.. | .. |
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37 | 37 | static boolean[] selectedstack = new boolean[65536]; |
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38 | 38 | static int materialdepth = 0; |
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39 | 39 | |
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40 | | - static boolean DEBUG = false; |
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41 | 40 | static boolean FRUSTUM = false; // still bogus true; // frustum culling |
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42 | 41 | |
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43 | 42 | // camera change fix |
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.. | .. |
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464 | 463 | if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0) |
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465 | 464 | { |
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466 | 465 | //gl.glBegin(gl.GL_TRIANGLES); |
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467 | | - boolean hasnorm = pv.norm != null && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0); |
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| 466 | + boolean hasnorm = pv.norm != null && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0) |
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| 467 | + // TEST LIVE NORMALS && !obj.dontselect |
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| 468 | + ; |
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468 | 469 | if (!hasnorm) |
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469 | 470 | { |
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470 | | - // System.out.println("FUCK!!"); |
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| 471 | + // System.out.println("Mesh normal"); |
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471 | 472 | LA.vecSub(pv/*.pos*/, qv/*.pos*/, obj.v0); |
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472 | 473 | LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1); |
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473 | 474 | LA.vecCross(obj.v0, obj.v1, obj.v2); |
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.. | .. |
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1192 | 1193 | gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); |
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1193 | 1194 | } |
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1194 | 1195 | } |
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| 1196 | + |
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1195 | 1197 | if (flipV) |
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1196 | 1198 | gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); |
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1197 | 1199 | else |
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1198 | 1200 | gl.glTexCoord2f(uv[count2], uv[count2 + 1]); |
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| 1201 | + |
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1199 | 1202 | //System.out.println("vertex1 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]); |
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1200 | 1203 | gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); |
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1201 | 1204 | |
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.. | .. |
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1215 | 1218 | gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); |
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1216 | 1219 | } |
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1217 | 1220 | } |
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| 1221 | + |
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1218 | 1222 | if (flipV) |
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1219 | 1223 | gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); |
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1220 | 1224 | else |
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1221 | 1225 | gl.glTexCoord2f(uv[count2], uv[count2 + 1]); |
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| 1226 | + |
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1222 | 1227 | //System.out.println("vertex2 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]); |
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1223 | 1228 | gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); |
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1224 | 1229 | |
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.. | .. |
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1246 | 1251 | gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); |
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1247 | 1252 | else |
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1248 | 1253 | gl.glTexCoord2f(uv[count2], uv[count2 + 1]); |
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| 1254 | + |
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1249 | 1255 | //System.out.println("coord3 = " + uv[count2] + ", " + uv[count2+1]); |
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1250 | 1256 | gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); |
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| 1257 | + |
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1251 | 1258 | count2 += 2; |
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1252 | 1259 | count3 += 3; |
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1253 | 1260 | } |
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.. | .. |
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2259 | 2266 | |
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2260 | 2267 | void ToggleDebug() |
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2261 | 2268 | { |
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2262 | | - DEBUG ^= true; |
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| 2269 | + Globals.DEBUG ^= true; |
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2263 | 2270 | } |
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2264 | 2271 | |
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2265 | 2272 | void ToggleLookAt() |
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.. | .. |
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11451 | 11458 | |
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11452 | 11459 | static boolean zoomonce = false; |
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11453 | 11460 | |
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| 11461 | + void CreateSelectedPoint() |
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| 11462 | + { |
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| 11463 | + if (selectedpoint == null) |
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| 11464 | + { |
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| 11465 | + debugpointG = new Sphere(); |
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| 11466 | + debugpointP = new Sphere(); |
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| 11467 | + debugpointC = new Sphere(); |
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| 11468 | + debugpointR = new Sphere(); |
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| 11469 | + |
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| 11470 | + selectedpoint = new Superellipsoid(); |
