Normand Briere
2019-04-23 ec9d13e42c9c8674739acefb0769a9273a1048c9
Object3D.java
....@@ -5,6 +5,7 @@
55 import java.util.Vector;
66
77 import javax.media.j3d.Transform3D;
8
+import javax.media.opengl.GL;
89 import javax.vecmath.Vector3d;
910
1011 import javax.imageio.ImageIO;
....@@ -430,16 +431,16 @@
430431 {
431432 Object3D copy = this;
432433
433
- Camera parentcam = CameraPane.theRenderer.manipCamera;
434
+ Camera parentcam = Globals.theRenderer.ManipCamera();
434435
435
- if (CameraPane.theRenderer.manipCamera == CameraPane.theRenderer.cameras[0])
436
+ if (Globals.theRenderer.ManipCamera() == Globals.theRenderer.Cameras()[0])
436437 {
437
- parentcam = CameraPane.theRenderer.cameras[1];
438
+ parentcam = Globals.theRenderer.Cameras()[1];
438439 }
439440
440
- if (CameraPane.theRenderer.manipCamera == CameraPane.theRenderer.cameras[1])
441
+ if (Globals.theRenderer.ManipCamera() == Globals.theRenderer.Cameras()[1])
441442 {
442
- parentcam = CameraPane.theRenderer.cameras[0];
443
+ parentcam = Globals.theRenderer.Cameras()[0];
443444 }
444445
445446 if (this == parentcam)
....@@ -447,7 +448,7 @@
447448 //assert(this instanceof Camera);
448449
449450 for (int count = parentcam.GetTransformCount(); --count>=0;)
450
- LA.xformPos(CameraPane.theRenderer.targetLookAt, parentcam.toParent, CameraPane.theRenderer.targetLookAt);
451
+ LA.xformPos(Globals.theRenderer.TargetLookAt(), parentcam.toParent, Globals.theRenderer.TargetLookAt());
451452 }
452453
453454 copy.marked ^= true;
....@@ -467,7 +468,7 @@
467468 //assert(this instanceof Camera);
468469
469470 for (int count = parentcam.GetTransformCount(); --count>=0;)
470
- LA.xformPos(CameraPane.theRenderer.targetLookAt, parentcam.fromParent, CameraPane.theRenderer.targetLookAt);
471
+ LA.xformPos(Globals.theRenderer.TargetLookAt(), parentcam.fromParent, Globals.theRenderer.TargetLookAt());
471472 }
472473
473474 copy.Touch(); // display list issue
....@@ -602,7 +603,7 @@
602603 return;
603604 }
604605
605
- if (CameraPane.fromscript)
606
+ if (Globals.fromscript)
606607 {
607608 transformcount = 0;
608609 return;
....@@ -760,7 +761,7 @@
760761
761762 int GetTransformCount()
762763 {
763
- // marde pour serialization de Texture
764
+ // patch pour serialization de Texture
764765 resetmaxcount();
765766 resettransformcount();
766767 resetstep();
....@@ -794,12 +795,12 @@
794795 // factor = CameraPane.STEP;
795796 // }
796797
797
- if (marked && CameraPane.isLIVE() && live &&
798
+ if (marked && Globals.isLIVE() && live &&
798799 //TEMP21aug2018
799
- CameraPane.drawMode == CameraPane.SHADOW &&
800
- currentframe != CameraPane.framecount)
800
+ Globals.DrawMode() == iCameraPane.SHADOW &&
801
+ currentframe != Globals.framecount)
801802 {
802
- currentframe = CameraPane.framecount;
803
+ currentframe = Globals.framecount;
803804
804805 // System.err.println("transformcount = " + transformcount);
805806 // System.err.println("factor = " + factor);
....@@ -4854,7 +4855,7 @@
48544855 return globalTransform;
48554856 }
48564857
4857
- void PreprocessOcclusion(CameraPane cp)
4858
+ void PreprocessOcclusion(iCameraPane cp)
48584859 {
48594860 /*
48604861 if (AOdone)
....@@ -5001,7 +5002,8 @@
50015002 } else //
50025003 if (editWindow != null)
50035004 {
5004
- editWindow.cameraView.lighttouched = true;
5005
+ //editWindow.cameraView.lighttouched = true;
5006
+ Globals.lighttouched = true;
50055007 }
50065008 }
50075009
....@@ -5313,25 +5315,22 @@
53135315 }
53145316 }
53155317
5316
- void draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5318
+ void draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
53175319 {
53185320 Draw(display, root, selected, blocked);
53195321 }
53205322
5321
- static cMaterial[] materialstack = new cMaterial[65536];
5322
- static boolean[] selectedstack = new boolean[65536];
5323
- static int materialdepth = 0;
5324
-
53255323 boolean NeedSupport()
53265324 {
53275325 return
53285326 CameraPane.SUPPORT && !CameraPane.movingcamera && link2master && /*live &&*/ support != null
53295327 // PROBLEM with CROWD!!
