Normand Briere
2019-05-13 f924d3e00db476c06f55f3d5aaef307e17575340
CameraPane.java
....@@ -14870,7 +14870,7 @@
1487014870 //RESIZETEXTURE ^= true;
1487114871 //break;
1487214872 case 'z':
14873
- RENDERSHADOW ^= true;
14873
+ Globals.RENDERSHADOW ^= true;
1487414874 Globals.lighttouched = true;
1487514875 repaint();
1487614876 break;
....@@ -16592,7 +16592,7 @@
1659216592 gl.glDisable(gl.GL_CULL_FACE);
1659316593 }
1659416594
16595
- if (!RENDERSHADOW)
16595
+ if (!Globals.RENDERSHADOW)
1659616596 gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
1659716597
1659816598 // SB gl.glPolygonOffset(2.5f, 10);
....@@ -16602,7 +16602,7 @@
1660216602 //gl.glColorMask(false, false, false, false);
1660316603
1660416604 //render_scene_from_light_view(gl, drawable, 0, 0);
16605
- if (RENDERSHADOW && Globals.lighttouched && !movingcamera) // && !parent.IsFreezed())
16605
+ if (Globals.RENDERSHADOW && Globals.lighttouched && !movingcamera) // && !parent.IsFreezed())
1660616606 {
1660716607 gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
1660816608