Normand Briere
2019-04-22 ec1ab4278b2408d3b19083e530e0376f809cca44
Object3D.java
....@@ -760,7 +760,7 @@
760760
761761 int GetTransformCount()
762762 {
763
- // marde pour serialization de Texture
763
+ // patch pour serialization de Texture
764764 resetmaxcount();
765765 resettransformcount();
766766 resetstep();
....@@ -794,12 +794,12 @@
794794 // factor = CameraPane.STEP;
795795 // }
796796
797
- if (marked && CameraPane.isLIVE() && live &&
797
+ if (marked && Globals.isLIVE() && live &&
798798 //TEMP21aug2018
799
- CameraPane.drawMode == CameraPane.SHADOW &&
800
- currentframe != CameraPane.framecount)
799
+ Globals.DrawMode() == iCameraPane.SHADOW &&
800
+ currentframe != Globals.framecount)
801801 {
802
- currentframe = CameraPane.framecount;
802
+ currentframe = Globals.framecount;
803803
804804 // System.err.println("transformcount = " + transformcount);
805805 // System.err.println("factor = " + factor);
....@@ -5001,7 +5001,8 @@
50015001 } else //
50025002 if (editWindow != null)
50035003 {
5004
- editWindow.cameraView.lighttouched = true;
5004
+ //editWindow.cameraView.lighttouched = true;
5005
+ Globals.lighttouched = true;
50055006 }
50065007 }
50075008
....@@ -5313,25 +5314,21 @@
53135314 }
53145315 }
53155316
5316
- void draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5317
+ void draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
53175318 {
53185319 Draw(display, root, selected, blocked);
53195320 }
53205321
5321
- static cMaterial[] materialstack = new cMaterial[65536];
5322
- static boolean[] selectedstack = new boolean[65536];
5323
- static int materialdepth = 0;
5324
-
53255322 boolean NeedSupport()
53265323 {
53275324 return
53285325 CameraPane.SUPPORT && !CameraPane.movingcamera && link2master && /*live &&*/ support != null
53295326 // PROBLEM with CROWD!!
5330
- && (CameraPane.drawMode == CameraPane.SHADOW || CameraPane.CROWD);
5327
+ && (Globals.DrawMode() == iCameraPane.SHADOW || Globals.CROWD);
53315328 }
53325329
53335330
5334
- void Draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5331
+ void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
53355332 {
53365333 Invariants(); // june 2013
53375334
....@@ -5340,7 +5337,7 @@
53405337 // System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame);
53415338 }
53425339
5343
- if (display.drawMode == CameraPane.SELECTION &&
5340
+ if (display.DrawMode() == iCameraPane.SELECTION &&
53445341 hide)
53455342 return;
53465343
....@@ -5359,7 +5356,7 @@
53595356 if (this instanceof Checker)
53605357 return;
53615358
5362
- if (display.drawMode == display.SHADOW && PASSTEST)
5359
+ if (display.DrawMode() == display.SHADOW && PASSTEST)
53635360 return;
53645361
53655362 if (count <= 0)
....@@ -5367,8 +5364,8 @@
53675364 return;
53685365 }
53695366
5370
- if ((//display.drawMode == CameraPane.SHADOW ||
5371
- display.drawMode == CameraPane.SELECTION || CameraPane.DEBUG_SELECTION) && HasTransparency())
5367
+ if ((//display.DrawMode() == CameraPane.SHADOW ||
5368
+ display.DrawMode() == CameraPane.SELECTION || CameraPane.DEBUG_SELECTION) && HasTransparency())
53725369 {
53735370 return;
53745371 }
....@@ -5409,15 +5406,15 @@
54095406
54105407 boolean compiled = false;
54115408
5412
- boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
5409
+ boolean selectmode = display.DrawMode() == display.SELECTION || CameraPane.DEBUG_SELECTION;
54135410
5414
- if (!selectmode && //display.drawMode != display.SELECTION &&
5411
+ if (!selectmode && //display.DrawMode() != display.SELECTION &&
54155412 (touched || (bRep != null && bRep.displaylist <= 0)))
54165413 {
5417
- display.lighttouched = true;
5414
+ Globals.lighttouched = true;
54185415 } // all panes...