5330
- && (CameraPane.drawMode == CameraPane.SHADOW || CameraPane.CROWD);
5328
+ && (Globals.DrawMode() == iCameraPane.SHADOW || Globals.CROWD);
53315329 }
53325330
5331
+ static boolean DEBUG_SELECTION = false;
53335332
5334
- void Draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5333
+ void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
53355334 {
53365335 Invariants(); // june 2013
53375336
....@@ -5340,7 +5339,7 @@
53405339 // System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame);
53415340 }
53425341
5343
- if (display.drawMode == CameraPane.SELECTION &&
5342
+ if (display.DrawMode() == iCameraPane.SELECTION &&
53445343 hide)
53455344 return;
53465345
....@@ -5359,7 +5358,7 @@
53595358 if (this instanceof Checker)
53605359 return;
53615360
5362
- if (display.drawMode == display.SHADOW && PASSTEST)
5361
+ if (display.DrawMode() == display.SHADOW && PASSTEST)
53635362 return;
53645363
53655364 if (count <= 0)
....@@ -5367,13 +5366,13 @@
53675366 return;
53685367 }
53695368
5370
- if ((//display.drawMode == CameraPane.SHADOW ||
5371
- display.drawMode == CameraPane.SELECTION || CameraPane.DEBUG_SELECTION) && HasTransparency())
5369
+ if ((//display.DrawMode() == CameraPane.SHADOW ||
5370
+ display.DrawMode() == iCameraPane.SELECTION || display.IsDebugSelection()) && HasTransparency())
53725371 {
53735372 return;
53745373 }
53755374
5376
- javax.media.opengl.GL gl = display.GetGL();
5375
+ //javax.media.opengl.GL gl = display.GetGL();
53775376
53785377 /*
53795378 if (touched)
....@@ -5409,15 +5408,15 @@
54095408
54105409 boolean compiled = false;
54115410
5412
- boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
5411
+ boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection();
54135412
5414
- if (!selectmode && //display.drawMode != display.SELECTION &&
5413
+ if (!selectmode && //display.DrawMode() != display.SELECTION &&
54155414 (touched || (bRep != null && bRep.displaylist <= 0)))
54165415 {
5417
- display.lighttouched = true;
5416
+ Globals.lighttouched = true;
54185417 } // all panes...
5419
- //if (usecalllists && display.drawMode != display.SELECTION && display.drawMode != display.SHADOW &&
5420
- if (bRep != null && usecalllists && !selectmode && // june 2013 display.drawMode != display.SHADOW &&
5418
+ //if (usecalllists && display.DrawMode() != display.SELECTION && display.DrawMode() != display.SHADOW &&
5419
+ if (bRep != null && usecalllists && !selectmode && // june 2013 display.DrawMode() != display.SHADOW &&
54215420 (touched || (bRep != null && bRep.displaylist <= 0)))
54225421 {
54235422 if (!(this instanceof Composite))
....@@ -5425,7 +5424,7 @@
54255424 //if (displaylist == -1 && usecalllists)
54265425 if ((bRep != null && bRep.displaylist <= 0) && usecalllists) // june 2013
54275426 {
5428
- bRep.displaylist = gl.glGenLists(1);
5427
+ bRep.displaylist = display.GenList();
54295428 assert(bRep.displaylist != 0);
54305429 // System.err.println("glGenLists: " + bRep.displaylist + " for " + this);
54315430 //System.out.println("\tgen list " + list);
....@@ -5437,18 +5436,20 @@
54375436 if (usecalllists)
54385437 {
54395438 // System.err.println("new list " + bRep.displaylist + " for " + this);
5440
- gl.glNewList(bRep.displaylist, gl.GL_COMPILE); //_AND_EXECUTE);
5439
+ display.NewList(bRep.displaylist);
54415440 }
5441
+
54425442 CallList(display, root, selected, blocked);
5443
+
54435444 // compiled = true;
54445445 if (usecalllists)
54455446 {
54465447 // System.err.println("end list " + bRep.displaylist + " for " + this);
5447
- gl.glEndList();
5448
+ display.EndList();
54485449 }
54495450 //gl.glDrawBuffer(gl.GL_BACK);
54505451 // XXX touched = false;
5451
- display.lighttouched = true; // all panes...
5452
+ Globals.lighttouched = true; // all panes...
54525453 }
54535454
54545455 touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false;
....@@ -5487,12 +5488,12 @@
54875488
54885489 // frustum culling
54895490 if (CameraPane.FRUSTUM && !blocked && !IsInfinite() && GetBRep() != null // && GetBRep().VertexCount() != 1260 // default grid
5490
- && display.drawMode != CameraPane.SELECTION)
5491
+ && display.DrawMode() != iCameraPane.SELECTION)
54915492 {
5492
- if (display.drawMode == CameraPane.SHADOW)
5493
+ if (display.DrawMode() == iCameraPane.SHADOW)
54935494 {
54945495 if (!link2master // tricky to cull in shadow mode.
5495
- && GetBRep().FrustumCull(this, gl, display.lightCamera, true))
5496
+ && GetBRep().FrustumCull(this, null, display.LightCamera(), true))
54965497 {
54975498 //System.out.print("CULLED");
54985499 culled = true;
....@@ -5500,7 +5501,7 @@
55005501 }
55015502 else
55025503 //GetBRep().getBounds(v0, v1, this);
5503
- if (GetBRep().FrustumCull(this, gl, display.renderCamera, false))
5504
+ if (GetBRep().FrustumCull(this, null, display.RenderCamera(), false))
55045505 culled = true;
55055506
55065507 // LA.xformPos(v0, display.renderCamera.toScreen, v0);
....@@ -5536,11 +5537,11 @@
55365537
55375538
55385539 if (!culled)