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| 11471 | + |
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| 11472 | + for (int i=0; i<8; i++) |
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| 11473 | + { |
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| 11474 | + debugpoints[i] = new Sphere(); |
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| 11475 | + } |
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| 11476 | + } |
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| 11477 | + } |
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| 11478 | + |
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11454 | 11479 | void DrawObject(GL gl, boolean draw) |
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11455 | 11480 | { |
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11456 | 11481 | //System.out.println("DRAW OBJECT " + mouseDown); |
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.. | .. |
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11531 | 11556 | |
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11532 | 11557 | if (DrawMode() == DEFAULT) |
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11533 | 11558 | { |
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11534 | | - if (DEBUG) |
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| 11559 | + if (Globals.DEBUG) |
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11535 | 11560 | { |
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| 11561 | + CreateSelectedPoint(); |
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11536 | 11562 | float radius = 0.05f; |
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11537 | 11563 | if (selectedpoint.radius != radius) |
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11538 | 11564 | { |
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.. | .. |
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14894 | 14920 | RevertCamera(); |
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14895 | 14921 | repaint(); |
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14896 | 14922 | break; |
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14897 | | - case 'L': |
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14898 | 14923 | case 'l': |
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| 14924 | + lightMode ^= true; |
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| 14925 | + Globals.lighttouched = true; |
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| 14926 | + manipCamera = renderCamera = lightMode ? lightCamera : eyeCamera; |
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| 14927 | + targetLookAt.set(manipCamera.lookAt); |
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| 14928 | + repaint(); |
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| 14929 | + break; |
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| 14930 | + case 'L': |
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14899 | 14931 | if (lightMode) |
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14900 | 14932 | { |
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14901 | 14933 | lightMode = false; |
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.. | .. |
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15042 | 15074 | kompactbit = 6; |
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15043 | 15075 | break; |
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15044 | 15076 | case ' ': |
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15045 | | - lightMode ^= true; |
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15046 | | - Globals.lighttouched = true; |
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15047 | | - manipCamera = renderCamera = lightMode ? lightCamera : eyeCamera; |
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15048 | | - targetLookAt.set(manipCamera.lookAt); |
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| 15077 | + ObjEditor.theFrame.ToggleFullScreen(); |
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15049 | 15078 | repaint(); |
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15050 | 15079 | break; |
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15051 | 15080 | //case '`' : |
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15052 | 15081 | case ESC: |
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15053 | 15082 | RENDERPROGRAM += 1; |
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15054 | 15083 | RENDERPROGRAM %= 3; |
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| 15084 | + |
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15055 | 15085 | repaint(); |
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15056 | 15086 | break; |
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15057 | 15087 | case 'Z': |
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.. | .. |
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17227 | 17257 | int AAbuffersize = 0; |
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17228 | 17258 | |
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17229 | 17259 | //double[] selectedpoint = new double[3]; |
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17230 | | - static Superellipsoid selectedpoint = new Superellipsoid(); |
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| 17260 | + static Superellipsoid selectedpoint; |
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17231 | 17261 | static Sphere previousselectedpoint = null; |
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17232 | | - static Sphere debugpointG = new Sphere(); |
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17233 | | - static Sphere debugpointP = new Sphere(); |
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17234 | | - static Sphere debugpointC = new Sphere(); |
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17235 | | - static Sphere debugpointR = new Sphere(); |
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| 17262 | + static Sphere debugpointG; |
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| 17263 | + static Sphere debugpointP; |
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| 17264 | + static Sphere debugpointC; |
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| 17265 | + static Sphere debugpointR; |
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17236 | 17266 | |
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17237 | 17267 | static Sphere debugpoints[] = new Sphere[8]; |
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17238 | 17268 | |
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17239 | | - static |
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17240 | | - { |
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17241 | | - for (int i=0; i<8; i++) |
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17242 | | - { |
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17243 | | - debugpoints[i] = new Sphere(); |
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17244 | | - } |
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17245 | | - } |
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17246 | | - |
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17247 | 17269 | static void InitPoints(float radius) |
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17248 | 17270 | { |
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17249 | 17271 | for (int i=0; i<8; i++) |
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