5419
- //if (usecalllists && display.drawMode != display.SELECTION && display.drawMode != display.SHADOW &&
5420
- if (bRep != null && usecalllists && !selectmode && // june 2013 display.drawMode != display.SHADOW &&
5416
+ //if (usecalllists && display.DrawMode() != display.SELECTION && display.DrawMode() != display.SHADOW &&
5417
+ if (bRep != null && usecalllists && !selectmode && // june 2013 display.DrawMode() != display.SHADOW &&
54215418 (touched || (bRep != null && bRep.displaylist <= 0)))
54225419 {
54235420 if (!(this instanceof Composite))
....@@ -5448,7 +5445,7 @@
54485445 }
54495446 //gl.glDrawBuffer(gl.GL_BACK);
54505447 // XXX touched = false;
5451
- display.lighttouched = true; // all panes...
5448
+ Globals.lighttouched = true; // all panes...
54525449 }
54535450
54545451 touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false;
....@@ -5487,12 +5484,12 @@
54875484
54885485 // frustum culling
54895486 if (CameraPane.FRUSTUM && !blocked && !IsInfinite() && GetBRep() != null // && GetBRep().VertexCount() != 1260 // default grid
5490
- && display.drawMode != CameraPane.SELECTION)
5487
+ && display.DrawMode() != CameraPane.SELECTION)
54915488 {
5492
- if (display.drawMode == CameraPane.SHADOW)
5489
+ if (display.DrawMode() == CameraPane.SHADOW)
54935490 {
54945491 if (!link2master // tricky to cull in shadow mode.
5495
- && GetBRep().FrustumCull(this, gl, display.lightCamera, true))
5492
+ && GetBRep().FrustumCull(this, gl, display.LightCamera(), true))
54965493 {
54975494 //System.out.print("CULLED");
54985495 culled = true;
....@@ -5500,7 +5497,7 @@
55005497 }
55015498 else
55025499 //GetBRep().getBounds(v0, v1, this);
5503
- if (GetBRep().FrustumCull(this, gl, display.renderCamera, false))
5500
+ if (GetBRep().FrustumCull(this, gl, display.RenderCamera(), false))
55045501 culled = true;
55055502
55065503 // LA.xformPos(v0, display.renderCamera.toScreen, v0);
....@@ -5536,7 +5533,7 @@
55365533
55375534
55385535 if (!culled)
5539
- if (display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION)
5536
+ if (display.DrawMode() == display.SELECTION || CameraPane.DEBUG_SELECTION)
55405537 {
55415538 if (GetBRep() != null)
55425539 {
....@@ -5562,55 +5559,7 @@
55625559 color[2] /= 2;
55635560 gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT_AND_DIFFUSE, color, 0);
55645561 */
5565
- if (material != null)
5566
- {
5567
- materialstack[materialdepth] = material;
5568
- selectedstack[materialdepth] = selected;
5569
- cStatic.objectstack[materialdepth++] = this;
5570
- //System.out.println("material " + material);
5571
- //Applet3D.tracein(this, selected);
5572
- display.vector2buffer = projectedVertices;
5573
- if (this instanceof Camera)
5574
- {
5575
- display.options1[0] = material.shift;
5576
- //System.out.println("shift " + material.shift);
5577
- display.options1[1] = material.lightarea;
5578
- display.options1[2] = material.shadowbias;
5579
- display.options1[3] = material.aniso;
5580
- display.options1[4] = material.anisoV;
5581
- display.options2[0] = material.opacity;
5582
- display.options2[1] = material.diffuse;
5583
- display.options2[2] = material.factor;
5584
-
5585
- cColor.HSBtoRGB(material.color, material.modulation, 1, display.options3);
5586
- display.options4[0] = material.cameralight/0.2f;
5587
- display.options4[1] = material.subsurface;
5588
- display.options4[2] = material.sheen;
5589
-
5590
- // if (display.CURRENTANTIALIAS > 0)
5591
- // display.options3[3] /= 4;
5592
-
5593
- /*
5594
- System.out.println("Focus = " + display.options1[0]);
5595
- System.out.println("Aperture = " + display.options1[1]);
5596
- System.out.println("ShadowBlur = " + display.options1[2]);
5597
- System.out.println("Antialiasing = " + display.options1[3]);
5598
- System.out.println("Fog = " + display.options2[0]);
5599
- System.out.println("Intensity = " + display.options2[1]);
5600
- System.out.println("Elevation = " + display.options2[2]);
5601
- /**/
5602
- } else
5603
- {
5604
- material.Draw(display, selected);
5605
- }
5606
- } else
5607
- {
5608
- if (selected && CameraPane.flash)
5609
- {
5610
- display.modelParams4[1] = 100;
5611
- gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
5612
- }
5613
- }
5562
+ display.PushMaterial(this, selected);
56145563
56155564 //System.out.println("call list " + list);
56165565 //System.out.println();
....@@ -5652,23 +5601,8 @@
56525601 }
56535602
56545603 display.ReleaseTextures(tex);
5655
-
5656
- //if (parent != null && parent.GetMaterial() != null)
5657
- // parent.GetMaterial().Draw(display, parent.IsSelected(this));
5658
- if (material != null)
5659
- {
5660
- materialdepth -= 1;