5539
- if (display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION)
5540
+ if (display.DrawMode() == display.SELECTION || display.IsDebugSelection())
55405541 {
55415542 if (GetBRep() != null)
55425543 {
5543
- CameraPane.NextIndex(this, gl);
5544
+ display.NextIndex();
55445545 // vertex color conflict : gl.glCallList(list);
55455546 DrawNode(display, root, selected);
55465547 if (this instanceof BezierPatch)
....@@ -5562,55 +5563,7 @@
55625563 color[2] /= 2;
55635564 gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT_AND_DIFFUSE, color, 0);
55645565 */
5565
- if (material != null)
5566
- {
5567
- materialstack[materialdepth] = material;
5568
- selectedstack[materialdepth] = selected;
5569
- cStatic.objectstack[materialdepth++] = this;
5570
- //System.out.println("material " + material);
5571
- //Applet3D.tracein(this, selected);
5572
- display.vector2buffer = projectedVertices;
5573
- if (this instanceof Camera)
5574
- {
5575
- display.options1[0] = material.shift;
5576
- //System.out.println("shift " + material.shift);
5577
- display.options1[1] = material.lightarea;
5578
- display.options1[2] = material.shadowbias;
5579
- display.options1[3] = material.aniso;
5580
- display.options1[4] = material.anisoV;
5581
- display.options2[0] = material.opacity;
5582
- display.options2[1] = material.diffuse;
5583
- display.options2[2] = material.factor;
5584
-
5585
- cColor.HSBtoRGB(material.color, material.modulation, 1, display.options3);
5586
- display.options4[0] = material.cameralight/0.2f;
5587
- display.options4[1] = material.subsurface;
5588
- display.options4[2] = material.sheen;
5589
-
5590
- // if (display.CURRENTANTIALIAS > 0)
5591
- // display.options3[3] /= 4;
5592
-
5593
- /*
5594
- System.out.println("Focus = " + display.options1[0]);
5595
- System.out.println("Aperture = " + display.options1[1]);
5596
- System.out.println("ShadowBlur = " + display.options1[2]);
5597
- System.out.println("Antialiasing = " + display.options1[3]);
5598
- System.out.println("Fog = " + display.options2[0]);
5599
- System.out.println("Intensity = " + display.options2[1]);
5600
- System.out.println("Elevation = " + display.options2[2]);
5601
- /**/
5602
- } else
5603
- {
5604
- material.Draw(display, selected);
5605
- }
5606
- } else
5607
- {
5608
- if (selected && CameraPane.flash)
5609
- {
5610
- display.modelParams4[1] = 100;
5611
- gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
5612
- }
5613
- }
5566
+ display.PushMaterial(this, selected);
56145567
56155568 //System.out.println("call list " + list);
56165569 //System.out.println();
....@@ -5645,30 +5598,15 @@
56455598
56465599 // System.err.println("glCallList: " + bRep.displaylist + " for " + this);
56475600 assert(bRep.displaylist != 0);
5648
- gl.glCallList(bRep.displaylist);
5601
+ display.CallList(bRep.displaylist);
56495602 // june 2013 drawSelf(display, root, selected);
56505603 }
56515604 }
56525605 }
56535606
56545607 display.ReleaseTextures(tex);
5655
-
5656
- //if (parent != null && parent.GetMaterial() != null)
5657
- // parent.GetMaterial().Draw(display, parent.IsSelected(this));
5658
- if (material != null)
5659
- {
5660
- materialdepth -= 1;
5661
- if (materialdepth > 0)
5662
- {
5663
- display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
5664
- materialstack[materialdepth - 1].Draw(display, selectedstack[materialdepth - 1]);
5665
- }
5666
- //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
5667
- } else if (selected && CameraPane.flash && GetMaterial() != null)
5668
- {
5669
- display.modelParams4[1] = GetMaterial().cameralight;
5670
- gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
5671
- }
5608
+
5609
+ display.PopMaterial(this, selected);
56725610 }
56735611
56745612 if (this instanceof Texture || this instanceof TextureNode)
....@@ -5710,7 +5648,7 @@
57105648 // resetMasterNode();
57115649 }
57125650
5713
- void CallList(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5651
+ void CallList(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
57145652 {
57155653 if (GetBRep() == null)
57165654 {
....@@ -5793,7 +5731,7 @@
57935731 boolean flipV = false; // true;
57945732 int texres = 0; // 0 = low, 1 = normal, 2 = high res texture
57955733
5796
- void drawSelf(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
5734
+ void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
57975735 {
57985736 if (hide)
57995737 return;
....@@ -5852,16 +5790,7 @@
58525790 // // ??????????????????????????? Touch();
58535791 // }
58545792
5855
- if (material != null)
5856
- {
5857
- materialstack[materialdepth] = material;
5858
- selectedstack[materialdepth] = selected;
5859
- cStatic.objectstack[materialdepth++] = this;
5860
- //System.out.println("material " + material);
5861
- //Applet3D.tracein("selected ", selected);
5862
- display.vector2buffer = projectedVertices;
5863
- material.Draw(display, selected);
5864
- }
5793
+display.PushMaterial2(this, selected);
58655794
58665795 Object3D child;
