.. | .. |
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41 | 41 | |
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42 | 42 | public cMaterial(cMaterial mat) |
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43 | 43 | { |
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44 | | - this(); |
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45 | 44 | if (mat != null) |
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46 | 45 | { |
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47 | 46 | Set(mat); |
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.. | .. |
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363 | 362 | |
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364 | 363 | float color = 0.5f, modulation /*SATURATION*/ = 0.001f, metalness = 0.001f; |
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365 | 364 | float diffuse = 1f, specular = 0.25f, shininess = 0.75f, shift = 1; |
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366 | | - float ambient = 0.001f, lightarea = 0.025f, factor = 0.001f, velvet = 0.001f; |
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| 365 | + float ambient = 0.001f, lightarea = 0.005f, factor = 0.001f, velvet = 0.001f; |
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367 | 366 | float sheen = 1f, subsurface = 0.001f, bump = 0.75f, aniso = 0.001f, anisoV = 0.001f; |
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368 | 367 | float cameralight = 0.5f, diffuseness = 0.001f, shadow = 5f, texture = 1f, opacity = 1; |
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369 | 368 | float fakedepth = 0.5f, shadowbias = 0.01f; // 0.001f; |
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