5661
- if (materialdepth > 0)
5662
- {
5663
- display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
5664
- materialstack[materialdepth - 1].Draw(display, selectedstack[materialdepth - 1]);
5665
- }
5666
- //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
5667
- } else if (selected && CameraPane.flash && GetMaterial() != null)
5668
- {
5669
- display.modelParams4[1] = GetMaterial().cameralight;
5670
- gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
5671
- }
5604
+
5605
+ display.PopMaterial(this, selected);
56725606 }
56735607
56745608 if (this instanceof Texture || this instanceof TextureNode)
....@@ -5710,7 +5644,7 @@
57105644 // resetMasterNode();
57115645 }
57125646
5713
- void CallList(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5647
+ void CallList(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
57145648 {
57155649 if (GetBRep() == null)
57165650 {
....@@ -5793,7 +5727,7 @@
57935727 boolean flipV = false; // true;
57945728 int texres = 0; // 0 = low, 1 = normal, 2 = high res texture
57955729
5796
- void drawSelf(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5730
+ void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
57975731 {
57985732 if (hide)
57995733 return;
....@@ -5852,16 +5786,7 @@
58525786 // // ??????????????????????????? Touch();
58535787 // }
58545788
5855
- if (material != null)
5856
- {
5857
- materialstack[materialdepth] = material;
5858
- selectedstack[materialdepth] = selected;
5859
- cStatic.objectstack[materialdepth++] = this;
5860
- //System.out.println("material " + material);
5861
- //Applet3D.tracein("selected ", selected);
5862
- display.vector2buffer = projectedVertices;
5863
- material.Draw(display, selected);
5864
- }
5789
+display.PushMaterial2(this, selected);
58655790
58665791 Object3D child;
58675792 boolean sel;
....@@ -5913,19 +5838,7 @@
59135838 */
59145839 //depth += 1;
59155840
5916
- if (material != null)
5917
- {
5918
- materialdepth -= 1;
5919
- if (materialdepth > 0)
5920
- {
5921
- display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
5922
- materialstack[materialdepth - 1].Draw(display, selectedstack[materialdepth - 1]);
5923
- }
5924
- //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
5925
- //else
5926
- //material.Draw(display, false);
5927
- }
5928
-
5841
+display.PopMaterial2(this);
59295842 /*
59305843 display.ReleaseTextures(tex);
59315844 */
....@@ -5936,9 +5849,9 @@
59365849
59375850 //static cVector min,max;
59385851
5939
- void DrawNode(CameraPane display, Object3D /*Composite*/ root, boolean selected)
5852
+ void DrawNode(iCameraPane display, Object3D /*Composite*/ root, boolean selected)
59405853 {
5941
- if (display.drawMode == display.SHADOW && projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
5854
+ if (display.DrawMode() == display.SHADOW && projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
59425855 return; // no shadow for transparent objects
59435856
59445857 if (hide)
....@@ -6060,7 +5973,7 @@
60605973 {
60615974 //throw new Error();
60625975
6063
- boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
5976
+ boolean selectmode = display.DrawMode() == display.SELECTION || CameraPane.DEBUG_SELECTION;
60645977
60655978 int[] strips = bRep.getRawIndices();
60665979
....@@ -6304,7 +6217,7 @@
63046217 // // r.norm.dot(v3) > -0.5)
63056218 // // continue;
63066219
6307
- drawFace(p, q, r, display, face);
6220
+ display.DrawFace(this, p, q, r, face);
63086221 }
63096222 gl.glEnd();
63106223 }
....@@ -6348,7 +6261,7 @@
63486261 Vertex q = bRep.GetVertex(face.q);
63496262 Vertex r = bRep.GetVertex(face.r);
63506263
6351
- drawFace(p, q, r, display, face);
6264
+ display.DrawFace(this, p, q, r, face);
63526265 }
63536266 gl.glEnd();
63546267 }
....@@ -6488,180 +6401,6 @@
64886401
64896402 transient FaceCompare[] facescompare = null;
64906403
6491
- void SetColor(CameraPane display, Vertex p0)
6492
- {
6493
- if (display.RENDERPROGRAM == 0)
6494
- {
6495
- float r = 0;
6496
- if (bRep != null)
6497
- {
6498
- if (bRep.stripified)
6499
- {
6500
- r = 1;
6501
- }
6502
- }
6503
- float g = 0;
6504
- if (bRep != null)
6505
- {
6506
- if (bRep.trimmed)
6507
- {
6508
- g = 1;
6509
- }
6510
- }
6511
- float b = 0;
6512
- if (support != null && link2master)
6513
- {
6514
- b = 1;
6515
- }
6516
- display.GetGL().glColor3f(r*p0.AO, g*p0.AO, b*p0.AO);
6517
- return;
6518
- }
6519
-
6520
- if (display.drawMode != CameraPane.SHADOW)
6521
- return;
6522
-
6523
- javax.media.opengl.GL gl = display.GetGL();
6524
-// if (true) return;
6525
-// float ao = p.AO;
6526
-//
6527
-// // if (ao == 0 && !bRep.AOdone) // transient problem!