58675796 boolean sel;
....@@ -5913,19 +5842,7 @@
59135842 */
59145843 //depth += 1;
59155844
5916
- if (material != null)
5917
- {
5918
- materialdepth -= 1;
5919
- if (materialdepth > 0)
5920
- {
5921
- display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
5922
- materialstack[materialdepth - 1].Draw(display, selectedstack[materialdepth - 1]);
5923
- }
5924
- //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
5925
- //else
5926
- //material.Draw(display, false);
5927
- }
5928
-
5845
+display.PopMaterial2(this);
59295846 /*
59305847 display.ReleaseTextures(tex);
59315848 */
....@@ -5936,9 +5853,9 @@
59365853
59375854 //static cVector min,max;
59385855
5939
- void DrawNode(CameraPane display, Object3D /*Composite*/ root, boolean selected)
5856
+ void DrawNode(iCameraPane display, Object3D /*Composite*/ root, boolean selected)
59405857 {
5941
- if (display.drawMode == display.SHADOW && projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
5858
+ if (display.DrawMode() == display.SHADOW && projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
59425859 return; // no shadow for transparent objects
59435860
59445861 if (hide)
....@@ -5983,7 +5900,7 @@
59835900
59845901 // bRep.lock = true;
59855902
5986
- javax.media.opengl.GL gl = display.GetGL();
5903
+ //javax.media.opengl.GL gl = display.GetGL();
59875904
59885905 if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera)
59895906 {
....@@ -6000,23 +5917,7 @@
60005917
60015918 bRep.getMinMax(min, max, 100);
60025919
6003
- gl.glBegin(gl.GL_LINES);
6004
-
6005
- gl.glVertex3d(min.x, min.y, min.z);
6006
- gl.glVertex3d(min.x, min.y, max.z);
6007
- gl.glVertex3d(min.x, min.y, min.z);
6008
- gl.glVertex3d(min.x, max.y, min.z);
6009
- gl.glVertex3d(min.x, min.y, min.z);
6010
- gl.glVertex3d(max.x, min.y, min.z);
6011
-
6012
- gl.glVertex3d(max.x, max.y, max.z);
6013
- gl.glVertex3d(min.x, max.y, max.z);
6014
- gl.glVertex3d(max.x, max.y, max.z);
6015
- gl.glVertex3d(max.x, min.y, max.z);
6016
- gl.glVertex3d(max.x, max.y, max.z);
6017
- gl.glVertex3d(max.x, max.y, min.z);
6018
-
6019
- gl.glEnd();
5920
+ display.DrawBox(min, max);
60205921
60215922 return;
60225923 }
....@@ -6060,7 +5961,7 @@
60605961 {
60615962 //throw new Error();
60625963
6063
- boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
5964
+ boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection();
60645965
60655966 int[] strips = bRep.getRawIndices();
60665967
....@@ -6070,178 +5971,14 @@
60705971 new Exception().printStackTrace();
60715972 return;
60725973 }
6073
-
6074
- // TRIANGLE STRIP ARRAY
6075
- if (bRep.trimmed)
6076
- {
6077
- float[] v = bRep.getRawVertices();
6078
- float[] n = bRep.getRawNormals();
6079
- float[] c = bRep.getRawColors();
6080
- float[] uv = bRep.getRawUVMap();
6081
-
6082
- int count2 = 0;
6083
- int count3 = 0;
6084
-
6085
- if (n.length > 0)
6086
- {
6087
- for (int i = 0; i < strips.length; i++)
6088
- {
6089
- gl.glBegin(gl.GL_TRIANGLE_STRIP);
6090
-
6091
- /*
6092
- boolean locked = false;
6093
- float eps = 0.1f;
6094
- boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
6095
-
6096
- int dot = 0;
6097
-
6098
- if ((dot&1) == 0)
6099
- dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
6100
-
6101
- if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
6102
- gl.glTexCoord2f((float) qv.s, (float) qv.t);
6103
- else
6104
- {
6105
- locked = true;
6106
- gl.glTexCoord2f((float) pv.s, (float) pv.t);
6107
- }
6108
- //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
6109
- gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
6110
- if (hasnorm)
6111
- {
6112
- //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
6113
- gl.glNormal3f((float) rv.norm.x, (float) rv.norm.y, (float) rv.norm.z);
6114
- }
6115
-
6116
- if ((dot&4) == 0)
6117
- dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
6118
-
6119
- if (wrap || !locked && (dot&8) != 0)
6120
- gl.glTexCoord2f((float) rv.s, (float) rv.t);
6121
- else
6122
- gl.glTexCoord2f((float) pv.s, (float) pv.t);
6123
-
6124
- f.dot = dot;
6125
- */
6126
-
6127
- if (!selectmode)
6128
- {
6129
- if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
6130
- {
6131
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
6132
- } else
6133
- {
6134
- gl.glNormal3f(0, 0, 1);
6135
- }
6136
-
6137
- if (c != null)
6138
- //System.out.println("glcolor = " + c[count3] + ", " + c[count3+1] + ", " + c[count3+2]);
6139
- {
6140
- gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
6141
- }
6142
- }
6143
- if (flipV)
6144
- gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
6145
- else
6146
- gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
6147
- //System.out.println("vertex1 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]);
6148
- gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
6149
-
6150
- count2 += 2;
6151
- count3 += 3;
6152
- if (!selectmode)
6153
- {
6154
- if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
6155
- {
6156
