.. | .. |
---|
20 | 20 | tolerance = 0; //.1; |
---|
21 | 21 | name = "CSG"; |
---|
22 | 22 | |
---|
23 | | - link2master = true; // display the mesh, not the primitives |
---|
| 23 | + link2support = true; // display the mesh, not the primitives |
---|
24 | 24 | CreateMaterial(); |
---|
25 | 25 | } |
---|
26 | 26 | |
---|
.. | .. |
---|
134 | 134 | /**/ |
---|
135 | 135 | void draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) |
---|
136 | 136 | { |
---|
137 | | - if (csgType == UNION || !link2master) // || csgType == MERGE) |
---|
| 137 | + if (csgType == UNION || !link2support) // || csgType == MERGE) |
---|
138 | 138 | { |
---|
139 | 139 | BoundaryRep keep = bRep; |
---|
140 | 140 | bRep = null; |
---|