6528
-// // ao = 1;
6529
-//
6530
-// gl.glColor4f(ao, ao, ao, 1);
6531
-
6532
-// CameraPane.selectedpoint.
6533
-// getAverage(cStatic.point1, true);
6534
- if (CameraPane.pointflow == null) // !random) // live)
6535
- {
6536
- return;
6537
- }
6538
-
6539
- cStatic.point1.set(0,0,0);
6540
- LA.xformPos(cStatic.point1, CameraPane.selectedpoint.toParent, cStatic.point1);
6541
-
6542
- cStatic.point1.sub(p0);
6543
-
6544
-
6545
-// if (marked && (p0.vertexlinks == null || support == null || support.bRep == null)) // no position delta?
6546
-// {
6547
-// return;
6548
-// }
6549
-
6550
- //if (true)
6551
- if (cStatic.point1.dot(cStatic.point1) > 0.000001)
6552
- {
6553
- return;
6554
- }
6555
-
6556
- float[] colorV = new float[3];
6557
-
6558
- if (false) // marked)
6559
- {
6560
- // debug rigging weights
6561
- for (int object = 0; object < p0.vertexlinks.length; object++)
6562
- {
6563
- float weight = p0.weights[object] / p0.totalweight;
6564
-
6565
- // if (weight < 0.1)
6566
- // {
6567
- // assert(weight == 0);
6568
- // continue;
6569
- // }
6570
-
6571
- if (p0.vertexlinks[object] == -1)
6572
- continue;
6573
-
6574
- Vertex q = support.bRep.GetVertex(p0.vertexlinks[object]);
6575
-
6576
- int color = //1 << object; //
6577
- //p.vertexlinks.length;
6578
- support.bRep.supports[p0.closestsupport].links[object];
6579
- colorV[2] += (color & 1) * weight;
6580
- colorV[1] += ((color & 2) >> 1) * weight;
6581
- colorV[0] += ((color & 4) >> 2) * weight;
6582
- }
6583
- }
6584
- else
6585
- {
6586
- if (drawingstarted)
6587
- {
6588
- // find next point
6589
- if (bRep.GetVertex(0).faceindices == null)
6590
- {
6591
- bRep.InitFaceIndices();
6592
- }
6593
-
6594
- double ymin = p0.y;
6595
-
6596
- Vertex newp = p0;
6597
-
6598
- for (int fii = 0; fii < p0.faceindices.length; fii++)
6599
- {
6600
- int fi = p0.faceindices[fii];
6601
-
6602
- if (fi == -1)
6603
- break;
6604
-
6605
- Face f = bRep.GetFace(fi);
6606
-
6607
- Vertex p = bRep.GetVertex(f.p);
6608
- Vertex q = bRep.GetVertex(f.q);
6609
- Vertex r = bRep.GetVertex(f.r);
6610
-
6611
- int swap = (int)(Math.random()*3);
6612
-
6613
-// for (int s=swap; --s>=0;)
6614
-// {
6615
-// Vertex t = p;
6616
-// p = q;
6617
-// q = r;
6618
-// r = t;
6619
-// }
6620
- if (ymin > p.y)
6621
- {
6622
- ymin = p.y;
6623
- newp = p;
6624
-// break;
6625
- }
6626
- if (ymin > q.y)
6627
- {
6628
- ymin = q.y;
6629
- newp = q;
6630
-// break;
6631
- }
6632
- if (ymin > r.y)
6633
- {
6634
- ymin = r.y;
6635
- newp = r;
6636
-// break;
6637
- }
6638
- }
6639
-
6640
- CameraPane.selectedpoint.toParent[3][0] = newp.x;
6641
- CameraPane.selectedpoint.toParent[3][1] = newp.y;
6642
- CameraPane.selectedpoint.toParent[3][2] = newp.z;
6643
-
6644
- drawingstarted = false;
6645
-
6646
- // return;
6647
- }
6648
-
6649
- if (false) // CameraPane.DRAW
6650
- {
6651
- p0.AO = colorV[0] = 2;
6652
- colorV[1] = 2;
6653
- colorV[2] = 2;
6654
- }
6655
-
6656
- CameraPane.pointflow.add(p0);
6657
- CameraPane.pointflow.Touch();
6658
- }
6659
-
6660
-// gl.glColor3f(colorV[0], colorV[1], colorV[2]);
6661
-// gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
6662
-// gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
6663
- }
6664
-
66656404 void Print(Vertex v)
66666405 {
66676406 //System.err.println("(" + v.x + ", " + v.y + ", " + v.z + ")");
....@@ -6683,195 +6422,6 @@
66836422 gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
66846423 }
66856424
6686
- void drawFace(Vertex pv, Vertex qv, Vertex rv,
6687
- CameraPane display, Face face)
6688
- {
6689
- if (pv.y == -10000 ||
6690
- qv.y == -10000 ||
6691
- rv.y == -10000)
6692
- return;
6693
-
6694
-// float b = f.nbiterations & 1;
6695
-// float g = (f.nbiterations>>1) & 1;
6696
-// float r = (f.nbiterations>>2) & 1;
6697
-//
6698
-// //if (f.weight == 10000)
6699
-// //{
6700
-// // r = 1; g = b = 0;
6701
-// //}
6702
-// //else
6703
-// //{
6704
-// // assert(f.weight < 10000);
6705
-// r = g = b = (float)bRep.FaceWeight(f)*100;
6706
-// if (r<0)
6707
-// assert(r>=0);
6708
-// //}
6709
-
6710
- javax.media.opengl.GL gl = display.GetGL();
6711
-
6712
- boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
6713
-
6714
- //System.out.println("p = " + pv + "; q = " + qv + "; r = " + rv);
6715
- if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0)
6716
- {
6717
- //gl.glBegin(gl.GL_TRIANGLES);
6718
- boolean hasnorm = pv.norm != null; // && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0);
6719
- if (!hasnorm)
6720
- {
6721
- // System.out.println("FUCK!!");
6722
- LA.vecSub(pv/*.pos*/, qv/*.pos*/, v0);
6723
- LA.vecSub(pv/*.pos*/, rv/*.pos*/, v1);
6724
- LA.vecCross(v0, v1, v2);
6725
- LA.vecNormalize(v2);
6726
- gl.glNormal3f((float) v2.x, (float) v2.y, (float) v2.z);
6727
- }
6728
-
6729
- // P
6730
- float x = (float)pv.x;
6731
- float y = (float)pv.y;
6732
- float z = (float)pv.z;
6733
-
6734
- if (hasnorm)
6735
- {
6736
-// if (!pv.norm.normalized())
6737
-// assert(pv.norm.normalized());
6738
-
6739
- //System.out.println("normalp = " + pv.norm.x + ", " + pv.norm.y + ", " + pv.norm.z);
6740
- float nx = (float)pv.norm.x;
6741
- float ny = (float)pv.norm.y;
6742
- float nz = (float)pv.norm.z;
6743
-
6744
- x += nx * NORMALPUSH;
6745
- y += ny * NORMALPUSH;
6746
- z += nz * NORMALPUSH;
6747
-
6748
- gl.glNormal3f(nx, ny, nz);
6749
- }
6750
- gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
6751
- SetColor(display, pv);
6752
- //gl.glColor4f(r, g, b, 1);
6753
- //gl.glColor4f(pv.boundary, pv.boundary, pv.boundary, 1);
6754
- if (flipV)
6755
- gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
6756
- else
6757
- gl.glTexCoord2f((float) pv.s, (float) pv.t);
6758
- //System.out.println("vertexp = " + pv.x + ", " + pv.y + ", " + pv.z);
6759
-
6760
- gl.glVertex3f(x, y, z);
6761
-
6762
- // Q
6763
- x = (float)qv.x;
6764
- y = (float)qv.y;
6765
- z = (float)qv.z;
6766
-
6767
-// Print(pv);
6768
- if (hasnorm)
6769
- {
6770
-// assert(qv.norm.normalized());
6771
- //System.out.println("normalq = " + qv.norm.x + ", " + qv.norm.y + ", " + qv.norm.z);
6772
- float nx = (float)qv.norm.x;
6773
- float ny = (float)qv.norm.y;
6774
- float nz = (float)qv.norm.z;