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
6157
- } else
6158
- {
6159
- gl.glNormal3f(0, 0, 1);
6160
- }
6161
- if (c != null)
6162
- {
6163
- gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
6164
- }
6165
- }
6166
- if (flipV)
6167
- gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
6168
- else
6169
- gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
6170
- //System.out.println("vertex2 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]);
6171
- gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
6172
-
6173
- count2 += 2;
6174
- count3 += 3;
6175
- for (int j = 0; j < strips[i] - 2; j++)
6176
- {
6177
- //gl.glTexCoord2d(...);
6178
- if (!selectmode)
6179
- {
6180
- if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
6181
- {
6182
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
6183
- } else
6184
- {
6185
- gl.glNormal3f(0, 0, 1);
6186
- }
6187
- if (c != null)
6188
- {
6189
- gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
6190
- }
6191
- }
6192
-
6193
- if (flipV)
6194
- gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
6195
- else
6196
- gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
6197
- //System.out.println("coord3 = " + uv[count2] + ", " + uv[count2+1]);
6198
- gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
6199
- count2 += 2;
6200
- count3 += 3;
6201
- }
6202
-
6203
- gl.glEnd();
6204
- }
6205
- }
6206
-
6207
- assert count3 == v.length;
6208
- }
6209
- else // !trimmed
6210
- {
6211
- int count = 0;
6212
- for (int i = 0; i < strips.length; i++)
6213
- {
6214
- gl.glBegin(gl.GL_TRIANGLE_STRIP);
6215
-
6216
- Vertex p = bRep.GetVertex(bRep.indices[count++]);
6217
- Vertex q = bRep.GetVertex(bRep.indices[count++]);
6218
-
6219
- drawVertex(gl, p, selectmode);
6220
- drawVertex(gl, q, selectmode);
6221
-
6222
- for (int j = 0; j < strips[i] - 2; j++)
6223
- {
6224
- Vertex r = bRep.GetVertex(bRep.indices[count++]);
6225
-
6226
-// if (j%2 == 0)
6227
-// drawFace(p, q, r, display, null);
6228
-// else
6229
-// drawFace(p, r, q, display, null);
6230
-
6231
-// p = q;
6232
-// q = r;
6233
- drawVertex(gl, r, selectmode);
6234
- }
6235
-
6236
- gl.glEnd();
6237
- }
6238
- }
5974
+
5975
+ display.DrawGeometry(bRep, flipV, selectmode);
62395976 } else // catch (Error e)
62405977 {
62415978 // TRIANGLE ARRAY
62425979 if (IsOpaque()) // Static())
62435980 {
6244
- gl.glBegin(gl.GL_TRIANGLES);
5981
+ display.StartTriangles();
62455982 int facecount = bRep.FaceCount();
62465983 for (int i = 0; i < facecount; i++)
62475984 {
....@@ -6304,9 +6041,9 @@
63046041 // // r.norm.dot(v3) > -0.5)
63056042 // // continue;
63066043
6307
- drawFace(p, q, r, display, face);
6044
+ display.DrawFace(this, p, q, r, face);
63086045 }
6309
- gl.glEnd();
6046
+ display.EndTriangles();
63106047 }
63116048 else
63126049 {
....@@ -6335,8 +6072,8 @@
63356072 //System.out.println("SORT");
63366073
63376074 java.util.Arrays.sort(facescompare);
6338
-
6339
- gl.glBegin(gl.GL_TRIANGLES);
6075
+
6076
+ display.StartTriangles();
63406077 for (int i = 0; i < facecount; i++)
63416078 {
63426079 Face face = bRep.GetFace(facescompare[i].index);
....@@ -6348,13 +6085,14 @@
63486085 Vertex q = bRep.GetVertex(face.q);
63496086 Vertex r = bRep.GetVertex(face.r);
63506087
6351
- drawFace(p, q, r, display, face);
6088
+ display.DrawFace(this, p, q, r, face);
63526089 }
6353
- gl.glEnd();
6090
+ display.EndTriangles();
63546091 }
63556092
63566093 if (false) // live && support != null && support.bRep != null) // debug weights
63576094 {
6095
+ /*
63586096 gl.glDisable(gl.GL_LIGHTING);
63596097 float[] colorV = new float[3];
63606098
....@@ -6433,6 +6171,7 @@
64336171 // gl.glEnd();
64346172 }
64356173 }
6174
+ */
64366175 }
64376176 }
64386177
....@@ -6477,7 +6216,7 @@
64776216 center.add(r);
64786217 center.mul(1.0/3);
64796218
6480
- center.sub(CameraPane.theRenderer.eyeCamera.location);
6219
+ center.sub(Globals.theRenderer.EyeCamera().location);
64816220
64826221 distance = center.dot(center);
64836222 }
....@@ -6488,390 +6227,11 @@
64886227
64896228 transient FaceCompare[] facescompare = null;
64906229
6491
- void SetColor(CameraPane display, Vertex p0)
6492
- {
6493
- if (display.RENDERPROGRAM == 0)
6494
- {
6495
- float r = 0;
6496
- if (bRep != null)
6497
- {
6498
- if (bRep.stripified)
6499
- {
6500
- r = 1;
6501
- }
6502
- }
6503
- float g = 0;
6504
- if (bRep != null)
6505
- {
6506
- if (bRep.trimmed)
6507
- {
6508
- g = 1;
6509
- }
6510
- }
6511
- float b = 0;
6512
- if (support != null && link2master)
6513
- {
6514
- b = 1;
6515
- }
6516
- display.GetGL().glColor3f(r*p0.AO, g*p0.AO, b*p0.AO);
6517
- return;
6518
- }
6519
-
6520
- if (display.drawMode != CameraPane.SHADOW)
6521
- return;
6522
-
6523
- javax.media.opengl.GL gl = display.GetGL();
6524
-// if (true) return;
6525
-// float ao = p.AO;
6526
-//
6527
-// // if (ao == 0 && !bRep.AOdone) // transient problem!
6528
-// // ao = 1;
6529
-//
6530
-// gl.glColor4f(ao, ao, ao, 1);
6531
-
6532
