From 0cdf3fb57ddea3226f094ba45c836c7e9b123e3a Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Tue, 13 Aug 2019 10:33:05 -0400
Subject: [PATCH] No background

---
 CameraPane.java |   30 ++++++++++++++++++++----------
 1 files changed, 20 insertions(+), 10 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index e816ebc..df28651 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -173,7 +173,7 @@
     static boolean doublesided = false; // true; // reversed normals are awful for conformance
     boolean anisotropy = true;
     boolean softshadow = true; // slower but better false;
-    boolean opacityhalo = false;
+    boolean opacityhalo = false; // reverse the halo effect (e.g. glass)
     
     boolean macromode = false;
     
@@ -8778,10 +8778,12 @@
 
         gl.glGetIntegerv(GL.GL_MAX_TEXTURE_STACK_DEPTH, temp, 0);
         MAXSTACK = temp[0];
-        System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
+        if (Globals.DEBUG)
+            System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
         gl.glGetIntegerv(GL.GL_MAX_MODELVIEW_STACK_DEPTH, temp, 0);
         MAXSTACK = temp[0];
-        System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
+        if (Globals.DEBUG)
+            System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
 
         // Use debug pipeline
         //drawable.setGL(new DebugGL(gl)); //
@@ -8789,7 +8791,8 @@
         gl = drawable.getGL(); //
 
         GL gl3 = getGL();
-        System.out.println("INIT GL IS: " + gl.getClass().getName());
+        if (Globals.DEBUG)
+            System.out.println("INIT GL IS: " + gl.getClass().getName());
 
 
         //float pos[] = { 100, 100, 100, 0 };
@@ -17530,10 +17533,14 @@
             gl.glFlush();
             
             /**/
-            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer);
+            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusiondepthbuffer);
 
-            float[] pixels = occlusionsizebuffer.array();
+            float[] depths = occlusiondepthbuffer.array();
 
+            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusioncolorbuffer);
+
+            int[] pixels = selectsizebuffer.array();
+            
             double r = 0, g = 0, b = 0;
 
             double count = 0;
@@ -17544,7 +17551,7 @@
             
             double FACTOR = 1;
 
-            for (int i = 0; i < pixels.length; i++)
+            for (int i = 0; i < depths.length; i++)
             {
                 int x = i / OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
                 int y = i % OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
@@ -17627,7 +17634,7 @@
 
                 double scale = ray.z; // 1; // cos
 
-                float depth = pixels[newindex];
+                float depth = depths[newindex];
 
                 /*
                 int newindex2 = (x + 1) * OCCLUSION_SIZE + y;
@@ -17824,11 +17831,14 @@
     static IntBuffer AAbuffer; // = IntBuffer.allocate(MAX_SIZE*MAX_SIZE);
     static IntBuffer bigAAbuffer;
     static java.nio.FloatBuffer histogram = BufferUtil.newFloatBuffer(HISTOGRAM_SIZE * 3);
-    static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
+    //static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
     static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
     static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
     //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
-    static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    static java.nio.FloatBuffer occlusiondepthbuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    
+    static IntBuffer occlusioncolorbuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    
     static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB);
     static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
     static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>();

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