.. | .. |
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88 | 88 | |
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89 | 89 | CreateMaterial(); |
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90 | 90 | |
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91 | | - link2master = true; |
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| 91 | + link2support = true; |
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92 | 92 | } |
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93 | 93 | |
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94 | 94 | void resetMasterNode(boolean smooth) |
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.. | .. |
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122 | 122 | |
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123 | 123 | name = "Merge:" + _name; |
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124 | 124 | |
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125 | | - link2master = GetObject() != null; |
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| 125 | + link2support = GetObject() != null; |
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126 | 126 | |
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127 | 127 | bRep = null; |
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128 | 128 | |
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129 | | - if (link2master) |
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| 129 | + if (link2support) |
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130 | 130 | renderme(); // null); |
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131 | 131 | } |
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132 | 132 | |
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.. | .. |
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144 | 144 | if (bRep == null && GetObject() != null) |
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145 | 145 | renderme(); // display); // only once |
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146 | 146 | |
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147 | | - if (/*display.LIVE && live &&*/link2master) // && display.drawMode == display.SHADOW) // FUCK!!! |
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| 147 | + if (/*display.LIVE && live &&*/link2support) // && display.drawMode == display.SHADOW) // FUCK!!! |
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148 | 148 | { |
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149 | 149 | try |
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150 | 150 | { |
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