-// CameraPane.selectedpoint.
6533
-// getAverage(cStatic.point1, true);
6534
- if (CameraPane.pointflow == null) // !random) // live)
6535
- {
6536
- return;
6537
- }
6538
-
6539
- cStatic.point1.set(0,0,0);
6540
- LA.xformPos(cStatic.point1, CameraPane.selectedpoint.toParent, cStatic.point1);
6541
-
6542
- cStatic.point1.sub(p0);
6543
-
6544
-
6545
-// if (marked && (p0.vertexlinks == null || support == null || support.bRep == null)) // no position delta?
6546
-// {
6547
-// return;
6548
-// }
6549
-
6550
- //if (true)
6551
- if (cStatic.point1.dot(cStatic.point1) > 0.000001)
6552
- {
6553
- return;
6554
- }
6555
-
6556
- float[] colorV = new float[3];
6557
-
6558
- if (false) // marked)
6559
- {
6560
- // debug rigging weights
6561
- for (int object = 0; object < p0.vertexlinks.length; object++)
6562
- {
6563
- float weight = p0.weights[object] / p0.totalweight;
6564
-
6565
- // if (weight < 0.1)
6566
- // {
6567
- // assert(weight == 0);
6568
- // continue;
6569
- // }
6570
-
6571
- if (p0.vertexlinks[object] == -1)
6572
- continue;
6573
-
6574
- Vertex q = support.bRep.GetVertex(p0.vertexlinks[object]);
6575
-
6576
- int color = //1 << object; //
6577
- //p.vertexlinks.length;
6578
- support.bRep.supports[p0.closestsupport].links[object];
6579
- colorV[2] += (color & 1) * weight;
6580
- colorV[1] += ((color & 2) >> 1) * weight;
6581
- colorV[0] += ((color & 4) >> 2) * weight;
6582
- }
6583
- }
6584
- else
6585
- {
6586
- if (drawingstarted)
6587
- {
6588
- // find next point
6589
- if (bRep.GetVertex(0).faceindices == null)
6590
- {
6591
- bRep.InitFaceIndices();
6592
- }
6593
-
6594
- double ymin = p0.y;
6595
-
6596
- Vertex newp = p0;
6597
-
6598
- for (int fii = 0; fii < p0.faceindices.length; fii++)
6599
- {
6600
- int fi = p0.faceindices[fii];
6601
-
6602
- if (fi == -1)
6603
- break;
6604
-
6605
- Face f = bRep.GetFace(fi);
6606
-
6607
- Vertex p = bRep.GetVertex(f.p);
6608
- Vertex q = bRep.GetVertex(f.q);
6609
- Vertex r = bRep.GetVertex(f.r);
6610
-
6611
- int swap = (int)(Math.random()*3);
6612
-
6613
-// for (int s=swap; --s>=0;)
6614
-// {
6615
-// Vertex t = p;
6616
-// p = q;
6617
-// q = r;
6618
-// r = t;
6619
-// }
6620
- if (ymin > p.y)
6621
- {
6622
- ymin = p.y;
6623
- newp = p;
6624
-// break;
6625
- }
6626
- if (ymin > q.y)
6627
- {
6628
- ymin = q.y;
6629
- newp = q;
6630
-// break;
6631
- }
6632
- if (ymin > r.y)
6633
- {
6634
- ymin = r.y;
6635
- newp = r;
6636
-// break;
6637
- }
6638
- }
6639
-
6640
- CameraPane.selectedpoint.toParent[3][0] = newp.x;
6641
- CameraPane.selectedpoint.toParent[3][1] = newp.y;
6642
- CameraPane.selectedpoint.toParent[3][2] = newp.z;
6643
-
6644
- drawingstarted = false;
6645
-
6646
- // return;
6647
- }
6648
-
6649
- if (false) // CameraPane.DRAW
6650
- {
6651
- p0.AO = colorV[0] = 2;
6652
- colorV[1] = 2;
6653
- colorV[2] = 2;
6654
- }
6655
-
6656
- CameraPane.pointflow.add(p0);
6657
- CameraPane.pointflow.Touch();
6658
- }
6659
-
6660
-// gl.glColor3f(colorV[0], colorV[1], colorV[2]);
6661
-// gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
6662
-// gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
6663
- }
6664
-
66656230 void Print(Vertex v)
66666231 {
66676232 //System.err.println("(" + v.x + ", " + v.y + ", " + v.z + ")");
66686233 }
66696234
6670
- void drawVertex(javax.media.opengl.GL gl, Vertex pv, boolean selectmode)
6671
- {
6672
- if (!selectmode)
6673
- {
6674
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
6675
- gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
6676
-
6677
- if (flipV)
6678
- gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
6679
- else
6680
- gl.glTexCoord2f((float) pv.s, (float) pv.t);
6681
- }
6682
-
6683
- gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
6684
- }
6685
-
6686
- void drawFace(Vertex pv, Vertex qv, Vertex rv,
6687
- CameraPane display, Face face)
6688
- {
6689
- if (pv.y == -10000 ||
6690
- qv.y == -10000 ||
6691
- rv.y == -10000)
6692
- return;
6693
-
6694
-// float b = f.nbiterations & 1;
6695
-// float g = (f.nbiterations>>1) & 1;
6696
-// float r = (f.nbiterations>>2) & 1;
6697
-//
6698
-// //if (f.weight == 10000)
6699
-// //{
6700
-// // r = 1; g = b = 0;
6701
-// //}
6702
-// //else
6703
-// //{
6704
-// // assert(f.weight < 10000);
6705
-// r = g = b = (float)bRep.FaceWeight(f)*100;
6706
-// if (r<0)
6707
-// assert(r>=0);
6708
-// //}
6709
-
6710
- javax.media.opengl.GL gl = display.GetGL();
6711
-
6712
- boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
6713
-
6714
- //System.out.println("p = " + pv + "; q = " + qv + "; r = " + rv);
6715
- if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0)
6716
- {
6717
- //gl.glBegin(gl.GL_TRIANGLES);
6718
- boolean hasnorm = pv.norm != null; // && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0);
6719
- if (!hasnorm)
6720
- {
6721
- // System.out.println("FUCK!!");
6722
- LA.vecSub(pv/*.pos*/, qv/*.pos*/, v0);
6723
- LA.vecSub(pv/*.pos*/, rv/*.pos*/, v1);
6724
- LA.vecCross(v0, v1, v2);
6725