6775
-
6776
- x += nx * NORMALPUSH;
6777
- y += ny * NORMALPUSH;
6778
- z += nz * NORMALPUSH;
6779
-
6780
- gl.glNormal3f(nx, ny, nz);
6781
- }
6782
- //System.out.println("vertexq = " + qv.s + ", " + qv.t);
6783
- // boolean locked = false;
6784
- // float eps = 0.1f;
6785
- // boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
6786
-
6787
- // int dot = 0; //*/ (int)f.dot;
6788
-
6789
- // if ((dot&1) == 0)
6790
- // dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
6791
-
6792
- // if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
6793
- if (flipV)
6794
- gl.glTexCoord2f((float) qv.s, 1-(float) qv.t);
6795
- else
6796
- gl.glTexCoord2f((float) qv.s, (float) qv.t);
6797
- // else
6798
- // {
6799
- // locked = true;
6800
- // gl.glTexCoord2f((float) pv.s, (float) pv.t);
6801
- // }
6802
- gl.glColor4f(qv.AO, qv.AO, qv.AO, 1);
6803
- SetColor(display, qv);
6804
-
6805
- gl.glVertex3f(x, y, z);
6806
- //gl.glColor4f(r, g, b, 1);
6807
- //gl.glColor4f(qv.boundary, qv.boundary, qv.boundary, 1);
6808
- //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
6809
-// Print(qv);
6810
-
6811
- // R
6812
- x = (float)rv.x;
6813
- y = (float)rv.y;
6814
- z = (float)rv.z;
6815
-
6816
- if (hasnorm)
6817
- {
6818
-// assert(rv.norm.normalized());
6819
- //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
6820
- float nx = (float)rv.norm.x;
6821
- float ny = (float)rv.norm.y;
6822
- float nz = (float)rv.norm.z;
6823
-
6824
- x += nx * NORMALPUSH;
6825
- y += ny * NORMALPUSH;
6826
- z += nz * NORMALPUSH;
6827
-
6828
- gl.glNormal3f(nx, ny, nz);
6829
- }
6830
-
6831
- // if ((dot&4) == 0)
6832
- // dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
6833
-
6834
- // if (wrap || !locked && (dot&8) != 0)
6835
- if (flipV)
6836
- gl.glTexCoord2f((float) rv.s, 1-(float) rv.t);
6837
- else
6838
- gl.glTexCoord2f((float) rv.s, (float) rv.t);
6839
- // else
6840
- // gl.glTexCoord2f((float) pv.s, (float) pv.t);
6841
-
6842
- // f.dot = dot;
6843
-
6844
- gl.glColor4f(rv.AO, rv.AO, rv.AO, 1);
6845
- SetColor(display, rv);
6846
- //gl.glColor4f(r, g, b, 1);
6847
- //gl.glColor4f(rv.boundary, rv.boundary, rv.boundary, 1);
6848
- //System.out.println("vertexr = " + rv.x + ", " + rv.y + ", " + rv.z);
6849
- gl.glVertex3f(x, y, z);
6850
-// Print(rv);
6851
- //gl.glEnd();
6852
- }
6853
- else
6854
- {
6855
- gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
6856
- gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
6857
- gl.glVertex3f((float) rv.x, (float) rv.y, (float) rv.z);
6858
-
6859
- }
6860
-
6861
- if (false) // (attributes & WIREFRAME) != 0)
6862
- {
6863
- gl.glDisable(gl.GL_LIGHTING);
6864
-
6865
- gl.glBegin(gl.GL_LINE_LOOP);
6866
- gl.glVertex3d(pv./*pos.*/x, pv./*pos.*/y, pv./*pos.*/z);
6867
- gl.glVertex3d(qv./*pos.*/x, qv./*pos.*/y, qv./*pos.*/z);
6868
- gl.glVertex3d(rv./*pos.*/x, rv./*pos.*/y, rv./*pos.*/z);
6869
- gl.glEnd();
6870
-
6871
- gl.glEnable(gl.GL_LIGHTING);
6872
- }
6873
- }
6874
-
68756425 void drawSelf(ClickInfo info, int level, boolean select)
68766426 {
68776427 if (bRep == null)