From 0cdf3fb57ddea3226f094ba45c836c7e9b123e3a Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Tue, 13 Aug 2019 10:33:05 -0400 Subject: [PATCH] No background --- CameraPane.java | 86 ++++++++++++++++++++++++++++-------------- 1 files changed, 57 insertions(+), 29 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index 28924e5..df28651 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -173,7 +173,7 @@ static boolean doublesided = false; // true; // reversed normals are awful for conformance boolean anisotropy = true; boolean softshadow = true; // slower but better false; - boolean opacityhalo = false; + boolean opacityhalo = false; // reverse the halo effect (e.g. glass) boolean macromode = false; @@ -8358,7 +8358,7 @@ // else // if (!texname.startsWith("/")) // texname = "/Users/nbriere/Textures/" + texname; - if (!FileExists(texname)) + if (!FileExists(texname) && !texname.startsWith("@")) { texname = fallbackTextureName; } @@ -8441,6 +8441,15 @@ new Exception().printStackTrace(); } else { + if (texname.startsWith("@")) + { + // texturecache = textures.get(texname); // suspicious + if (texturecache == null) + texturecache = new CacheTexture(GetResourceTexture(texname.substring(1), bump),resolution); + else + new Exception().printStackTrace(); + } else + { if (textureon) { String cachename = texname; @@ -8500,6 +8509,7 @@ texturecache = new CacheTexture(texturedata,resolution); //texture = GetTexture(tex, bump); } + } } //} } @@ -8768,10 +8778,12 @@ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_STACK_DEPTH, temp, 0); MAXSTACK = temp[0]; - System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK); + if (Globals.DEBUG) + System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK); gl.glGetIntegerv(GL.GL_MAX_MODELVIEW_STACK_DEPTH, temp, 0); MAXSTACK = temp[0]; - System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK); + if (Globals.DEBUG) + System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK); // Use debug pipeline //drawable.setGL(new DebugGL(gl)); // @@ -8779,7 +8791,8 @@ gl = drawable.getGL(); // GL gl3 = getGL(); - System.out.println("INIT GL IS: " + gl.getClass().getName()); + if (Globals.DEBUG) + System.out.println("INIT GL IS: " + gl.getClass().getName()); //float pos[] = { 100, 100, 100, 0 }; @@ -10841,7 +10854,7 @@ if (wait) { - Sleep(500); + Sleep(200); // blocks everything wait = false; } @@ -11379,7 +11392,7 @@ // if (cam != lightCamera) //for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.xformDir(lightposition, parentcam.GlobalTransform(), lightposition); // may 2013 + LA.xformDir(lightposition, parentcam.GlobalTransformInv(), lightposition); // may 2013 } LA.xformDir(lightposition, cam.toScreen, lightposition); @@ -12453,7 +12466,7 @@ //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0); - String program0 = + String programmin = // Min shader "!!ARBfp1.0\n" + "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" + @@ -12520,7 +12533,7 @@ "MOV result.color, temp;" + "END"; - String program = + String programmax = "!!ARBfp1.0\n" + //"OPTION ARB_fragment_program_shadow;" + @@ -13376,6 +13389,13 @@ //once = true; } + String program = programmax; + + if (Globals.MINSHADER) + { + program = programmin; + } + System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); @@ -14625,9 +14645,9 @@ MODIFIERS |= COMMAND; /**/ if((mod&SHIFT) == SHIFT) - manipCamera.RotatePosition(0, -speed); - else manipCamera.BackForth(0, -speed*delta, 0); // getWidth()); + else + manipCamera.RotatePosition(0, -speed); /**/ if ((mod & SHIFT) == SHIFT) { @@ -14646,9 +14666,9 @@ MODIFIERS |= COMMAND; /**/ if((mod&SHIFT) == SHIFT) - manipCamera.RotatePosition(0, speed); - else manipCamera.BackForth(0, speed*delta, 0); // getWidth()); + else + manipCamera.RotatePosition(0, speed); /**/ if ((mod & SHIFT) == SHIFT) { @@ -16091,7 +16111,7 @@ gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); break; case Object3D.hitScale: gr.setColor(Color.cyan); - gr.drawLine(X, Y, 0, 0); + gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); break; } @@ -16650,6 +16670,7 @@ private void DrawSkyBox(GL gl, float ratio) { if (//envyoff || + WIREFRAME || cubemap == null) { gl.glClearColor(BGcolor, BGcolor, BGcolor, 1); @@ -16667,14 +16688,14 @@ gl.glLoadIdentity(); gl.glScalef(1,ratio,1); - colorV[0] = 2; - colorV[1] = 2; - colorV[2] = 2; - colorV[3] = 1; - gl.glDisable(gl.GL_COLOR_MATERIAL); - gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0); - - gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0); +// colorV[0] = 2; +// colorV[1] = 2; +// colorV[2] = 2; +// colorV[3] = 1; +// gl.glDisable(gl.GL_COLOR_MATERIAL); +// gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0); +// +// gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0); //gl.glActiveTexture(GL.GL_TEXTURE1); //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP); @@ -16688,7 +16709,7 @@ // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting // causes the normals to be sent down. Thanks to Ken Dyke. //gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHTING); + gl.glDisable(GL.GL_LIGHTING); gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP); gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP); @@ -17512,10 +17533,14 @@ gl.glFlush(); /**/ - gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer); + gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusiondepthbuffer); - float[] pixels = occlusionsizebuffer.array(); + float[] depths = occlusiondepthbuffer.array(); + gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusioncolorbuffer); + + int[] pixels = selectsizebuffer.array(); + double r = 0, g = 0, b = 0; double count = 0; @@ -17526,7 +17551,7 @@ double FACTOR = 1; - for (int i = 0; i < pixels.length; i++) + for (int i = 0; i < depths.length; i++) { int x = i / OCCLUSION_SIZE - OCCLUSION_SIZE / 2; int y = i % OCCLUSION_SIZE - OCCLUSION_SIZE / 2; @@ -17609,7 +17634,7 @@ double scale = ray.z; // 1; // cos - float depth = pixels[newindex]; + float depth = depths[newindex]; /* int newindex2 = (x + 1) * OCCLUSION_SIZE + y; @@ -17806,11 +17831,14 @@ static IntBuffer AAbuffer; // = IntBuffer.allocate(MAX_SIZE*MAX_SIZE); static IntBuffer bigAAbuffer; static java.nio.FloatBuffer histogram = BufferUtil.newFloatBuffer(HISTOGRAM_SIZE * 3); - static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE); + //static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE); static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE); static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE); //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); - static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + static java.nio.FloatBuffer occlusiondepthbuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + + static IntBuffer occlusioncolorbuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB); static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB); static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>(); -- Gitblit v1.6.2