- LA.vecNormalize(v2);
6726
- gl.glNormal3f((float) v2.x, (float) v2.y, (float) v2.z);
6727
- }
6728
-
6729
- // P
6730
- float x = (float)pv.x;
6731
- float y = (float)pv.y;
6732
- float z = (float)pv.z;
6733
-
6734
- if (hasnorm)
6735
- {
6736
-// if (!pv.norm.normalized())
6737
-// assert(pv.norm.normalized());
6738
-
6739
- //System.out.println("normalp = " + pv.norm.x + ", " + pv.norm.y + ", " + pv.norm.z);
6740
- float nx = (float)pv.norm.x;
6741
- float ny = (float)pv.norm.y;
6742
- float nz = (float)pv.norm.z;
6743
-
6744
- x += nx * NORMALPUSH;
6745
- y += ny * NORMALPUSH;
6746
- z += nz * NORMALPUSH;
6747
-
6748
- gl.glNormal3f(nx, ny, nz);
6749
- }
6750
- gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
6751
- SetColor(display, pv);
6752
- //gl.glColor4f(r, g, b, 1);
6753
- //gl.glColor4f(pv.boundary, pv.boundary, pv.boundary, 1);
6754
- if (flipV)
6755
- gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
6756
- else
6757
- gl.glTexCoord2f((float) pv.s, (float) pv.t);
6758
- //System.out.println("vertexp = " + pv.x + ", " + pv.y + ", " + pv.z);
6759
-
6760
- gl.glVertex3f(x, y, z);
6761
-
6762
- // Q
6763
- x = (float)qv.x;
6764
- y = (float)qv.y;
6765
- z = (float)qv.z;
6766
-
6767
-// Print(pv);
6768
- if (hasnorm)
6769
- {
6770
-// assert(qv.norm.normalized());
6771
- //System.out.println("normalq = " + qv.norm.x + ", " + qv.norm.y + ", " + qv.norm.z);
6772
- float nx = (float)qv.norm.x;
6773
- float ny = (float)qv.norm.y;
6774
- float nz = (float)qv.norm.z;
6775
-
6776
- x += nx * NORMALPUSH;
6777
- y += ny * NORMALPUSH;
6778
- z += nz * NORMALPUSH;
6779
-
6780
- gl.glNormal3f(nx, ny, nz);
6781
- }
6782
- //System.out.println("vertexq = " + qv.s + ", " + qv.t);
6783
- // boolean locked = false;
6784
- // float eps = 0.1f;
6785
- // boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
6786
-
6787
- // int dot = 0; //*/ (int)f.dot;
6788
-
6789
- // if ((dot&1) == 0)
6790
- // dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
6791
-
6792
- // if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
6793
- if (flipV)
6794
- gl.glTexCoord2f((float) qv.s, 1-(float) qv.t);
6795
- else
6796
- gl.glTexCoord2f((float) qv.s, (float) qv.t);
6797
- // else
6798
- // {
6799
- // locked = true;
6800
- // gl.glTexCoord2f((float) pv.s, (float) pv.t);
6801
- // }
6802
- gl.glColor4f(qv.AO, qv.AO, qv.AO, 1);
6803
- SetColor(display, qv);
6804
-
6805
- gl.glVertex3f(x, y, z);
6806
- //gl.glColor4f(r, g, b, 1);
6807
- //gl.glColor4f(qv.boundary, qv.boundary, qv.boundary, 1);
6808
- //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
6809
-// Print(qv);
6810
-
6811
- // R
6812
- x = (float)rv.x;
6813
- y = (float)rv.y;
6814
- z = (float)rv.z;
6815
-
6816
- if (hasnorm)
6817
- {
6818
-// assert(rv.norm.normalized());
6819
- //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
6820
- float nx = (float)rv.norm.x;
6821
- float ny = (float)rv.norm.y;
6822
- float nz = (float)rv.norm.z;
6823
-
6824
- x += nx * NORMALPUSH;
6825
- y += ny * NORMALPUSH;
6826
- z += nz * NORMALPUSH;
6827
-
6828
- gl.glNormal3f(nx, ny, nz);
6829
- }
6830
-
6831
- // if ((dot&4) == 0)
6832
- // dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
6833
-
6834
- // if (wrap || !locked && (dot&8) != 0)
6835
- if (flipV)
6836
- gl.glTexCoord2f((float) rv.s, 1-(float) rv.t);
6837
- else
6838
- gl.glTexCoord2f((float) rv.s, (float) rv.t);
6839
- // else
6840
- // gl.glTexCoord2f((float) pv.s, (float) pv.t);
6841
-
6842
- // f.dot = dot;
6843
-
6844
- gl.glColor4f(rv.AO, rv.AO, rv.AO, 1);
6845
- SetColor(display, rv);
6846
- //gl.glColor4f(r, g, b, 1);
6847
- //gl.glColor4f(rv.boundary, rv.boundary, rv.boundary, 1);
6848
- //System.out.println("vertexr = " + rv.x + ", " + rv.y + ", " + rv.z);
6849
- gl.glVertex3f(x, y, z);
6850
-// Print(rv);
6851
- //gl.glEnd();
6852
- }
6853
- else
6854
- {
6855
- gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
6856
- gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
6857
- gl.glVertex3f((float) rv.x, (float) rv.y, (float) rv.z);
6858
-
6859
- }
6860
-
6861
- if (false) // (attributes & WIREFRAME) != 0)
6862
- {
6863
- gl.glDisable(gl.GL_LIGHTING);
6864
-
6865
- gl.glBegin(gl.GL_LINE_LOOP);
6866
- gl.glVertex3d(pv./*pos.*/x, pv./*pos.*/y, pv./*pos.*/z);
6867
- gl.glVertex3d(qv./*pos.*/x, qv./*pos.*/y, qv./*pos.*/z);
6868
- gl.glVertex3d(rv./*pos.*/x, rv./*pos.*/y, rv./*pos.*/z);
6869
- gl.glEnd();
6870
-
6871
- gl.glEnable(gl.GL_LIGHTING);
6872
- }
6873
- }
6874
-
68756235 void drawSelf(ClickInfo info, int level, boolean select)
68766236 {
68776237 if (bRep == null)
....@@ -7443,83 +6803,83 @@
74436803 int spotw = spot.x + spot.width;
74446804 int spoth = spot.y + spot.height;
74456805 info.g.fillRect(spot.x, spot.y, spot.width, spot.height);
7446
- if (CameraPane.Xmin > spot.x)
7447
- {
7448
- CameraPane.Xmin = spot.x;
7449
- }
7450
- if (CameraPane.Xmax < spotw)
7451
- {
7452
- CameraPane.Xmax = spotw;
7453
- }
7454
- if (CameraPane.Ymin > spot.y)
7455
- {
7456
