From 0a52bd4800459cd9935f360d7ca9555b6bea2146 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Fri, 19 Jul 2019 20:56:44 -0400
Subject: [PATCH] CSG + paint mode.

---
 Object3D.java |   59 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 58 insertions(+), 1 deletions(-)

diff --git a/Object3D.java b/Object3D.java
index 750acd4..0fe5ff5 100644
--- a/Object3D.java
+++ b/Object3D.java
@@ -29,6 +29,9 @@
     Object3D saveskeleton;
     //
     
+    byte[] versions[];
+    int versionindex = -1;    
+        
     ScriptNode scriptnode;
 
         void InitOthers()
@@ -215,6 +218,9 @@
 //            o.transientrep = this.bRep.support;
 //            o.bRep.support = null;
 //        }
+        o.selection = this.selection;
+        o.versions = this.versions;
+        o.versionindex = this.versionindex;
         
         if (this.support != null)
         {
@@ -268,6 +274,11 @@
         {
             this.support.bRep = o.transientrep;
         }
+        
+        this.selection = o.selection;
+        
+        this.versions = o.versions;
+        this.versionindex = o.versionindex;
 // July 2019        if (this.bRep != null)
 //            this.bRep.support = o.transientrep;
     //    this.support = o.support;
@@ -415,6 +426,7 @@
         }
         
     boolean live = false;
+    transient boolean keepdontselect;
     boolean dontselect = false;
     boolean hide = false;
     boolean link2master = false; // performs reset support/master at each frame
@@ -3106,7 +3118,7 @@
     {
         if (bRep != null)
         {
-            bRep.GenerateNormalsMINE();
+            bRep.MergeNormals(); //.GenerateNormalsMINE();
             Touch();
         }
     }
@@ -5409,6 +5421,51 @@
         blockloop = false;
     }
 
+    void ResetSelectable()
+    {
+        if (blockloop)
+            return;
+        
+        blockloop = true;
+
+        keepdontselect = dontselect;
+        dontselect = true;
+        
+        Object3D child;
+        int nb = Size();
+        for (int i = 0; i < nb; i++)
+        {
+            child = (Object3D) get(i);
+            if (child == null)
+                continue;
+            child.ResetSelectable();
+        }
+        
+        blockloop = false;
+    }
+
+    void RestoreSelectable()
+    {
+        if (blockloop)
+            return;
+        
+        blockloop = true;
+
+        dontselect = keepdontselect;
+        
+        Object3D child;
+        int nb = Size();
+        for (int i = 0; i < nb; i++)
+        {
+            child = (Object3D) get(i);
+            if (child == null)
+                continue;
+            child.RestoreSelectable();
+        }
+        
+        blockloop = false;
+    }
+
     boolean IsSelected()
     {
         if (parent == null)

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