From 0cdf3fb57ddea3226f094ba45c836c7e9b123e3a Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Tue, 13 Aug 2019 10:33:05 -0400
Subject: [PATCH] No background

---
 CameraPane.java |   84 ++++++++++++++++++++++++++++--------------
 1 files changed, 56 insertions(+), 28 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index 5bb4b19..df28651 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -173,7 +173,7 @@
     static boolean doublesided = false; // true; // reversed normals are awful for conformance
     boolean anisotropy = true;
     boolean softshadow = true; // slower but better false;
-    boolean opacityhalo = false;
+    boolean opacityhalo = false; // reverse the halo effect (e.g. glass)
     
     boolean macromode = false;
     
@@ -8358,7 +8358,7 @@
 //            else
 //                if (!texname.startsWith("/"))
 //                    texname = "/Users/nbriere/Textures/" + texname;
-            if (!FileExists(texname))
+            if (!FileExists(texname) && !texname.startsWith("@"))
             {
                     texname = fallbackTextureName;
             }
@@ -8441,6 +8441,15 @@
                                 new Exception().printStackTrace();
                         } else
                         {
+                        if (texname.startsWith("@"))
+                        {
+                //            texturecache = textures.get(texname); // suspicious
+                            if (texturecache == null)
+                                texturecache = new CacheTexture(GetResourceTexture(texname.substring(1), bump),resolution);
+                            else
+                                new Exception().printStackTrace();
+                        } else
+                        {
                             if (textureon)
                             {
                                 String cachename = texname;
@@ -8500,6 +8509,7 @@
                                     texturecache = new CacheTexture(texturedata,resolution);
         //texture = GetTexture(tex, bump);
                             }
+                        }
                         }
                     //}
                 }
@@ -8768,10 +8778,12 @@
 
         gl.glGetIntegerv(GL.GL_MAX_TEXTURE_STACK_DEPTH, temp, 0);
         MAXSTACK = temp[0];
-        System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
+        if (Globals.DEBUG)
+            System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
         gl.glGetIntegerv(GL.GL_MAX_MODELVIEW_STACK_DEPTH, temp, 0);
         MAXSTACK = temp[0];
-        System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
+        if (Globals.DEBUG)
+            System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
 
         // Use debug pipeline
         //drawable.setGL(new DebugGL(gl)); //
@@ -8779,7 +8791,8 @@
         gl = drawable.getGL(); //
 
         GL gl3 = getGL();
-        System.out.println("INIT GL IS: " + gl.getClass().getName());
+        if (Globals.DEBUG)
+            System.out.println("INIT GL IS: " + gl.getClass().getName());
 
 
         //float pos[] = { 100, 100, 100, 0 };
@@ -10841,7 +10854,7 @@
 
         if (wait)
         {
-            Sleep(500);
+            Sleep(200); // blocks everything
 
             wait = false;
         }
@@ -11379,7 +11392,7 @@
 
 //            if (cam != lightCamera)
             //for (int count = parentcam.GetTransformCount(); --count>=0;)
-                LA.xformDir(lightposition, parentcam.GlobalTransform(), lightposition); // may 2013
+                LA.xformDir(lightposition, parentcam.GlobalTransformInv(), lightposition); // may 2013
         }
         
         LA.xformDir(lightposition, cam.toScreen, lightposition);
@@ -12453,7 +12466,7 @@
 
         //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0);
 
-        String program0 =
+        String programmin =
                 // Min shader
                 "!!ARBfp1.0\n" +
                 "PARAM zero123      = { 0.0, 1.0, 2, 1.25 };" +
@@ -12520,7 +12533,7 @@
                 "MOV result.color, temp;" +
                 "END";
         
-        String program =
+        String programmax =
                 "!!ARBfp1.0\n" +
                 
                 //"OPTION ARB_fragment_program_shadow;" +
@@ -13376,6 +13389,13 @@
             //once = true;
         }
 
+        String program = programmax;
+        
+        if (Globals.MINSHADER)
+        {
+            program = programmin;
+        }
+        
         System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
         System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
         loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
@@ -14625,9 +14645,9 @@
         MODIFIERS |= COMMAND;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.RotatePosition(0, -speed);
-        else
         manipCamera.BackForth(0, -speed*delta, 0); // getWidth());
+        else
+        manipCamera.RotatePosition(0, -speed);
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14646,9 +14666,9 @@
         MODIFIERS |= COMMAND;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.RotatePosition(0, speed);
-        else
         manipCamera.BackForth(0, speed*delta, 0); // getWidth());
+        else
+        manipCamera.RotatePosition(0, speed);
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -16650,6 +16670,7 @@
     private void DrawSkyBox(GL gl, float ratio)
     {
         if (//envyoff ||
+            WIREFRAME ||
                 cubemap == null)
         {
             gl.glClearColor(BGcolor, BGcolor, BGcolor, 1);
@@ -16667,14 +16688,14 @@
         gl.glLoadIdentity();
         gl.glScalef(1,ratio,1);
 
-        colorV[0] = 2;
-        colorV[1] = 2;
-        colorV[2] = 2;
-        colorV[3] = 1;
-        gl.glDisable(gl.GL_COLOR_MATERIAL);
-        gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
-        
-        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
+//        colorV[0] = 2;
+//        colorV[1] = 2;
+//        colorV[2] = 2;
+//        colorV[3] = 1;
+//        gl.glDisable(gl.GL_COLOR_MATERIAL);
+//        gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
+//        
+//        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
         
         //gl.glActiveTexture(GL.GL_TEXTURE1);
         //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
@@ -16688,7 +16709,7 @@
         // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
         // causes the normals to be sent down. Thanks to Ken Dyke.
         //gl.glEnable(GL.GL_LIGHTING);
-        gl.glEnable(GL.GL_LIGHTING);
+        gl.glDisable(GL.GL_LIGHTING);
 
         gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
         gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
@@ -17512,10 +17533,14 @@
             gl.glFlush();
             
             /**/
-            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer);
+            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusiondepthbuffer);
 
-            float[] pixels = occlusionsizebuffer.array();
+            float[] depths = occlusiondepthbuffer.array();
 
+            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusioncolorbuffer);
+
+            int[] pixels = selectsizebuffer.array();
+            
             double r = 0, g = 0, b = 0;
 
             double count = 0;
@@ -17526,7 +17551,7 @@
             
             double FACTOR = 1;
 
-            for (int i = 0; i < pixels.length; i++)
+            for (int i = 0; i < depths.length; i++)
             {
                 int x = i / OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
                 int y = i % OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
@@ -17609,7 +17634,7 @@
 
                 double scale = ray.z; // 1; // cos
 
-                float depth = pixels[newindex];
+                float depth = depths[newindex];
 
                 /*
                 int newindex2 = (x + 1) * OCCLUSION_SIZE + y;
@@ -17806,11 +17831,14 @@
     static IntBuffer AAbuffer; // = IntBuffer.allocate(MAX_SIZE*MAX_SIZE);
     static IntBuffer bigAAbuffer;
     static java.nio.FloatBuffer histogram = BufferUtil.newFloatBuffer(HISTOGRAM_SIZE * 3);
-    static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
+    //static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
     static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
     static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
     //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
-    static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    static java.nio.FloatBuffer occlusiondepthbuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    
+    static IntBuffer occlusioncolorbuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    
     static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB);
     static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
     static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>();

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