- CameraPane.Ymin = spot.y;
7457
- }
7458
- if (CameraPane.Ymax < spoth)
7459
- {
7460
- CameraPane.Ymax = spoth;
7461
- }
6806
+// if (CameraPane.Xmin > spot.x)
6807
+// {
6808
+// CameraPane.Xmin = spot.x;
6809
+// }
6810
+// if (CameraPane.Xmax < spotw)
6811
+// {
6812
+// CameraPane.Xmax = spotw;
6813
+// }
6814
+// if (CameraPane.Ymin > spot.y)
6815
+// {
6816
+// CameraPane.Ymin = spot.y;
6817
+// }
6818
+// if (CameraPane.Ymax < spoth)
6819
+// {
6820
+// CameraPane.Ymax = spoth;
6821
+// }
74626822 spot.translate(32, 32);
74636823 spotw = spot.x + spot.width;
74646824 spoth = spot.y + spot.height;
74656825 info.g.setColor(Color.blue);
74666826 info.g.fillRect(spot.x, spot.y, spot.width, spot.height);
7467
- if (CameraPane.Xmin > spot.x)
7468
- {
7469
- CameraPane.Xmin = spot.x;
7470
- }
7471
- if (CameraPane.Xmax < spotw)
7472
- {
7473
- CameraPane.Xmax = spotw;
7474
- }
7475
- if (CameraPane.Ymin > spot.y)
7476
- {
7477
- CameraPane.Ymin = spot.y;
7478
- }
7479
- if (CameraPane.Ymax < spoth)
7480
- {
7481
- CameraPane.Ymax = spoth;
7482
- }
6827
+// if (CameraPane.Xmin > spot.x)
6828
+// {
6829
+// CameraPane.Xmin = spot.x;
6830
+// }
6831
+// if (CameraPane.Xmax < spotw)
6832
+// {
6833
+// CameraPane.Xmax = spotw;
6834
+// }
6835
+// if (CameraPane.Ymin > spot.y)
6836
+// {
6837
+// CameraPane.Ymin = spot.y;
6838
+// }
6839
+// if (CameraPane.Ymax < spoth)
6840
+// {
6841
+// CameraPane.Ymax = spoth;
6842
+// }
74836843 info.g.drawLine(spotw, spoth, spotw, spoth - 15);
74846844 info.g.drawLine(spotw, spoth, spotw - 15, spoth);
74856845 spot.translate(0, -32);
74866846 info.g.setColor(Color.green);
74876847 info.g.fillRect(spot.x, spot.y, spot.width, spot.height);
7488
- if (CameraPane.Xmin > spot.x)
7489
- {
7490
- CameraPane.Xmin = spot.x;
7491
- }
7492
- if (CameraPane.Xmax < spotw)
7493
- {
7494
- CameraPane.Xmax = spotw;
7495
- }
7496
- if (CameraPane.Ymin > spot.y)
7497
- {
7498
- CameraPane.Ymin = spot.y;
7499
- }
7500
- if (CameraPane.Ymax < spoth)
7501
- {
7502
- CameraPane.Ymax = spoth;
7503
- }
6848
+// if (CameraPane.Xmin > spot.x)
6849
+// {
6850
+// CameraPane.Xmin = spot.x;
6851
+// }
6852
+// if (CameraPane.Xmax < spotw)
6853
+// {
6854
+// CameraPane.Xmax = spotw;
6855
+// }
6856
+// if (CameraPane.Ymin > spot.y)
6857
+// {
6858
+// CameraPane.Ymin = spot.y;
6859
+// }
6860
+// if (CameraPane.Ymax < spoth)
6861
+// {
6862
+// CameraPane.Ymax = spoth;
6863
+// }
75046864 info.g.drawArc(boundary.x, boundary.y,
75056865 boundary.width, boundary.height, 0, 360);
75066866 //info.g.drawArc(spot.x, spotw, spot.width/2, boundary.height/2, 0, 360);
7507
- if (CameraPane.Xmin > boundary.x)
7508
- {
7509
- CameraPane.Xmin = boundary.x;
7510
- }
7511
- if (CameraPane.Xmax < boundary.x + boundary.width)
7512
- {
7513
- CameraPane.Xmax = boundary.x + boundary.width;
7514
- }
7515
- if (CameraPane.Ymin > boundary.y)
7516
- {
7517
- CameraPane.Ymin = boundary.y;
7518
- }
7519
- if (CameraPane.Ymax < boundary.y + boundary.height)
7520
- {
7521
- CameraPane.Ymax = boundary.y + boundary.height;
7522
- }
6867
+// if (CameraPane.Xmin > boundary.x)
6868
+// {
6869
+// CameraPane.Xmin = boundary.x;
6870
+// }
6871
+// if (CameraPane.Xmax < boundary.x + boundary.width)
6872
+// {
6873
+// CameraPane.Xmax = boundary.x + boundary.width;
6874
+// }
6875
+// if (CameraPane.Ymin > boundary.y)
6876
+// {
6877
+// CameraPane.Ymin = boundary.y;
6878
+// }
6879
+// if (CameraPane.Ymax < boundary.y + boundary.height)
6880
+// {
6881
+// CameraPane.Ymax = boundary.y + boundary.height;
6882
+// }
75236883 return;
75246884 }
75256885 }
....@@ -7622,7 +6982,7 @@
76226982
76236983 case hitCenter: // Translate
76246984
7625
- scale *= 0.05f * info.pane.theRenderer.renderCamera.Distance();
6985
+ scale *= 0.05f * Globals.theRenderer.RenderCamera().Distance();
76266986
76276987 if (modified)
76286988 {
....@@ -7670,10 +7030,10 @@
76707030 }
76717031 LA.xformDir(up, ClickInfo.matbuffer, up);
76727032 // if (!CameraPane.LOCALTRANSFORM)
7673
- LA.xformDir(up, info.pane.theRenderer.renderCamera.toScreen, up);
7033
+ LA.xformDir(up, Globals.theRenderer.RenderCamera().toScreen, up);
76747034 LA.xformDir(info.camera.away, ClickInfo.matbuffer, away);
76757035 // if (!CameraPane.LOCALTRANSFORM)
7676
- LA.xformDir(away, info.pane.theRenderer.renderCamera.toScreen, away);
7036
+ LA.xformDir(away, Globals.theRenderer.RenderCamera().toScreen, away);
76777037 //LA.vecCross(up, cVector.Z, right2);
76787038
76797039 cVector delta = LA.newVector(info.x - startX, startY - info.y, 0);
....@@ -7731,7 +7091,7 @@
77317091 }
77327092 /**/
77337093
7734
- switch (info.pane.renderCamera.viewCode)
7094
+ switch (info.pane.RenderCamera().viewCode)
77357095 {
77367096 case 1: // '\001'
77377097 LA.matZRotate(toParent, angle);
....@@ -7787,7 +7147,7 @@
77877147 }
77887148 /**/
77897149
7790
- switch (info.pane.renderCamera.viewCode)
7150
+ switch (info.pane.RenderCamera().viewCode)
77917151 {
77927152 case 3: // '\001'
77937153 if (modified)