| .. | .. | 
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| 9366 | 9366 |          jy8[3] = 0.5f; | 
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| 9367 | 9367 |      } | 
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| 9368 | 9368 |       | 
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| 9369 |  | -    float[] options1 = new float[]{1000, 0.00001f, 20, 0, 0}; // focus, aperture, Shadow blur, aniso, anisoV  | 
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 | 9369 | +    float[] options1 = new float[]{100, 0.00001f, 20, 0, 0}; // focus, aperture, Shadow blur, aniso, anisoV  | 
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| 9370 | 9370 |      float[] options2 = new float[]{0, 1, 0, 0}; // fog density, intensity, elevation | 
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| 9371 | 9371 |      float[] options3 = new float[]{1, 1, 1, 0}; // fog color | 
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| 9372 | 9372 |      float[] options4 = new float[]{1, 0, 1, 0}; // image intensity, subsurface, lightsheen | 
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| 9373 | 9373 |   | 
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 | 9374 | +    void ResetOptions()  | 
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 | 9375 | +    {  | 
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 | 9376 | +        options1[0] = 100;  | 
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 | 9377 | +        options1[1] = 0.00001f;  | 
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 | 9378 | +        options1[2] = 20;  | 
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 | 9379 | +        options1[3] = 0;  | 
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 | 9380 | +        options1[4] = 0;  | 
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 | 9381 | +          | 
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 | 9382 | +        options2[0] = 0;  | 
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 | 9383 | +        options2[1] = 1;  | 
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 | 9384 | +        options2[2] = 0;  | 
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 | 9385 | +        options2[3] = 0;  | 
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 | 9386 | +          | 
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 | 9387 | +        options3[0] = 1;  | 
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 | 9388 | +        options3[1] = 1;  | 
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 | 9389 | +        options3[2] = 1;  | 
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 | 9390 | +        options3[3] = 0;  | 
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 | 9391 | +          | 
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 | 9392 | +        options4[0] = 1;  | 
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 | 9393 | +        options4[1] = 0;  | 
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 | 9394 | +        options4[2] = 1;  | 
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 | 9395 | +        options4[3] = 0;  | 
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 | 9396 | +    }  | 
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 | 9397 | +      | 
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| 9374 | 9398 |      static int imagecount = 0; // movie generation | 
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| 9375 | 9399 |       | 
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| 9376 | 9400 |      static int jitter = 0; | 
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| .. | .. | 
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| 11480 | 11504 |       | 
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| 11481 | 11505 |      void DrawObject(GL gl, boolean draw) | 
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| 11482 | 11506 |      { | 
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 | 11507 | +        // To clear camera values  | 
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 | 11508 | +        ResetOptions();  | 
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 | 11509 | +          | 
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| 11483 | 11510 |          //System.out.println("DRAW OBJECT " + mouseDown); | 
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| 11484 | 11511 |  //        DrawMode() = SELECTION; | 
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| 11485 | 11512 |          //GL gl = getGL(); | 
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