| .. | .. | 
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| 80 | 80 |   | 
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| 81 | 81 |      void UpdateMaterial(cMaterial anchor, cMaterial current, boolean colorparallax) | 
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| 82 | 82 |      { | 
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| 83 |  | -        //color *= Factor(anchor.color, current.color);  | 
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| 84 |  | -        if (colorparallax)  | 
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| 85 |  | -            color = current.color;  | 
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 | 83 | +        color *= Factor(anchor.color, current.color);  | 
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 | 84 | +        //if (colorparallax)  | 
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 | 85 | +        //    color = current.color;  | 
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| 86 | 86 |          //if (anchor.saturation == 0) | 
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| 87 | 87 |          //    anchor.saturation = 0.001f; | 
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| 88 | 88 |          if (anchor.modulation == 0) | 
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| .. | .. | 
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| 110 | 110 |  //        if (anchor.parallax == 0) | 
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| 111 | 111 |  //            anchor.parallax = 0.001f; | 
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| 112 | 112 |          //parallax *= Factor(anchor.parallax, current.parallax); | 
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| 113 |  | -        if (colorparallax)  | 
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 | 113 | +        //if (colorparallax)  | 
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| 114 | 114 |              parallax = current.parallax; | 
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| 115 | 115 |          fakedepth *= Factor(anchor.fakedepth, current.fakedepth); | 
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| 116 | 116 |          shadowbias *= Factor(anchor.shadowbias, current.shadowbias); | 
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