eye.y; |
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| 8919 | + ray.eyePoint.z = eye.z; |
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| 8920 | + |
---|
| 8921 | + ray.viewDirection.x = dir.x; |
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| 8922 | + ray.viewDirection.y = dir.y; |
---|
| 8923 | + ray.viewDirection.z = dir.z; |
---|
| 8924 | + } |
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| 8925 | + |
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| 8926 | + boolean success = false; |
---|
| 8927 | + |
---|
| 8928 | + boolean touch = false; |
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| 8929 | + |
---|
| 8930 | + if (bRep != null && Link2Support()) |
---|
| 8931 | + { |
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| 8932 | + if (bbox == null) |
---|
| 8933 | + { |
---|
| 8934 | + bbox = new BBox(); |
---|
| 8935 | + |
---|
| 8936 | + cVector min = new cVector(); |
---|
| 8937 | + cVector max = new cVector(); |
---|
| 8938 | + |
---|
| 8939 | + this.getBounds(min, max, true); |
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| 8940 | + |
---|
| 8941 | + bbox.min.x = min.x; |
---|
| 8942 | + bbox.min.y = min.y; |
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| 8943 | + bbox.min.z = min.z; |
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| 8944 | + |
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| 8945 | + bbox.max.x = max.x; |
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| 8946 | + bbox.max.y = max.y; |
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| 8947 | + bbox.max.z = max.z; |
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| 8948 | + } |
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| 8949 | + |
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| 8950 | + if (true) // NOT WORKING bbox.intersect(ray, result)) |
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| 8951 | + { |
---|
| 8952 | + success |= intersectMesh(ray, result); |
---|
| 8953 | + } |
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| 8954 | + else |
---|
| 8955 | + { |
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| 8956 | + //this.hide = true; |
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| 8957 | + touch = true; |
---|
| 8958 | + } |
---|
| 8959 | + } |
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| 8960 | + |
---|
| 8961 | + for (int i=0; i<size(); i++) |
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| 8962 | + { |
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| 8963 | + Object3D child = (Object3D) reserve(i); |
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| 8964 | + |
---|
| 8965 | + if (child == null) |
---|
| 8966 | + continue; |
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| 8967 | + |
---|
| 8968 | + success |= child.intersect(ray, result); |
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| 8969 | + release(i); |
---|
| 8970 | + } |
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| 8971 | + |
---|
| 8972 | + ray.eyePoint.x = eyex; |
---|
| 8973 | + ray.eyePoint.y = eyey; |
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| 8974 | + ray.eyePoint.z = eyez; |
---|
| 8975 | + |
---|
| 8976 | + ray.viewDirection.x = dirx; |
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| 8977 | + ray.viewDirection.y = diry; |
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| 8978 | + ray.viewDirection.z = dirz; |
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| 8979 | + |
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| 8980 | +// if (touch) |
---|
| 8981 | +// this.Touch(); // refresh display list |
---|
| 8982 | + |
---|
| 8983 | + return success; |
---|
| 8984 | + } |
---|
| 8985 | + |
---|
| 8986 | + static Vector3d edge1 = new Vector3d(); |
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| 8987 | + static Vector3d edge2 = new Vector3d(); |
---|
| 8988 | + static Vector3d P = new Vector3d(); |
---|
| 8989 | + static Vector3d T = new Vector3d(); |
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| 8990 | + static Vector3d Q = new Vector3d(); |
---|
| 8991 | + |
---|
| 8992 | + private boolean intersectTriangle(Ray ray, IntersectResult result, Vertex v1, Vertex v2, Vertex v3) |
---|
| 8993 | + { |
---|
| 8994 | + if (false) |
---|
| 8995 | + { |
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| 8996 | + result.t = 0; |
---|
| 8997 | + return true; |
---|
| 8998 | + } |
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| 8999 | + |
---|
| 9000 | + /* |
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| 9001 | + Fast, Minimum Storage Ray/Triangle Intersection, Moller et al. |
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| 9002 | + |
---|
| 9003 | + Reference: http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf |
---|
| 9004 | + */ |
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| 9005 | + |
---|
| 9006 | + // Calculate edges of the triangle |
---|
| 9007 | + edge1.set(v2.x - v1.x, v2.y - v1.y, v2.z - v1.z); |
---|
| 9008 | + edge2.set(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z); |
---|
| 9009 | + |
---|
| 9010 | + // Calculate the determinant (U parameter) |
---|
| 9011 | + P.cross(ray.viewDirection, edge2); |
---|
| 9012 | + double det = edge1.dot(P); |
---|
| 9013 | + |
---|
| 9014 | + if (det > -1e-9 && det < 1e-9) |
---|
| 9015 | + { |
---|
| 9016 | + return false; |
---|
| 9017 | + } // Ray lies in plane of triangle |
---|
| 9018 | + |
---|
| 9019 | + double invDet = 1 / det; |
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| 9020 | + |
---|
| 9021 | + // Calculate distance from vertex1 to ray origin |
---|
| 9022 | + T.set(ray.eyePoint.x - v1.x, ray.eyePoint.y - v1.y, ray.eyePoint.z - v1.z); |
---|
| 9023 | + |
---|
| 9024 | + double U = (T.dot(P)) * invDet; // Calculate U parameter |
---|
| 9025 | + |
---|
| 9026 | + if (U < 0.f || U > 1.f) |
---|
| 9027 | + { |
---|
| 9028 | + return false; |
---|
| 9029 | + } // Intersection lies outside of the triangle |
---|
| 9030 | + |
---|
| 9031 | + // Calculate V parameter |
---|
| 9032 | + Q.cross(T, edge1); |
---|
| 9033 | + |
---|
| 9034 | + double V = ray.viewDirection.dot(Q) * invDet; |
---|
| 9035 | + |
---|
| 9036 | + if (V < 0.f || (U + V) > 1.f) |
---|
| 9037 | + { |
---|
| 9038 | + return false; |
---|
| 9039 | + } // Intersection lies outside of the triangle |
---|
| 9040 | + |
---|
| 9041 | + double t = edge2.dot(Q) * invDet; |
---|
| 9042 | + |
---|
| 9043 | + if (t > 1e-9) // Triangle and ray intersects |
---|
| 9044 | + { |
---|
| 9045 | + //result.isIntersected = true; |
---|
| 9046 | + //result.id = id; |
---|
| 9047 | + |
---|
| 9048 | + if (false) // isShadow) |
---|
| 9049 | + { |
---|
| 9050 | + result.t = t; |
---|
| 9051 | + return true; |
---|
| 9052 | + } else if (t < result.t) |
---|
| 9053 | + { |
---|
| 9054 | + result.object = this; |
---|
| 9055 | + |
---|
| 9056 | + result.t = t; |
---|
| 9057 | + |
---|
| 9058 | + //result.p.x = ray.eyePoint.x + ray.viewDirection.x * t; |
---|
| 9059 | + //result.p.y = ray.eyePoint.y + ray.viewDirection.y * t; |
---|
| 9060 | + //result.p.z = ray.eyePoint.z + ray.viewDirection.z * t; |
---|
| 9061 | + |
---|
| 9062 | + result.n.cross(edge1, edge2); |
---|
| 9063 | + result.n.normalize(); |
---|
| 9064 | + } |
---|
| 9065 | + |
---|
| 9066 | + return true; |
---|
| 9067 | + } |
---|
| 9068 | + |
---|
| 9069 | + return false; |
---|
| 9070 | + } |
---|
8733 | 9071 | |
---|
8734 | 9072 | public int Size() |
---|
8735 | 9073 | { |
---|